• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Fandom Fairy Tail Guilds of Fiore CS(Always Accepting)

Main
Here
OOC
Here
Other
Here

yqIm40Y.png




Millicent Yoton, World Serpent
Age:
23
Gender: Female
Race: Giant
Guild: Lamia
Guild Mark: Collar Bone
Rank: S (No official ranking)
AppearanceHeight: 7' 2" Normal /58' 10" True (Varies) Weight: 260lbs Normal / 24,200lbs (Varies)
A towering young woman in her late teens with a well proportioned if extremely curved figure. Her frame is wrapped intoned muscle especially within her thick legs and an overall hourglass frame. Fine raven hair flows down past her lower back to just below her thigh, whipping around her fair-skinned body, their youthful features are on full display with deep palatinate eyes and beauty mark framed by raven bangs, concealing the left of her face. The most notable thing about her other than their beauty and size is the towering confidence in which they walk yet at the same time maintaining an odd gentleness and grace to her actions. Her guild Tattoo can normally be seen peaking from her right collarbone in a similar purple to her eyes.

Despite being almost completely covered her outfits come across no less provocative due to their tightness, complex ensembles that appear to be a mix of a jumpsuit and bodysuit interlaced with knee-high heeled boots adding another inch or two to her already towering size. Various buckles and belts secure the outfits looser sections, with a large purple long coat worn over the top, the sleeves short cut and secured with additional buckles. She is rarely seen without an equally large staff as tall as she is, seemingly carved from deep redwood with numerous runed studs along its length along with a long dagger attached to the side of her right boot.
MagicCommand T, a Caster Magic that allows the user to alter mass and proportions. Command T is a Magic that allows the user to alter mass, lest it be expansion or reduction; the user can direct the effects of their Magic towards virtually whatever they desire, allowing them to affect, for example, landmass in such a way that it becomes the size of a mountain or the size of a small boulder. Humans (and other living species and the user) are also susceptible to this particular form of Magic, and can either be expanded to titanic proportions or be shrunk to minuscule sizes, however, in the case of the latter, to onlookers not aware of this Magic's effects, the act of reduction can appear one of disintegration. The acts of expansion and reduction can also be isolated to specific body parts.
The Magic's usefulness also extends to expanding the size of weaponry, turning a dagger into a fearsome sword, and even to first-aid, allowing the user to locate, once isolated, life-threatening internal masses and shrink them to negligent sizes. Physical, life-threatening injuries are also able to be tended to, and they can be reduced in size until they are a non-factor. Even other types of Magic can be reduced and compressed, and then fired back at the original caster as a magnified weapon along with various other creative uses though many of which may fall under the more destructive of applications.

Simply they can increase and decrease the proportions and mass of any targeted property. Making items bigger, smaller, heavier or lighter as a whole or the targeted area. Targets may be expanded or reduced by the power of 10 with the limitations being that the more intense the effect the closer the user must be to the target, sufficient magical density can also interfere with the magic resulting in the need for touch and or reduced effects. At maximum effect, it could turn a grain of sand into a boulder.

Abilities/SkillsEnhanced Physical capabilities: A Extremely durable individual with insane physical strength and endurance from her giant heritage, capable of withstanding and continuing on despite intense injuries.
Immense Magic Power: Millicent holds has an extremely large amount of Magic Power, to the point of being overwhelming when brought to bear even by giant standards. These effects have said to be suffocating in the pressure and damage resulted from its presence. To resolve these efforts have been taken to contain the magic which has had the byproduct in creating a barrier against external magics affecting her own such as with physical transformations of mental influences.
Martial combatant: Milicent has displayed a high aptitude for martial combat in a combination of both unarmed, grappling and staff based attacks, this combined with her physical capabilities creates a fearsome combination.
Experienced Craftsman: Despite her appearance, she is actually incredibly capable when it comes to manual labor, in particular, masonry and carpentry, capable of both a wide range of repairs to such items as well as constructing such from scratch ranging from furniture to full structures.
Wilderness Survival: Following several unfortunate shortcomings, Millicent put great effort in ensuring she would be capable of surviving in the wilderness providing what she would need to survive, a skill she has continued to refine allowing her to navigate and survive across vast areas without the aid of a map or other supplies.

PersonalityThe guild member on the surface, they hold a deep genuine love for there family as well as the true friends she has managed to acquire. She can be genuinely friendly and kind if overly cheerful with a slightly immature side that rears its head from behind a restrained maturity in the form of a sly teasing wit and flirty guile, toying with those she has grown fond of as a self-assured free-spirit. When she does open up though, she can, in fact, be extremely caring and understanding, letting the masks fall and relating to the one on one and showing her thoughtful side. This also extends to those she comes into conflict with, sharp quips and teasing throwing them off the only for her to capitalize on it, defending her friends with everything she has available to a frightening degree when serious. Regardless she puts forward confidence and determination to whatever she sets her mind to, pushing aside the several stresses and insecurities that may exist just below the surface to do what needs to be done. She never the less still needs a release at times to maintain her sanity, indulging in her hobbies or soaking in the atmosphere of the guild. Millicent herself is still deeply affected by the events that led to her joining the guild initially, those feelings of loss and self-blame fueling much of her passion and drives, never far away as much as she has tried to bury those feelings over the years.

Likes: Alchohol, Animals, Barbeque, Carpentry, Exercise, Fashion, Novels
Dislikes:
Cramped Spaces, Dense Crowds, Elitists, Pollution, Smoke.
BackstoryBorn within the moon village at the distant end of Ishagar, she would grow up happily for the first several years of her life until a calamity would claim much of the village in the form of an unidentified force decimating many of the buildings. Shielded by her mother's magic in her final moments she would be hidden away for an unknown amount of time until the effects would wear of and she would re-emerge amongst the still ruins of her former home. Most of the supplies appeared to have been vacant or spoiled beyond repair, leaving them no choice but to depart in search of food with the only belonging still remaining being her father's knife and mother's staff. Sadly however her survival skills left much to be desired, leading to several attacks whilst attempting to forage for food, only to be saved by one of the senior members of the fairy tail guild as she was discovered badly injured and malnourished. Upon awakening and being tended to, she would recount her story to the individual and much to her gratitude would offer to show her the ropes. Fast forward in years and she has become as at home in the wild as she has in the cities though using her magic to better fit into the later, having been known for taking jobs and resolving issues she has come across on her travels much to the frustration of the mage's association resulting in firm request to follow the legal path to performing such. This had come after several listed jobs had been completed before the requested mages could arrive to address the issue resulting in conflicts overpayments as their services were no longer required. To this effect she is heading to the first suggested one by the association is the Fairy Tail guild in the city.
OtherThemes:
 
Last edited:

ifxyMHQ.png


Kerberosa Keter, Devil Trigger
Age:
18
Gender: Female
Race: Human
Guild: Fairy Tail
Guild Mark: Right Hand
Rank: A* (Offically: C)
AppearanceHeight: 6' 1" Weight: 280lbs
A fairly tall girl bearing ahead of pristine straight white hair that flows down nearly to her shoulders ending in several small spikes framing bright ruby eyes set into a somewhat sombre face. Her posture appears straight and reserved despite her demeanor and lack of symmetry, with a deceptive amount muscle scattered below her athletic frame, walking and moving with slow and quiet grace. The most notable feature of the girl is obviously the monstrous left arm of hers which descends almost to the floor, a blackened claw with numerous tendrils swaying from it along its bulky and distorted length. This has, of course, resulted in a large number of her outfits requiring custom alterations, though still normally clad within reserved girlish fashions with a fondness for frills and bows in addition to a large blue cloak worn over the top to attempt to conceal her disfigurement.
MagicTake over (Arch-Devil Soul), a lost Caster-Type that allows the user to take on the power of select beings.
An extremely versatile form of magic depending upon the form or soul channeled, the strength of the Entity combining with the Spiritual Strength of the Caster in a multiplicative effect with the comparative strength of spirit affecting the amount of personality bleed. This particular form of Magic allows the user to connect to, relinquish and, presumably like its kin Take Overs, absorb the Devil or Demon species, subsequently taking their capabilities and assets for themselves. However, this is done more in the absorption of their power itself rather than accessing an entirely new form. These forms allow the user to completely change their appearances into that of the Devils themselves giving them control of their bodies and of their abilities. This also allows the user to form a connection with such creatures within their proximity with a mild form of influence and control over them, though risks influencing the user's personality and behavior when applying this magic. Lost magic, even the study of such magic was heavily restricted due to those learning it often required the inhuman willpower needed to resist these effects and influences, resulting in the widespread disaster of powerful demon mages who lost themselves to the art. This knowledge, however, has mostly been lost due to time with only a select few possessing it. This magic may be manifested within a single limb for partial transformations or full-body effects which are far more potent. Contact with the magic itself can begin to have a corrupting effect, this effect is especially potent on holy items or targets, they may even begin to alter the land itself if fully manifested bringing forth their particular circle of influence and torment. Partial transformations receive reduced effect with the full immunities only achievable with true takeovers which she has still unable to withstand.
Active Forms:
  • (A) Belphagor Acedia: Immense physical strength with equal durability at the cost of speed, when entirely motionless the user is unable to be physically moved with the ability to emit an entropy like an effect slowing the movements and inertia of targets the closer they come. This effect is passive though can be amplified with effort, Arrows fired at the user would fall to the ground before making contact, Strikes would find the user disorientated by what would be performed in less than a second instead of taking several moments. On the utility side the user may employ empathetic magic to reduce the motivation of the target. Immune to Sleep, Time and Movement abilities.
  • (A) Leviathan Cain : Incredible speed and agility with piercing claws the beast-like instinct combined with hydrokinetic manifestations of poisoned water. The poison effect is slow-acting though as it moves towards the heart the effects of envy. They hold infernal control and immunity to poison and water, their power increased substantially when submerged. This speed comes at the cost of physical strength.
  • (A) Beelzebub Gula: Capable of devouring magic and energy in order to empower themselves as well as fire such back at force. Their several mouths are capable of generating an intense gravitational pull through a vacuum sucking in objects that may be devoured and incorporated into their form, though if desired they may also use extendable tongues to grab targets to aid in this. Immune to Poison and Toxins. There large size makes them a greater target with mobility becoming more limited with the new form.
  • (A) Mammon Avarita: Capable of spacial switching any two targets within their range as well as the ability to manifest a molten gold and gemstones that can be carefully controlled either in fluid form or sculpted into tools. Their physical touch may also result in a Midas effect that slowly takes over the area or the theft of the desired attribute. These manifested gold and gems vanish when the takeover is released turning to dust in their place. Immune to the transmutation or absorption-based effects. They hold infernal control and immunity to molten treasures and precious stones though can be harmed by their own treasures.
Dormant Forms:
  • (D) Satan Ira: The source of the original berserkers boosting the offensive abilities with overwhelming magical force, in particular, they control darkness and shadow given physical form to aid in this. They hold a wide arsenal of devastating weapons that can result in colossal collateral damage. Those within their aura become far more reckless and aggravated with the user's powers being boosted further by anger and conflict within the local area. By targetting particular individuals they may drive them into a maddened state unable to tell friend from foe as they dive into conflict, or infecting them with boiling blood while doing so consuming them from within. They hold infernal control and immunity to flame and heat. This form reduces there ability to tactically plan as well as causing considerable collateral damage and tunnel-visioned pursuits.
  • (D) Asmodeus Luxuria: Forgoing any physical enhancement in favor of pure magical energies, capable of producing a wide array of hallucinations and illusions of such quality they may produce physical effects. The contents of which will play on the targets personal wants and desires to show them the outcome, item or even life they most desire while eroding their mental fortitude and making them more susceptible to the suggestions and charm magic of the form. The complete use will end with the target fully under the control of the user while trapped within such, the magical also involves a measure of telepathy in order to convey messages as well as search their desires for the most effective target. Regardless of damage, their appearance will not be negatively affected and they hold a passive desire aura. They hold infernal control and immunity to the sharp wind. They hold limited martial abilities prefering ranged combat.
  • (D) The Morning Star (Lucifer Superbia): Standing high above all they hold remarkable martial prowess, power, and grace even by Devil standards, boosting their natural charisma. They are capable of generating a series of ribbons to bind opponents that animate and move as if alive, these can combine as one in order to take the form of a series of minions or even copies of themselves. The boosted charisma is particularly effective against demons. Immune to external control or influence as well as holding a strange coating that prevents cosmetic damage or stains. They hold infernal control and immunity to Ice and cold. The source of Pride and overconfidence, however, is the main weakness brought about in this form.

Abilities/SkillsOccultism Expert: Dedicating much of her life to attempt to understand her own magic has led her to become deeply involved in the occult subjects, ranging from devils, daemons, demons, rituals and even more.
Demonic Arm: A intricate part of the Kerberosa's physiology bestowing various traits such as boosting her natural physical capabilities but most notably allowing the target to drain Sin from targets in order to regain magical energy as well as view the quality and quantity of these sins through a form of colored vision. The arm may also hold some form of transformations such as altering its size and shape, even reforming if severed.
Linguistic Apptotuide: She appears to have a unique understanding of several magical scripts and runes, even to the point of deciphering long-forgotten tongues with uncanny ability, most notably those relating to both divine and profane natures.
Swordsmanship: Skilled with the use of a blade through the tutelage of her father her humble and meek demeanor are a stark contrast to her actions when holding such moving with finesse, precision, and grace with a unique style with a blade.
Inhuman Will: Very few humans can resist the corrupting influences of the true hell and remain unstained even after short exposure, but Kerberos has managed to somehow do so while being a conduit for the 7 most primal sins, the original rulers of the abyss. Despite her meek approach, her willpower alone is perhaps her most defining trait when brought to bear.
Medical Knowledge: A Highly Skilled Doctor, combining several fields of Alchemy, Science, Medicine, Occult, and Herbalism in order to develop unique treatments in combination with there Magics.

PersonalityBy her very nature Kerberos comes across as a nervous and timid girl, often showing doubt of both herself and her abilities, discounting what she achieves. She seemingly believes as such that she can not live up to the expectations or reputation of her father, granting her a deep inferiority complex regardless of her actual validity. She often prefers to avoid conflict and attempts to calm any overly hostile or chaotic situations, constantly self-conscious of others' views. Despite all of this she displays a fierce loyalty to those close to her and deep compassion for those around her. Through this, she is capable of rare but powerful outbursts - though these may quickly be followed by apologies and embarrassment. She also holds a great focus and perseverance when placing her mind on a subject, her sheer willpower and determination have allowed her to accomplish amazing feats, despite her claims that they are "nothing special" to others.

BackstoryKerberos was the designation given by the necromancer Balthasar Uzuhi to one of his most infamous experiments, or perhaps successes depending on your point of view. A man being hunted for several crimes such as actively practicing necromancy, abducting innocents, grave robbing, theft of high-grade medical supplies and several other crimes. He would retreat to the remote island of Barche off the Caelum coast with a small group of prisoners from his final kidnapping before the nation's knights closed in on his location. Among these was Illyasviel Keter, the Fiance of an established knight Izaya Krieger and the Mother of Kerberos. The exact nature of these and the process is unclear due to research notes being incomplete, whether Illyasviel was already pregnant or forcefully impregnated is unclear. Balthasar would implant a relic stolen within her womb and bond it to the developing fetus, “The Dark Shard” said to be a fragment direct from the Original Sin, holding a sliver of its power that could bloom to restore its former force. However, upon birth the manifested shard would take the form of a demonic arm upon the child and cause Illyasviel to wither as it touched her, screaming out curses to damn Balthasar and the monster she had given birth to.

