Aukanai
crazy = genius
-----------------------------------------------------------------------------------------------------
Game & Oversleep
------------
Muse A and Muse B are highschool students, who are both RPG enthusiasts and addicts. They may be classmates, senpai and kohai or just from different schools – either way, they don’t really know each other, and don’t have much of a friendship. But, by some crazy wish and magical happening, their RPG characters have very much become real life people! Now Muse A and Muse B are in the same situation, having to deal with these RPG characters and keep them out of trouble. But it’s not easy when these once before fictional 2D characters have a mind of their own and are curious about this new world they’re in.
((There is the option of Muse A and Muse B being dragged into the RPG world and meeting the RPG characters))
((There is the option of Muse A and Muse B being dragged into the RPG world and meeting the RPG characters))
-----------------------------------------------------------------------------------------
Gold & Rusted
------------
Trying to blend into human society when you’re a supernatural creature can be difficult. Especially when you’re a werewolf or a hungry vampire. Muse A and Muse B happen to meet in a hectic situation. Muse B is a werewolf who finds himself becoming the personal guard, pet and blood bank for Muse A, who had been found unconscious in a book store. Perhaps Muse B is tender hearted and concerned for the young vampire.
However, it turns out that Muse A is apart of some secret war between vampire clans, that soon will become a war against every other being. Muse A was slave soldier, but still feels as those they must do their part to end or prevent the war. Muse B, one way or another finds himself travelling alongside Muse A to find a solution.
However, it turns out that Muse A is apart of some secret war between vampire clans, that soon will become a war against every other being. Muse A was slave soldier, but still feels as those they must do their part to end or prevent the war. Muse B, one way or another finds himself travelling alongside Muse A to find a solution.
-----------------------------------------------------------------------------------------
Blue Room
------------
Muse A woke up in the shrine of the land god, with no recollection of their memories. With only their name to remember, Muse A is left wondering who they were, where they came from and what they were doing here. A lone amnesiac in the middle of nowhere, if it weren’t for the friendly kitsune, Muse B, who had made this shrine their home, Muse A wouldn’t have known what to do.
“Let’s find out who you were, then!” Muse B suggests, and Muse A agrees, and so they set off to travel to discover Muse A’s past. Along the way, they meet many others. From lost tengu to cheeky tanuki.
“Let’s find out who you were, then!” Muse B suggests, and Muse A agrees, and so they set off to travel to discover Muse A’s past. Along the way, they meet many others. From lost tengu to cheeky tanuki.
-----------------------------------------------------------------------------------------
Halt & Waltz
------------
It’s a fantasy world caught in a war, the main city is out of the war zone but crime and violence is at an all time high. Muse A is a pro gun for hire, just trying to making some money. Muse B is a rookie gunslinger. And Muse C and D are the trump card mages that either side of the war wants on their side. In desperation, Muse A and Muse B are hired and partnered up by a third party to find Muse C and D and ensure they are safe and secure.