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Nation Building Fantasy of Gods

BDark

Three Thousand Club
Roleplay Type(s)
C H A R A C T E R _ S H E E T




DEITY


Name :


Other Names :


Title :


Realm :


Responsibility :


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Spouse :


RACE


Race Name :


Abilities (if any) :


Biology :


Life-Span/Mortality :


Other :


MATERIALS


Material Name :


Type :


Appearance :


Powers :


Other :


OTHER CREATIONS :

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DEITY





Name : Ajun


Other Names : Gaos, Yldir, Dudar


Title : Lord of Wealth//Lord of Mountains//King of The Gods//Lord of Goats


Realm : The peak of the First Mountain (Palace), high mountain peeks


Responsibility : Goats, Wealth, Mountains, king of the gods


Appearance :
old_man_by_bakirasan-d6vi5ua.jpg



Powers : Telekinesis, world-shaping, light-control, immortality, teleporting, physical strength, animal-talking, shape-shifting, wind-walking


Symbol : Goats


Other : N/A


Weapon : His horns (goat form), powers, light, his staff.

WoodenStaffMW.png

Spouse : N/A


RACE


Race Name : Satyrs [P], Satyr [sI] AKA Fauns [P], Faun [sI]


Abilities (if any) : Healing magic, nature magic, animal-talking


Appearance :
edd853caa067c534cb45ad1193faae89.jpg



Biology : They have the horns and sometimes ears of a goat, along with the legs and tail of one. Their upper half is mostly of an Elf, but sometimes human too.


Life-Span/Mortality : Immortal. At some point in their life, they age ten times slower than normal


Other : N/A


MATERIALS


Material Name : Starstone


Type : Gemstone//Fallen Star


Appearance :
gem_artifact_by_mar_93-d7vwejn.jpg



Powers : Wards off evil, produces light, grants a slightly longer life


Other : Starstones are actually stars that Ajun shattered and hid deep in mountains.


OTHER CREATIONS :






Species : Goats


Type (animal/plant) : Animals, mammals


Appearance :
Goat%5BWEB%5D.jpg



Mortality & Life Span : Mortal, about 20-105 years.


Traits : Believed to ward off evil (true) and bring luck (unknown)
Individual : Criosphinx


Type (animal/plant) : Legendary Animal


Appearance :
latest



Mortality & Life Span : Immortal


Traits : Physical Strength, gigantic size, powerful magic, legendary figure
Species : Erenog


Type (animal/plant) : Plant


Appearance :
plant_concept__2_by_icecold555-d6vqc33.png



Mortality & Life Span : 8,000 years


Traits : Powerful magic, very rare.
Individual : Dragon of The Heavens


Type : Animal


Appearance :
japanese_dragon_chinese_school_19th_century1.jpg



Mortality & Life Span : Immortal


Traits : Creator of the clouds, servant of the skies. Made by Ajun and given to the god of the skies. The dragon's name is to be decided by the god of the skies, but his creator likes to call him Cloud Breather, considering he could create clouds by breathing them.






Species : Crows


Type : Animal, bird


Appearance :
7194c3d7639e6a8d46d9f0ad4471b346.jpg



Mortality & Life Span : Mortal, ageless (underworld), 15-30.


Traits : Gifted to the goddess of death to help her in the underworld by guiding spirits and watching the gates. They secretly watch and report to their creator. Even though originally made for the goddess of death, they also are very loyal to the god of forests. They also watch the mortal world and are associated with death for obvious reasons. Crows also sometimes bring objects from the mortal world to the gods.
Individual : Father of Sea Dragons


Type : Animal


Appearance :
1600x1032_8943_Meeting_the_dragon_2d_fantasy_sea_creature_sea_serpent_boat_dragon_picture_image_digital_art.jpg



Mortality & Life Span : Immortal


Traits : Created as a servant to the goddess of the sea, the father of sea dragons is the first sea dragon to have ever existed. He protects his domain (a temple sunken deep under the sea) and aids the sea goddess when in need. However, the serpentine dragon cannot get out of water. Also note that it can breathe water. It won't die when not in water, but will be much weaker and could be defeated in a much easier way.
Individual : Dragon of The Woods


Type : Animal


Appearance :
Forest%2BDragon.jpg



Mortality & Life Span : Immortal


Traits : Made to serve the god of forests when needed, this serpentine dragon could call for animals when in need. The dragon of the woods has the ability to grow plants using his breath, which is of a satisfying smell. The dragon of the woods is a creature of a kind heart, however, he won't hesitate to attack any invaders or enemies of his masters.
Individual : He Who Sees


Type : Animal


Appearance :
dragon__ooo__by_slyskyline-d6tiv86.jpg



Mortality & Life Span : Immortal


Traits : The dragon made for the goddess of balance. Not much is known about him, but his most notable feature is the fact that his scales could reflect anything like a mirror. The dragon serves his mistress. He has the ability to watch through mirrors and reflective surfaces, and even appear in them or move through them. Meaning he could disappear into a water surface and fly out of a mirror, as long as it could reflect well.
Individual : Dragon Guardian


Type : Animal


Appearance :
LadonGG.jpg



Mortality & Life Span : Immortal


Traits : Made for the god of sleep to protect the tree of golden fruit. The fruits grant longer life and more power and could only be found growing in the realm where sleep and reality meet. The dragon prevents uninvited travelers and thieves from eating the fruit. It can't fly, but it can breathe flames from the three right heads, lightning from the three left heads, and light-like matter from the center head. It has four legs, each armed with three sharp claws.
Individual : The Great Hydra


Type : Animal


Appearance :
magic%20the%20gathering%20hydra%20fantasy%20art%20digital%20art%201920x1080%20wallpaper_www.wallpapermay.com_55.jpg



Mortality & Life Span : Immortal


Traits : Since the hydras created by the god of time feared water, Yldir created this specific hydra for him. It could travel through water, land, and technically the skies. It towers over mountains, however, it can rarely harm people; willingly or not.
Individual : Solak The Challenger


Type : Animal


Appearance :
ee7b1a78a4f67bc3c6b445a58b43817c.jpg



Mortality & Life Span : Immortal


Traits : Solak was a semi-sentient creature gifted to the god of centaurs. It was made for one reason : To challenge. A centaur finds and battles Solak, and if the creature is defeated, he gives the victorious one an object made of his own bones. Solak then retreats and disappears and never fights the same person again. The creature is very fast and physically powerful, his tusks are hard matter and his claws are sharp like a newly sharpened blade. Solak likes to hide in trees and behind rocks and chooses his opponent wisely.
Temple/Shrine Description :


Temples are built on top of mountains, something built in richer cities and kingdoms for public.


Hallway_view_01_a.jpg


They are mostly built to the side of mountains, so the only visible features are the gate and window--Identical to that of the interior.


Shrines are built in many places around the world. Shepherds and farmers who raise goats or sheep build a small shrine to sacrifice food and gold to the goat god. Shrines are mostly built out of wood or stone, decorated with cushions, flowers, and runes carved in the wood/stone. For richer people, however, shrines are built out of marble and decorated with gold or gems along with cushions and other decorated objects. Sometimes a goat sculpture (wood/stone/marble/gold/other possible materials) is hung or placed somewhere in the shrine. The shrine must have a container for water and another for food. Containers are the size of drinking mugs, sometimes they ARE drinking mugs attached to the structure, or are two wholes crafted/carved into it.
 