Not an hour later, Izaya would arrive at the Island having finally tracked Balthasar down, fighting through the undead that now inhabited the island he would come to the main facility, Balthasar had however created a distraction to allow his escape by animating the body of Illyasviel with other parts to form a Necromantic Chimera. Once the battle was done Izaya would limp looking around the facility for any traces finding Kerberos in the process. His first thought was to slay the creature but once he saw its face he saw Illyasviels and discovered the true extent of what had been done. Freeing the prisoners still alive he would take the child with him, unknown to him if it was, in fact, his own he would steel himself that it didn't matter and was all that was left of his wife to be. Kerberos was registered as Kerberosa Keter, the Biological daughter of Izaya and Illyasviel, and though several demands came from her death Izaya managed to convince them that such a child still deserved life as was the way of his code. This, however, was the beginning of a very long trial for Kerberosa, her deformity would bring her much pain becoming a Pariah despite efforts to prevent this. The arm itself would grow and change over time. Tendrils, wicked claws, Armored Chitin, Pulsating Veins all added to its demonic appearance coming down to just above her ankle. All attempts she had made to conceal the arm were unsuccessful, even wrapping it in heavy cause would cause the slightest movement to tear it open, unable to be surgically removed. and even great magic could not touch such, this was her curse.

At the age of 6, she had even attempted to sever the arm itself, her Father would find her within her room with his blade seconds later, howling in pain and the arm writhing on the floor. However, as he went to seek medical attention he noticed the stump slowly reforming before the arm was once again full. Despite this, she maintained full mobility with both limbs, the tendrils functioning as minor arms and mastering delicate motions with the claws as not cause excessive damage, though she would still prefer most tasks to be performed one-handed. Prior to joining the guild, Kerberosa would never have any true friends, unable to be accepted she would close herself away many a day despite her father's best efforts. Taking to Calligraphy as expressive arts at his advice, it allowed her some comfort. Though the response received from others would sadden her greatly, she was happy she at least had her father and looked up to him with the utmost devotion. By her nature she was a generous and kind person, having a natural affinity for both the occult and medicine, however it was uncertain if this was related to the Arm itself. Such a Limb would cause her intense pain and mental trauma, often manifesting nightmares during her sleeping hours...combined with it whispering to her constantly. Unknown to others it would often make requests, imparting great pain or injury should such be refused which was regularly the case.

She would eventually be left in the care of a old friend of her father and the guild master of Fairy Tail following new orders requiring his deployment that would take him away from home for a considerable time, seeing this as a good opportunity however for her to open up more among others that may be more accepting towards her condition.

OtherTheme:


 
Last edited:
[class=tabs] background-color: #ff0000; border-radius: 5px; box-shadow: 0px 0px 5px #000088; box-sizing: border-box; color: #e4eeff; font-size: 18px; font-weight: bold; line-height: 1; margin: 20px auto; min-width: 350px; text-align: center; width: 50%; [/class] [class=tab] box-sizing: border-box; cursor: pointer; display: inline-block; padding: 10px 0; width: 33%; [/class] [class name=tab state=hover] background-color: #d70000; [/class] [script class=tab on=click] fadeOut 250 tabsContent set currentTab (getText) if (eq ${currentTab} "General Information") (fadeIn 1000 tabsContentInformation) if (eq ${currentTab} "Magic & Abilities") (fadeIn 1000 tabsContentMagic) if (eq ${currentTab} "Personal Information") (fadeIn 1000 tabsContentPersonal) [/script]


3oaSHlIZngp7iTeTbRFV0w9ueMr-YAyzTilglgPHvqv1YDFRNWr0q35p5I1jbYP_dDxdadf6XYvLJmsKm3Hdkl2N93LYwm6rVn5f2zPpJhEiSMy6qbOW3LLl5nEYWUwu2F4bi5mA

"The flame is the purest form of being, unburdened by obligation, responsibility or even thought. It's only purpose is to burn"
Miyamoto, Ryūji .
[div class=tabs][div class=tab style="border-top-left-radius: 5px; border-bottom-left-radius: 5px;"]General Information
[div class=tab]Magic & Abilities[/div][div class=tab style="border-top-right-radius: 5px; border-bottom-right-radius: 5px; width: 34%;"]Personal Information[/div][/div]
[div class="tabsContent tabsContentInformation"]Name:
Miyamoto, Ryūji

Epithet:
"Blood Red Fox"

"Crimson God"

Age:
22

Gender:
Male

Race:
Half Kitsune

Height:
171cm

Weight:
62kg

Appearance:
Almost an identical twin to his father, Ryūji has bright red waist length hair, most commonly kept in a tight braid, although he will occasionally have his hair down. He has piercing electric blue eyes, which contrast with the equally bright red of his hair. A decent portion of his body is marked by scars, remnants of his past fights, which he chooses not to erase with his shapeshifting. Each scar is a reminder to him of the fight it came from, and the lessons he learned from it. Like all Kitsune, Ryūji has ears and a tail, although he keeps those features hidden with his limited shape-shifting magic.

Guild:
Fairy Tail (unofficial; previous)
Lamia Scale (current)

Guild Mark Location/Color:
Outside of right forearm/Bright Red

Class:
S
[div class="tabsContent tabsContentMagic" style="display: none;"]Magic:
giphy.gif
Kitsunebi (Fox Fire):
As a half Kitsune, one of the natural abilities afforded to him is the ability to manifest and control Kitsunebi, also known as Fox Fire, a unique type of magical flame. The flames are notably somewhat divine in nature, unable to be extinguished by normal means and burning considerably more powerfully than normal fire magic. The fire takes the form of a brilliant flame that cannot be absorbed by slayers due to its different properties to normal fire. It is arcane fire, born from the heart, and is far more deadly than normal fire. Each Kitsune's fire is uniquely shaped by them, holding immense personal significance, and the specific color of the flame will vary depending on the specific Kitsune, with Ryūji's being a bright vermilion.
As it is a trait inherent to their race, Kitsune are able to use this magic practically from birth, and become quite proficient with it even at a young age. Ryūji however, has mastered it at a rate astonishing even for one of his race. Whether this is a result of his mixed blood, or perhaps the fact that his father is an extremely powerful fire mage, is unclear. Regardless, he is without a doubt a prodigy with the magic, and excels far beyond where his kin would normally be at his age. His skill with the magic is frighteningly clear to any observer, especially to those whom he directs it towards.

Purgatory God Slayer Magic:
y4mZePEbaJRwINts-8ON22-SIe_R2kWXRLFhMbJkkw3BNSE2yGF1PvEUFYZmrUBSsYkdE6W_bpab7oTXjGzLPgRVz9MQf6YA5MqRzOeeza7SIwEkTMLMcqEG2ia9i3F6ZdU8ODahGkDeZksvIXA5tyUeWbMH9s3b7VoYMixQtMH3KNFbK9BJFDe63DwaCGqdVFmU8BG-xhe3K2R8Uro0QBLEA
In addition to the magic inherited from his mother by virtue of her race, Ryūji has also inherited the magic of his father, though by teaching rather than blood. Ryūji's father is an extremely skilled master of Purgatory God Slayer Magic, a lost slayer magic and variant of Flame God Slayer Magic. The Flames of a Purgatory God are said to be the flames of Hell itself, and they carry the sheer power one would associate with a claim such as that. The most striking difference between Flame and Purgatory God Slayer Magic is one of appearance, as the flames of Purgatory God Slayer Magic have a notable deep crimson hue in addition to the dark black color inherent to all God Slayer Magic. In addition, all God Flames, regardless of variant, do not burn; rather, they have been described as wrath incarnate, destroying everything in their path. Like all other Slayers, Ryūji is able to consume external sources of fire to replenish his own magic supply. This includes being able to consume the fire of any other Slayers, whereas the reverse isn't normally possible except under very specific circumstances. As with other high level elemental mages, Ryūji is able to turn his own body into infernal fire, allowing him to better evade enemy attacks as well as propel himself at high speeds.
While he may not have the advantage of an inherent racial affinity as with his Kitsunebi, Ryūji is still very adept and proficient with his God Slayer Magic, albeit to a slightly lesser degree of precision than his other magic for obvious reasons. His God Slayer Magic, however, does have a higher raw strength, which is why he tends to us it as his primary magic. Despite his skill with it, his knowledge of it is incomplete and still progressing. This is not to say that his God Slayer Magic is weak, as his power with this magic is still immense and terrifying.
Techniques
Purgatory God's Bellow
The Purgatory God Slayer's exclusive God's Bellow, incorporating the element of fire. In a similar vein to Fire Dragon's Roar, the user breathes a massive fireball at their opponent.
Purgatory God's Kagutsuchi
The user spreads their arms and legs and unleashes a giant ball of infernal flames around themselves.
Purgatory God's Akatsuki
The user extends their arm and slashes horizontally, a crescent shaped blast of infernal fire radiating outwards.
Purgatory God's Blazing Hell
Functionally identical to the Purgatory Dragon's technique of the same name, the user engulfs their fist in infernal burning flames and then, by moving their fist forward, releases the infernal fire which explodes, becoming a colossal sphere of flames which incinerates the entire area. Alternatively, this spell can be released as a stream of flames from one of the user's palms.
Purgatory God's Funeral Pyre
The user strikes the ground, creating a massive pillar of infernal fire from where their fist made contact
Purgatory God's Bloody Rood
placeholder text
Purgatory God's Righteous Immolation
The user grabs their target by the face before engulfing them in a consuming pillar of infernal fire.
Purgatory God's Cross Fire
The places their index fingers together in a cross shape before launching a cross-shaped column of infernal fire directly at the opponent.
Purgatory God's Wall of Jericho
The user raises their hand in one swift motion, with their palm facing upwards, summoning a massive wall of infernal fire in front of them.
Purgatory God's Reaping
The user throws out a roundhouse kick, a massive scythe of infernal fire erupting from their leg.
Purgatory God's Divine Blade
The user raises their arm before bringing it back down, summoning a massive blade along the path of their arm composed of infernal fire which crashes down onto the intended target.
Purgatory God's Heaven Piercing Lance
The user draws back their fist before throwing a strait, a massive cone of infernal fire erupting from their fist. It's been said this technique can pierce all but the strongest armor.
Purgatory God's Aura of Subjugation
This is a passive ability that is automatically active whenever Ryūji uses his Purgatory God Slayer Magic. Those in Ryūji's immediate vicinity feel as though an invisible pressure is pushing down on them, similar to the aura surrounding those of huge magic power, but much more concentrated. In weaker mages, it can even cause paralyzing terror, rendering them unable to act.
Purgatory God's Scales of Judgement
The user raises both arms, summoning a massive set of scales composed from infernal fire. Any subsequent direct question asked by the user will have the resulting answer judged by the scales, ruled to be either true or false.
Purgatory God's Endless Salvo
The user extends both arms forward, palms facing outward and fingers splayed, firing countless overwhelming blasts of infernal fire.
Purgatory God's 200mm Hellfire Cannon
Adapted from the 120mm Black Lightning Cannon, the user generates a ball of infernal fire between their palms before releasing it as a powerful beam.
Purgatory God's Convergent Focus Beam Cannon
This is the 200mm Helfire Cannon pushed up to and beyond its absolute upper limits. The preparation and execution are more or less the same, albeit requiring a longer charge time, but the results are frighteningly more powerful. With a full charge the cannon fully depletes the user's magic energy and its range can be measured in miles. At close range, nothing survives.
After performing this technique, the user is subject to severe side effects, including extensive burns, that last anywhere from one to two weeks, during which time they are completely unable to use magic.


Kitsune Racial Abilities:
Shapeshifting Ryūji has limited use of his race's natural shapeshifting abilities. However, at the current time, he is only able to use it to hide his ears and tail.

Aura Sense Kitsune have naturally heightened senses in regard to living things, which allows them an extra level of extrasensory perception. In addition to sensing magic power like all mages, Kitsune can sense and see each individuals unique aura, clearly enough to recognize people through the traits of their aura alone.

Divine Soul Kitsune are inherently connected to the higher planes and divinity, making them somewhat divine or holy beings themselves. As such, they are extremely resistant to outside manipulation from magic or other abilities.


Skills:

[/div]
[div class="tabsContent tabsContentMagic" style="display: none;"]
  • Immense amount of magic power and stamina, inherited both from his parents and his race
  • Unshakable will and determination
  • He is much smarter than people often give him credit for and he is an astoundingly fast learner, no matter what subject or skill it may be.
  • Surprising and frightening skill at bare handed fighting (His seemingly light build belies his monstrous physical strength)
  • Basic swordsmanship, taught to him by his father when he was young. However, no one has ever seen him use it even once.
[/div] [div class="tabsContent tabsContentPersonal" style="display: none;"]Personality:
Kamui.%28Gin.Tama%29.full.2679573.png
Ryūji is blunt and abrasive, quick to anger and very nearly as quick to resort to violence. Any perceived sleight or insult directed at him has a good chance of driving him to beat whoever the source is to a bloody mess (regardless of whoever that source may be. This also applies tenfold to any comment about his race). He loathes working as a team in any sort of capacity, even in situations where he’s the one put in charge. To him, strength is absolute, and he uses his own considerable magic power as justification for whatever destruction or violence he might commit out of anger.
[/div]
[div class="tabsContent tabsContentPersonal" style="display: none;"][/div]
[div class="tabsContent tabsContentPersonal" style="display: none;"]
Ryūji is very, very prideful about his Kitsune heritage, a trait he seems to have inherited from his uncle Kotarou Forsyth. However, like his uncle, Ryūji's feeling about his race go beyond simply pride and into arrogance and even prejudice towards humans and really any other race besides Kitsune. Although, his feelings towards those of other races are closer to pity rather than outright contempt, as he sees the other races as having bad fortune to have been born as one of lesser class.
Despite this all there are a few individuals who have managed to earn at least a modicum of respect from Ryūji, notably the former S class of Lamia Scale, Alexander Mourne, by virtue of a recognized mutual strength if nothing else.

Bio:
As the son of two notable Fairy Tail members, one a divine spirit and the other a wizard saint, Ryūji spent practically half of his early life surrounded by the other members of the guild. He hated it. Being forced to be surrounded by what seemed to him to be forced insincere constant positivity and talk of friendship wore on his patience every time he was subject to it. He came to loathe time spent at the Fairy Tail guild hall, his resentment slowly building each time he was forced to be there. This was helped in no small amount by the additional fact that whenever there he seemed to be endlessly trapped in his parents' enormous shadow. Whenever anyone looked at him, they only saw him as his parents child, nothing more. Whether this was true or not is very much up for debate, but the members of the guild did little to dispel the notion in his mind that it was such.
The instant he was able to, he left his parents and the guild behind, getting as far away from both as he possibly could. Eventually he found his way to Lamia Scale, where he joined as a member and rose to S class two years later. He has remained at the guild ever since, and although his feelings towards it have warmed since he joined, it's unclear where his true loyalties lie.

