Thinslayer
Senior Member
Who wants to play a mechanically accurate version of Fire Emblem?
The rules work like so: You'll create a character you want to play, including your preferred class, and I'll assign you stats as appropriate. I'll choose a character to be the tactician; whether he's also a Lord or leader will be up to the players. The tactician is the only unit who can see all enemy stats beforehand; other units are only able to see the unit's class and what weapon they are currently holding.
The battlefield is laid out on a grid of varying size. Grid squares are marked with alphabetical characters horizontally and numerical characters vertically. Movement is called out like so: move F10 to G14. Players will be expected to map out the terrain on their own as I provide it to them. I recommend using graphing paper.
I will assign skills and weapons based on player request and class. Unlike in real Fire Emblem, skills are activated by user discretion and must cool down afterwards. Players are free to navigate the battlefield and activate skills at will, but are advised to follow the tactician's orders.
Combat is decided by dice roll, modified by combatant stats, skills, and terrain. The number of stat categories modified by level up is also decided by dice roll, but players may choose how the points are allocated.
Experience gains will use a constant formula unless the situation necessitates change. Gold and item distribution occurs on an arbitrary basis.
The game will begin once there are accepted applications for Lord and Tactician, and there will be dedicated recruitment chapters for every new player. If the GM wishes to play a character, his application shall only be accepted by majority vote from all active players. Activity is defined as having posted to any subthread within three days.
Who wants to play?
The rules work like so: You'll create a character you want to play, including your preferred class, and I'll assign you stats as appropriate. I'll choose a character to be the tactician; whether he's also a Lord or leader will be up to the players. The tactician is the only unit who can see all enemy stats beforehand; other units are only able to see the unit's class and what weapon they are currently holding.
The battlefield is laid out on a grid of varying size. Grid squares are marked with alphabetical characters horizontally and numerical characters vertically. Movement is called out like so: move F10 to G14. Players will be expected to map out the terrain on their own as I provide it to them. I recommend using graphing paper.
I will assign skills and weapons based on player request and class. Unlike in real Fire Emblem, skills are activated by user discretion and must cool down afterwards. Players are free to navigate the battlefield and activate skills at will, but are advised to follow the tactician's orders.
Combat is decided by dice roll, modified by combatant stats, skills, and terrain. The number of stat categories modified by level up is also decided by dice roll, but players may choose how the points are allocated.
Experience gains will use a constant formula unless the situation necessitates change. Gold and item distribution occurs on an arbitrary basis.
The game will begin once there are accepted applications for Lord and Tactician, and there will be dedicated recruitment chapters for every new player. If the GM wishes to play a character, his application shall only be accepted by majority vote from all active players. Activity is defined as having posted to any subthread within three days.
Who wants to play?
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