Information
Journey to the New World
Here is where participants will post the information sheet for their nation and were you can ask questions or discuss OOC stuff. Read some of the information below and fill out a sheet!
- Settlers
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You get 7 Pops, or 700 Citizens, to begin. One of these will be a Settler to found your first City. Another one is given by your chosen government type (See Government). Each Pop must eat 1 Food/Turn, or else they won't be happy with your rule. If your Pops are eating well, you will gain 1 Additional Pop every at an exponentially greater rate (ie. 10 Turns, 9 Turns, 8 Turns, etc.)
Additionally, 1 New Pop will arrive every 10 turns as a gift.
- Units
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Name Type Description Stats Requirments Settler Civilian A unit full of eager migrants ready to populate a new City. 0 Attack 50 Hitpoints 1 Move 1 Unemployed Pop, 1 Wood, 1 Stone Worker Civilian A unit of laborious men who double the production of a building. 0 Attack 50 Hitpoints 1 Move 1 Unemployed Pop Fishing Boat Civilian A small vessel designed for coastal fishing, producing 2 Food/Turn and 1 Gold/Turn. 0 Attack 150 Hitpoints 2 Moves 1 Wood, Shipyard Merchant Civilian A unit of bankers, artisans and salesmen who strive to better the economy by producing 3 Gold/Turn. 0 Attack 50 Hitpoints 1 Move 1 Unemployed Pop Builder Specialist A unit of masons and architects who can create most special buildings. 0 Attack 50 Hitpoints 1 Move 1 Unemployed Pop Scientists Specialist A unit of thinkers who question the vary fabric of the world we live in. They can make new discoveries or lead expeditions into the wilderness. 0 Attack 50 Hitpoints 1 Move 1 Unemployed Pop, Laboratory Missionaries Specialist A unit of religious monks who wish to bestow their great religion on any heathens. 0 Attack 50 Hitpoints 1 Move 1 Unemployed Pop, Church Swordsman Soldier A unit of valiant warriors. 10 Attack 100 Hitpoints 1 Move 1 Unemployed Pop, Barracks Pikeman Soldier A unit of honorable soldiers. 20 Attack 100 Hitpoints 1 Move 1 Unemployed Pop, Barracks Royal Guard Soldier A unit of loyal guards bequeathed by the homeland. 20 Attack 300 Hitpoints 1 Move Monarchy Government Type Archer Soldier A unit of far ranging archers with eagle eyes. 10 Attack 100 Hitpoints 1 Move 3 Range 1 Unemployed Pop, Barracks Crossbowman Soldier A unit of rangers with shorter reaching weapons, but devastating attacks. 20 Attack 100 Hitpoints 1 Move 2 Range 1 Unemployed Pop, Barracks Horseman Soldier A unit of 20 Attack 200 Hitpoints 2 Moves 1 Unemployed Pop, 1 Horse, Barracks, Stables - Buildings
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Name Effect Cost Build Time Road Connects Cities and Buildings - 1 Turn Farm Produces 4 Food/Turn Temperate Climate 1 Turn Orchard Produces 4 Food/Turn Tropical Climate 1 Turn Hunter's Cabin Produces 2 Food/Turn and 1 Animal Hide/Turn - 1 Turn Pasture Produces 2 Food/Turn and 1 Horse/Turn, must be built in Grasslands or Plains Biome 1 Lumber 1 Turn Lumbermill Provides 1 Lumber/Turn - 1 Turn Quarry Provides Source of Stone/Marble 1 Lumber 1 Turn Iron Mines Provides 1 Iron/Turn, must be built near mountains/hills/rock formations 2 Lumber 2 Turns Baracks Allows Recruitment of Military Units 1 Stone, 1 Lumber 2 Turns Stables Allows Recruitment of Horsemen and Knights 2 Lumber 2 Turns Church Allows Recruitment of Missionaries 2 Stone 3 Turns Laboratory Allows Recruitment of Scientists 2 Stone 2 Turns Shipyard Allows Construction of Ships 1 Lumber 3 Turns Market Place Produces 5 Gold/Turn and allows Merchants to Trade with other nations. 1 Merchant, 1 Lumber 2 Turns City Walls Provide 500 Hitpoints of Protection against Enemy Attacks. 8 Stone 4 Turns - Biomes
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Coast:
Lake:
Marsh:
Grassland:
Tall Grass:
Boreal Forest:
Temperate Forest:
Mega Forest:
Tropical Forest:
Hills:
Mountains:
- Resources
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The New World is riddled with special resources that you can collect, the basic resources will be:
Food (From Farms/Orchards/Hunter Cabins/Pastures, used to keep your Pops fed and happy)
Animal Hides (From Hunter Cabins, used for trade)
Horses (From Pastures, used for Soldiers)
Wood (From Lumbermills, used for building)
Stone (From Quarries, used for buildings)
Iron (From Iron Mines, used for Soldiers)
- Gold
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We will use Gold as a unified currency. Every turn, your Pops pay 2 Gold each in taxes (i.e 5 Pops = 10 gold tax). You can spend Gold on Purchasing Buildings and Units or trading with other people.
Furthermore, each turn you must pay towards Military Expenses and the Specialist Fund. This means paying 1 Gold for every Soldier and Specialist Unit under your control.
- Government
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There will be 3 main types of governments, each with a specific bonus
Autocracy: Start with a bonus 1x Worker
Monarchy: Start with a bonus 1x Royal Guard
Republic: Start with a bonus 1x Merchant
Flag: (A picture of the nation's flag preferably, doesn't have to be made up.)
Nation Color: (This is for identifying them on the map)
Nation Name: (The name of your nation.)
Denonym: (The collective Identification of your nation)
Government Type: (See Government)
First City Name: (The name of the nations first settlement)
History: (Why did these people come to the New World? War? Expansion? Segregationism?)
Settlers: (Distribute Your 7 Pops into Job Sectors)
Ex:
1x Settler
2x Workers
1x Builder
1x Pikemen
Nation Bonus: (The special building or unit or modifier that you get)
Nation Color: (This is for identifying them on the map)
Nation Name: (The name of your nation.)
Denonym: (The collective Identification of your nation)
Government Type: (See Government)
First City Name: (The name of the nations first settlement)
History: (Why did these people come to the New World? War? Expansion? Segregationism?)
Settlers: (Distribute Your 7 Pops into Job Sectors)
Ex:
1x Settler
2x Workers
1x Builder
1x Pikemen
Nation Bonus: (The special building or unit or modifier that you get)
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