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Nation Building Fractal Realities Announcements and OOC

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Rules for Runs
  • Rule One: Items or effects that contradict these rules trump the rules. Specific > General

    Rule Two: Players may use their manifestation shards to purchase units, resources, etc. only between runs. Only items with the flexible tag are allowed to be purchased during a run.

    Rule Three: When a player dies during a run, they still exist and simply wait in the Between Run Lobby. Alive players can contact dead players and pay them in manifestation shards for help with riddles, puzzles, or other tasks. Dead players appear as a voice, but they cannot physically change anything.

    Rule Four: Each Fractal has 3-4 quirks that spice up the Fractal. These quirks are hidden, but they are revealed to all players when they are discovered.

    Rule Five: Each Fractal has an objective that needs to be completed before the next Fractal can be traveled too. Once the objective is complete, players have one additional turn to act before traveling to the next Fractal.

    Rule Six: Each creature that a player recruits or tames becomes new options in the Shard shop. If a player did not recruit/tame that creature, they pay double its cost.

    Rule Seven: The objective of each Fractal is hidden at the start of each Fractal. However, each objective will be described with indictors such as Defense or Capture. Once a player discovers the objective, all other players become aware of the objective.

    Rule Eight: The player that contributes the most to the objective receives 400 manifestation shards, the next 300, and the third receives 200. This will be determined by player vote with GM having one vote. If there is a tie, the GM will decide. There is a vote for each position.

    Rule Nine: If a player needs to step away from the game, they can request a Defractal. This will remove their faction from the run temporarily, but this will allow them to return at a future time. For each Fractal they miss, they receive 50 manifestation shards. If it is of the same Fractal, they must have missed at least 2 turns to receive this.

    Rule Ten: At the beginning of a new Run, the first Fractal and its quirks are revealed.

    Rule Eleven: When traveling between Fractals, all buildings, resources, and people come as well. All buildings are converted into resources and for each building broken down, they give additional bonus Manifestation shards based on their level. For each level, the player would be awarded 50 Manifestation shards.
     
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