Psychie
Princess Psychie
Hanging in midair where a dozen mile-wide diagonal shafts come together, the metropolis of Ein resembles a starmetal egg snared in a steelweaver’s web. It’s anchored by slim, graceful buttresses that stretch out in all directions, with pneumatic trams and funiculars gliding silently atop them. Cables strung alongside crackle a brilliant blue as they carry lightning to and fro. In cold weather, the lightning burns frost away amid gouts of steam. Yards-long icicles gather underneath the buttresses and beneath the city-heart. Every so often, an icicle breaks free with a thunderous crack and plunges into the freezing fog that swirls through the abyss below.
Ein is the nation’s heart and its monument. As rich as the rest of the nation is, Ein is richer. Corridors are wider and brighter; housing is larger and better-appointed. The architecture is less subdued, more intricate, more baroque, with every façade gilded with flamboyant glyphs made from magical materials. Personal vehicles and automatons are more prevalent and more impressively built. Even the food is of higher quality, being prepared by Gulaki-trained chefs in a variety of styles.
The people of Ein are more cosmopolitan than their fellow Kamaki. Their speech is quicker and peppered with foreign expressions. Some of them talk to one another outdoors, occasionally even coming within arm’s reach of one another. The most daring and decadent young people wear mesh scarves in public that are positively see-through. Kamaki elsewhere hold such behavior to be arrogant and shameful. The city’s Sodality chapterhouses are a hotbed of theotechnical inquiry. Surgeons from across Autochthonia come here to study prosthetics design and implantation, while Scholars practice the craft of automaton design.
When Ein herself needs to act on the world, she opens the metal irises of her Synthetic Agent Assembly Sequencers to unleash swarms of remotely controlled biomechanoids—crystal flies, fix beetles, steelweavers and the like—programmed to do her bidding. They repair damage and perform maintenance, but in times of strife make an effective weapon. At Ein’s core is her Lightning Regulation Matrix. Coronas of blue-white sparks crackle around massive coils of orichalcum and starmetal, which are themselves wound about rotating shafts of crystal and white jade. Webs of copper mesh protect the workers attending the Matrix’s prayer consoles from stray levinbolts. This Municipal Charm normalizes the flow of electricity through Kamak’s lightning conduits, preventing dangerous energy build-up without interfering with the Maker’s neural pulses.
Near the city’s center is the Garden of Creation. It is among the greatest wonders of the Eight Nations, made in imitation of the pre-Autochthonian landscapes described in ancient texts and seen in relic dreamstones. Beneath a domed ceiling of lapis lazuli set with twin lamps of orichalcum and moonsilver, beds of vibrant-hued flowers sway amid a sward of viridian grass. Dragonflies buzz lazily through the air; rabbits and foxes peer from the shadows of an emerald leaved hedge. These things are not real—the flora and fauna are cunning simulacra handcrafted from metal and enamel, nothing more—but to a people who have not touched the earth or seen the sky for 5,000 years, they are a marvel beyond compare or understanding.
The city’s Tripartite Assembly is made of:
Autocrat Garret of the Olgotary is a former Regulator that has moved up the ranks to be the city’s chief law enforcement officer. He is a man in his forties, and he is in the last year of his current term as Autocrat, and is currently beginning to campaign for reelection. His chief rival is an Adjudicator named Sandra, and the upcoming election is expected to be quite fierce.
Celebrant Mera of the Theomachracy is a woman that has just celebrated her fifty-fifth year of age, and has taken to her calling as Ein’s spiritual leader with gusto. Celebrant Mera can frequently be found spending time out and about in the populat, spreading the gospel of the Great Maker and stamping out heresy. She is driven to make sure that Ein is free from the scourge of the followers of the Void, and is the most feared member of the Assembly.
The five Sodalities of the Populat that make up the rest of the Tripartite Assembly are led by:
The Glorious Luminors are under the direction of March, a man in his late fifties and is much venerated by the people for the gift of light and warmth, and is by far the most popular member of the Assembly, and easily has the most influence in the counsel. He is the one that usually speaks for the five Sodalities in matters of state.