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DEITY

Name : Celebus Carguren




Other Names :
Caricon, Gerus, Celemenbord

Title : Creator and Protector of the Forests

Realm : The Forest of Evagreen

Responsibility : Maintaining the Forests/Protecting Forest Creatures




Appearance :


Bg_HGEYA.jpeg



Powers :




  • Protector of the Forest: Can summon an army of creatures (that only he created/evolved) to fight for him, until they lose interest
  • Creator: Can shape his creatures into forms of terrible fright, because of his powers of quick creation.
  • God: Naturally he his immortal, though not invisible. He has incredible power, though not as much as a normal god, and can die.
  • Tree Maker: Celebus can control a plant's growth in a fast way, possibly killing the plant if it is too much growth and none of Celebus' power is implanted


Symbol :





<p><a href="<fileStore.core_Attachment>/monthly_2015_07/57a8c38d9fe5f_TreeIcon.jpg.840fd37a61db879d1517a5876f172911.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="64233" src="<fileStore.core_Attachment>/monthly_2015_07/57a8c38d9fe5f_TreeIcon.jpg.840fd37a61db879d1517a5876f172911.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Other :




  • Celebus is not invincible. He can take damage from other gods directly, but can not be killed. Even so, every one of the creatures he had a hand in creating can kill him, because of their creation. At the beginning of each race's creation, Celebus gifted upon them an equal (and small) amount of his soul (expect the Galds, they get all that was left (which was bigger than the others)), this made them slightly more powerful than normal animals and just as powerful (or more) as another god's creations.
  • Celebus is also quite arrogant for someone who started out weaker than the other gods and is much weaker do to giving up the bigger portion of his soul.



Weapon : Slight magic, potions and his beloved enchanted staff.


Spouse :
Lydia (@Guilded Clover)




RACE


Race Name :
Gald




Abilities (if any) :
Speaking to animals, can control the growth of plants




Appearance :



<p><a href="<fileStore.core_Attachment>/monthly_2015_07/Dryad.jpg.27dd001565db6918a90347194a61fe23.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="64241" src="<fileStore.core_Attachment>/monthly_2015_07/Dryad.jpg.27dd001565db6918a90347194a61fe23.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


(Except for the horns which are tree branches with leaves)

It is traditional for Glads to paint their spirit tree icon onto their cheekbone.




Biology :
Green skinned, they model the Satyrs, and very boldly the horns have been replaced with tree branches (and leaves), their bodies are part plants and leaves come out all over their body, quite like hair on humans. Genetically Glads are modeled after Celebus' tree creations, and only rarely do different trees (branches) mix.




Life-Span/Mortality :
Mortal, they live the usual lifespan of their tree branch and seem to experience time slower.




Other :
N/A




MATERIALS


Material Name :
Celebratious




Type :
Gem




Appearance :



<p><a href="<fileStore.core_Attachment>/monthly_2015_07/Emerald.jpg.a318e31f25a8c38f6989104e9d756d8a.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="64242" src="<fileStore.core_Attachment>/monthly_2015_07/Emerald.jpg.a318e31f25a8c38f6989104e9d756d8a.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>



Powers :
Grants fertility and slight magic buff.

Is rumored to increase lifespan.




Other :
Created from combining diamonds and life magic

OTHER CREATIONS :

Oaken
Species : Oaken Tree




Type (animal/plant) :
Plant




Appearance :



<p><a href="<fileStore.core_Attachment>/monthly_2015_07/57a8c39073322_OakTree.jpg.5e4ceccd83362c4b3edd0e2ac8dcca11.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="64347" src="<fileStore.core_Attachment>/monthly_2015_07/57a8c39073322_OakTree.jpg.5e4ceccd83362c4b3edd0e2ac8dcca11.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>



Mortaly & Life Span :
Usually live about 200 years but when enchanted can live for a easy thousand years




Traits :
Is the tree of the Oak Branch of the Glads; considered wise.

Other :

Sprucen
Species : Sprucen Tree




Type (animal/plant) :
Plant




Appearance :


Spruce-form.jpg



Mortaly & Life Span :
Around 500 years enchants don't do anything to increase the life.




Traits :
Is the tree of the Spruce Branch of the Glads; considered enduring.

Other : Spruce Glads are darker than more and quite brown, their leaves are replaced by pines

Emperor
Species : Emperor Tree




Type (animal/plant) :
Plant




Appearance :



<p><a href="<fileStore.core_Attachment>/monthly_2015_07/57a8c3915682d_TreeCity.jpg.2849376cc512cc6465fca5fbed9f9bad.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="64387" src="<fileStore.core_Attachment>/monthly_2015_07/57a8c3915682d_TreeCity.jpg.2849376cc512cc6465fca5fbed9f9bad.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>



Mortaly & Life Span :
Immortal




Traits :
Very rare; what the Royal Branch of the Glads is; considered magical and godly

Other : Because of their size and magic, the Glads build their large cities in them.

Sheep
Species : Sheep




Type (animal/plant) :
Animal




Appearance :



<p><a href="<fileStore.core_Attachment>/monthly_2015_07/Sheep.jpg.1b65378e2c72623f966a4e60542d61ad.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="64391" src="<fileStore.core_Attachment>/monthly_2015_07/Sheep.jpg.1b65378e2c72623f966a4e60542d61ad.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>



Mortaly & Life Span :
Lives to 50 years




Traits :
Produces fur for the Glads




Other :
Was created by selectively breeding goats until they are much stupider and non-magical.

Was done in rebellion to the King of Gods goats

Jay of Blue
Species : Blue Jay




Type (animal/plant) :
Animal ; Bird




Appearance :



<p><a href="<fileStore.core_Attachment>/monthly_2015_07/Bluejay.jpg.4a593819eaffbfcb7054b6c268dadb9d.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="64615" src="<fileStore.core_Attachment>/monthly_2015_07/Bluejay.jpg.4a593819eaffbfcb7054b6c268dadb9d.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>



Mortaly & Life Span :
Roughly 20 years, but can be centuries if blessed.




Traits :
Magical and good luck




Other :
Created as a gift to Lydia as a symbol of his admiration for her

The Common Species


Species : The Common Species




Type (animal/plant) :
Animals




Appearance :


<p><a href="<fileStore.core_Attachment>/monthly_2015_07/57a8c3a7a62c4_ManyAnimals.jpg.a292688fa613e0c0641de15fa0c7cce4.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="65383" src="<fileStore.core_Attachment>/monthly_2015_07/57a8c3a7a62c4_ManyAnimals.jpg.a292688fa613e0c0641de15fa0c7cce4.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

(Is not limited to this, basicly everything that is not claimed by another god, and known by the normal person)




Mortaly & Life Span :
Ranges but rarely does anything live as long as a century.




Traits :
Tame and normal traits.



Temple/Shrine Description :While Celebus seems to be the only god that walks among his subjects, the Glads do model their temples after their branch, and build them out of his trees (excluding Emperor trees, temples are developed inside of them by Celebus himself). The worship of the god is more powerful than his race worships other gods (because they have not seen the other gods) and Celebus has lead them to believe he is the most powerful god.​
















 

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DEITY


Name :Violet


Other Names :Thanatos,Epirus,Morta


Title :Lord protector of death and madness, Supreme captain commander of the death forces, God Queen of the Human empire, Supreme high priest of the Church of Death, Keeper of Balance, Goddess of death, Goddess of Maddness,


Realm :The underworld (A place on the planet, maybe under ground)


Responsibility :Maintaing the life and death cycle by making sure things die. Protecting natural materials, and maintaing a killing force though madness


Appearance :<p><a href="<fileStore.core_Attachment>/monthly_2015_07/57a8c3a6b9081_Violet(1).jpg.5898ed56e3193a37f15098c09c3c40d1.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="65344" src="<fileStore.core_Attachment>/monthly_2015_07/57a8c3a6b9081_Violet(1).jpg.5898ed56e3193a37f15098c09c3c40d1.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Powers :godess: She has a small piece of her soul in things they have died and a small piece in the minds of those she has corrupted, So immoral to the point that she can never truly be expunge from the world.


