Other Is a paragraph enough?

Is a paragraph enough?

  • Yes

    Votes: 49 64.5%
  • No

    Votes: 27 35.5%

  • Total voters
    76

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Ray of Sunshine
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like the title says: is a paragraph enough for character and world building or can it be considered a one liner? My personal opinion: no. You can squeeze a lot of stuff into a paragraph, if my Roleplaying proves anything it's that. I personally believe that asking the casual crowd, who just come here to have fun (and not to be berated for writing less that the so called "complex" users), to write more than a paragraph if they don't want to is stupid. They just want to have fun, not be yelled at for not writing what you think is the "proper amount" for effort. You can put effort into almost anything as long as it's not a single sentence. Like this paragraph I'm writing here. I'm putting tons of effort into it.
 
I agree with everything you say,And dare i add people who simply just have too much on their mind to fret over coming up with a whole storybook post,Because some people just cannot get their thoughts together for that long,And people should understand and Accept that.
 
First off... No one was yelling at anyone. I have stated plenty of times that my words are 'MY' opinion.

I personally feel that a paragraph is a one liner because there's no real depth to it.

We do all come here to have fun. And I look for rpers that want to post just as much as me.
 
First off... No one was yelling at anyone. I have stated plenty of times that my words are 'MY' opinion.

I personally feel that a paragraph is a one liner because there's no real depth to it.

We do all come here to have fun. And I look for rpers that want to post just as much as me.
Except that... There is. Assuming you do it right.
 
Super Villain Nova Super Villain Nova you say it's your opinion but you also repeatedly mention that short posts are mean to people with a "love of roleplay." And I'm not complaining. I'm engaging in a good natured debate because I like this topic and debating it and also debating in general.
 
Once again... Everyone has their own opinion... Who cares who's right and who's wrong because everyone is entitled to their own opinion. And I have stated that over and over again. I like what I like and you like what you like. what's wrong about me voicing what I like and what I don't like?

Get over it.
 
I have stated time and time again. To me a single paragraph response is a one liner "To Me".

Excuse me for having an opinion and know what I like. I voiced my opinion because it was not clarified if the rp would be one liners, casual or detailed. I personally don't like one liners. So I asked.

My bad for asking... :o
 
Once again... Everyone has their own opinion... Who cares who's right and who's wrong because everyone is entitled to their own opinion. And I have stated that over and over again. I like what I like and you like what you like. what's wrong about me voicing what I like and what I don't like?

Get over it.
I have stated time and time again. To me a single paragraph response is a one liner "To Me".

Excuse me for having an opinion and know what I like. I voiced my opinion because it was not clarified if the rp would be one liners, casual or detailed. I personally don't like one liners. So I asked.

My bad for asking... :o
Wow. You are taking this way too seriously. And I believe that you forget that a good writer can stick depth into anything that's 5 sentences or more.
 
Super Villain Nova Super Villain Nova
As a neutral observer, you did state your opinion.
Then you went on to demand that the minimum length be 2-3 paragraphs for the RP in question, thereby forcing others to conform to your opinion if it had gone through.

Paragraphs are something that is entirely reasonable, and to say that someone who posted a paragraph is clearly not "passionate enough about the role-play" is absolutely unfair and unwarranted.


I personally think that a paragraph is a good minimum.
However, in a more detailed role-play, that may not be the case.
But, and this seemed to be the case when I looked at the RP, the roleplay had a wider appeal.
You may be a descriptive role-player, but others may not be.
And by forcing them to be, you will suck the enjoyment out of it for them.
On the other hand, one liners are absolutely upsetting, I understand that. I so very much do.
 
I made the thread because it was an intriguing topic to debate about. Besides, you can't have an opinion if your not ready to defend it.
Also: what I meant by serious was that you were being extremely offended by the fact that I am good naturedly debating you about a topic I find interesting simply because I like debating. If I manage to convince you of my opinion that's a plus but if I don't no big deal.
 
Ok let me defend MY Opinion. And don't complain about me now taking this topic seriously.

Yes I honestly think a paragraph is a one liner.

Let me educate before I continue. A paragraph is 5-7 sentences long. Not three, not four 5-7.

And in an rp like the one we are talking about the GM asked for creativity. Can you get creative with just a few sentences? Yes.

Do I feel like my hard work was all for nothing because of it... Yes.

Is that the reason why I stick to rps where people post three or more paragraphs... Yes.