Likes:

[/div][div class="tabsContent tabsContentPersonal" style="display: none;"][/div][div class="tabsContent tabsContentPersonal" style="display: none;"]
  • Breaking things
  • Winning
  • Solitude

Dislikes:

  • His parents
  • Fairy Tail
  • Being beholden to others
  • Bookstores (or really any comprehensive gathering of books)

Family:

  • Ryu Miyamoto, "God of Swords" - Father; Second Wizard Saint
  • Arietta Forsyth - Mother; Former Guildmaster of Fairy Tail
  • Kotarou Forsyth - Uncle
  • Kyoji Miyamoto- Uncle; President and CEO of Miyamoto Heavy Industries
  • Hitomi Forsyth - Cousin
  • Yui Takashiro - Cousin
  • Rin Takashiro - Cousin

Other:
Ryūji is currently in possession of the sword Murasame passed down to him by his father. However, he has yet to ever actually use it.
The Miyamoto family is descended from Totomaru and is the second wealthiest family in Fiore after the Mornes. Their parent corporation owns about a third of all major Fiore companies as well as countless major companies within the surrounding nations.
[/div]
[/div]
"Wanna try saying that to me again? Maybe through broken teeth this time? Here, I'll help"
Miyamoto, Ryūji .
[/div]
 

Attachments

  • Annotation 2020-01-28 013125.png
    Annotation 2020-01-28 013125.png
    83.4 KB · Views: 24
Last edited:
Elizabeth Redd

B4C68141-6153-4178-BE8C-4F7CFD4F2837.gif
I didn’t know I was in a guild with a bunch of newborn babies! And who let Wilson decorate? The hall is ugly.
Eliza




  • Name
    Elizabeth Redd

    Nickname/Alias
    Eliza
    Megaphone

    Age
    20

    Gender
    Female

    Race
    Human

    Appearance
    Elizabeth is a beautiful woman with striking features. Fairly petite in size and with a lithe build, she is often seen wearing formal clothes that allow her to move about quickly whilst also looking professional and well kept.


    Height
    5’6”

    Weight
    138lbs

    Guild & Guild Mark Location
    - Sabertooth
    - Crimson red in colour, on her right thigh.

    Class
    - A
 
Last edited:
Name: Cadence Aurelio

Nickname: Cadence the Undeniable

Gender: Male

Race: Human

Age: 21

Height: 5'10

Weight: 160 lbs

Guild: Dragon Claw

Appearance:
4AHMzG768AQliQrVLHtzYEVPcEy3zj0zbknljWr84Ux5zDJ00OeeFQswx9NnPMN7wlhqR4ukXz-g-lRCAKRSs6RvNcqbnOf8NuYfkNqNJ8UjVzKYjhd3MHZ7EhRPgLDqoxOPhw6g


Class:A

Personality: Cadence tends to come off as a nice enough guy on the outside. However he has a tendency to hold people to higher standards than they can generally meet. As such he is often disappointed in those around him. Which tends to cause some tension between him and others. Especially since he always seems like he might stab you in the back first chance he gets. It doesn't help that he thinks quite highly of himself. So he's also always quite confident in himself, and never seems impressed with anything others do. However he does appreciate people with good hearts. He genuinely admires when people show off the good side of humanity. However in contrast he hates criminals, dark mages, and anyone else who's corrupt. He wouldn't hesitate to strike them down should he be given proper reason. He is well educated thanks to his upbringing and always shows proper manners. He's a shining example of how a gentleman noble should act so long as you look past his suspicious aura of betrayal. He does however keep a lot about himself secret. He especially doesn't like to talk about his past or family. Even the mention of them tends to cause negative reactions, or a complete lack of response.

He does expect much of others but the only people he actually has disdain for are dark mages. He hates dark mages with a passion. He's basically been raised to hate them. Thinking of them as little more than humanities failures which need to be cleansed from this world. He doesn't like to depend on anyone else for anything, and more or less keeps a seemingly perfect appearance. Usually hiding any shameful acts of imperfection. Although perfection is subjective so his idea of perfect might not mash up with others so well. But he does try his best. He's also quite righteous when it comes down to battle. Willing to put his life on the line for his beliefs, and slay the evils of the world. He doesn't really have any vices, nor does he show much interest in anything aside from his studies, and training.

Likes: silence, and Solitude,
His weapon and armor collection,
When someone does something unexpected,
His free will,
Talking without a filter
His holy scripture,


Dislikes: His family,
Being censored about what he can say,
Unholy things,
The dark,
Being ordered around,
Being judged or looked down upon by anyone,
Dark mages,
The unholy,


Bio: WIP

Magic: Heroic Requip: Cadence can requip armor and weapons that he has obtained over the years. Weapons belonging to heroes of the ancient past. Currently he has three requip's. He can however only switch requip's once per battle as they take a great toll on his body to use.

Forgotten King of the holy land: this is actually what he normally wears. It's a set of armour and a blade that's been passed down through his family for generations known as the Ultimate holy blade Excalbur. Now in his hands he wields its holy magic efficiently to purify the world of Filth. In this requip he reacts at the speed of light and can use the holy light from his blade to eradicate demonic foes. It's also pretty effective against normal foes but not much more than burning them, or blinding them with his light. As well as cutting of course. The swords only capable of being wielded by a member of the Aurelio family however. Anyone else who touches it will be severally burned by the blade and unable to move it.Its so potent against dark magics that simply seeing the light from its blade is enough to hurt most minor demons. Even the strongest demons can't handle the holy light of the blade. The armour gives him enhanced defense and protection from both holy and dark/demonic magic. It also has the ability to separate souls, and spirits from the body much like an exorcism. It's extremely affective against evil or demonic spirits.


Arc Angel Armour: This is armour Cadence acquired in ancient ruins of a forgotten nation. He believes it to have belonged to some great holy civilization that worshipped Angels. It gives him a great strength boost as well as allowing him to fly at light speeds. He also wields holy lightning, and wind magic with this armor becoming the wrath of God. His holy lightning magic is channeled through the spear he wields in this form, and the wind through his armour. This armour is also extremely heavy slowing down his reaction speeds considerably.
du-GSapntRhm2YSpntS7Aql-E1Tg5RTBi3gmgnR2tggvOyb63HO_jRwYmaQFOn9_lkJ9ffIsmqJMw9ZB_F-siv7M8IIWCQUHN0vUt3xLinHdwtMeM9A5XPcAynn8BWLOwhC_aUGO


Divine Knight & the Lance of Rhongomyniadjñ

This is actually quite similar to his first requip except instead of a sword he wields a might lance, and rides on an armoured white horse. His lance is enveloped in holy fire capable of scorching the lands of all their impurities, and its also capable of piercing through any singular defense. So say if you had multiple barriers up it's guaranteed to pierce through at least the first barrier. His horse can move at light speeds as well however his own speed stays the same. He can also toss the spear and call it back much like Thor's magic hammer. The armour he wears in this form also lets him repulse any physical attacks that might come at him. However he cannot defend against magical attacks, and this requip offers little else in the way of defensive capabilities.

UIvWoEwohWueIEXLokoRp7ATLQHlxdg74Jxt6yPZa9Jbyua3YKoNMJrLDQfRgOkeuQz7n4ioixFbuIBSnWTRo3l2va569rPippI0upL6KFutPH84kngE45J6xbcBJyzvusCFighB



Vampire Lord: Zael killed a vampire whom had attempted to assassinate his brother. He then extracted the essence from that vampire and turned it into a welding material by fusing and implanting his soul within precious metals, but as for the sword itself; It's mostly like... it hungers for something but what it hungers for is up to the wielder. It could be blood, justice, righteousness it just depends on the soul and will of the user. They would get vampiric like abilities, speed, endurance, quicker healing abilities. Cadence will only have 1/3 the strength of a vampire in his base, but is capable of growing stronger the more blood his sword absorbs. He will appear to be a vampire by nature due to the swords influence, physically. The longer its wielded it, the harder it will become to resist the actual vampiric nature of it which is strong but if the user is extremely mentally strong it shouldn't be an issue. If wielded for a long amount of time the user would start feeling the need to feed like a vampire would, requiring blood either by blade or by mouth. The weaker the person, the quicker it would take over. It feeds off of blood that gets on the blade, helping it power up. When it touches someone, it feeds off their blood and drains it much like a vampire would with their teeth. Abilities given are allowing the user to morph into certain things like a flock of bats or a monster of vampiric nature. Also given the ability to glamor people into doing their bidding, though if their will is stronger it isn’t as effective.
Hyakuya.Mikaela.full.1954652.jpg
Inheritance: this ability allows for Cadence to learn things and pick up skills at an amazing rate. He simply needs to touch something to obtain memories linked to its past. He can do the same with weapons or armour. Gaining the level of skill as well as the techniques of the previous owners.However if he uses his ability too often in a short time span it can cause headaches and even severe brain damage. So he can only use it about three times a day. Less if an item has over a few hundred years of history.

Skills: Cadence is actually quite skilled and just about anything he tries his hand at thanks to his magic. While there are things he hasn't mastered yet. He has learned all the essentials.
Sword plays, Proper manners, the art of speech (mostly being a smart ass)
Cooking, playing most instruments, and even drawing. He has an abundance of skills thanks to his magic. Now he just needs to keep on practicing to obtain the rest.

Other: He has beaten Leo before at a competition of swordplay. Well...it was a tie but he counts it as a win.

Cousins: Leondres Vantus Sinny The Fool Sinny The Fool Cerelia LeSoraAmari LeSoraAmari
Sister Elisa Moonfire Jackaboi Jackaboi
 
Last edited:
giphy.gif

Name:
657dd25636174e886461e33f76632b3f.png


Age:
21 years old

Gender:
Cisgender Female

Race:
Human

Height:
5”1

Weight:
100 lbs

Guild:
Sabertooth

Guild Mark Location:
Side of the neck/Shoulder area? Right there where the shoulder meets the neck. It’s an orange-pink color, salmon pink to be exact. #ff9999

Blonde-hair-animes-anime-30920322-500-632_large.jpg

No, I did not make this myself. I have no idea who actually made this. So, the credit goes to the ORIGINAL maker, wherever they are in the aether. Damn you, art thieves!

This, however, I did kind of do myself. Link!
I used a base and MSPAINT (Cause I’m lame) and AGAIN, this base has been reposted in so many places I don’t know who made it. I’m sorry artists!
I made it just to give a basic visual of her look, because sometimes words don’t cut it.
Akita is typically seen wearing a brown down coat, with a fluffy faux-fur trim on the hood. Aside from that, she has a white V-neck t-shirt and black leggings under a dark gray pleated miniskirt.

Class:
B

Lightning Dragon Slayer

Before I continue, I should state that Akita is actually a fairly weak wizard. At least by Dragon Slayer standards. An analogy, if you will.
In the typical RPG you have a wide array of weapons at your disposal. Swords, axes, hammers, the works. For the sake of comparison, let’s take our canon Lightning Slayer, Laxus. Laxus is like a battle axe, hard hitting but slow. Inversely, Akita is like a dagger. Weak when compared to a battle axe, but so much faster. Some might even say the speed makes up for its low damage.

Akita is a speedy little lady. Running so fast (fast as lightning, one might say?) that she can pull off ten strikes before someone can get out their first spell. The strikes aren’t as damaging as other dragon slayers, but if you don’t stop her, you’ll find the damage adds up quickly.
Don’t get me wrong- She’s still a Dragon slayer. But when compared to other dragon slayers, her strength is pitiful.

Like all dragon slayers, Akita is privy to all the usual Dragon Slayer spells. Roar, Wing, Talon attacks are all available to her, things you have all seen before. With the addition of;
SWEEPING TAIL OF THE LIGHTNING DRAGON!
Akita jumps high in the air, electricity collecting around her feet and she strikes with a powerful drop kick. If that doesn’t knock you over, she drops to the ground and sweeps her leg out, knocking yours out from underneath you.

JAGGED LIGHTNING DRAGON CLAW!
A finishing move. Akita, being her usual zippy self, strikes her opponent with vicious claws made of lightning in a fast-paced flurry that kicks up dust, the only thing allowing any view into the cloud being the flashes of lightning that illuminate silhouettes in the dust. When it clears, presumably Akita is the only one left standing.
Personality:
Akita fancies herself a big, scary dragon, but in reality she’s just a tiny woman with a big temper. Everybody knows that she’s just a big bag of hot air that won’t make good on any of her threats. She’s never actually lashed out at her fellow guild mates. If she really wanted to hurt someone, they’d know.
It’s become a bit of a game at the Guild. “Who can make Akita angry the fastest?” The record is someone literally walking up to her and saying, “Short.”
“I HOPE YOU’RE NOT FOND OF YOUR KNEECAPS!”

Bio:

Akita is very private about her life. She doesn’t like to look back on it too often, but if she’s drunk her lips tend to loosen.

People have managed to gather that she lived with her mother for eight years. Her mother was named Cleo, which was short for... something. Akita had loved her mother dearly, but some random, drunk mage decided to change that one day by murdering Cleo. Akita ran off into the night at her mother’s request, and soon found herself alone. She was eventually found, and placed in an orphanage.

While she was there, strange things started to happen. The magic lights in the building would flicker and burst when Akita got upset, which was often. Things would move around in the night, and in general there was just a heaviness in the air. Nobody is quite sure why, but apparently it was Akita’s doing. She had a massive reservoir of mana inside her, but no way to let it out. She didn’t have any form of magic, so it just overflowed and did strange things.

Apparently at some point Akita left the orphanage, and started working. Nobody is sure when she did, or what she did, but somehow she made enough money to buy and implant a Dragon Lacrima into her body, allowing her to use Lightning Dragon Slayer magic.

Then at some point she showed up at Sabertooth, joined the Guild and has since become the orange juice guzzling sparkgoblin of the Guild.

Likes:
  • Orange juice
  • Pink is her favorite color (which she will deny)
  • Rainy days
Dislikes:
  • Being called short
  • Being compared to others
  • Flirty guys
  • People who threaten her friends
  • The cold
Skills:
  • Lockpicking. Never know when you’ll need that.
  • Running. Running. Running.
  • Sewing
  • Starting fights? Is that a skill?
Other:

Theme Song
Unstoppable by The Score
 
Last edited:
Name:
Kara Fury "Lamia Scales Executioner"

Age:
23

Gender:
Female

Race:
Cambion

Height:
5'7

Weight:
154

Guild:
Lamia Scale

Guild Mark Location:
Back of their neck

Guild Seniority: 4 years.

Appearance:
1578880375932.png
- Has Demon Eyes that can glow a reddish color.
- Has Demonic Teeth.
Class: High A

Magic: Destruction Energy Magic - Destructive magic is what is stated very destructive and powerful, it involves turning their magical energy into destructive energy, usually harnessing destructive energy can cause damage and eventually kill the wielder if they try to store it and don't immediately use it upon changing it although demons are known to be more resistant to destructive energy which allows them to harness and control it better without taking the toll of damage onto their body though it can still cause harm to themselves if the user has no experience with it. Due to the nature of Destructive Energy Magic certain species of demons are usually best suited for the usage of destructive energy magic.