Gaining the gift of madness: She corrupts the minds of those she can through playing off the fears and evil in the hearts and minds.


Protector of the dead: Those who die are her children and she assures that they are safe and are well taken care of after death.


Soul contracts: Those who wish can sign away something of worth to her to gain a small power but at the cost of eternal slave hood after.


Power over humans; Being their God humans worship her.


Fear


manipulation



Mortal form:
She can if she wishes send a piece of her to carry out her wishes in human form.


Seeing the past: She has all of the memories of everyone that has passed included creations of other gods.


Symbol :
GuildSymbol_Orshov_Black.png



Other :Has twin children (UNCLAIMED).


dark-souls-ii-knights-warriors-1920x1080.jpg
Death knights: The elite fighting force of Violet, they are made up of all races. They are given age immortality and a piece of Violets soul for power. they are all the experts in all forms of combat and have the ability of flight at later points. To become a death night first a person has to accept the gift of madness and go through a 100 year training course which 90% of all trainees die. Death knights fight for Violet but when not on a mission for her they roam the lands murdering everyone they see.(including humans)


war%20black%20army%20battle%20knights%20army%20of%20darkness%20horses%20red%20flag%201400x773%20wallpaper_www.wallpaperhi.com_76.jpg



Darkness army: Personal army, they are made up of every race but are still mortal and can die. they kill people that have lived too long and need to restart the life cycle. when not serveing Violet they are stationed in the underworld awaiting commands. Like the Death knights they have to have the gift of madness first.


Weapon :Madness, A long, slim blade, death magic,madness army, wit and manipulation. Long death syth


RACE
93zVQHY.jpg



Race Name :Humans


Abilities (if any) :Thumbs,Human stupidity and corruption,small magic capability.


Biology :A quickly evolving race of people that are highly intuitive and violent at times. because they are the godess of deaths creation, do not live in the modern age, and have a affinity for magic it increases their life span and general physical power


Life-Span/Mortality :Mortal/ In major human cites they can live up to 750 years and minor cities tend to live to 500 years. Because cities have far better living conditions compared living in the wilderness and better health care.


Other :The vast majority of humans are worshipers of Violet and all bare the mark of her. They are very selfish in nature and at all times seek wealth and power at the expense of everything, including other races and nature. Men and women are 100% equal in almost every way. Because they were made by Violet they are generally amoral and enjoy killing all manor of things.


Government:
The largest human cities are a part of a complicated confederacy of parliamentary monarchies. All the ruling kings/queens all rule from the divine right and blessing of Violet, and the parliaments have tendency of being manipulated by outside forces.all out lining cities are ruled though a republic model but with a socialist outlook of paying 80% of all taxes and crops to the city nearest to them in exchange for protection and countless benefits. Violet is the God queen of the human empire but there is no human empire yet so she has no power in that yet


MATERIALS


Material Name : Madness: The physical manifestation of Violet's gift


Type :
Metal


Appearance :
cool-science-melting-gallium-metal.jpg



Powers :
wonderful power source and grants amazing powers to Death knights that under go the transformation of replacing 99% of their blood with the liquid form of it. Under Violet's manipulation it can be used to make any form of weapon or shape if there is enough of it


Other :
When inside the body, it grants increased senses and strength, increases magic power, harder skin, but at the cost of being a slave to Violet even if it is a drop. Death knights have the effects far greater.


OTHER CREATIONS :


Material Name :Metal and various rocks


Type :various rocks and metals


Appearance :
BKYPBWY.jpg



Powers : Nothing special


Other : N/A


Temple/Shrine Description; violet is in the bodies of all dead things so she can be spoken to from the dead. But she has official city shines in all towns in the form of large temples in the center of towns. they are for the most part black with metals and gems all about to decorate with a 10 foot statue of Violet to pray to and offer things to. also at the temple you may pray for the gift of death of another person or of yourself.

 

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  • Name: Alvera




    Title :


    Lady Equivalence

    Realm : The Mirror World, the Lands of Ustrium

    Responsibility :

    Goddess of Balance

    Deity of stability.

    Baroness of Mirrors.

    Keeper of Equilibrium

    Appearance:

    omne_gallery-png.139673


    Alvera's form resembles a humanoid female comprised of smooth White and Black plastic which make up two halves of her figure. She is half White and Half Black as a representation of her Equilibrium, two tendrils of white and black Fabric acting as her dress. One eye blue, one eye red, one half of her sprouting two waterfalls of blue-tinted locks of golden braids while the other half has an identical looking set of red tinted black braids. Both of these large hair braids have face-like braces on them. A silver face, with the base of her hair atop her head done up and decorated with more small faces.

    Powers:

    Massive Form/ Small Projection: Alvera is quite a massive being, being around the size of a large castle, though she often projects herself as several more sustainable human-sized figures these forms are much easier to defeat than her full form. She can project up to four of these forms at a moment.

    Plane of Equivalence: She mainly resides in her plane of Equivalence, which is basically a mirror world that she enters and leaves through reflections. While in the Plane of Equivalence, Alvera is able to travel through reflection at high speeds. Though she is able to drag others in to the Plane of Equivalence she rarely sees a point to it, seems like a waste of time really. Her full form, massive as it is, is quite commonly secluded in the Plane of Equivalence. Though she's technically able to shift over into the mortal realm she expects that to be quite cumbersome and annoying, so resides to leaving projections to act upon when she's required to.

    Mirror Distortion: Alvera is able to break or distort reflections. All from cracking mirrors to distorting the pools and lakes, reflective surfaces are at her beck and call.

    Baroness of Balance: As a being, Alvera is the representation of balance and equilibrium. When one extreme overpowers the other she understands how to stabilize them. Basically, she's really good at balancing things like economics and crime rates.

    Mirror Knights: Alvera is able to summon Mirror Knights when needed. They're large and durable mystic soldiers made of reflective metals, about the size of two men, which wander the Plane of Equivalence and act on her behalf.

    mirror-knight-2-jpg.139754


    Symbol : Mirrors in general

    <p><a href="<fileStore.core_Attachment>/monthly_2015_07/Depositphotos_11657584_xs.jpg.48e90f121092925bd91d6d09d75b030a.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="65387" src="<fileStore.core_Attachment>/monthly_2015_07/Depositphotos_11657584_xs.jpg.48e90f121092925bd91d6d09d75b030a.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

    Other:

    Her projections can be killed quite easily if taken fully apart, though the hard materials she's made of do make that challenging. Her massive form, which is much more difficult to injure than the projections, can be dispelled if given enough damage over time. Though, her full form will reassemble after several days. The true way to dispose of her is by destroying the ancient anchors that allow her to cross over from the Plane of Equivalence to the Mortal Realm. They are a collection of ten reflective items that have been hidden in tombs, guarded by the inhabitants, or simply spread around the nation.

    If these relics are broken, it takes longer and longer for Alvera to reassemble her true form and projections. After being broken, new anchors will be made within two days. But within this two day time period, if Alvera's full form is defeated, she and the mirror world will be disconnected from the mortal realm once more, trapping her and the mirror knights in the Plane of Equivalence until a new binding spell is performed by mortals. This binding spell, is done by mortals, who open the Plane of Equivalence and forge Alvera's Anchors for her. This is a long and complicated process that usually requires about a week or two of planning and takes about an entire day's worth of casting to complete.