The Illustrious Conductors are led by Riku, a middle aged woman with no sense of humor that takes her work of gathering nutrients and other raw materials from the conduits that run throughout Autochthonia very seriously.
The Pious Harvesters are led by Hammon, a distasteful fellow that is resentful of the lack of respect that the Harvesters are given by the rest of the populat. In the wealthy city of Ein, he is seen as a lowly collector of garbage and the dead, and feels that he is underappreciated.
The Prolific Scholars work under the leadership of Romas, the youngest man of the Tripartite Assembly. Given his current position due to the influence of his wife in the National Tripartite Assembly, he is in the awkward position of trying to prove himself to be worthy of his post on his own merits and not just due to the political workings of his spouse. It remains to be seen just how well he can do.
The Meticulous Surgeons are under the control of Tuk’Tanorn, a visionary that has dedicated herself to devising a cerebral implant that can be used to rehabilitate criminals. Her encephalic web, a lacework of moonsilver alloyed with starmetal and soulsteel, irreversibly alters the recipient’s personality, compelling him or her to eschew undesired behavior and act in accordance with the mores of Kamaki society. Her prototypes seem to be having the desired effect on her test subjects, and Ein’s Tripartite Assembly is ready to approve their use.
The National Tripartite Assembly, while based in Ein, spends most of their time traveling about Kamak and to the various nations on diplomatic jaunts. They are:
Autocrat Moro, wife to Romas of the Scholars and the nation’s head lawman and the de facto general of the military.
Celebrant Ixias, the spiritual leader of Kamak and a man of great age and wisdom.
Luminor Akumyo, the newest appointee to the National Assembly, and she is also the youngest at the age of 50.
Conductor Kedemna, a very handsome man despite his 65 years, and a notorious womanizer.
Harvester Lio, he is the oldest of the National Assembly, and is in failing health and not expected to live out the rest of the year.
Scholar Jorst, a man in his early seventies, he has served on the National Assembly for nearly two decades.
Surgeon Rufiko, a woman with so many cyberware implants, some say she is more machine than human.
Being the capitol of Kamak, Ein is also home of the most Champions of any Kamaki city. They include:
Thrice Blessed Saber is the eldest of Ein’s Champions. A Colossus made of the Starmetal Caste that is nearly two thousand years of age, she is expected to lead a party out into the Far Reaches soon to establish a new Paratopolis for Kamak.
Thousand Gears of Industry is an Orichalcum Caste fresh from the Vats, and she is anxious to find her place amongst the other Champions of Ein.
Excellent Inquisitive Analyst is a member of the Moonsilver Caste, and he frequently works among the people in secret to root out Voidbringer cults in conjunction with Brilliance in Shadow.
Brilliance in Shadow is a Champion of the Soulsteel Caste, and he has placed himself in the position of chief interrogator of the suspected Void cultists that are brought in by Analyst.
Hammer of the Populat is a Jade Caste, and is the most popular of the Champions, spending much of his time helping the workers in their shifts in the many factories of Ein.
The two nearest neighbors to Kamak are the nations of Estasia and Yugash. Relations between Kamak and Yugash are excellent, and pneumatic trains full of goods and supplies are frequently sent out of Ein and other Kamaki cities to the struggling nation. Tensions are high between Estasia and Kamak, however. The militant forces of Estasia have made several incursions into Kamaki space, raiding supplies and taking hostages. It is only due to the wealth of Kamak granting the construction of many of the Maker’s Champions that have kept Estasia from mounting a full scale invasion of both Yugash and Kamak.
Sova, one of the farther nations from Kamak, is recovering from a brutal war with Yugash that has ended just ten years ago, and Kamak’s aid to their former enemy does not sit well.
Claslat, the largest and most powerful of the Eight Nations, is far enough away from Kamak that any contact with that nation is rare. Relations with Claslat are cordial.
Gulak is the farthest nation from Kamak at the moment, and as such, there is hardly any contact with the people or Champions of this country.
Jarish is the most religiously devout country in all of Autochthon, and they consider any nation that does not share their level of belief to be heretics that deserve to be struck down by the Maker. The only thing keeping the country of Jarish from full warfare is their lack of resources to be able to field an army.