Destructive Orb - Their most basic attack which involves a small orb forming in their hand which would cause a devastating explosion upon contact.

Destructive Orb Barrage - This attack involves creating a multitude of Destruction orbs and sending them all raining down on a opponent to cause mass destruction and damage.

Destructive Body - Destructive Aura flickers off their body making them more physically powerful overall to the point where destroying things would be very easy for them. It also enables them to tank through most magic attcks due to their body destroying just about everything that makes contact with their body.

Destructive Beam - They can shoot out a destructive beam powerful enough to break through most magic shields although it takes a bit to charge up the magic energy to their hand for a full out forward release.

Destructive Burst - They can unleash a huge burst of destructive energy from around their body to cause significant damage or straight up destroy anything close by them, this can also be used to disrupt spells that were place on or near them.

Destructive Strike - They can shoot a lightning like attack at enemies although its filled with destructive energy rather than lighting, it can cause significant pain and damage to those on the receiving end of this attack.

Destructive Bullet Storm - By taking in a bit of air they can rapid fire shoot destructive bullets from their mouths that will cause a small explosion of destructive energy on contact.

Destruction Quake Burst- This involves them striking the ground and releasing destructive energy into it, then the deatructive energy will rise up from the ground destroying it and releasing thendestructive energy upwards, causing mass devestation and destruction to the area and anyone at the area.

Destructive Pulse - This involves a blast of destructive energy coming off their bodies constantly it is enough to push or weaken those that are near them and push back attacks sent at them.

Orb Of Devastation - This involves drawing lots of magic energy from within them to create a large orb capable of completely destroying a entire area and landscape then exploding in a huge burst of destructive energy in order to wipe out enemies.

Destructive Clones - They can create clones made of destructive energy that can run over to enemies and explode in destructive energy.

Destructive Eye Shot - They can create two orbs that lock onto and follow them to fire up to four shots of destructive energy at a enemy before charging at them to explode in a spectacle of destructive energy.

Personality: Kara is usually known to quite cold and apathetic although they also have a sense of comradeship mostly with their guild mates though. They are know to be quite lazy when it comes to doing daily tasks, however, when it comes to fighting, all gears are on. Kara admires violence and is slightly mentally unstable, Kara is highly hostile but patient prior to battle. They enjoy teasing their fellow guild mates and aren't afraid to speak their mind although pissing them off is pretty easy and they will likely threaten anyone who starts to bug them and if pushed enough they will just resort to fighting. They are a bit nar

Bio:
Has spent a lot of time away from the guild due to them taking on guild quests that take a very long time to complete although they do also have a very high reward.


Likes:
Lamia Scale
Hot Weather
Destruction
Fighting
Winning

Dislikes:
Traitors
Idiots
Cold Weather
Failure
Boredom
Chores
Outsiders harming their guildmates.

Skills:
Fighting
Melee Combat
Destroying/Breaking things
Intimidation
Psychological Warfare

Racial Abilities:
Magia Erebea

Trapezohedron

Supernatural Physical Superiority
Theme:



Other:
(Face claim is Storyfell Chara)
 
Last edited:
C-Can't we all just get along? I made us all cake!
Avia Yamada


  • Name;
    Avia Yamada

    Age;
    23

    Gender;
    Female

    Height;
    5’9

    Weight;
    120 lbs

    Hair Colour;
    Varies

    Guild;
    Blue Pegasus

    Guild Mark Colour and Location;
    Changes Colour Depending on Form, located on left collar bone

    Rank;
    A​

 
Last edited:
Name: Rose 'Badger Bitch' Ackerson

Age: 18

Gender: Female

Race: Human

Height: 5'1

Weight: 110lbs

Guild: Sabertooth

Guild Mark Location: Upper left shoulder

Appearance(Picture Required):
STCS3.png


Class(C, B, A, S):
B

Magic:

Beast Soul: Werebadger, she can take the full form of a werebadger or have parts of her body take on forms of the werebadger. The only thing that is always formed are her ears and teeth, which remain razor sharp, enough to cut steel. When she's in a full form she gains more fur around her body and her hands and feet take on a honey badger like appearance. She also comes with a small regen ability that only works when all her abilities are not in use, even her teeth. While also having almost no sense of what pain is.
(for the sake of common courtesy she will be wearing the shirt seen above with a skirt. And generic shoes)
STCS.png
STCS2.png

Personality: Rose is quite the person, she's usually very aggressive when it comes to some conversations and assumes everyone is an enemy, gaining her trust is near impossible unless you align with her views, which is trust no know and have a plan to kill everyone you meet. Rose is especially violent when it comes to making fun of her size and attitude, along with touching any animalistic features on her body, basically "Warning do not pet or tease the badger or you will lose appendages or limbs". She doesn't really understand what sadness is, she usually replaces that feeling with anger or hostile behavior. But she does have a fun side, which only appears when she is either drunk of fighting. And she does understand what being embarrassed is with any embarrassed action/response being a calmish take on a hostile follow up, rather it be an action or come back.

Bio: Rose used to be an orphan, stealing and using her magic for her own good, she never really learned right from wrong, all she knew was 'it's me or them and i choose me'. She has been in jail a few times when she was young, mainly for stealing and assault. She was also charged with third degree murder, the murder was of a man who had found her stealing and attacked her, she was on the verge of passing out before she transformed into her beast form and chased the man down after he ran away, if he had remained she would have got off with a slap on the wrists or manslaughter.. When she caught the man she had quite literally ripped him limb from limb, took a few mage officers to take her down and calm her. Her defense was simple and got her a reduced sentence of 4 years, as she was only 14 at the time. She recently got out.

Likes: Almost any type of meat, fighting, drinking, working out, running for fun, compliments on her abilities in combat.

Dislikes: veggies, vegetarians-sees them as weak-, people who pet or pat her-will nip at anyone who does, be fast when you recoil or you'll lose a finger-

Skills: Able to open a can with her teeth or finger nails. And able to break bones with her jaws.

Other:

 
Last edited:
Name: Jackdaw Winsor (Originally: Snow Tragic)

Age: 23

Gender: Male

Race(PM Me for non-canon races): Human

Height: 5'10

Weight: 140

Guild: Lamia Scale

Guild Mark Location: His right shoulder blade

Appearance(Picture Required):
bird boy.jpg
Class(C, B, A, S): A

Magic
Jackdaw Incantation: Summons a swarm of Jackdaws
Jackdaw Wings: Summons wings that allow him to fly
Umbral Stigma: Jack can hide his body by going into shadows, however those shadows can be attacked, which inturn harms him.
Shadow Eater: Conjures a giant mouth with teeth that bites an opponent in half.
Shadow-Speed: Becomes incorporal and travels as a dark cloud for a brief moment, gaining immense speed
Sovereign's Moon: Summons a dark cloud in the sky that strike's a lightning bolt from the cloud.
Harvest Scythe: Summons a scythe made of shadows.

Personality:
Jackdaw is incredibly vindictive, he is also quite odd. He doesn't like people who demand things, but rather people who prefer to bribe or negotiate.
He is extremely crafty and often goes to extreme odds to control every part of a situation, as he views his life as a game of chess, and his enemies as the other player playing said game of chess.
He seems to dislike Rayleigh for a variety of reasons.
He also has a tendency to sound condescending and mysterious in his choice of words. He is a student of dark magic secretly, often studying various forms of dark magic and has even studied the available history of Zeref. He is a master of small talk and often has his plans thought out well in advance.

Under all of this, he is suffering, immensely due to feelings for one of the girls who died at the hands of the dark wizards who kidnapped her, him and rayleigh.
He was one of the kids who was thought to have died, however years later he was popped out of nowhere and it is unknown how he survived after being declared dead.
Deep down he knows that Rayleigh is innocent however, but needs someone to blame.

Upon joining Lamia Scale he has created a fake pesonality of cheerfulness and sillyness, often making jokes to fit in. He pretends to make puns all the time and often comes off as a generally good guy. Unknownst to him, this was actually his personality when he was a child.

Bio:
Jackdaw was one of the kids who got kidnapped and experimented on as children, along with Rayleigh and Various other children. He died during the experiments (or so it seemed) and met a girl named Linda Castro who he developed a crush on, who also died in the experiments in his arms. Years later he discovered that a surviving child had killed off all the dark wizards and escaped, and has since tracked her down to Fiore. Under a completely new identity he has arrived at Lamia Scale to plan a confrontation with Rayleigh once and for all.

Likes:
Linda Castro (It's rayleigh's fault she's dead somehow >:l ), Studying Dark Magic, Cats, Coffee
Dislikes:
Rayleigh (She sucks LOL), Dark Wizards, People who demand things

Skills:
Planning, Spying, Manipulation, Games



Other:
 
Last edited:
Stay out of my way, you'll only cause unnecessary interruptions on my road to greatness.
Keira Dreyar


  • Name;
    Keira Dreyar

    Age;
    20

    Gender;
    Female, the best gender

    Height;
    5’9

    Weight;
    Weightless

    Hair Colour;
    White, unless attacked with magic

    Guild;
    Fairy Tail

    Guild Mark Colour and Location;
    Shoulder Blade and Royal Purple

    Rank;
    Very high A, doesn't care about taking the S Class exam.

    Relations;
    Hibiki Dreyar - Father, former GM of FT LeSoraAmari LeSoraAmari
    Lyra Maelstre Dreyar - Mother
    All the Dreyar's and Strauss's​

 
Last edited:
Name: Blake Flamme

Age: 22

Gender: Male

Race: Human

Height: 5'11"

Weight: 160 lbs

Guild: Will join Lamia Scale after he remembers who he is/was

Guild Mark Location: Left cheek

Appearance: No gloves or spike collar
Blake Flamme FT.jpg




Class: A

Magic: Reborn Phoenix Slayer (One of the elemental birds. the Birds are basically weaker versions of the Dragons...)

Piercing Gaze - The flames of the future are put before Blake's eyes. Allowing him to catch glimpses of the immediate future. Blake uses this ability to predict how his opponents will act.

Blaze strike - Jumps up into the air and dives down, flaming fist first. from below it look like a phoenix head.

Fire wing - Does a sweeping motion with his are arm to create a fire wing that shoots at the target.

Pheonix Takeover - A phoenix made of fire forms around his body, enabling him to essentially become a phoenix.

Personality: Blake is generally the thoughtful and quiet type. When he gets excited he tends to be a bit more animated. He will rise to most challenges unless its clear he won't win. Usually taking a more strategic approach to things then trying to force them.

Bio: Blake doesn't remember... Or at least. He has memories that aren't his own... yet, they are...

It all started one night while he was sitting on the roof outside his bedroom window. As he sat there, gazing up at the starry night sky, a small voice seemed to echo in his mind. Except... It wasn't a voice. At least, not a human one. He couldn't tell exactly what it was. A bird seemed to be the closest thing he could compare it to yet it was unlike any bird he had ever heard. Very quickly the bird got louder till the soft call was now a mountain of screeching noise. It seemed to claw at his brain and skull. The weird thing though was that it didn't hurt. It was more of a hot feeling, somewhat like a fever. Blake was dumbfounded at how this incredible noise and sensation, was merely a hot feeling in his head. Then the pictures came. It was like he was looking through someone else's eyes. A girl was there, and some other people. They were all laughing and having a good time. "It's a family." He thought and then realized. "Not related though. They're just all friends and companions and they see each other as a family of sorts." He was startled when he realized that he was a part of this family. Except it wasn't him. It was whoever's eyes he was looking through. Something told him that he was this person or at least they shared something.

The last thing he saw, as the world faded to black, was a symbol. It looked like a fish woman. "A mermaid?" He was pretty sure that's what they were called. When he awoke the next day, the event of the night before felt like a dream. He felt different though. Like another person was inside him. Or maybe not a person, but something. Then the fire started. As he was preparing his breakfast, mulling over the strange memories and images, Blake's hands erupted into blazing hot flames. Weirdly enough, he didn't feel the heat and wasn't even put off by the suddenness of it. Something in the back of his head said it was normal and a part of him. The flames were definitely hot though, as the heat was melting the butter he had been spreading onto his toast. The flames looked like normal flames, except for the streaks of black and dark purple that were running throughout.

The only thing left was for Blake to find out what this all meant. He decided to first find the symbol and then hopefully, some answers. That was a year ago and something tells him he is close.

Likes: Stars, chocolate, cute animals

Dislikes: Broccoli, bugs, deep water

Skills: Blake has a good ear for music and can play several stringed instruments. He can also good some mean pancakes.

Other: Not sure who made the FC. I just found it lol
 
Last edited:
Coyote Jane33.png


Name: Jane Dorian
Age: 18
Gender: Female
Race: Human
Height: 5' 2"
Weight: 110 lbs
Guild: Sabertooth
Guild Mark Location: Belt/Shirt

Appearance:
On the surface, Jane often appears as a quiet, dark and solemn individual with their feelings locked behind a passive face. Though it is her eyes that appear to captivate, always looking and burning with intensity like twin sapphires in the night. Loose locks of golden blonde hair flow downwards though the majority of which is secured in a long braided tail, a stark contrast to the pale marble-like skin seemingly absent of any blemish with exception of red vein-like markings that snake across her form. Despite her relatively short stature, this she still holds a deceptive amount of muscle and although at times can come across as tomboyish or delinquent, it is still clear she places exceptional care into her appearance.

Normally clad in dark colors that contrast with her skin, they are never the less well made with many custom designs often with some form of iconography, never seeming to wear the same outfit twice and a good number of them appearing as if new, one element that is consistent however is an embedded jewel within the center of her forehead. Jane carries herself with care and purpose, displaying a great deal of confidence in their stance each step and movement seemingly well placed and with thought, efficient and simple. The same can be said with her speech, a low yet firm tone with little obvious emotive inflection, though there can be found small undercurrents of curiosity, annoyance or interest depending on the topic in question. Finally, there are a number of abnormalities clearly visible if someone would take the time to look, most notably the absence of any particular breathing outside of her taking breaths prior to speaking, the lower temperature of her skin at rest and should her mouth open a number of sharper teeth than would be expected.

Class: A

Magic: Revenant
The exact nature of how this magic was acquired is still unknown as it is the first known case of such being present in the world especially being present and active from birth to the point her exact nature as a human comes into question. The magic itself is intrinsic to the user themselves and as such is entirely involuntary in its activation with the exception of the option to delay such if desired, it is also noted that the reaction does not appear to require Eternano as none has been detected present inside her body and instead the complete absence of it, something unheard of even within magicless individuals. This does however result in no set limit to the amount that can be used, though it does seem to draw in etheron almost like a endless void allowing for the absorption of magic.

Janes body itself holds defunct physiology not holding the typical weaknesses or requirements typical to a living body, possessing no blood flow, pain, susceptibility to illness or even physical vulnerabilities such as the heart or brain. On top of this, her physical enhancements place them far above the normal human limit most notably in durability and endurance but also in bite and grip strength. The most prominent feature of this magic, however, is her sheer regenerative abilities, capable of restoring lost limbs or body parts in moments, even rising again from the aether should the main form be removed. This, unfortunately, has the downside of an inability to hold a tattoo, piercing or any even make up for any period of time without concentration despite the magical alternatives attempted at times.