    Weapon: Mirror Blades, Magic, Mirror Knights, Projections





  • A Scrawny Luxorian A Normal Luxorian A Large Luxorian.







    89002_t_charportraits_loc_high_ka_normal-png.139680
    grenadier-png.139674
    89006_t_charportraits_loc_butcher_normal-png.139676




    Biology: Luxorians were originally humanoid ground dwellers so they vaguely resemble humans in physique and internals. All Luxorians have dense flesh, and most have claws as well. Though Scrawny Luxorians are often weaker than Normal or Large Luxorians physically, many are about as strong as a healthy human male. Female Luxorians are much fewer in number compared to males, and they're able to birth about twenty young a week if seeded. Due to this, female Luxorians are often pampered and protected in the seat of luxury day by day, poor Luxorian females are pretty much unheard of. Mates are usually chosen by specific acceptable characteristics, so as to create a superior generation.

    Life-Span/Mortality: All Luxorians are capable of living to about 500 years old, but due to differences in lifestyle, Scrawny Luxorians and Female Luxorians tend to outlive others.

    Other:

    The Luxorians have many former slaves living among them, mostly from a horrible event in their past known as the Warpath. Long story short, while other former slaves fled Luxorian territory many stayed to serve.

    The Luxorians have respect for Alvera for her assistance in ending the Warpath, but the majority would rather follow the Patriarch's word before hers.

    The Luxorians have massive cave systems throughout Ustrium, deep-deep underground. Inside are even more villages cities, and castles.

    Ustrium is home to many beasts which Luxorians have tamed.

    Important Individuals:

    Patriarch Arshen- Current Ruler of Ustrium

    General Tuvo- Most noteworthy general in Luxorian army, currently the largest Luxorian to date, renown for his combat prowess.

    High Elder Ultor- Oldest Elder to date, renown for discovering the Summoning Ritual which brought Alvera to them.

    Archmage Rindle- The most Magically adept Luxorian currently, renown for his eccentric and questionable ways



(@Dark Severus )​




 

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CH A R A C T E R _ S H E E T


DEITY


Name: Invidia


Other Names: Ira, Odi


Title: The Hated One, He Who Brings Hate, The Lord of Envy


Realm: Tatarus


Responsibility: Causing Envy, Hate, and Anger. To lead people into the temptation of Sin.


Appearance:
lMgbeNi.jpg



Powers :

  • The Green Eye: Inspires hate and jelousy in who he uses it on
  • The Whispering Demon: He turns invisible, and can whisper things to mortals, and they often listen
  • Eternal Search: Whenever someone wants something bad enough, they can trade their soul to him. They recieve what they wanted, along with eternal life, but they become an undead mummy, bound to his servitude


Symbol :
Tw71zHD.jpg



Other :


Weapon:


The Rod of Envy: a Golden staff with a Glass Green Eye on the end. It is capable of firing beam of temporary paralysis, and, if he is to lose his "Green Eye" Ability, it can use that ability.


Pot of Greed: Not exactly a weapon, but it a green jar with a face. He keeps souls he owns in it.


RACE


Race Name: Undead Mummy (Does this count as a race?)


Abilities (if any): Strength, Creepy Green eyes that glow, a watered down version of the Green Eye of envy ability


Biology: The same as whatever sentient race they were before, but decayed and wrapped in bandages


Life-Span/Mortality: Immune to disease and can live forever, except they can be killed if their body receives enough physical damage, or if their soul is released


Other: incapable of sexual reproduction


Temple/Shrine Description: He is only worshipped by his Undead mummies, who are sentient. They do not have temples, but have a ritual on a stone table where they wrap a deceased person in bandages and chant in a strange language, and they are turned into an Undead mummy
 

DEITY

Name :

Lydia

Other Names :

The Water-Bearer

Title :

Protector of the Seas, Goddess of Love

Realm :

The Great Ocean

Responsibility :

Taking care of sea creatures, provide drinkable water and stable living conditions

Appearance :

<p><a href="<fileStore.core_Attachment>/monthly_2015_07/tumblr_np56wmf3421qhwzkvo1_1280.jpg.2b907b204a4b0d15bd0fd4d9443a9279.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="65402" src="<fileStore.core_Attachment>/monthly_2015_07/tumblr_np56wmf3421qhwzkvo1_1280.jpg.2b907b204a4b0d15bd0fd4d9443a9279.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

(Eyes are blue-green, she is always barefoot, the flowers in her hair are connected to her head and hurts Lydia when pulled on, and the simple white cloth dress reaches down to her feet.)

Powers :

Shape-shifting, immortality, hydrokinesis (control of water), creature control, healing, blessing (able to bless bodies of water with certain magical properties)

Symbol :

<p><a href="<fileStore.core_Attachment>/monthly_2015_07/378f90c70bded264d78760563ff9cef2.jpg.4c08f8ba15828a74307082293024c07b.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="65404" src="<fileStore.core_Attachment>/monthly_2015_07/378f90c70bded264d78760563ff9cef2.jpg.4c08f8ba15828a74307082293024c07b.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

Other :

Because the race she created isn't able to fight on land, Lydia is the one to do just that. She isn't very strong physically, but can use the oceans to aid in her fight. However, she could only fight for so long before she becomes tired. She can't die, but she can become incapacitated and must set time aside to recover. The more injured she is, the longer it takes for her to heal.

It is said that Lydia had blessed some ponds, all lakes, rivers, and waterfalls so more edible animals are accessible to the races that live on land and far from major bodies of water.

Lydia also has no problem with other races eating the animals that she created, but will get angry if those races abuse her gift and destroy the drinkable water supply.

Weapon :

Water-control, bow and arrow

Spouse:

Celebus Carguren (@Hunnyhelp )




RACE

Race Name :

Merpeople (Mermaid, Merman)

Abilities :

Swimming, Animal talking, minor shape-shifting, breathing underwater

Appearance :

<p><a href="<fileStore.core_Attachment>/monthly_2015_07/70896e719abc239eebbf3793e45a59fe.jpg.e056146a04086288dc3293ed02df9c3a.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="65406" src="<fileStore.core_Attachment>/monthly_2015_07/70896e719abc239eebbf3793e45a59fe.jpg.e056146a04086288dc3293ed02df9c3a.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

Biology :

Pale-blue scaly skin, upper body consists of a human male or female, lower body consists of a long serpent-like tail with fins

Life-Span/Mortality :

Up to 3 thousand years, fully mature at 2 thousand

Other :

They can turn into land-dwelling races for a short period of time and in order to maintain it, they have to cover themselves in water or else it will wear off and they will die on land if not close to water.

Merpeople can live in both freshwater and saltwater environments. Those who live in freshwater areas have blue-green skin and are smaller than their saltwater counterparts.

MATERIALS

Material Name :

Pearl

Type :

Gem

Appearance :

<p><a href="<fileStore.core_Attachment>/monthly_2015_07/tumblr_inline_nj84xztl6o1rw8twi.jpg.83837b54e3d375a9a1caeec50d670032.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="65407" src="<fileStore.core_Attachment>/monthly_2015_07/tumblr_inline_nj84xztl6o1rw8twi.jpg.83837b54e3d375a9a1caeec50d670032.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

Powers :

Increased stamina, aids in curing most minor illnesses

Other :

Common in nature and is collected to make jewlery.