Nurad is a nation on the brink of the Void, and all the neighboring nations are watching this country as a possible future of all the Eight Nations of Autochthon. Unless something drastic happens for this troubled nation, its people and great cities are doomed.
Ein is the nation’s heart and its monument. As rich as the rest of the nation is, Ein is richer. Corridors are wider and brighter; housing is larger and better-appointed. The architecture is less subdued, more intricate, more baroque, with every façade gilded with flamboyant glyphs made from magical materials. Personal vehicles and automatons are more prevalent and more impressively built. Even the food is of higher quality, being prepared by Gulaki-trained chefs in a variety of styles.
The people of Ein are more cosmopolitan than their fellow Kamaki. Their speech is quicker and peppered with foreign expressions. Some of them talk to one another outdoors, occasionally even coming within arm’s reach of one another. The most daring and decadent young people wear mesh scarves in public that are positively see-through. Kamaki elsewhere hold such behavior to be arrogant and shameful. The city’s Sodality chapterhouses are a hotbed of theotechnical inquiry. Surgeons from across Autochthonia come here to study prosthetics design and implantation, while Scholars practice the craft of automaton design.
When Ein herself needs to act on the world, she opens the metal irises of her Synthetic Agent Assembly Sequencers to unleash swarms of remotely controlled biomechanoids—crystal flies, fix beetles, steelweavers and the like—programmed to do her bidding. They repair damage and perform maintenance, but in times of strife make an effective weapon. At Ein’s core is her Lightning Regulation Matrix. Coronas of blue-white sparks crackle around massive coils of orichalcum and starmetal, which are themselves wound about rotating shafts of crystal and white jade. Webs of copper mesh protect the workers attending the Matrix’s prayer consoles from stray levinbolts. This Municipal Charm normalizes the flow of electricity through Kamak’s lightning conduits, preventing dangerous energy build-up without interfering with the Maker’s neural pulses.
Near the city’s center is the Garden of Creation. It is among the greatest wonders of the Eight Nations, made in imitation of the pre-Autochthonian landscapes described in ancient texts and seen in relic dreamstones. Beneath a domed ceiling of lapis lazuli set with twin lamps of orichalcum and moonsilver, beds of vibrant-hued flowers sway amid a sward of viridian grass. Dragonflies buzz lazily through the air; rabbits and foxes peer from the shadows of an emerald leaved hedge. These things are not real—the flora and fauna are cunning simulacra handcrafted from metal and enamel, nothing more—but to a people who have not touched the earth or seen the sky for 5,000 years, they are a marvel beyond compare or understanding.
The city’s Tripartite Assembly is made of:
Autocrat Garret of the Olgotary is a former Regulator that has moved up the ranks to be the city’s chief law enforcement officer. He is a man in his forties, and he is in the last year of his current term as Autocrat, and is currently beginning to campaign for reelection. His chief rival is an Adjudicator named Sandra, and the upcoming election is expected to be quite fierce.
Celebrant Mera of the Theomachracy is a woman that has just celebrated her fifty-fifth year of age, and has taken to her calling as Ein’s spiritual leader with gusto. Celebrant Mera can frequently be found spending time out and about in the populat, spreading the gospel of the Great Maker and stamping out heresy. She is driven to make sure that Ein is free from the scourge of the followers of the Void, and is the most feared member of the Assembly.
The five Sodalities of the Populat that make up the rest of the Tripartite Assembly are led by:
The Glorious Luminors are under the direction of March, a man in his late fifties and is much venerated by the people for the gift of light and warmth, and is by far the most popular member of the Assembly, and easily has the most influence in the counsel. He is the one that usually speaks for the five Sodalities in matters of state.
The Illustrious Conductors are led by Riku, a middle aged woman with no sense of humor that takes her work of gathering nutrients and other raw materials from the conduits that run throughout Autochthonia very seriously.
The Pious Harvesters are led by Hammon, a distasteful fellow that is resentful of the lack of respect that the Harvesters are given by the rest of the populat. In the wealthy city of Ein, he is seen as a lowly collector of garbage and the dead, and feels that he is underappreciated.