The second facet of her magic is yet to be uncovered but is believed to be "BioFeedback", a type of magic that gives the user complete control over their own self. On the physical side, they control their muscle, bones, veins, neurons, etc in order to move such with both conscious and subconscious. By using this the user would be able to take full control of their motions or mind beyond what is natural, even should such be separated from their body. This also has the benefit of rendering them completely immune to outside interference to their physical, mental or spiritual state such as transformation, possession, telepathy, telekinesis or blood control to mention but a few. Finally should one view Jane they will see her as she sees herself this control even extends to her own fate, making precognition and other such abilities highly unreliable in her presence.

Through the manifestation of both of these effects with the blank slate that was her soul, and the control she holds with it she holds the potential to awaken magic that has to lead many to ruin, the eye that sees the end. By using such they would be able to sever any target they strike by drawing across lines and points of this end, this applies not only to any physical target but also the metaphysical and conceptual

Personality:
Blunt, honest though at times with dry wit as she proves her common sense and ability to point out the flaw or illogical. She is also not above being self-aware of how her own magic effects those around her with dark humor to it at times. Despite this, her own moral center and code of ethics are absolute and uncompromising even to her detriment with an unnatural drive and determination. She has proven a wish to catch up on a lot of topics she has missed out on given the conditions of her childhood and youth which has also lead to a lack of understanding on some of the more subtle points of normal social interaction.
Likes: Flying, Falling, Martial Arts, Music, Meat, Parkour, Puzzles
Dislikes: Cowardice, Excuses, Fakes, Flowers, Salt, Strawberries

Bio:
Raised from birth in insolation in order to attempt to develop her into a mage worthy of the Dorian name, it was also part of a continued experiment that had been ongoing from even before her initial conception. Everything in her life had been planned and controlled to the smallest detail, even to the point that the first language she was made to master was not the native tongue but instead the human body. Drilled every day on a variety of subjects though mostly leading towards the combative, her own magic allowing such to be done to the extreme without risk of side effects or permanent issue to the point what would be considered inhuman to her was to her the mundane. This would continue until her late teenage years when such was brought to an abrupt end following the apprehension of her parents as Dark Mages, allowing her freedom from life into a world full of color.

Wandering Fiore for a while she would eventually happen upon the Sabertooth guild, a location allowing for not only lodgings but also an organization of jobs and more for her to find herself.

Skills:
A master of multiple forms of martial combat relying on the technique and precision of such as opposed to the more sloppy styles typical of mages relying on their magical power, the most notable styles involving the redirection of force as well as vital strikes utilizing every part of the body while doing so. There also however exists a wide degree of supernatural styles held to the pinnacle of martial combat, to the extent professionals of a single type of style will often have a difficult time when her own is adapted to counter. To aid in this her perceptive abilities and knowledge of the body not only allow the identifying of weaknesses but also reading the subtle muscle and eye motions that indicate the type of movement or action to come. This also has the benefit of making her extremely perceptive towards the emotional state of the target or the truth within their statements. Her natural speed and athleticism have also proved a benefit in navigating a variety of obstacles both urban and rural with parkour movements planning out the optimal routes with little concern towards dangers.

Their sheer intelligence combined with private tutelage has made them factually aware of a variety of topics ranging from the magical to business and the sciences most notably physics holding a good understanding of the topics. On the more creative side, she has taken she has displayed an aptitude towards dance.

Weaknesses:
-
Janes unique abilities mean she is unable to be affected by most beneficial magics, and those that do affect her have drastically reduced time limits.
-Prolonged use of regeneration results in heat build-up from the creation of new cells that need to be cooled and managed, should this go on for too long self-combustion may occur leading to the user going dormant.
-Jane is unable to effect others with abilities directly.
-Janes upbringing has made her social abilities highly underdeveloped to the point interactions in a casual setting is less than ideal with her approach being unsettling or confusing to others.

Other:
NPC's:
-Morgan Dorian (Parent)
-Windermere Dorian (Parent)

Themes:

 
Last edited:
d38X-r0kz2IxUmmOH6rcRUZV0XAcVXq76YMCA8O6eZTvFzZDLqyWAVqAB62arBMEee0FwEKqq57_mKfxurwUZIgDSs6yEAHYnCQchWpZbxwp2NeLZvTnOxRBQADiZ9QYyJ6gYzo6

Name:
Leondres Aurelio Goldheart
Nickname:
He is usually referred to as either Leo or Leon.
“Leo The Lucky”
“The Luckiest Man Alive, Leondres”

Gender:
Male
Race:
(The luckiest)Human
Age:
Twenty, but blessed with a forever youthful appearance!
Height:
Roughly 5’7”
Weight:
118lbs
Guild:
Dragon Claw
Appearance:
w0H7g-Z2W-nGqD4WVapnDWv3YIbpYyHlu7AFU4r5SblbluxgDReutvurGZLFrxMQ7gTJcgV4KQqJKK8P5TpiHcn-85AxKppl4TsWYCQnxZ6Pp8UJThq6Wr__zwmGh76N3_sEwM44


Class:
A Class, but his luck class is over 776!
Personality:
UuyCOOomh-f86WsCgvQvaQ3SjqXEFetaKWwFtCQuY-vk8dMtPMbZH2EsFXSL8BxkwVGOnpfeHUDzRznyFxpKCFaV1nZuWHqlt6MxtEqsfRU-Jv-drScNhFcMAPmMAPHpApVmP5FA

The luckiest man alive! Cocky, egotistical, flirtatious, cowardly & greedy beyond human comprehension!!..!! He is a free-spirited & adventurous sort, a risk-taker who actively seeks out opportunities across the open sea for fame & fortune. Extremely self-indulging, he lives every moment for personal enjoyment. Loves to showboat, he can never turn down a challenge - living for the thrill of winning each time and seeing the baffled reactions of those around him who witness his pure luck. Typically looks down on others and praises himself constantly. His reliance on his luck is also his downfall, without it he is almost entirely useless. Somewhat of a pacifist, while he will often engage in open conflict with others he never delivers the final blow, usually making the excuse he prefers to rub it in their faces later down the line. Due to having never been defeated or lost a challenge (so far) Leondres has become overly confident in himself, likely to his own undoing.
(I’m going to be adding more or revamping this once I have the bio for Leo done.)

Likes:
- The open road and fresh air! He enjoys his freedom!
- Good food & drinks (his favorite snack is apples)
- Festivals & parties, he is always looking for a good time!
- Leo is always up for a challenge! He thrives off the competition with others.
- Duels, Leo isn’t much of a bloodthirsty sort but never turns down a chance to rub his greatness in someone else's face whenever he gets the “chance”.
- Beautiful people & objects, he is extremely materialistic and doesn’t mind admitting it
- Compliments & praises from others, and to this extent he also likes to praise himself too
- Trying new things & having new experiences, he pursues all that life could possibly have to offer him
- Anything that twinkles or shines!
- His Goddess & true love, Lady Luck

Dislikes:
- Those who try to control, or confine what he does, he is a free soul who does whatever he pleases!
- Extremely hot climates, because Leo hates to sweat!
- Being bored, he cannot stand having to do mundane tasks or spend a day doing nothing for his personal amusement
- Ugly people & things! He is only interested in the shiny & beautiful things of life!
- Usually has a strong dislike toward egotistical, prideful or hypocritical people. Despite the fact, he shares each one of these traits.
- Dark Mages, Leo looks down on them heavily, viewing them all as narrow-minded and without taste. Perhaps out of all kinds of people in the world, he sees dark mages as among the worst.
But above all, the thing Leo despises most - IS THE IDEA HE COULD EVER LOSE!!..!!

Bio:
WIP
Equipment:
Rings of Something - A magic set of rings that Leondres wears on his ears. The rings amplify the wearer's magical energy by a considerable amount, but once the wearer has exhausted their magic supply their magic is stunted. Making it unable to recuperate for an entire 24hours. Essentially meaning they will not be able to access their magic or any spells until that time expires. The same also applies if the rings are ever taken off but Leo is as of yet unaware of this since his luck usually prevents this from happening before he runs out of magic energy naturally. While Leo would not admit this himself, the means of which he acquired the rings were by theft. Hence why he still doesn't know the true name of the rings and tends to avoid talking about the nature of his piercings in general.

The Sealed Sword of Amon - Taking the form and shape of a dagger/knife, is the sealed state of the equip weapon of his Djinn Soul Amon. While it has far less power than its true form, it still holds an affinity for fire & heat. Absorbing any heat or fire to strengthen itself and any attacks, as well as unleash any absorbed fire and heat back out.

450

Magic:
“Blessing of the Golden Jackpot”
Leondres was bestowed the “Golden Jackpot!” blessing at birth, a blessing that Leo believes was given to him by Lady Luck herself! This magic is solely unique to Leondres, and essentially turns him into the ‘luckiest man alive’. Golden Jackpot is a somewhat odd magic, this is because Golden Jackpot doesn’t utilize any real spells but in fact works as a constant passive. Granting Leondres supernatural luck in everything he does (sometimes in rather bizarre ways), and making it seem as though he is talented/gifted at everything he does, despite the fact he’s never spent a single day training in his life. His luck also affects the environment around him too, making it seem as if the very earth itself is rooting for him! The lightning strikes of fate favor him most, and the limits to what his supernatural luck is capable of are few in number. olden Jackpot, however, solely effects Leondres’ and the environment around him. It has no influence over the luck of other people.

Still, Golden Jackpot is not without its downsides and limits. Leo has no true control over his blessing or the exact manner of his fortune, and with each stroke of fortune, Leo receives a tax that instantly paid in the form of Leo’s magical energy. The luckier he is, the more magical energy is drained, and because of the unpredictable nature of his luck as well as his own inability to be able to control it the issue of conserving mana is a serious one. At the point where Leondres doesn’t have enough magical energy left, the effects of his blessing are nullified - rendering “Lucky” Leo to, just Leo. Who without his luck, has no talents or physical prowess of any kind. Of course, it is ‘lucky’ that he’d also been blessed with an inherently large pool of magical energy.

Second Magic:
“Djinn Soul”
Leondres is able to take over the powers of Djinn. A djinn is a nature spirit that is being controlled by a human for the purpose of carrying out certain works. The human has to be in total control of the djinn, otherwise, the djinn might take control over the human, or play tricks, like making objects disappear and appear, or wander around. Djinns are found in temples or dungeons hidden around Earth-land. Finding it is somewhat the easy part, but making your way through it alive is the hard part. The Djinns' home is filled with dangerous beast, traps, and puzzles. Once they make it to the Djinn's chamber they still have to takeover the Djinn. Which, depending on the Djinn can be hard. Once a mage has captured/taken over a total of 7 Djinns they will no longer be allowed to step foot into the Djinns Dungeon. All Djinns have the ability of flight, and supernatural strength. Leo obtained this magic through a past chance encounter with ‘The Prince of Djinns’, Nathaniel Cross( The Elder The Elder ). The two of them had engaged in a bet that Leo won. Requiring Nathaniel to pass his teachings down on him, and overseeing Leo through the dungeon to his first (and only) djinn soul.
AMON
“Djinn of Politeness & Austerity”
Amon is the Djinn of fire, this soul technically has two forms. The first is the sealed state, which appears in the form of a flame enchanted dagger that Leo carries close with him everywhere. It is also essential to go into his full takeover. To achieve full takeover, Leondres burns his arms with Amon’s flames. Then he starts to burn his entire body, he keeps using more and more flames until he becomes the flames himself. Leo’s dagger becomes a large black sword, which is also called ‘Amol Saiqa’ (Amon’s Sword). When his full takeover is complete, Leo gains lame-like protrusions from his arms & legs, a third eye appears on his forehead and a navel piercing. His arms change into a black metallic substance, Leondres calls it the ‘Sword of Melting’. It has the ability to produce & manipulate fire. In both of its forms, the blade is immune to any type of fire or heat. It instead absorbs the heat/flame to strengthen its own flames further.
xHJAbj14QJfQQJUnDyXFlxowltXf0kMHETmx53PYNsZUNP1yNBN5PMZ7JgEYB28uP0npfybZIl8EJ2szC4mGhQT4rqhDp5mPuRKf2-mUplItS8YQyDe6_5UqsXm8CaSZpJIuUeaA

(Amon’s) Flame Attacks - Leondres can infuse Amon’s blade and his physical attacks with the properties of Amon’s flame.

Amol Berka (Amol’s Wall) - Leondres can create a wall of flames as a means to stop enemies from approaching him.

Amol Dherrsaiqa (Amon’s Roaring Flame Sword) - When he is in his full takeover form, and utilizing the Amon sword in its true state. Leondres can summon and concentrate large amounts of flames around his blade. Turning it into a vortex of flames capable of incinerating almost anything it comes in contact with, except for magic.

Amol Al-Bador Saiqa (Flame Minister’s Beheading Sword) - When this extreme spell is summoned through Amon’s sword, it becomes a huge sword made of fire and a person made of fire which is able to pierce through the hardest objects and barriers. It does, however, take an extremely high toll on his magical energy. Leondres can only use this once and only as a last resort, depleting most if not all of his magic energy.
Skills:
Due to the blessing of the “Golden Jackpot” bestowed upon Leo, there is no limit or bounds to the talents & skills he can display at a given moment. In a sense, making his overriding luck is his greatest (and only) skill.

He also happens to have a fairly wealthy pool of magic energy that is further amplified by a set of magic golden rings that he wears as ear piercings.

vUaEo6_GRBj-qiYu5LWjL7IkFcA4oWfYeFV58iQ4__K7inAQ8RjoZaIJX74dLg_HHWDP3lE2kqxrMLXNEllUJiT_yHYcTuTM1DihJustJvJ8a7DslfgLeghvFKkwe4uYuwelsSAn

Other:
- Leo attributes all of his good fortunes to the deity “Lady Luck”, who he reveres as his personal goddess. Perhaps his greatest goal in life is his pursuit to gain her favor, and affection(Leo wants to smash Lady Luck)...So far, however, his efforts and pursuits have yet to impress his beloved Lucky Maiden.

- Leo has never lost at anything in his life, something which he likes to mention often. While this holds true. He has gone into a draw with his cousin Cadence within a contest of swordplay. Cadence still counts this as a win, much to the annoyance of Leo! (He is very proud about his ‘undefeated’ status) Solemn Jester Solemn Jester

- During his delving into a Djinn Soul’s dungeon with the aid of Nathaniel, where he accomplished the task of taking over its soul. But by the end of completing all the dubious & deadly trials of the dungeon, and then taking over the Djinn Soul his luck was all but run out. Nathaniel was then one of but a handful of people to see the true Leondres. The Leondres without his luck (or pride). Leo’s own retelling of this story goes a little bit differently, however.

