Ishio
New Member
So, let me start by saying that this is a homebrew type of RP, where I've basically made all systems to my liking, rather than following a traditional d&d-ish platform. Don't worry though, I've made straightforward and to the point as possible, so that its easy to learn and remember. There definitely will not be pages upon pages of rules and systems to read.
The overall setting is as follows: We're in the fanatasy medieval ages, with all them magical goodies that everyone is used to seeing from this kind of setting, except everything is a bit more dark and bleak than normal. There's a lot of ruin, evil, monsters and whatnot else in the world and humanity is far from being on top of the food chain. In the midst of such a chaotic world, there is a small village, rather newly established and you the players are, for one reason or another, part of it (maybe you were born and raised there, maybe you were saved in some way and owe the villagers your life, etc). That's entirely up to you. Your goal is going to be to help the village not only survive in general (which would be a feat, considering the hostile environment) but also to guide it to rapid growth and eventually turn it into a kingdom.
Don't worry, you're not going to have to actually trouble yourselves with detailed politics, economy development, resource gathering and what not. That's going to be mostly done in the background by NPCs. What you're going to do, is be the village's (and later the kingdom's) sword and shield (as well as making all the important decisions). You'll constantly be forced to chose between different campaigns and missions, each one carrying different rewards for the village if completed (and punishing it if ignored/failed).
In short, what I'm trying to create is a rp where we balance and mix base building/expansion and traditional d&d adventuring. If this sounds like a challenge, then good, because that's exactly what I want it to be. I want this RP to be challenging and give you a sense of accomplishment, depending on how far you've reached and how much you've contributed.
Due to the RPs nature, its going to be easy for new people to join at any time or retire for a while (if you're feeling burned out/busy with other stuff).
Link to the thread containing all combat systems (as well as the player character sheets).
Link to OOC thread.
The overall setting is as follows: We're in the fanatasy medieval ages, with all them magical goodies that everyone is used to seeing from this kind of setting, except everything is a bit more dark and bleak than normal. There's a lot of ruin, evil, monsters and whatnot else in the world and humanity is far from being on top of the food chain. In the midst of such a chaotic world, there is a small village, rather newly established and you the players are, for one reason or another, part of it (maybe you were born and raised there, maybe you were saved in some way and owe the villagers your life, etc). That's entirely up to you. Your goal is going to be to help the village not only survive in general (which would be a feat, considering the hostile environment) but also to guide it to rapid growth and eventually turn it into a kingdom.
Don't worry, you're not going to have to actually trouble yourselves with detailed politics, economy development, resource gathering and what not. That's going to be mostly done in the background by NPCs. What you're going to do, is be the village's (and later the kingdom's) sword and shield (as well as making all the important decisions). You'll constantly be forced to chose between different campaigns and missions, each one carrying different rewards for the village if completed (and punishing it if ignored/failed).
In short, what I'm trying to create is a rp where we balance and mix base building/expansion and traditional d&d adventuring. If this sounds like a challenge, then good, because that's exactly what I want it to be. I want this RP to be challenging and give you a sense of accomplishment, depending on how far you've reached and how much you've contributed.
Due to the RPs nature, its going to be easy for new people to join at any time or retire for a while (if you're feeling burned out/busy with other stuff).
Link to the thread containing all combat systems (as well as the player character sheets).
Link to OOC thread.
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