Folly-Derrezzed
Heaven restores you in life.
Yo.
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YESSSS YESSS I SEE IT NOW.That works! If it's to retrieve a particularly big/odd prize for the person who organised the salvage, it would (as you said) give an excuse for several new people to meet with some mix of skillsets and backgrounds.
Perhaps things don't go as smoothly: they might get there and discover something they shouldn't, or end up activating something that should be dead, or they get lost, or their transportation to the location breaks down and they have no way to call for help.
Or one of them takes something from the salvage thinking that it's valuable enough to sell but won't be missed.. But when they all get back to the Exodus it doesn't take long for the person who organised the expedition to realise that it's gone missing, leading them to try and track down the crew responsible in search of it.
A couple of suggestions that might spark something... if you write up an outline for the plot (whether in these topics or your private workshop) then it can be handy to turn to should the action snag, even if the actual route changes into something else as it goes. Of course the setting has the potential to be almost anything, so it depends on which aspects you'd most like to explore!
Heck yeah, dude. Ill get onto it when i can. Got, like, 4 other RPs to respond to and make characters for.Sounds good to me! Getting that mystery and adventure.
May be worth making a new interest thread check at some point, with more specific plot details laid out/an introductory post leading into the setting. Assuming that you'd want more people, anyway :v It may have been a bit vague before (one reason I dithered before posting).
May go for a character who... while not so much proud of the war effort, has a typical association of "this is our home and we need to defend it and follow certain rules to stave off chaos". Which may or may not be challenged if they end up a kind of enemy of the state. And have a family that they want to provide for and protect, which will potentially sway the moral code a bit. Perhaps having some more unsavoury ties in the past, before they settled down.
Not sure what kind of background or skills. Cybernetics are always fun. Engineers are useful. Probably more of the "essential but expendable" type rather than anyone with an important title and a cushy job. The kind that gets sent on salvage missions in the first place.