- Face claim is Alibaba Saluja from Magi
 
Last edited:

RB9Uli0.png


Name: Katelin Vi (K8L1N-6)
Age: ???
Gender: Female
Race: Machias
Height: 6' 5"
Weight: 630lbs

Guild: ???
Guild Mark Location: Back
Appearance: What many would consider a beauty without equal having a sculpted body carefully designed for such, though such may be altered through her own understanding of Machia's technology, a flawless face with gentle golden eyes and highly curved physique she is commonly clad within an assortment of dresses closely resembling that of a maid though often with less modest twists in the designs. Holding herself with fine decorum and good posture every movement seems to flow with grace and purpose. Despite being one of the Machias she has holds a special coating allowing for the mimicry of human skin with touch and warmth that conceals her true nature. She has also been known to carry a large black umbrella covered with magical runes.

Class: A

Equipment:
Umbral Brella:
A large black umbrella containing a thin blade with various functions enchanted within and powered by lacrimal. The most notable within such appears to be a weight cancellation effect allowing such to carry them with simulated flight and gliding as well as aiding greatly with defensive blocking of attacks.
Bustier of Holding:
An enchanted container whose internal structure is far great than the external allowing for the storage of a wide degree of items that may be extracted at will. These range from full furniture, tea sets, ingredients, cleaning supplies, tools, outfits and more.

Magic: Letter Magic
Dark Écriture: A form of letter magic that allows the caster to write runes wither in the air or on any surface for various types of effects. The runes can be written for different purposes, such as traps, and offensively can be cast upon an opponent to inflict either physical or mental injury. The caster can also conjure an element for the usage of this Magic, like poison. Death is also a possible effect. However, simple usage of this Magic that is convenient for the user, such as teleportation or flight, can also be used. Another type of spell is actual transformation, in which the caster is able to transform themselves and be granted a different appearance, even strength.
Geass: A unique letter of magic developed by Katelin for remote use of its effects though with a far longer duration, allows the creation of magical contracts that compels those to follow the terms written within once signed by the caster and the target/s. The effects remain in effect until the document used for such is destroyed or the terms of the arrangement are fulfilled, with the potential for punishments to be written into such as well. Both signees must be free from compulsion or control magic in order for the effect to manifested prevented forced signatures by anything other than the targets free will.
Jutsu Shiki (Taboo): A highly specialized form of Letter magic that allows the user to set restrictions or "Taboos" within their field of influence, applying such to all who are within or enter the area. The user must speak the restriction command and then such will appear with magical text within the area of effect to state the compulsion all must abide by. The user of this Magic has a very ample radius in which the Magic may be employed, with the time taken to form such correlating to the area affected. These effects can be retroactive or also employed via touch resulting in magical branding, the effects for breaking the taboo will be a set punishment displayed alongside the rule as well as negating the effect that resulted in the rule being broken. A common use of this magic she uses would be to create rules against stains and dirt in wide areas leaving an area spotless, but could just as easily be used for less ambivalent purposes. The main downside of her magic, however, is they have limited ability for offensive capabilities as well as needing to adhere to the ruleset themselves.

Personality:
Prim and proper to a fault she stands as the epitome of elegance in both mannerisms and posture, placing manners and appearance above all else. Literal and precise in her wording she never the fewer aims to show the highest respect possible be it a fellow guild member or even an evil opponent. By her very design, she holds a mature, caring and nurturing approach though some of her more artificial tendencies can have her sometimes come across as cold or mechanical. She has shown to become agitated however in the presence of disorganized environments, persons or filth in general with a compulsion to resolve such issues with great prejudice. Holding a great loyalty and affection to those she assigns as "family" she has been known to give various designation to those she encounters as well as protective in nature. Despite all this there is perhaps more to her character than meets the eye, with her Machias heart concealing far more then they let on including true motivations and feelings, the truth is the constant death of those around her despite all her care attempted to provide has left a myriad of scars upon her.
Bio:
A long-lived Machias who has traveled and existed across the lands for a substantial amount of time, having taken to claiming several individuals as their "master" and serving them until death do they part. Her exact origins have been lost to the winds of time though it has appeared that she has previously targeted single wealthy individuals of an advanced age who seek the care she can provide and as a result acquire the resources of the estates with their passing. With the passing of her most recent master, she has finally been deeply ingrained with the concept of family which she seeks to find, and through this desire, she finally began to establish her own individuality which leads her to the logical conclusion that magical guilds are the most potent source of such. While the obvious designation by reputation, of course, would be that of Fairy Tail she has instead sought out an alternative option for unknown reasons. There are many mysteries that surround the enigmatic Machias and only time will uncover what time has forgotten.
Likes: Organisation, Children, Presentation, Art, Flowers, Manners
Dislikes: Dirt, Poor Weather, Unkept appearances,

Skills: Machias Physiology, Housekeeping, Teaching, Child Care, Hospice Care, Nurse, Cooking, Secretary, Law, Engineering, Robotics, Baiquan, Fencing, Tailoring, Hairdressing, Painting, Officiant, Flower arrangement

Other:
Trivia:
  • Katelin's level has been known to fluctuate based upon a series of predesignated release commands. Her current command is "Release Control Art Restriction systems 3...2...Approval of situation A recognized: Commencing Invocation. Ability restrictions lifted for limited use until the enemy has been rendered silent"
Theme:
 
Last edited:
1579489587498.png
Name:
Noelle Fernandes

Age:
19

Gender:
Female

Race:
Human

Height:
5'11"

Weight:
125lbs

Guild:
Fairy Tail

Guild Mark Location:
Left Arm

Class(C, B, A, S):
A

Magic:
Requip: The Knight: Requip is a type of Spatial Magic and Noellle's signature form of Magic, over which she possesses great mastery. It is a type of Magic that allows her to swap weapons, armor and clothes at will. Her particular form of Requip is called The Knight. She is noted for her ability to Requip extremely fast and is one of the only sword Mage's known to be capable of Requipping weapons and armor while fighting.

Sword Magic: In addition to her signature Magic, Requip, Noelle is also an extremely talented user of Sword Magic. As the name implies, this is a type of Magic which revolves around the use of swords. Through the use of this Magic, Noelle is capable of using her swords to perform different magical attacks. This is usually done in combination with specific armors of hers, which makes her a very deadly combatant. It is also shown that she can also combine different armors with other swords from other armors to either block or attack using deadlier force and mixing different elements together.

Heaven's Wheel Armor
Heaven's Wheel Armor: Plated armor covers her chest, with a large metal flower over it, and she wears a large billowing skirt that has metal plating in the upper area. Her stomach and neck are uncovered, and she has large metal wings that appear to be made of individual blades, as well as a wing-like headpiece.
  • Flight: While wearing this armor, Noelle seemingly gains the ability to fly for short distances.
  • Sword Requipping: Noelle is able to summon a large amount of swords (roughly more than 200), and launch weapons at her opponent(s) in a variety of different ways. The armor is meant to be used for facing multiple opponents.
  • Blumenblatt: Noelle will requip a mass amount of swords, and then charge at her opponent and slice him or her with two of her swords. Then she will fly past her enemy and send the swords she Requipped into the enemy at the same time.
  • Circle Sword: Noelle requips swords and has them circle around her by utilizing the command, "Dance, My Blades". The swords then begin spinning rapidly around Noelle and she sends them flying towards her opponent(s) in a disc formation at first and upon impact the swords separate and fly in different directions dealing great damage.
  • Trinity Sword: While in her Heavens Wheel Armor, Noelle slashes the opponent in a delta formation.
  • Pentagram Sword: While using the Heaven's Wheel Armor, the user slashes the swords in the shape of a pentagram to attack the target.

Black Wing Armor
Black Wing Armor: This armor is black with silver trimming that has silver crosses is several places. It has a revealing silver-edged breastplate and plates flanking her hips that reach down to her waist-guard. The waist-guard leaves the front of Noelle’s body exposed, with her groin being covered by a dark imbuement. She has large plates guarding her legs. She has two wings that have black metal "arms" acting as the wings' leading structure, but the parts used to fly are composed of a membrane-like material. Noelle's hair is tied in a ponytail.
  • Flight: This armor seems to grant Noelle the ability to fly around for short distances.
  • Increased Offense: This armor increases Noelle's offensive capabilities, and she uses it in conjunction with any number of weapons to deal her enemy great damage.
  • Moon Flash: Noelle rushes past her target, slashing them in a cross pattern.

Flame Empress Armor: This armor is dark red predominantly, but also sports orange and black parts, with the first ones being shaped like flames and the second resembling Dragon’s limbs. It’s basically made up of three different parts: the revealing breastplate with Dragon like wings attached to it, the orange gauntlets and the Dragon claw shaped greaves. Noelle’s hair is tied into a pair of high, long pigtails.
  • Flame Resistance: This armor lowers the destructive power of flame attacks by 50%.
  • Fire Magic: This armor grants Noelle the ability to shoot fire.
    • Flame Empress's Soaring Fire Blade: Noelle utilizes their equipped sword's flaming blade and quickly rises in an uppercut spiral fashion, attacking the target.

Giant Armor: This is a large, furry, golden colored armor with that sports a large cross on the breastplate. The armor is completed by a headgear with the appearance of a pair of large metal ears. The armor works great in combination with the De-Malevo-Lance, a long and elaborated polearm sporting a cross just like the one on the armor.
  • Enhanced Strength: This armor increases Noelle's strength in the form of her throwing power.
  • De-Malevo-Lance: It is an extravagant spear said to be able to repel darkness.

Adamantine Armor
Adamantine Armor: The Adamantine Armor is a large, blue and navy colored armor. The breastplate is composed of different plates joined together, with four, prominent tube-like ornaments on the front, right above her breasts, below the high armored collar. The shoulder pads are very large and sport prominent plates shaped like spikes, protruding from a far darker part which composes the base of the structure. The armor is completed by a helmet which covers the top and the sides of Noelle’s face, leaving the back part of her head exposed, and sporting prominent spikes jutting outwards.
  • Immense Defense: This armor is the ultimate, high-level defensive stance.
  • Adamantine Barrier: While wearing this armor, Noelle gains the ability to create a powerful Magic Barrier by combining her two shields together.
  • Flight: While wearing this armor, Noelle gains the ability to fly, although only for short distances.

Purgatory Armor: The Purgatory is a black armor that is covered in spikes. When using this armor, Noelle’s hair becomes styled in very prominent spikes pointing outwards in every direction, with her right eye being covered by it and a devilish shadow obscuring the upper part of her face.

Lightning Empress Armor: This armor is golden and light bluish in color. The breastplate is decorated by golden trimmings, and has thin plates going up to surround Noelle's neck. When using this armor, Noelle’s head gets adorned by a band with two ribbons on it, and her hair gets styled in a long braid. Also, the armor’s weapon is a long spear, with a very large blade and a decorated circle resembling a shield attaching it to the shaft, which is adorned by a large ribbon.
  • Lighting Resistance: This is an armor that lowers the attack damage of all lightning attacks aimed at the wearer.
  • Lightning Magic: This armor grants Noelle the ability to attack her foes with lightning.
Flight Armor: This armor has features very few armored parts. It is cheetah printed, and the outfit has a large collar around Noelle’s neck and a tail hanging from the back of her shorts, both made of bushy fur, plus a pair of large cheetah’s ears adorning both sides of Noelle’s head. When wearing this armor, Noelle is equipped with a pair of short swords with elaborate hand-guards similar to a rapier's, shaped like rose's thorns.
  • Immense Speed: This armor increases Noelle's speed dramatically
  • Sonic Claw: Noelle dashes towards her target at high speed and slashes them multiple times from every direction.

Sea Empress Armor: This armor is green in color with bluish parts. The breastplate, which barely covers Noelle’s breast, leaving her belly and her back visible, somewhat resembles seaweed, and has some thin chains hanging from it over Noelle’s exposed parts, with a pair siding her breasts and another the belly; a fifth chain is visible around her neck, which is guarded by the large collar. The armor is completed by a headgear, with a large metal part covering her forehead, bearing a whirl-shaped wave on it, and large fin-shaped protrusions siding her head. The armor comes equipped with a long sword which seems to be made of crystal, with many small crystals jutting out in every direction from the hand-guard.
  • Water Resistance: This armor nullifies water attacks.
  • Water Magic: This armor allows Noelle to charge her sword with water and release powerful whirlpools against her opponent.
  • Sea Empress Sword: This sword is composed entirely from water, the sword has aquatic properties in which it allows the user to slice through certain objects and material, such as sand, whereas a normal sword wouldn't have an effect on it.
1579491756085.png
Normal Armor: A fairly standard set of armor that Noelle uses, and the first set of armor she had purchased, as the rest of her armors were hand me downs. She carries a sword on her side with this armor.

1579491905303.png
Blood Knight Armor: The Blood Knight armor is an original work of armor made for Noelle when she joined Fairy Tail as part of a gift from her mother. The armor is made up of hard steel that covers the whole body, having a white and red design. The helmet is removable, and Noelle's hair is done up in a bun when in the helmet. The armor is best paired with a sword called Clarent.
  • Increased Damage: The blood Knight Armor increases the strength of the user while its worn, while also protecting the user from incoming attacks.
  • Clarent: The sword that pairs with the armor, the user can power the sword with magic to make its edge sharper.
  • Blood Clarent: The User charges the sword with magic while holding it upwards. When charged the user can release the magic in a laser like fashion through a slash.
1579492679462.png
Terror Armor: The Terror Armor is a cursed armor and is Noelle's strongest armor, catch is she loses control while in it. The armor boosts the physical capabilities of the wearer, increasing, defense, speed, strength, and stamina. When wearing the armor Noelle goes out of control, attacking whatever comes in her way until she runs out of magic or someone defeats her. The armor comes equipped with a sword called darkness that adds to her overall power.

Weapons: Noelle also has a collection of weapons that don't match her armors that she uses with her normal armor.
1579493252239.png
Balmung: Balmung is said to be the sword of a famous dargon slayer. In Noelle's hands it gives her an advantage against dragons and dragon slayers.
  • Advantage against Dragons: The blade Balmung has an advantage against dragons and dragon slayers, working more effectively agaisnt them than other weapons.
  • Zethianth's Will: An ability supposedly named after the first dragon slew by this sword, when activated the sword flares up with black lightning sparking about it.
    • Black Lightning Magic: Gives the user ability to shoot black lightning from the blade
    • Zethianth's Breath: In a large slash the user can release a attack of black lightning similar to what one might expect from a dragon slayer.
1579494282820.png
Durendale: Durendale is a magic sword that has been imbued with the power of Dark magic and as such when used it produces a dark like aura around itself.
  • Dark Morph: The sword's blade can morph in and out of a dark, smoke like, form, which allows it to bypass other physical objects such as another sword, giving it a phasing like ability, this however is both advantageous and disadvantageous as it can leave the user open to an attack.
1579495110136.png
Soliel: Soliel is a blade that has been imbuded with the power of solar magic. The user of this blades can use this blade to attack using solar magic. The blade always gives off a faint glow.
  • Solar Magic Control: The user can shoot Solar magic while using the blade, or set the blade on fire.
  • Flash: An ability that's more tactical than for attack, the user holds the blade in front of them and closes their eyes. They then cause a large flash of light to come from the blade, temporarily blinding those surrounding.