OTHER CREATIONS :
Species :

Common Sea Life

Type (animal/plant) :

Animal

Appearance :

<p><a href="<fileStore.core_Attachment>/monthly_2015_07/0febd7b9cdd25db687eac3c50fe5d0cb.jpg.5a4779c9aaa7bfa7517631d25f68f56d.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="65423" src="<fileStore.core_Attachment>/monthly_2015_07/0febd7b9cdd25db687eac3c50fe5d0cb.jpg.5a4779c9aaa7bfa7517631d25f68f56d.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

Mortaly & Life Span :

Mortal, lifespan varies (most die in a few decades while some are biologically immortal, like lobsters)

Traits :

Edible and normal traits
Species:

Common Sea Plants

Type (animal/plant):

Plant

Appearance:

<p><a href="<fileStore.core_Attachment>/monthly_2015_08/RedSea4.jpgfb1f1c37-e783-407b-9c0d-24f3bf6298f4Larger.jpg.9c213d8c44c6ffb59064ac98476adafb.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="65864" src="<fileStore.core_Attachment>/monthly_2015_08/RedSea4.jpgfb1f1c37-e783-407b-9c0d-24f3bf6298f4Larger.jpg.9c213d8c44c6ffb59064ac98476adafb.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

Mortality & Life Span:

Mortal, varies

Traits:

Very abundant, found everywhere underwater, most are edible, some are poisonous
Species :

Coral

Type (animal/plant) :

Animal

Appearance :

<p><a href="<fileStore.core_Attachment>/monthly_2015_07/6_1.jpg.fcb2a34689e831fd510bb7c824f37a96.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="65427" src="<fileStore.core_Attachment>/monthly_2015_07/6_1.jpg.fcb2a34689e831fd510bb7c824f37a96.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

Mortaly & Life Span :

Several decades to several centuries

Traits :

Not edible, living houses for animals
Species :

Water Feathers

Type (animal/plant) :

Plant

Appearance :

<p><a href="<fileStore.core_Attachment>/monthly_2015_07/04dedded8dd11dadc7afb81bc7b0934c.jpg.b8012ea52ddfefe28493eac95d077db4.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="65431" src="<fileStore.core_Attachment>/monthly_2015_07/04dedded8dd11dadc7afb81bc7b0934c.jpg.b8012ea52ddfefe28493eac95d077db4.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

Mortaly & Life Span :

Up to 100 years

Traits :

Very Common, used as living spaces for animals, collectable, found in every body of water, created for land-dwelling races to collect and find uses for it
Species:

Hippocampus

Type (animal/plant):

Animal

Appearance:

<p><a href="<fileStore.core_Attachment>/monthly_2015_08/Dbs_Jonathan_Hunt_Bestiary_10_Hippocampus.jpg.ec84c5316e813f50b2b8d94370cf1dea.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="65860" src="<fileStore.core_Attachment>/monthly_2015_08/Dbs_Jonathan_Hunt_Bestiary_10_Hippocampus.jpg.ec84c5316e813f50b2b8d94370cf1dea.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

Mortality & Life Span:

Up to 500 years

Traits:

Rare, but able to be tamed. Travel in herds like horses. Come in every color except for black (blue and green are the most common colors) Created as a symbol of Lydia's love for Celebus.
Species:

Sea Serpent

Type (animal/plant):

Legendary Animal

Appearance:

<p><a href="<fileStore.core_Attachment>/monthly_2015_07/sea_serpent_stage_3__rare__by_mictones-d5kftxc.jpg.c7991433ebaa57d79bf218e89e3e92be.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="65435" src="<fileStore.core_Attachment>/monthly_2015_07/sea_serpent_stage_3__rare__by_mictones-d5kftxc.jpg.c7991433ebaa57d79bf218e89e3e92be.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

Morality & Life Span:

Immortal

Traits:

Very rare. Preys on most species, lives in the deep dark parts of the oceans. Created to balance sea life population. Are able to come up to the surface if called upon by Lydia.
Temple/Shrine Description :

The temples are located on cliffs overlooking beaches and oceans. They are made of stacked stones with her symbol placed in the middle of a stone circle where offerings are given.

The shrines are usually found on the banks of smaller bodies of water, like ponds, rivers, and waterfalls. It usually has a tombstone shaped rock with Lydia's symbol etched into it with a bowl in front filled with water from the source of the water body. Around it, there are small stones forming a circle.





















 

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DEITY


Name : Buras


Other Names : The Grandfather. Eldest.


Title : The Grand Librarian.


Realm : Time itself.


Responsibility : Manages all the time lines and makes sure that none of them are about to loop around on themselves or cross others at the wrong times.


Appearance :


old-man-with-a-beard-vector-926277.jpg



Powers : Time manipulation. He cannot stop it, even he cannot stop it. But he can make small bubbles around himself and others of altered time. To the outside viewers, he would be moving incredibly slow or incredibly fast.


Symbol : An hour glass.


Other : Also associated with knowledge and telling prophecies.


Weapon : A Scepter he uses to bonk people with. This scepter also changes into a staff when he's traveling. So it's more staff then scepter.


Spouse : He has had many in the varying timelines. All of them didn't really last long because they all had different names and he's a focal point of time soo... Yeah, awkward.


RACE


Race Name : Uros


Abilities (if any) : They are machines given sentience. You tell me.


Biology : They come in a variety of shapes, sizes, and materials. Technically sleaking, they can create more of themselves. But they require a blessing from either a god or a priest of a different race. So they are actually fewer in numbers then one would think.


Life-Span/Mortality : Immortal.


Other : Due to their clockwork composition, they require regular maintenance that they can do themselves. This leads them to developing a firm head for clockworks and engineering in general. They do not wear armor, being made from metal and all.


MATERIALS


Material Name : Sacas


Type : Flower.


Appearance :


images



Powers : Also a central point in time. Protected fiercely by Buras himself. You can listen to the whispers of other timelines, just don't touch it.


Other : Perhaps the only guaranteed thing Buras will appear for. And only if it's in danger of being picked by a careless being. Or eaten.


OTHER CREATIONS :


Code:

Species : Hydra


Type (animal/plant) : Animal


Appearance :


latest



Mortaly & Life Span : Varies with species.


Traits : Their age is determined by both size and number of heads. For some species, they remain rather small and grow a single head a year. Others grow to gargantuan sizes, and take centuries to grow any extra heads at all. But they all hate water for reasons even their creator Buras can understand. They simply don't like it. Perhaps the goddess Lydia's sea serpents have something to do with it. They are a physical representation of splitting timelines to the devoted of Buras.
Species : Turtles


Type (animal/plant) : Animal


Appearance :


cute-green-turtle-hd-wallpaper.jpg



Mortaly & Life Span : Once again depends on species.


Traits : They are usually the creature of choice for Buras when it comes to checking in on things.
Species : Tenbo


Type (animal/plant) : Legendary animal.


Appearance :





Mortaly & Life Span : Immortal


Traits : He's a gentle soul. In fact, many creatures live on his back. But he's massive, able to simply walk across the oceans. Whatever destruction he causes is simply an accident..
Temple/Shrine Description : His only temple is located out in the desert, and is nothing more then a massive dome worn smooth by erosion.


Shrines are anything time related. A sun dial, clock, watch, someone guessing the time. All shrines to him. Albiet indirectly.
 
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DEITY


Name: Tormidus


Other Names: The Blessed One/The Damned One, The Guardian/ The Conqueror


Title: Dawncaller/Nightbringer


Realm: The Skies


Responsibility: Transition of day to night, and night to day.


Appearance: During the day he is a solemn knight with a holy aura about him.


