Kingdom Death:
Intro: (2 minute video! watch it!)
Kingdom death is going to be, put as simply as possible, a survival/horror/crafting game -- everyone starts nearly naked with just a sharp stone and a lantern surrounded by unbroken darkness and lurking horrors. Players must survive, create a camp, and then build a community in this nightmare world with all the odds against them; hunting monsters and the environment for resources and materials to craft tools, armor, weapons and somehow a culture beyond the fear and terror that encircles them all.
Players will make and name characters, and choose or be assigned quirks and perks that make them unique or give them an edge. Not expected to survive forever (or even long) you must accomplish all you can and lead your collective as best you can in order to provide an example for your people, and the next characters to follow -- some traits will be passed on or change forming distinct "bloodlines" which are paragons of certain traits and plagued with others. Gear over generations will be divided or inherited, and skills and traditions will be passed on -- hopefully making every chapter of your dynasty more capable and powerful than the last...
And finally -- can the players and the community they make somehow push back the darkness and from the bones and skins of their predators overcome the ubiquitous fear and death that stalks at every turn?
Dare you this be your story?
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Mechanics: This game will run parallel on RPN *AND* Discord, with Players teaming up and operating independently in both mediums... participating in RPN only does not cut you out of the game if you prefer only one medium, but Real-time quests on Discord will mix with Play by Post Turns on RPN to create an intertwined narrative.
Each Phase of the game is called a "Dynasty" and a dynasty is made up of 3 turns -- Youth, Adulthood, and Elder phases. In youth you learn and earn the traits of those that came before you and decide who your new character is as a hero and a person, Adulthood is when you express those ideals and weaknesses (perks and quirks), and Elder is when you decide to settle down and enhance your bloodline or lay down your life to make an example and strike a blow against the darkness.
Over several Dynasties your bloodline will grow to be more than just a single character, but a tradition between a history of characters with real progression. Go on exciting adventures and make meaningful decisions and make or find a place in the community of lanterns that hold the darkness at bay.
Collect resources or harvest materials in a black and bizarre dreamscape, and use your wits, and every part of your enemies, to craft new assets for the tribe.
Will the people of the lantern learn the mysteries of or even escape the world of darkness that engulfs them? Will they even survive?
It is your story to tell, through your actions, through your folklore, and through the bones you leave on the landscape.
Welcome to Kingdom Death.
Intro: (2 minute video! watch it!)
Kingdom death is going to be, put as simply as possible, a survival/horror/crafting game -- everyone starts nearly naked with just a sharp stone and a lantern surrounded by unbroken darkness and lurking horrors. Players must survive, create a camp, and then build a community in this nightmare world with all the odds against them; hunting monsters and the environment for resources and materials to craft tools, armor, weapons and somehow a culture beyond the fear and terror that encircles them all.
Players will make and name characters, and choose or be assigned quirks and perks that make them unique or give them an edge. Not expected to survive forever (or even long) you must accomplish all you can and lead your collective as best you can in order to provide an example for your people, and the next characters to follow -- some traits will be passed on or change forming distinct "bloodlines" which are paragons of certain traits and plagued with others. Gear over generations will be divided or inherited, and skills and traditions will be passed on -- hopefully making every chapter of your dynasty more capable and powerful than the last...
And finally -- can the players and the community they make somehow push back the darkness and from the bones and skins of their predators overcome the ubiquitous fear and death that stalks at every turn?
Dare you this be your story?
____________________________________________________________________________
Mechanics: This game will run parallel on RPN *AND* Discord, with Players teaming up and operating independently in both mediums... participating in RPN only does not cut you out of the game if you prefer only one medium, but Real-time quests on Discord will mix with Play by Post Turns on RPN to create an intertwined narrative.
Each Phase of the game is called a "Dynasty" and a dynasty is made up of 3 turns -- Youth, Adulthood, and Elder phases. In youth you learn and earn the traits of those that came before you and decide who your new character is as a hero and a person, Adulthood is when you express those ideals and weaknesses (perks and quirks), and Elder is when you decide to settle down and enhance your bloodline or lay down your life to make an example and strike a blow against the darkness.
Over several Dynasties your bloodline will grow to be more than just a single character, but a tradition between a history of characters with real progression. Go on exciting adventures and make meaningful decisions and make or find a place in the community of lanterns that hold the darkness at bay.
Collect resources or harvest materials in a black and bizarre dreamscape, and use your wits, and every part of your enemies, to craft new assets for the tribe.
Will the people of the lantern learn the mysteries of or even escape the world of darkness that engulfs them? Will they even survive?
It is your story to tell, through your actions, through your folklore, and through the bones you leave on the landscape.
Welcome to Kingdom Death.