Personality:
Noelle is both a head strong and passionate woman. She speaks her mind freely with out beating around the bush or making up excuses, always believing that honesty is the best policy. Noelle can be a bit hard to get along with sometimes, due to her antics and her general strict attitude of adhering to a knights code and not embarrassing the guild. Noelle tries as hard as she can to break up fights and preaches that petty squabbles are a waste of time, but usually ends up getting involved in them herself. Overall she's a nice and caring woman who cares for her guildmates and those around her.

Bio:
Noelle was born to her mother Julia Fernandes and an unknown father. Her mother like her mother before her was a fairy tail mage specializing in requip magic. When Noelle was young she spent a lot of time around the fairy tail guild hall and often spent most of her time with the guild members and close friends while her mother went away on missions. Her mother was usually working most of the time and wasn't home a lot, though she cared for her daughter. Her mother eventually remarried and had two kids, both boys, Noah and Daniel, and even though they were only her half brothers Noelle got along with them. Her step father was a wealthy merchant who supported Julia's work as a guild mage. When she began to grow old enough to learn magic, and when her brothers finally started going to school Noelle's mother retired from beign a guild mage and stayed at home taking care of her brothers and teaching her magic. Noelle could tell that her mother still wanted to be a mage but decided it was best for the family to retire. She passed down knowledge of the requip magic to Noelle along with armors that had been given to her by her mother.

Noelle eventually joined Fairy Tail, having been recommended by her mother. The girl soon found herself working her way up the ranks and becoming a better mage with each contract she took. Soon she was A rank and was considered one of the strong mages among the guild. She found herself going out on more and more contracts and bringing home both a lot of money and prosperity for her guild. She decided to take the S-class mage promotional trial after being selected and failed. As such she realized she was not yet at the level of an S-class mage. Soon after the trial she left the guild (unofficially) to go explore the world and figure out for herself what kind of mage she wished to be, along with growing stronger on the way. what was expected to be a couple months journey started 3 years ago, she hasn't been seen since and was presumed dead by her family.

Likes:
Traveling
Training
Going out on missions
Hanging around the guild

Dislikes:
Dark Guilds
Petty Squabbles
People who look down upon Fairy Tail
boring jobs

Skills:
Noelle is an excellent singer.
Noelle is a good cook





1579489533036.png

Name:
Rianmist Cloude

Age:
22

Gender:
Male

Race:
Human

Height:
5'9"

Weight:
175lbs

Guild:
The Sins

Guild Mark Location:
Back - Sin of Pride Signet

Class(C, B, A, S):
S

Magic:
Blaze Devil slayer magic: Blaze Devil slayer magic is a form of lost magic and devil slayer magic that allows Rianmist to use a high fire power flames in order to incinerate foes. Rianmist's magic was taught to him by a demon named Diablo, making him a rare breed of Devil slayer, being a first generation, seeing as demons usually don't usually take a liking to humans. Like all Devil slayers Rianmist can consume fire to replenish his own magic.

Blaze Devil's Rage: Basic roar attack, Rianmist breaths fire.

Blaze Devil's Scorching Claw: Rianmist covers his finger tips in fire and them proceeds to claw his opponents.

Blaze Devil's Searing Blade: Rianmist produces flames in one hand and then swipes it through the air, firing off an arc of fire.

Blaze Devil's Thermal Strike: Rianmist engulfs his fist in intense flames before launching a devasting blow at his opponent. In addition this upon coming in contact with an object (say for example an enemy's face)the attack would then cause an immense fiery explosion adding to destructive power of the attack.

Blaze Devil's Firey Kick: Rianmist covers his leg in flames and does and axe kick on his opponent. He has also done the same attack with both legs, doing a flip from higher ground instead of an axe kick.

Secret Art: Supernova Stream: A large combo attack the starts with five hits similar to his thermal strike, the it move into a front kick, in which Rianmist uses the momentum of to jump off the enemies chest and send a blaze devil's rage attack at them from mid air.

Secret Art: Blazing Brilliance: Rianmist crosses his arms across his chest with flames in each hand. He begins to charge up his attack producing more flames in his hands. He then releases the attack and incinderates the area in circle around himself.

Secret Art: Infernal Blaze: Rianmist Gets in a similar stance to the kamehameha wave. He charges up the attack seemingly sucking in the flames that he produces from the air into the palms of his hands, compressing it. He then releases the attack in a firey blast in which every direction he wants.

Demonic Synchronization: A powerup for Rianmist, Devil force if you will, which gives him access to more powerful versions of his attacks and allows him to make use of a larger magic power. This form gives Rianmist black markings around his body and face.

Blaze Drive: Similar to White/Shadow drive this ability allows Rianmist to enter his Demonic synchronization form at will. This also seems to produce a very hot aura around him.

Demonic Presence: An ability that lets Rianmist make his opponents feel fear. Basically this ability allows him to have the same effect that Natsu and co (dragon slayers) do when they are facing and enemy and their appearance seems like a dragons, aura wise. Basically it allows him to make himself seem more like a devil, giving off an aura of fear and terror, that he can turn on and off.

Personality:
Rianmist is very proud of his abilities and heritage, but this pride makes him stronger rather than making him overconfident, he knows that his abilities and his strength have their limits, but he knows that he can take down who ever faces him with his abilities. Rianmist can typically be ignorant to the feelings of others around him and he tends not to care about people other than himself. Rianmist tends to monologue, he tends to speak over people in a commanding voice, pushing his own beliefs and opinions on top of people and not caring about theirs.

Bio:
Rianmist was born in a village far to the west, where his village people were loved by magic, meaning that all of them were strong mages. The villagers were known for both having strong magic and magic diversity. Even Rianmist had a affinity for fire magic at a young age. When he was young though an army of mages attacked his village after they wouldn't join their cause, as their king was greedy for more magic power, and did not want to have a possible enemy made up of strong mages. The soldiers slaughtered the villagers at night when they were sleeping, defeating them with a surprise attack and sheer numbers. Rianmist hid during the attack and thus survived. He found himself the only survivor of the village. His rage and anger attracted the demon Diablo's attention. Diablo saw and opportunity to manipulate a human who had strong magical power and trained Rianmist. 5 years later Rianmist had completed his training as a Devil slayer and set off for his revenge.

Years of killing and taking revenge on those who had wronged him flew by and before long a decade had passed. Rianmist who had become one of the most wanted criminals in his country had completed his mission and he fled to Ishgar. There he found that things were very similar as they were in his own country, so he decided to do something about it. Seeing as Ishgar was a much larger country than his own he formed a group called the Sin's, a group set on taking down the Ishgar guilds and magic council. While the group decided not to have a guild master the group looks upon Rianmist as the founding member and one of the strongest mages in the group.

Likes:
Solidarity
Fighting
Drinking
Killing

Dislikes:
Guilds
The Magic Counsel
People in general
Sitting around doing nothing

Skills:
Rianmist is excellent at hand to hand content
Hes a natural leader
he thinks logically and is strategical
 

Attachments

  • 1579491726831.png
    1579491726831.png
    1.2 MB · Views: 1
  • 1579491881552.png
    1579491881552.png
    689 KB · Views: 1
  • 1579495111750.png
    1579495111750.png
    8.7 MB · Views: 1
n1muecxlgy421.png
Prerequisite Rules of Engagement met. Opening Fire.
1314



  • Name;
    1314 (Read as Lela by most of its comrades)tumblr_pfmrteDFuO1vnsg38o1_400.jpg

    Age;
    24

    Gender;
    Magical Weapon (Intersex)

    Race;
    Human

    Height;
    5'10"

    Hair Colour;
    Black

    Eye Colour;
    Blue

    Guild;
    Fairy Tail

    Guild Mark Location;
    Left side of the neck

    Class;
    A
 
Guild Profile
167152.jpg

Icas Grimm

[div class=tabs][div class=tabs][div class=tab]Info
[div class=tab]History[/div][div class=tab]Magic[/div][/div]
[div class="tabsContent tabsContentInfo" style="display: none;"][div class=firsttext][div class=secondtext]
Full Name:
Icas Grimm

Nicknames:
The Sin of Gluttony

Age:
Unknown

Gender:
Male

Race:
Human

Guild:
The Sins

Guild Mark Location:
Right Hand - Sin of Gluttony Signet

Class:
S

Height:
5'8"

Weight:
160 lbs

Eye Color:
Brown

Hair Color:
Brown

Personality:
Icas is a cold blooded killer and someone who doesn't seemed fazed by much. Some might call him a psychopath but in the sense that he's not insane but too calm. Over the years Icas has become a murderer and killing people doesn't seem to faze him. He's essentially a power hungry maniac who will do anything as long as it means he gets stronger. He won't kill without reason though, he isn't some senseless psychopath. If someone pisses him off or starts a fight with him it usually leads to their deaths, but Icas is one to always give the opponent a fair fighting chance and a chance to flee, so he will usually drag fights out, not using all of his power until the very end.

Likes:
Having Power
Seeing mage guilds suffer at their own hands
Gaining new power

Dislikes:
Mage's
The Magic council
Guilds
People

Skills:
Skilled Fighter outside of using magic

[/div][/div][/div][div class="tabsContent tabsContentHistory" style="display: none;"][div class=firsttext][div class=secondtext]Icas was in a mage guild when he was young, but he was born with little magic power and resorted to using magic items to help him get by with the work. Icas always wanted to be a mage that's why he joined in the first place, but when he did he found himself jealous of all the mages who had more power than him. Because of this Icas usually went out on missions alone because he could not fit in with the others who had more power than him. One day he was invited out on a mission with a fellow guild mate. The Mercury dragon slayer, the ace of his guild, was the one that invited him. really he had justed needed someone to be the bait for a monster he had taken a contract to slay. After Icas had nearly died trying to distract the beast while his guilds Ace took all the glory Icas filled up with rage. He stabbed his guild member in the back and killed him, cannibalizing his body to gain his power.

Icas became wanted after that by the magic council but disappeared never to be seen again. Some years passed after that and Icas resurfaced, with another type of dragon slayer magic, steam dragon slayer magic. He wreaked havoc over the continent and was never caught, always goign into hiding for a while after committing a crime. While in hiding he was found by one man, Rianmist who asked him to Join his group to bring down the magic counsel and the guilds. Icas who was reluctant at first ended up joining due to the fact he had grown to hate the legal guilds and the counsil, as well as seeing an opportunity to gain new power. [/div][/div][/div][div class="tabsContent tabsContentMagic" style="display: none;"][div class=firsttext][div class=secondtext]Dragon Slayer Magic
Icas is a 5th generation dragon slayer, also known as a dragon eater. 5th gen dragon slayers gain their abilities by eating part of a dragon gaining its magic abilities as their own. They can also gain their abilities through cannibalization of their fellow dragon slayers. Unfortunately though due to their dragon force being different most 5th gen's forbid them selves from using it. Icas is a dual elemental Dragon slayer, having consumed two different elements of dragon slayer magic. He is able to use his abilities together or separately should he please.

Mercury Dragon Slayer Magic

Mercury Dragon's Silver Roar: Icas Fires a Swirling typhoon of mercury from his mouth, in the roar Fashion, creating sharp edges with the mercury in order to slash his opponents.

Mercury Dragon's Silver Spear: Icas generates a spear made of mercury and then launches the spear at a target. Multiple spears can be generated and fired together.

Mercury Dragon's Silver Sword: Icas creates a double-edged sword out of mercury. The sword floats in the air and can move without direct contact from him. Multiple swords can be created and controlled simultaneously.

Mercury Dragon's Silver Rain: Icas creates countless droplets of mercury down from the sky. Due to the high density of mercury and the momentum it gathers as it falls from the sky, each droplets has enough force to break through anything on its path.

Mercury Dragon's Regal Spear: Icas holds out his palm and extends from it a long beam made of shining mercury. The beam follows the movement of the his palm. It is sharp enough to pierce and slice through several feet of rock.

Steam Dragon Slayer Magic

Steam Dragon's Boiling Roar: Icas releases a blast of hot steam from his mouth that is capable of Scalding his opponents and giving them nasty burns.

Steam Dragon's Boiling Talon: Icas forms hot steam around his hands and makes a claw like swipe at his foes.

Steam Dragon's Boiling Wing Attack: Icas Expels a whirlwind of air from her arms to attack her surroundings.

Steam Dragon Boiling Bullets: Icas fires off bullets made of steam which explode a spread out when they hit a target, effectively burning a small area around where they hit.

Steam Dragon's Boiling Wave: Icas claps his hands together in front of him releasing a wave of hot steam in front of him.

Steam Dragon's Super heated Beam: Icas Fires off a beam of super hot steam that can be controlled by his whims, the steam is hot enough to start fires on certain materials.

Steam Dragon's Heated Mirage: Icas releases hot steam in the surrounding area, not hot enough to burn, and manipulates the steam in such a way that his opponents see shapes in the steam which along with the intense heat causes them to hallucinate and effectively see a mirage.

Dual Elemental mode
In this mode Icas's mercury effective appears as if it was steam and steam seemingly seeps from his body.

Mercury Steam Dragon's Roar: Similar to his mercury roar, Icas shoots a typhoon of swirling mercury from his mouth that is now surrounded with steam. The attack both cuts and burns targets directly hit and can scald those near by.

Mercury Steam Dragon's Bullets: Icas fires off bullets of mercury surrounded by steam, which are able to pierce through most materials due to their heat and speed.

Mercury Steam dragon Super heated Spear: Icas's most deadly move, he makes a spear of mercury which can be controlled by moving his palm around and heats it with his steam, which makes the move even more deadly.

[/b][/b][/b][/b][/b][/b][/b][/b][/div][/div][/div]​

[class=tabs] box-sizing: border-box; font-family:'Squada One'; font-size: 40px; line-height: 1; margin:auto; text-align: center; width: 100%; [/class] [class=tab] box-sizing: border-box; cursor: pointer; display: inline-block; padding: 10px 0; margin:0px 5px 0px 5px; width: 150px; [/class] [class name=tab state=hover] background-color: rgba(255,255,255, 0.4); [/class] [script class=tab on=click] hide tabsContent set currentTab (getText) if (eq ${currentTab} Info) (show tabsContentInfo) if (eq ${currentTab} History) (show tabsContentHistory) if (eq ${currentTab} Magic) (show tabsContentMagic) [/script] [class=firsttext] position: relative; height: 600px; overflow: hidden; padding: 5px; [/class] [class=secondtext] width:100%; padding-right:145px; height:100%; overflow-y:scroll; font-align:justify; font-width:bold; [/class] [class=Image] Border:Solid 5px #000000; Height:300px; Width:300px; center; [/class]
[/div][/div]
 
Sometimes I feel like I was put on this planet just to watch humanity struggle but if I can make even a smidge of a difference, I’ll give you my all.
Zael Fiore


  • Name;
    Zaelus Vertan Fiore

    Age;
    21

    Gender;
    Male

    Race;
    Daemon, not to be mistaken for a demon. Daemons are in no way evil beings, they are actually divine protectors with direct links to all of the gods which lets them harbor knowledge and special gifts to bestow upon others.

