Tzer
Recipes from the Congo
The Cold War? Over. The War on Terror? Over for you. You used to uncover secrets, or maybe kill to keep them. You used to serve your country in the shadows, doing things — or stopping things — that couldn’t be shown in daylight or on the evening news. Then you stopped. Maybe you got tired, maybe you got burned, or maybe you got out while you could. But you didn’t go into the daylight. Not just yet. You stayed in the shadows, in the deniable underground networks of crime and conflict, but you did it on your terms. You did a few ops, and you asked fewer questions. You worked for money in secret accounts, and for people you didn’t know. But they weren’t people. It turned out they couldn’t be shown in daylight or on the evening news either.
Because they were vampires.
And now you know. And they know that you know. Vampires exist. What can they do? Who do they own? Where is safe? How much is legend, and what is the truth? You don’t know those answers yet. So you’d better start asking questions and picking targets. You have to trace the bloodsuckers’ operations, penetrate their networks, follow their trail, and target their weak points. Because if you don’t hunt them, they will hunt you. And they will kill you. Or worse.
So rack silver bullets in your Glock, twist a UV bulb into your Maglite, keep watching the mirrors... and pray you’ve got your vampire stories straight.
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Night’s Black Agents brings Gothic horror to the spy thriller genre, combining the propulsive paranoia of movies like Ronin and The Bourne Identity with supernatural horror straight out of Bram Stoker and Anne Rice. Investigation is crucial, but it never slows down the action, which explodes with options for bone-crunching combat, high-tech tradecraft, and adrenaline-fueled chases.
I'm looking for group of no more than 6 dedicated roleplayers for a play-by-post roleplay. You should be capable of writing a compelling and realistic character. English language competency roughly on par with this ad is required.
This game functions on a GUMSHOE system skeleton. If you're unfamiliar with the game or don't have the book, I would be more than happy to help you (legally) obtain any and all relevant materials, or just provide help learning the rules.
Everything about Night's Black Agents is modular, from the vampires to the combat rules. It functions in different modes that reflect different eras and subgenres of the spy thriller- Stakes (the betting kind, not the wooden kind), Mirrors, Dust, and Burn. While I haven't decided on every individual rule which will be in play, this game will lean heavily on Dust and Burn- a low-fi and dangerous psycho-thriller.
I do have the particular vampires and their conspiracy in mind, but it would ruin the fun if I told you all that. The tags should provide some clues.
Because they were vampires.
And now you know. And they know that you know. Vampires exist. What can they do? Who do they own? Where is safe? How much is legend, and what is the truth? You don’t know those answers yet. So you’d better start asking questions and picking targets. You have to trace the bloodsuckers’ operations, penetrate their networks, follow their trail, and target their weak points. Because if you don’t hunt them, they will hunt you. And they will kill you. Or worse.
So rack silver bullets in your Glock, twist a UV bulb into your Maglite, keep watching the mirrors... and pray you’ve got your vampire stories straight.
---
Night’s Black Agents brings Gothic horror to the spy thriller genre, combining the propulsive paranoia of movies like Ronin and The Bourne Identity with supernatural horror straight out of Bram Stoker and Anne Rice. Investigation is crucial, but it never slows down the action, which explodes with options for bone-crunching combat, high-tech tradecraft, and adrenaline-fueled chases.
I'm looking for group of no more than 6 dedicated roleplayers for a play-by-post roleplay. You should be capable of writing a compelling and realistic character. English language competency roughly on par with this ad is required.
This game functions on a GUMSHOE system skeleton. If you're unfamiliar with the game or don't have the book, I would be more than happy to help you (legally) obtain any and all relevant materials, or just provide help learning the rules.
Everything about Night's Black Agents is modular, from the vampires to the combat rules. It functions in different modes that reflect different eras and subgenres of the spy thriller- Stakes (the betting kind, not the wooden kind), Mirrors, Dust, and Burn. While I haven't decided on every individual rule which will be in play, this game will lean heavily on Dust and Burn- a low-fi and dangerous psycho-thriller.
I do have the particular vampires and their conspiracy in mind, but it would ruin the fun if I told you all that. The tags should provide some clues.