By night he is a dread knight, wearing a cloak of shadows, wielding a dark sword.


dragonlance_soth_by_zippo514-d5d14tm.jpg



Powers:



Blessed Prayer:
If one of his subjects prays to him during the day, he is able to aid them if he sees it is fit. He will ask no reward from the subject he helped.


Damned Prayer: If one of his subjects prays under the concealing shadows of the night, the dread knight will serve the subject, and take his toll upon the person once he is finished.


Symbol: Sun and moon.


Other: Associated with change and the good and evil within everyone.


Weapon: Nightslayer (Greatsword)/Dawnbreaker (Mace/Flail)


Spouse: None


RACE


Race Name: Immortal



Appearance:



diablo_3_tyrael_fan_art_wip_3_by_tobylewin-d49x775.jpg



Abilities:
Able to summon shields to defend themselves and others. Can summon globes of light, and travel between regions lit by the sun.


Biology: Immortals look like what everyone wishes they looked like. They are human, but much more elegant and beautiful.


Mortality: Can live up to hundreds of years, and can be slain with conventional weapons.


Race Name: Revenant


Appearance:


demon_sketch_08_by_chriscold-d7j2aip.jpg



Abilities:
Able to alter their anatomy by changing completely into black mist. Can travel between shadows to hunt down their prey. Can put out minor lights, and summon globes of darkness.


Biology: Dark revenants have an unnatural, warped appearance. They just seem wrong. They have most organs, like humans, with the absence of one organ. The heart.


Mortality: They can survive for hundreds of years, and are seemingly invulnerable to mortal weapons. The only way to harm them is with light.


MATERIALS


Material Name:
Diamond


Type: Mineral


Appearance:


diamante-isolado-no-fundo-branco-5907068.jpg



Powers: When followers imbue weapons with diamonds, the item is able to give off a soft glow, and on weapons deals a certain amount of holy damage.


Material Name: Coal


Type: Mineral


Appearance:


COAL-FIRE2.jpg



Powers: When followers imbue weapons with coal, the blade is able to sustain fire, and can slightly change appearance.


Temples: Temples are the center of all cities devoted to Tormidus. These grand buildings contain both religious and secular leaders. They serve as both a temple and a stronghold.


latest
 
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Initium, The Misunderstood




Deity

Name: Initium



Other Names: The Depressed, Harbinger of Nightmares, Master of Innovation, Deliverer of Dreams.



Title: The Misunderstood



Realm: The Endless Slumber



Responsibility: Initium is responsible for keeping innovation going. He is also one who warns of danger by giving nightmares to mortals.



Appearance:



camouflage_by_len_yan-d8orpa1.jpg



Powers:



Nightmare of Horrors: Initium makes the target have nightmares full of danger and horrors. The goal being to make them afraid of something, the nightmare carries a message to the person it has been cast upon.


Dreams of Promise: Dreams of greatness. These well-spun dreams will make someone innovated. They will show the person a outcome desired and how they can achieve it. These dreams may carry the message in a good wrapping, but similar to the nightmares may also carry a dark meaning behind them.


Bane of Existence: Ignoring the nightmares for too long will cause the person to be shoved into harms way. Depression will form and Initium will reap their minds if it causes fate to be rewritten.


Tears of Disdain: Black tears come from the target's eyes, the tears are a symbol of a banshee. Marking that the person must be ever so careful, the person can be blinded by the tears if the potency is made strong enough.


Symbol: A dream catcher.


Weapon: He uses his own magic as his weapon, no physical one is used. He can summon long claws though to parry a sword if needed.



Spouse: None



Race


crowman_by_colorbind.jpg



Race Name: Cantet



Abilities: Cantet can see for long distances, regardless of time of day. They see the same as the dark as they do in the light. They move at a rather fast pace.



Biology: Hunched positioning, long stalk legs and yellow beady eyes that can peer into someone's soul. Their feet work like a spring, giving them boosts forward as they run. Their upper bodies resemble that of a feeble human. They have long tongues that can stretch out and grab objects of interest. They stand to be around 5 feet tall on average but the hunched back makes them 4'5" usually.



Life-Span/Mortality: The average life span is 200 years old, the oldest ever known to live was to be around 500.



Other: Cantet are known to scavenge objects of interest.



Materials


Material Name: Haze Caplet



Type: Flora



Appearance:



the_mushroom_by_darkdex52-d4fp6yh.jpg



Powers: Can induce sleep onto the person when used in unison with a dream catcher. Can make terrible nightmares or sweet dreams.



Other Creations





Species: Banshee



Type: Humanoid



Appearance:



banshee_by_blackbanshee80-d8qnbnn.jpg



Mortaly & Life Span: Eternal Life



Traits: Invisible. Used by Initium to induce nightmares onto the target, warning of hazards and most importantly death. Can scream right before a death in times when needed.














Species: Muse



Type: Humanoid



Appearance:



r_a_p_h_a_e_l_by_carlos_quevedo-d7nqrda.jpg



Mortaly & Life Span: Eternal Life



Traits: Invisible. Used by Initium to create dreams of promise onto the target, making the person want to commit a deed of heroism or one of innovation. Can offer great graces to a person who needs enlightenment without needing to enter the dream state.



Temple/Shrine Description :


forgotten_temple_by_2buiart-d4nqrvz.jpg



The eerie temples of Initium are usually kept well out of any main streets by the various amounts of strange vegetation that surround them. Plants that grow here are unique and can not be found anywhere else except near a place that has been kissed by Initium. The land itself changes form and becomes his. Reality fades away and the land of sleep becomes merged with the current one. The temples have several dream catchers around for the worshipers to sleep when they want to pray to their god. In here, slabs are kept with inscriptions that the high priest uses after he awakens from his dream or nightmare with the messages that his god has given him. His word is seen as law. Many seers like to inhabit these temples due to the messages they gift them. The temple holds no light other than small candles that only light few distances. The temple is never well-lit for it would disrupt sleep if it was.



 
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DEITY


Name : Asurlan


Other Names : Asur, Asher, Asherlan,


Title : The unending, the imperious, the unflinching


Realm : The unending plain, a fifth dimension where there is nothing but a single unending field of wheat and horses. Asurlan spends his time here playing obscure instruments, meditating, and running around with no end, catching the limit of the world as he hunts.


Responsibility : Lord of Excess, extinction, the plains, property, and sport, Asurlan is called to the dirty duty of handling natural selection and putting down of races that have lost their competitive edge. His brethren, first the minotaurs, then the centaurs, turn on eachother on behalf of the shapeshifting god, all convinced they are his one chosen people.


Appearance :


centaur-with-mini-bow.jpg



Asur stands the tallest steed of them all and has long locks descending to his arms and sometimes beyond. He is rarely seen, preferring the primitivism of his domain to the complexity of the world, unless it’s in disguise. As a normal centaur, usually with his hair dyed black, he competes with his kin and always makes sure to lose.


Powers :


Great Bulwark: out of the earth, Asur can rise mudwork tor stone foundations and walls, creating a scattering of forts for his people.


Enserf: Asur can create a breed of hornets and worms that burrow their eggs into the brains of living creatures, turning them into mindless ravaging killers or subservient thoughtless zombies.


Thunder of the Will: If he is sufficiently worshipped by the multitudes, he can harness their neural energies and creating streaking bolts of lightning through the skies.


Stupor of Vigor: His willing and slightly deceived followers can be infested with a suicidally ambitious state in which they are aggressive towards everything they see.


Symbol :


Custom-Horse-Ranch-Corrals-for-sale-16.jpg



Other : Asur hates appearing in the real world of vanities, lies, and feebleness to his perfect world, but is overcome sometimes with drive. His only appearances are short, and usually advisory, unless a major crisis strikes, at which point every moment of his is struck with nostalgia.