Can I compromise, indeed.

But when you sit there and talk about how you post late at night when you're so tired it already shows me that you don't care. And apparently it shows me that you don't care about what other people have posted either.

You say detail is long and boring. But a lot of people like the detail as it makes the characters come to life. A few sentences makes me feel like I'm rping with a child that has no imagination. So I look for people who want to express their characters and dive into detail and story telling. One liners makes me feel like the story isn't being told... At all...
 
Wow. You are taking this way too seriously. And I believe that you forget that a good writer can stick depth into anything that's 5 sentences or more.
This is part of something I did
There's stuff before it and after it.
Basically, this is the character introductions without the characters.
Up to this point, the captain of the spaceship had walked into the ship, seen someone sitting and reading, and seen someone fixing a coffeemaker.

Next to the machine, the captain spotted a half-complete drawing of the crew at a table and everyone bantering except one member. The only person not talking was Kagaya Killiaka, who was also the only person who was deeply shaded. Next to the presumably incomplete drawing was a cup belonging to Bradley Cooper, one of the two biologists aboard, partially filled with water. Given the sideways glares the aide was giving the cup, it was probably intended to be used for coffee. There was a fandom argument between the other technician’s aide and the technical specialist that had been carried out via sticky note under his nose and the two lance corporals had kept their combat suits stored in a pair of lockers.


I just described Kagaya Killiaka's depression, that he likes to draw, that he's trying to draw attention to his loneliness and, by the captain's reaction, failing, that Bradley may be irresponsible and untidy since he left his cup, that Bradley is a biologist, that Bradley is not the only biologist aboard, that the aide was upset at Bradley for something (and given the chain of events, logically, Bradley was the one who broke it), that the other two mechanical dudes on board are passionate about their fandoms, that the lance corporals trust the crew and leave their combat suits in the middle of everything, and that the captain is fond of his crew.

In five sentences.
I counted.
 
Ok let me defend MY Opinion. And don't complain about me now taking this topic seriously.

Yes I honestly think a paragraph is a one liner.

Let me educate before I continue. A paragraph is 5-7 sentences long. Not three, not four 5-7.

And in an rp like the one we are talking about the GM asked for creativity. Can you get creative with just a few sentences? Yes.

Do I feel like my hard work was all for nothing because of it... Yes.

Is that the reason why I stick to rps where people post three or more paragraphs... Yes.

Can I compromise, indeed.

But when you sit there and talk about how you post late at night when you're so tired it already shows me that you don't care. And apparently it shows me that you don't care about what other people have posted either.

You say detail is long and boring. But a lot of people like the detail as it makes the characters come to life. A few sentences makes me feel like I'm rping with a child that has no imagination. So I look for people who want to express their characters and dive into detail and story telling. One liners makes me feel like the story isn't being told... At all...
The way you stated your opinion made it clear you would not be willing to compromise with a paragraph.

Incorrect, by posting at night, that means they're dedicated. If they weren't, they would just not post until it was convenient for them.
But they went out of their way to keep responding just so you wouldn't be left hanging.

Sometimes, details are unnecessary.
I personally, in a story, do not like to describe my characters visually.
I like to imagine what characters look like, and when anyone describes them in a book, I end up just skipping over that part.
So I don't do that.
That does not mean my characters are any less explored.
I might be making room for a more descriptive backstory or motivation for my characters.
I find character visual descriptions to be boring.
And in a story, you have to hook me, and if your hook doesn't catch me, then I'm not gonna keep going.
If you open up with your characters doing something, whether in media res or not, it's almost always better than "cliff was wearing a trench coat and goggles as he looked around dramatically"
 
visual description is another form of communication. A person could be saying one thing while their body language is saying another. To me it's multiple ways of talking with your character.
 
But when you sit there and talk about how you post late at night when you're so tired it already shows me that you don't care. And apparently it shows me that you don't care about what other peo
Im gonna break this down starting here: I have stuff to do. Homework, school, and the like. I'm sorry that I can't adjust my schedule to post more. I do care about what other people write and what I write I just never have the time.
You say detail is long and boring. But a lot of people like the detail as it makes the characters come to life.
That may be so but there is a fine line between making characters come to life and rambling on to extend your post length. I've seen quite a bit of so called "complex players" cross this line.
A few sentences makes me feel like I'm rping with a child that has no imagination.
News flash: I'm a child. I'm 13. Most of the people on here range from my age to 20 average.
And in an rp like the one we are talking about the GM asked for creativity. Can you get creative with just a few sentences? Yes.

