noil
cursed with ideas
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In the distant future, humanity has stretched itself across the far reaches of the galaxy. Along the way they discovered multitudes of life, whole new worlds opening up before them the deeper they went. However, space is not the futuristic utopia of advanced intelligences some would have expected to find. The galaxy is cut into territories of alien species or conglomerates, and while each sector minds its own fairly well, interterritorial problems require less biased solutions.
The Guild, a network of hired hands, bounty hunters, and mercenaries winds across the cosmos like a net. They take up the slack where authorities' jurisdiction or interest falls short, taking on jobs too troublesome, insignificant, or dubious for the proper channels. Anyone with a ship and an empty pocket can find purpose and fortune among their ranks.
The Insidiae is the ship of one such fortune-seeking crew. These are their missions.
The Guild, a network of hired hands, bounty hunters, and mercenaries winds across the cosmos like a net. They take up the slack where authorities' jurisdiction or interest falls short, taking on jobs too troublesome, insignificant, or dubious for the proper channels. Anyone with a ship and an empty pocket can find purpose and fortune among their ranks.
The Insidiae is the ship of one such fortune-seeking crew. These are their missions.
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Things had been quiet on the Insidiae for the last rotation, too quiet if you asked some on the crew. High paying contracts were few and far between, and resources were running thin. They had just completed a paltry fetch quest assignment, returning a defecting contract worker to the space station she was indebted to. The payment had barely been enough to refuel before they pulled out, and now the ship drifted just off the Tycho-Carina hyperlane, monitoring Guild frequencies for their next mission. It was into this lazy quiet of their ship, that the crew's respite was broken by an alarm, triggered by the reception of an odd distress beacon.