Weapon : Compound bow


Spouse : N/A
Race



94095ff36aafbfea771485a3b460157e.jpg



Race Name : Centaurs


Abilities (if any) : Nothing. At all.


Biology : Centaurs have fast metabolisms and quick growth spurts when they’re young. Their offspring can only be born by other races, male or female, but it’s not normal breeding. The egg is a parasite, which “hatches” a centaur as if it was its own breeding chamber. The symbiotic relationship between Asurlan’s famous parasites and the centaurs is a well studied one, and requires massive slavery in the civilization. They have three stomachs, fifteen thyroids, four hearts, two livers, and nine intestines. Their brains see three more colors than men and have half the zone for emotional control and four times the brain mass for hand eye coordination and amygdalas, for aggression. Their tempers are short, and they’re more than slightly paranoid because their mirror neurons let them read the scents and body convulsions of themselves and other races. They think this is perfect mind reading, but in reality microexpressions and sweat usually give off stress, so they’re more at ease with their fellow centaurs and think other races are out to attack them even when it’s not true. Because of this they’re confrontational, bullying, and standoffish until they learn to read someone better, at which point they start joking around and trusting them more.


Life-Span/Mortality : 100 years, on average


Other : Every centaur under brutal civil war has now been united under the Iltan Orda, or "Horde of Iltan", ruled by Iltan Khan. Not magical at all, they believe (rightly) that their God made them that way so they would come up with more original solutions to their challenges, and all the Khans are tasked with beating their foes and expanding by drawing on the resources of other races.


The Steppe is dominated by Centaurs who rule through sparse forts that encourage trade and caravans. The centaurs themselves roam the countryside, while these fort towns are garrisoned usually by free men of other races. In the countryside, slavery is rampant, but craftsmen and artisans live in the cities. Centaurs themselves are nomadic, travelling around and heading to the sites of revolts to deal with them instead of diligently watching.


Their culture is competitive but their mirror neurons that let them estimate thoughts work best on centaurs, generating intense feelings of brotherhood. Incapable of feeling sexual attraction to their own race, however, they never develop bonds beyond being blood brothers. Centaurs have an instinctive sense of ownership from their paranoia, aggression, and egos, but deride material objects in favor of military glory, slaves, and feats. Most administrative work is left to other races, who, when skilled, are usually treated well.
Materials



Material Name : Centaur Steel


Type : Metal


Appearance :
565x800_13523_Centaur_Warlord_01_2d_fantasy_creature_mythology_centaur_warrior_picture_image_digital_art.jpg



Shiny, light, and strong, Centaur steel is the foundation of armor and tall building in the civilization.


Powers : None


Other : Centaur steel is made as a meditative activity for Centaurs, mandated in the legal code of the old Rustan Khan, due to the destructive tempers of the race. Made underground in burrows, where the microorganisms which grow into the Asurlan parasite responsible for reproduction can spread on the walls and change the air quality, its infused with massive amounts of carbon in underground smelters.
Other Creations


Not much is known about the former servants of the God, who today are extinct and wiped out by their own centaur brethren. While other gods and long lived beings remember their height and powerful weight, they were systematically exterminated by the centaurs who believed they were under attack.


Traits :






Appearance:
1.jpg



Traits : This disgusting being is almost never seen. Its eggs are injected into mating partners of the centaurs, and it grows and uses nutrition to harness in its large abdomen a small centaur baby, which grows fast in its first year after birth. Miscarriages are numerous, and cisections, often lethal, are around fifty percent of births.






Appearance:
Mangrove-Charcoal-Grade-B4.jpg



Traits : A microorganism that plagues the trees of the steppe, it converts them into ashen charcoal, making energy cheaper but agriculture more difficult. It spreads through bugs which burrow under the fur of the Centaurs, spreading along with their race.



Temple/Shrine Description : Asurlan’s shrines are usually a single centaur steel pole with a base held up by enemy skulls in the center of a town or city, with no embellishments or ornaments.
 
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DEITY


Name : King Shisa


Other Names : Protector of The Gods, The Fate.


Title : The Warrior


Realm : Top of the palace of the gods


Responsibility : God of Fate, fights for the gods when neede.


Appearance :
Concept_Art_-_Godzilla_Final_Wars_-_King_Caesar_1.png



Powers : Great physical strength, could absorb magic into his eyes and fire it back.


Symbol :
latest



Other : King Shisa is almost as large as a mountain. However, he could change his size. Unlike other gods, he can't take on another form.


Weapon : His fists, his eyes.


Spouse : N/A


RACE


Race Name : None


Abilities (if any) : None


Appearance : None


Biology : None


Life-Span/Mortality : None


Other : None


MATERIALS


Material Name : None


Type : None


Appearance : None


Powers : None


Other : None


OTHER CREATIONS : N/A
 
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DEITY


Name: Infernos


Other Names: Pyro


Title: Lava God


Realm: He is the very molten core of the planet and implants his people through the creation of Volcanos


Responsibility: Ensuring the core of the planet does not extinguish and to protect the Pyrosians


Appearance:


Powers: Can reduce anything he touches to ash at will, can project fire from his hands


Symbol:


Other: N/A


Weapon: Himself


Spouse N/A


RACE


Race Name: Pyrosyian


Abilities (if any): Can project fire from hands at enemies, can "cool down" which hardens them into rock which they use for camouflage


Biology: They are made entirely of molten lava and are given sentience by Infernos. However they can used their harden ability to reduce their body heat so they may travel to other lands without the risk of destroying them.


Life-Span/Mortality: Average Life Span: 150 Years


Other: They can not reproduce, the only way for Pyrosian lovers to have children is if they give a prayer to Infernos to prove their love, in return Infernos shall create a child for them.





MATERIALS


Material Name: Meta Lava


Type: Liquid


Appearance:


Powers: A form of molten lava that can harden and liquefy at will, which gives it importance in construction and Defense


Other: When Infernos discovered this material he saw it as an opportunity to make a people he could call his own. It is the material that the Pyrosian's are made of when Infernos gave it sentience.
 
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DEITY


Name :Alice


Other Names :


Title :Goddess of war


Realm :Valhalla


Responsibility :War


Appearance :<p><a href="<fileStore.core_Attachment>/monthly_2015_08/FemaleKnight.jpg.b225c9254510a6f3aa566019b6d9b3fc.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="67862" src="<fileStore.core_Attachment>/monthly_2015_08/FemaleKnight.jpg.b225c9254510a6f3aa566019b6d9b3fc.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Powers :


Symbol :


Other :


Weapon :


Spouse :


RACE


Race Name :


Abilities (if any) :


Biology :


Life-Span/Mortality :


Other :


MATERIALS


Material Name :


Type :


Appearance :


Powers :


Other :

 

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C H A R A C T E R _ S H E E T




DEITY


Name : Taedus


Other Names : The Storm, Cradaeus



Title : The Pirate Lord.



Realm : His ship.



Responsibility : Storms, sea storms, waves, pirates, wars.



Appearance :



tumblr_njipqt8YvB1u8t6u3o1_1280.jpg

Powers : Minor shape-shifting, minor world-shaping, creature creation, hydrokinesis, storm magic



Symbol :


jollyroger.gif

Other : He has a son named Davy Jones (unclaimed).