Do I feel like my hard work was all for nothing because of it... Yes.
These two sentences don't jive together to me. They just don't. Care explaining them?

So I look for people who want to express their characters and dive into detail and story telling. One liners makes me feel like the story isn't being told... At all...
I agree with you here but the problem is we have different definitions of one liners. So this is a different topic entirely.

*wipes brow* havnt done that since I left the Zu theory section.
 
It really depends on how much you've got to work with as a player. If you have a plethora of opportunities, decisions to make and actions to perform, you allow GM's efforts to go down the drain by writing a single paragraph of direct and soulless instructions. It is crucial to keep in mind the GM is not a computer. GM -- just like you -- is here for fun, not to merge output textures. If you want to roleplay casually, you must look for casual partners.

What has your character just felt? What does it think of X? Why does it make the following decision? Why would Sire X sacrifice himself for Dame Y?

I think of a roleplaying campaign as a book or TV series that is being written by multiple collaborators -- one chapter or episode at a time. If one collaborator contributes effortless and soulless lines, and another one sends excellent ones with a lot of depth to them, the overall experience ends up being bittersweet. You might have enjoyed it, but your partner has felt cheated. You would forget such an experience and your partner in a few weeks.

HOWEVER!

If the GM provides next to nothing to incorporate into your reply, it is pointless and excessive to stretch it. Usually, short responses and lack of material indicate that your and/or your partner's passion has dissipated and the campaign is dying.

TL;DR

If you have plenty of material to handle, prove your passion by writing a detailed reply that both reacts to the new events AND explores your character in the process. Clever wording and beautiful choice of words should be taken into consideration unless your partner has nothing to offer. Flavour makes even the most direct of dialogues fun to read, and the overall experience memorable.
 
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visual description is another form of communication. A person could be saying one thing while their body language is saying another. To me it's multiple ways of talking with your character.
Visual description means their clothes.
Maybe their clothes give a hint to their backstory, like their trench coat being recently shredded.
But you could just as easily add that into the story more creatively, by having them spot the shredder of trench coats from a distance and then act strangely to other party members, creating a conflict.
 
It really depends on how much you've got to work with as a player. If you have a plethora of opportunities, decisions to make and actions to perform, you allow GM's efforts to go down the drain by writing a single paragraph of direct and soulless instructions. It is crucial to keep in mind the GM is not a computer. GM -- just like you -- is here for fun, not to merge output textures. If you want to roleplay casually, you must look for casual partners.

What has your character just felt? What does it think of X? Why does it make the following decision? Why would Sire X sacrifice himself for Dame Y?

I think of a roleplaying campaign as a book or TV series that is being written by multiple collaborators -- one chapter or episode at a time. If one collaborator contributes effortless and soulless lines, and another one sends excellent ones with a lot of depth to them, the overall experience ends up being bittersweet. You might have enjoyed it, but your partner has felt cheated. You would forget such an experience and your partner in a few weeks.

HOWEVER!

If the GM provides next to nothing to incorporate into your reply, it is pointleas and excessive to stretch it. Usually, short reponses and lack of material indicate that your and/or your partner's passion has dissipated and the campaign is dying.

TL;DR

If you have plenty of material to handle, prove your passion by writing a detailed reply that both reacts to the new events AND explores your character in the process. Clever wording and beautiful choice of words should be taken into consideration unless your partner has nothing to offer. Flavour makes even the most direct of dialogues fun to read, and the overall experience memorable.
*Slow claps*

What rp's do you Gm? Hands down I would join.
 
Visual description means their clothes.
Maybe their clothes give a hint to their backstory, like their trench coat being recently shredded.
But you could just as easily add that into the story more creatively, by having them spot the shredder of trench coats from a distance and then act strangely to other party members, creating a conflict.
Body language bro.... visual description is not just limited to what they are wearing or the scene around them. It also deals with how the person is reacting to something.... Not just vocals or speech.
 
Body language bro.... visual description is not just limited to what they are wearing or the scene around them. It also deals with how the person is reacting to something.... Not just vocals or speech.
In context of my post, I was discussing what they look like, not what they're doing.
I agree that visual descriptions of the scene around them or how they're reacting are important.
I meant describing them in the context of a character customization screen.
 

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