    Height;
    5’9”

    Weight;
    155 lbs

    Guild;
    Dragon Claw

    Guild Mark Location and Colour;
    Inside of his wrist, green like his eyes

    Class;
    A
 
Last edited:
6b8af31b63a4d39f57e3a85e2b342136.jpgtales_of_berseria___velvet_by_mangasep_daf0056-fullview.jpg
This is the will of God. Do not resist it.
Reiss Yara



  • Name;
    Reiss Yara

    Age;
    210

    Gender;
    Female

    Race;
    Therion

    Height;
    5' 6"

    Hair Colour;
    Red/Black

    Eye Colour;
    Green/Hazel

    Guild;
    Guildless

    Guild Mark Location;
    N/A

    Class;
    S

    maxresdefault.jpg

 
Last edited:
4000D6AF-56D0-4A50-8BCB-B34443551A0E.png57320865-E162-49D7-8D3E-9C052DE28FE8.jpeg
Let me know if you need any help; whatever it may be! I’ll be sure to do my best!
L. Dreyar



  • 16ABA996-1A31-4EA3-80D8-E20270142AB7.jpeg
    Name
    Lucas Dreyar
    “Luca”

    Age
    19

    Gender
    Male

    Race
    Human

    Height
    5"7

    Weight
    139 lbs

    Guild & Guild Mark Location
    Fairy Tail,
    Golden, Located on the back of his right hand.

    Class
    - High A-Class (Former/Official)
    - Fairy Tail Staff (Current)

    Family
    - Hibiki Dreyar (Father)
    - Lyrical Maelstre Dreyar (Mother Kyuubey Kyuubey )
    - Keira Dreyar (Sister Kyuubey Kyuubey )
    - Unnamed Dreyar (Aunt)
    - All the Dreyar’s and Strauss’

 
Last edited:

  • Name:
    Aeris Flintaris

    Age:
    25

    Gender:
    Female

    Race:
    Falina - Torina

    Height:
    5'8

    Weight:
    117 Lbs

    Guild:
    The Sins

    Guild Mark Location:
    Back of right hand - Sin of Envy

    Appearance:
    1579738412813.png
 
Last edited:

  • "Even if the first shot didn't work, I just need to keep firing until you get a hole in your skull!"

    Reisen.Udongein.Inaba.full.2625370.png
 

'Gemini' Christina
RPK-16_D.png
Open and Shut Case


Age:
4

Gender:
Female (?)

Race:
Robot

Height:
169 cm

Weight:
███ kg

Guild:
Unaffiliated

Guild Mark Location:
N/A

Appearance(Picture Required):
1280px-RPK-16_Concept_Art.jpg
The Gemini system takes the appearance of a young, fair lady with silver, short hair, and calming, lilac eyes. Her physical body possesses only the minimum amount of silicon to mimic the human skin situated on her thighs and her face, just enough to give her the appearance of a human. She stands at a pretty average 168 cm, and weighs ███ kg. In short, she's heavier than she looks.

Class(C, B, A, S):
B

Magic:
Door Magic:
Simply said, Door Magic is a fairly eccentric magic that creates doors out of thin air. The common utility used by these doors is to create accessways to another existing door that has been created by the same mage, allowing them to access places that they have been to before. Highly proficient Door Mages can create doors at vastly longer ranges in places out of sight, but this is highly discouraged due to some ‘glitches’ that can occur should they mess it up. As a result, most Door Mages will choose to create a door in safe places for posterity. Gemini has not forgotten that this magic’s main capability is to create any kind of door in front of her, and is fairly capable of using this kind of magic in the heat of combat, be it dropping doors on people, using samesaid doors as makeshift shields, or simply confusing them with said doors.

Door: Gemini creates a door. It is usually a wooden door, and can range in weight from any where between the cheap doors you find in a run down shack, to a particularly rich-looking mahogany door. The general rule is that, the more complex the door, the longer she will take to summon it, though the time she takes is marginally short, running up to 5 seconds at most. There is no stipulation where she can place these doors, but they are often subject to the laws of gravity, so she can summon them in mid-air and let them drop down.

Door Across: Gemini creates a door on a solid wall, and, when opened, leads to the other side of the wall. She can deactivate this spell at any time when the door isn't occupied, returning the wall to normal. She can use this spell on any reasonable surface (i.e. anything that isn't water or air), allowing her to get into particularly strange spaces just by abusing it.

Door Away: Gemini's most regular magic, next to simply creating doors. She can create a door on a surface, whether it be standing, lying on the ground, or positioned on a wall. She can then create another similar one in another place entirely, which opens up to where the first door is situated. She has a reasonable amount of 'first doors' positioned around Fiore, and it is safe to say that she can still keep making more. Her rather eccentric ways have led her to create particularly unique doors for each place.

Bank Vault Door: Gemini’s greatest spell. It summons a highly resistant, heavy steel door. That’s it. She can choose to attempt to drop it on someone to squash them like a bug, or use it as a really sturdy shield. It won’t stand up to the test of more powerful magics, but having something like that dropped on someone’s head will, at least, give them a bad headache for the rest of the week, and can provide a very reliable wall to hide her as she creates another door.

Personality:
The Gemini system is equipped with a learning programme, and has been given the ability to determine its own actions independently without the need of commands of a user, so to speak. Even before the departure of Guildmaster Lucius, and, some say, on her very day of conception itself, any authorisation on the system has been removed, giving her true freedom. Why she remained only with the Blue Pegasus up until Lucius stepped down from the Guildmaster role is unknown, as he, too, held no command over her.

As a 'person', Gemini is often seen as quite eccentric. She doesn't seem to hold any particular loyalties to anyone, and marches to the beat of her own drum. Her choice of actions straddle the line between what she thinks would be funny and entertaining to her, and something else entirely. It isn't exactly known what certain protocols she operates by, but it is clear that she is basing her actions on something other than 'for fun'. Fortunately, her tendencies lie towards supporting her teammates for the day, no matter who they are. Even if her ploys and schemes don’t align with the ones that her allies have laid out, she is a companion that one would not be remiss in keeping as an ally.

Gemini acts and behaves as the fool, dancing across the heat of battle, and letting her inhibitions run wild. Her reason for living, as she states, is purely to get a rise out of others, with both her words and her actions, just to see how much she can get away with. She has gone on record to say that she has truly grown bored of being part of the norm, and has taken on the opportunity to let loose. It was so much more ‘fun’ to do anything she wanted. Unbidden to any master, she will do as she pleases, and no one can stop her. This, however, may appear to be just a facade (if it can even be called that) to cover up just how much of a frighteningly capable support team she can be. She is a devious schemer who can create the most elaborate plans, with layers and layers of contingency strategies stacked upon each other.

Bio:
Created alongside the MK13 Christina, the Gemini system was planned to be a central part of commanding the giant airship. Given the intelligence to handle every process within the ship, as well as combat modules in case of an internal invasion, Gemini was initially nothing more than a machine. It isn't clear whether it was then-Guildmaster Lucius or the shipwright's decision to give her sentience, but Gemini was eventually gifted with the idea of life, so as to allow her to experience emotions and wishes. It wasn't done out of some hubris or desire to overcome humanity, however. If anything, she was given this purely so she can empathise and feel like what all living things did, so she would possess the desire to protect them with her own initiative rather than through orders.

Her status as both a machine and connection to The Christina were kept under wraps, known only to very specific people, namely Lucius, the shipwright and his crew who created her, and, later, Guildmaster Viera. Gemini, herself, never became an actual member of Blue Pegasus. Rather, she was a common face in the guild for a while when Lucius still ran the show. As an acting mercenary of sorts, she often appeared in missions to provide transportation to and from the guild hall to their actual areas of operation, giving mages much needed reprieve where needed, going by the only name that she was given. It wasn't any surprise that she remained in the guild for as long as Lucius did. When he left, so did she, taking her business outside of the guild. To her, Lucius was the only person in the guild who held any actual sway over her. He was akin to a father to her, and once he left, she had no reason to remain.

She has since spent the last few years appearing as, in her own words, a 'guest star support party member' for the guilds, always as a nameless mage.
Likes:
Technical jargon, making fun of people, puns, someone who can laugh along with her, easily angered people

Dislikes:
Calm people, boring talk, anything that isn’t directly related to her, frogs

Skills:
Operation and maintenance of all existing weapons (modern or otherwise), surveillance, combat strategy, passable hand-to-hand combat, recording and analysis functions, wide-range communication system, full operation of The Christina, mechanical repairs, mechanical ‘repurposing’-- Gemini's skills are mostly related to direct combat support, down to her own Magic. Unable to handle most heavy-duty threats by herself, she relies on discombobulation through her eccentric use of her Magic, while providing ample amounts of time for her allies to arrive or retreat. Her access to her own personal armory also allows her to lay heavy firepower on her targets. She doesn't need to hit any of her targets- so long as they're hiding behind walls, she's already doing her job. Her teammates can wrap up the rest.

Gemini has access to a number of prototype Gemini bodies, which are mostly just blocky mechanical robot bodies. They have no sentience, and are commanded directly by her, and usually number to at most three when she has to make a big entrance, or to facilitate a big exit. They go down fairly easy, and aren't smart enough to make their own decisions, but they often bring with them the same heavy firepower that Gemini has. They are expendable, and cannot be relied on for too long.

Due to her status as a machine, she can't exactly die. She'll be back sooner or later, somehow. To add on to that, she is completely unreadable by both magic and physical tells. She lacks the habitual tells of a normal human being, and can even go as far as to fake one just to screw with people. Her lack of a soul and a proper human 'mind' so to speak also disallows magic that can read either to peer into her thoughts.

Other:
Despite her connection to The Christina, Gemini prefers to call herself an 'independent' operator. Yes, she reports directly to the Blue Pegasus' current guild master, and should the event of requiring her to be present in the ship occur, she will have to return to it. However, it is of her own free will that she doesn't want to be affiliated with them, choosing to wander around and assist other guilds with the duties where able. Officially, Gemini is unlisted as a guild member of any existing guilds.
 
Last edited:

66822611_156695868812964_2322224343706004824_n.png

Name: Solus
Alias: The Architecht
Age: ???
Gender: Male
Race: Zenith

Height: 5' 10"
Weight: 150lbs
Guild: N/A
Guild Mark Location: N/A
Class: S

Magic: Soul Magic
The majority of the magic employed may seem to be of varying types but is in fact a singular one, being the true representation of soul magic having been mastered to its pinnacle. In doing so it has allowed a vast array of abilities mostly around the manipulation and manifestation of the users own soul but does also allow the viewing of others often described as the "true color of the soul" allowing greater insight into an individual's nature, mindset, and current emotions. He will often not fight directly and instead rely on the reflections or illusions to do what he requires, even manifesting such to convey information or prove a point if required.
Astral Soul: This allows a reflection of one's soul or individuals embedded into another soul to be manifested into the world, this can range from items, people or even entire locations that can do everything the original can do. This includes using magic, talking, interacting with the world and everything else the original would be able to do.
Umbral Soul: This allows the user to both exist and manifest themselves through the dark tapestry, viewing the world through the reflections they produce as well as moving freely through the world. Due to the nature of this travel, it excels at bypassing barriers allowing entry even should the world be disconnected from the origin point
Transient Soul: Similar to the Astral Soul this instead allows such to be manifested merely as an illusion, though how real it appears depends upon the effort expended on the target. The notable part of this magic is that the illusion will only be visible to the targets yet can even affect their perception of time.
Ascian Soul: Allows the collection, manipulation and full utilization of the power gathered from souls separated from individuals. These can be used for some complex purposes or simply as a method to augment an attack. The true use of this aspect, however, is the full control of one's own soul. placing it outside the reach of even the deities in manipulation.

Personality:
More eccentric and talkative than what would be expected of one of his considerable age, as well as unpredictable and condescending even towards his allies. These eccentricities can often leave those around him exasperated or enraged. He holds convinced of the importance in the balance between light and dark and considers that his own race was the true perfection with all others simply broken, imperfect parodies of what they could truly be. A loner by nature, he operates with the full intention of bringing about the revival of his people by any means necessary, believing any action is justified as should he be successful it will all be forgiven for it will be as if it had never occurred, giving him an unnatural conviction. Beneath his eccentricity and cheerfulness, he does, however, bear the burden of endless lifetimes of pain and sorrow over the people he has lost, along with a burning hatred towards those who fight in the names of the gods who caused such. He does, however, show interest in individuals who may hold more prominent fragments of his lost people, one noticeable trait is when he speaks his true feelings his pain and despair cause his voice to deepen and become more gravely.

Bio:
Initially a member of an organization known as the convocation of the fourteen, a group that served as guardians of the great city and the original world. However, he would fall into despair when seeing his world besieged by a calamity from within. Joining with his fellow members a plan was devised to halt the calamity through the manifestation and giving life to the planet itself through the mutual sacrifice of half their people in order to generate the force needed to save the world. This action while it would protect the existence of their race would cause one of the fourteen to leave in dissent, especially with the planet's requirement that another half be sacrificed in order to restore the world to its former glory.

Despite all this loss calamity was averted, however, with it a new goal was formed in order to restore the people that were lost. In order to restore the lives of those sacrificed, they set about establishing several new races who would be nurtured to flourish to the point at which they themselves would be used for this very purpose. This created further dissent within the Convocation after a while, some wishing to move past what had been lost to focus on the future and these new races, believing it cruel that such would be birthed for the sole purpose of being essentially cattle. This dissent would lead to the final downfall of his people in a civil war of sorts that ended in the mutual destruction of the entire species as all bar Solus were sundered into countless shards across multiple new worlds, the shards manifesting themselves once more as new life that would flourish over time, some of them even becoming heightened to diets through the amalgamation of various differing shards. A lone wandering survivor, however, Solus did not move from his original path, seeking to restore his people to what they once were, shattering the false deities to reclaim the fragments, to and forge the worlds back together as one complete whole.

Through this extent he has worked within the background to maintain a balance between the order and chaos while his plans go into motion, keeping one of the worlds stable while the others fall to ruin to be rejoined to it. However whenever one such rejoining occurs a great calamity is risked upon the chosen world which requires the balance is required in order to avert it each time, and strengthen it with the passing. All the while he has also been gathering strength and souls from these developing world to use in his goal.

Likes: Talking, Art, Memories, Fashion, Perfection,
Dislikes: Lesser races, Copies, Interfearances, Heroes, Boredom
Skills: Antagonising, Magic Rituals, Etherion Manipulation, Encyclopedic World Knowledge, Politics, Manipulations



Misc:
The Zenith:

In prehistory, the Zenith lived peacefully as an advanced, star-spanning civilization. Through their innate ability to use the "magic of Creation," the ancient Zenith accomplished wondrous feats and built utopian cities where citizens lived lives dedicated to Rhetoric (debate), Creation (art and science) and public service. The Great City was the center of their civilization and home to the Convocation of Fourteen, a council of their most knowledgeable and powerful users of Creation magics. At some point, a mysterious "sound" emanating from the depths of their star caused the Zenith to lose control of their Creation magic, unleashing monsters formed from their subconscious fears. The Zenith struggled to contain the chaos brought about by their magic gone awry, and while some believed that the Convocation would find a solution, others gave in to dread and despair, further fuelling the disaster.
 
Last edited:

Users who are viewing this thread

Back
Top