The Prolific Scholars work under the leadership of Romas, the youngest man of the Tripartite Assembly. Given his current position due to the influence of his wife in the National Tripartite Assembly, he is in the awkward position of trying to prove himself to be worthy of his post on his own merits and not just due to the political workings of his spouse. It remains to be seen just how well he can do.
The Meticulous Surgeons are under the control of Tuk’Tanorn, a visionary that has dedicated herself to devising a cerebral implant that can be used to rehabilitate criminals. Her encephalic web, a lacework of moonsilver alloyed with starmetal and soulsteel, irreversibly alters the recipient’s personality, compelling him or her to eschew undesired behavior and act in accordance with the mores of Kamaki society. Her prototypes seem to be having the desired effect on her test subjects, and Ein’s Tripartite Assembly is ready to approve their use.
The National Tripartite Assembly, while based in Ein, spends most of their time traveling about Kamak and to the various nations on diplomatic jaunts. They are:
Autocrat Moro, wife to Romas of the Scholars and the nation’s head lawman and the de facto general of the military.
Celebrant Ixias, the spiritual leader of Kamak and a man of great age and wisdom.
Luminor Akumyo, the newest appointee to the National Assembly, and she is also the youngest at the age of 50.
Conductor Kedemna, a very handsome man despite his 65 years, and a notorious womanizer.
Harvester Lio, he is the oldest of the National Assembly, and is in failing health and not expected to live out the rest of the year.
Scholar Jorst, a man in his early seventies, he has served on the National Assembly for nearly two decades.
Surgeon Rufiko, a woman with so many cyberware implants, some say she is more machine than human.
Being the capitol of Kamak, Ein is also home of the most Champions of any Kamaki city. They include:
Thrice Blessed Saber is the eldest of Ein’s Champions. A Colossus made of the Starmetal Caste that is nearly two thousand years of age, she is expected to lead a party out into the Far Reaches soon to establish a new Paratopolis for Kamak.
Thousand Gears of Industry is an Orichalcum Caste fresh from the Vats, and she is anxious to find her place amongst the other Champions of Ein.
Excellent Inquisitive Analyst is a member of the Moonsilver Caste, and he frequently works among the people in secret to root out Voidbringer cults in conjunction with Brilliance in Shadow.
Brilliance in Shadow is a Champion of the Soulsteel Caste, and he has placed himself in the position of chief interrogator of the suspected Void cultists that are brought in by Analyst.
Hammer of the Populat is a Jade Caste, and is the most popular of the Champions, spending much of his time helping the workers in their shifts in the many factories of Ein.
The two nearest neighbors to Kamak are the nations of Estasia and Yugash. Relations between Kamak and Yugash are excellent, and pneumatic trains full of goods and supplies are frequently sent out of Ein and other Kamaki cities to the struggling nation. Tensions are high between Estasia and Kamak, however. The militant forces of Estasia have made several incursions into Kamaki space, raiding supplies and taking hostages. It is only due to the wealth of Kamak granting the construction of many of the Maker’s Champions that have kept Estasia from mounting a full scale invasion of both Yugash and Kamak.
Sova, one of the farther nations from Kamak, is recovering from a brutal war with Yugash that has ended just ten years ago, and Kamak’s aid to their former enemy does not sit well.
Claslat, the largest and most powerful of the Eight Nations, is far enough away from Kamak that any contact with that nation is rare. Relations with Claslat are cordial.
Gulak is the farthest nation from Kamak at the moment, and as such, there is hardly any contact with the people or Champions of this country.
Jarish is the most religiously devout country in all of Autochthon, and they consider any nation that does not share their level of belief to be heretics that deserve to be struck down by the Maker. The only thing keeping the country of Jarish from full warfare is their lack of resources to be able to field an army.
Nurad is a nation on the brink of the Void, and all the neighboring nations are watching this country as a possible future of all the Eight Nations of Autochthon. Unless something drastic happens for this troubled nation, its people and great cities are doomed.
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