Weapon : Cutlass



Spouse : Vaune
338
(deceased)





RACE


Race Name : Mermellion



Abilities (if any) : Breathing underwater, respiration, ink clouds



Appearance :
084bf0fcf6a18274d8cd262c5668ad06.jpg


fish_by_photoshopismykung_fu-d5f4h74.jpg

Biology : Mermellion have colorful skin and look like squids from the waist and below. The rest of their body has not human skin, but rather that of a squid.



Life-Span/Mortality : 5,000 years.



Other : Mermellion are of the same origins as Lydias Merpeople, like their cousins. However, they seem to be more inclined to battle than Merpeople are.






MATERIALS


Material Name : Cursed Gold; Pirate Gold; Storm Gold



Type : Treasure; metal



Appearance :
azteccoin.JPG



Powers : Those who steal one piece or more of the treasure will be cursed. They cannot be killed, but they cannot eat nor drink. When exposed to moonlight will become a living skeleton.



Other : Taedus hid the treasure many times to prevent it from being found. However, it was still found by mortal beings, even when he hid it underwater the merpeople would find it, so he locked it in a chamber on his ship.






OTHER CREATIONS :






Individual : (The) Kraken



Type : Legendary beast.



Appearance :
latest



Mortaly & Life Span : Immortal.



Traits : The Kraken is a legendary beast that serves his master's will. He has several rows of sharp teeth in his huge mouth, and eight tentacles like normal octopuses.



Also known as Horror of The Deep.

derrickSong-4.jpg



Species : Skolopendra



Type : Animal



Appearance :
alien_sea_creature_by_yefumm-d5hmb31.jpg



Mortaly & Life Span : About 6,500 years.



Traits : The Skolopendra are very rare and could be found deep underwater that look like giant shrimps with tentacles for whiskers. Parts of their underbelly glows green. From their mouth a green light could also bee seen sometimes.

==============================



Son : Davy Jones



Race : Minor God



Realm : The Locker of Davy Jones



Responsibility : Deaths in the sea, river, lake, well, or ocean.



Piratedavyjones.JPG



Appearance : Jones has an arm of man and another of a crab, and his beard is of tentacles. At times, his bottom half resembles that of a crab, at others that of man.



Powers : Walking through metal, shape-shifting, ship control, gun usage, revival of the dead



Symbol : N/A



Other : The son of Taedus.



Weapons : A cutlass, a revolver, ship cannons.



Spouse : N/A





Creations : N/A



 
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°°Juno Ni'Imba°°



latest


There is a house in New Orleans they call the 'Rising Sun.'
The Animals


no slide no slide no slide no slide no slide no slide no slide no slide no slide no slide
Its been the ruin of many a poor boy..


°°Name°°



••Juno Ni'Imba••



°°Alias°°



••Voodoo Queen, The Puppetmaster, Nyx••



°°Title°°



••Voodoo Witch••



°°Realm°°



••Juno roams the land of Oral, a place where the eternally damned come to suffer••



°°Responsibility°°



••Maintaining the practice of witchcraft or voodoo, The Keeper of Superstition, the Observer of Revenge••
I Know I'm One





original.jpg


°°Race Name°°


••Witchers/Witches••



°°Abilities°°



••Conjuring••



••Obfuscation••



••Witchcraft••



••Blood Magic••



°°Appearance°°









153603m6gd2dgj23g9zmoc.jpg









voodoo_queen_by_lolita_art.jpg



°°Biology°°



••Male witchers are often burly and broad, they apply paint on their face in order to appear more intimidating as well as sporting various spears to scare off unwelcome guests. They are exceedingly tall (their female counterparts too) and stand somewhere around 6'2 to 6'5••



••Female witches have a certain lankiness to their build and most have slender features however a good portion of them often make up for it by their confident demeanor. Witches of the Creole nature have long dreads and a curvaceous stature although most choose to cover their face with all forms of decorations••



°°Mortality°°



••1,500 years to 2,500••



°°Other°°



••There are various racial influences in the society of witchers and witches springing from social interactions when ancient civilizations were first established••



I'm Going Back to New Orleans to wear that ball and chain






tumblr_n6mvmaV3FT1tt0w1xo6_r1_500.gif


°°Material Name°°


••Nightshade••









Deadly-Nightshade-_art.jpg



°°Type°°



••Plant••



°°Powers°°



••To mortals Nightshade is commonly used as a herb of sorts in certain concoctions however witchers and witches use it for spells quite often and it co-operates with most recipes••


no slide no slide no slide
 
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DEITY


Name : William Serket


Other Names : Will, Fortune, Void, or Luck.

Title : The Voice of Void, The lord of Space, The Mimicker and Magician, Lord of Luck and Fortune, Lord of Calmness and Music, The Lord of Dreams, The Lord of Hope. His most famous title is the Messenger of the Gods and Mortals.


Realm :
The Realm of Dreams and Melody.

Responsibility :
Wills responsibilities consist of having multiple clones of himself to help him deliver messages between gods and mortals but mainly between the gods. Will only plays the role of a messenger/servant to help balance out the hate that the other gods have for him though they still like having him around in their realm.

Appearance :
Screen Shot 2017-04-27 at 9.16.34 PM.png

Powers :
Will has the power to change someones luck by increasing or decreasing their luck. Will has the power to call on the void to help him in battle or look through the void to find objects that even the other gods can't find. (Void= nothingness, deceit, emptiness, and darkness.) Will has the power to make people dream good or bad dreams and he can go into peoples dreams and talk to them that way. Will has the power to mimic people completely such as their appearance, personality, and/or fighting style. Will has an aura that cause both gods and mortals to feel calm so that they can think clearly and rationally. Will has the power to make gods and mortals alike fall asleep if they are having trouble trying to fall asleep and he can charm the gods and mortals by using the power of his voice. Will has the power to create new universes and change the size and weight of objects though he can't make the universes have life in them nor create life at all (humans, animals, timelines, etc.). Will can play and use any musical instrument for support or as a weapon. Will can fill anyone with hope so that they can feel better about themselves and the days ahead.

Symbol :
images-1.jpeg

Other :
Will is the messenger of Gods and he can visit their realms without being caught and leave their realms without a scratch on him. Will is pretends to be blind. Will lowers himself to a servant of the gods. The real Will is asleep in his world so you have to go to his realm in order to speak to the real Will.

Weapon :
Rapier and sword/cane.

Spouse :
None

RACE



Race Name :
Dreamers or The Luck

Abilities (if any) :
They have the ability to make their dreams come true if their Deity allows it.

Biology :
They never look older than 23 and are still healthy and strong even when they are 150 years old. They have the body of a human though they have wings made out of crystals with their eyes changing color constantly. Their skin colors change from black to brown to white and other colors.

Life-Span/Mortality :
The average lifespan for them is 150 years old.

Other :
They worship their Deity in return that they will have amazing dreams that have a strong chance of becoming true. Their singing can be so enchanting that other realms can hear The Luck singing from their realm and fall asleep sometimes from it.
MATERIALS


Material Name : Orb of Purity


Type : Celestial


Appearance :
images-2.jpeg

Powers :
It is said to have the power to give the holder the power to destroy reality itself causing everything to restart and begin anew. Though, the holder wouldn't be affected by it at all. It can even cause the gods to become mortals if the holder chooses to make them become mortal. It was in trusted to Will by the other gods to hide it so that no person would have the power to destroy reality itself or force them to become mortals. It is slowly being destroyed though by Will using the power of the void by turning into nothing.

Other :
Will is the only one who knows where the orb is though the king of the gods is the only one who can ask Will to give him the orb.
 
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Eh, lots of RPs die round here for multiple reasons. This one people just stopped replying either due to a lack of commitment or boredom probably. Ya get used to it, especially with these Nation RPs.
 

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