Cthulhu_Wakes
Black Sun in a White World
Plucking for interest here. It's been a while! Since Exalted 3rd has hit, I've been reinvigorated to actually get something going again. I think I've got something good here. Let's see what you think.
Beyond the Golgi Range's precipitous switchbacks and wind-swept summits lies a lonely piece of Creation, the Old Crown Lands. Sprawling out from densely wooded foothills, this unremembered wing of the Hundred Kingdoms has carried on as it always has this past Age--in its own time. The baronies, refuge-nations, pocket consortiums, and the iron dogma of the Metropolitan are the modern outgrowths provided by the fertile steppes. Ruined civilizations litter the region, all of them eagerly cultivated in pursuit of truth and sorcerous advantage against one's neighbor. Most coveted is the crown jewel of the region--the calcified city sitting at the heart of the Spokes.
Wonder is a birthright of the Old Crown Lands being so rich in past peoples. Scavenger lords and monarchs alike grow to enormous power through the finds made in slag runs through ab-cities and desolate shrines. The area is oft-unremembered in the grand scheme of Creation--things move in their own time. An Immaculate Faith contends constantly with Metropolitan missionaries for hearts and minds of locals. Time and again shikari march the legions on Sechal. Despite this and the lucrative artifact trade, the region is very much kept to itself bordered by the Golgi and hemmed in by a vast ocean of steppe.
In this present Time of Tumult, however, the nations of the Old Crown Lands find themselves at the precipice. Plague has stricken the river marshlands and the fervor of the Metropolitans has heightened to calls for a Grand Work, armed holy war, against a nameless, sorcerous agent that has moved upon the dead city, corrupting it and digging deeply into that which should never be seen.
Onto this stage step our players.
Five players max--perfect Circle would be nice, but I know well enough that that never really pans out. Can run with just four! Exalted 3rd Edition is a must to play.
An FYI: I already have a number of players ready to go whom I shall tag. @Grey @Skrakes @Sarky
Two others are interested and I'll be poking them to throw ideas or hats in the ring. By no means are they guaranteed to play! Unique concepts will certainly get utmost consideration. It's been a long, long time and I'd like to stretch my legs for some good roleplay!
So, if you're interested at all and maybe have a character concept, throw your hat in below! We'll see how it all comes up. Cheers!
Beyond the Golgi Range's precipitous switchbacks and wind-swept summits lies a lonely piece of Creation, the Old Crown Lands. Sprawling out from densely wooded foothills, this unremembered wing of the Hundred Kingdoms has carried on as it always has this past Age--in its own time. The baronies, refuge-nations, pocket consortiums, and the iron dogma of the Metropolitan are the modern outgrowths provided by the fertile steppes. Ruined civilizations litter the region, all of them eagerly cultivated in pursuit of truth and sorcerous advantage against one's neighbor. Most coveted is the crown jewel of the region--the calcified city sitting at the heart of the Spokes.
Wonder is a birthright of the Old Crown Lands being so rich in past peoples. Scavenger lords and monarchs alike grow to enormous power through the finds made in slag runs through ab-cities and desolate shrines. The area is oft-unremembered in the grand scheme of Creation--things move in their own time. An Immaculate Faith contends constantly with Metropolitan missionaries for hearts and minds of locals. Time and again shikari march the legions on Sechal. Despite this and the lucrative artifact trade, the region is very much kept to itself bordered by the Golgi and hemmed in by a vast ocean of steppe.
In this present Time of Tumult, however, the nations of the Old Crown Lands find themselves at the precipice. Plague has stricken the river marshlands and the fervor of the Metropolitans has heightened to calls for a Grand Work, armed holy war, against a nameless, sorcerous agent that has moved upon the dead city, corrupting it and digging deeply into that which should never be seen.
Onto this stage step our players.
Five players max--perfect Circle would be nice, but I know well enough that that never really pans out. Can run with just four! Exalted 3rd Edition is a must to play.
An FYI: I already have a number of players ready to go whom I shall tag. @Grey @Skrakes @Sarky
Two others are interested and I'll be poking them to throw ideas or hats in the ring. By no means are they guaranteed to play! Unique concepts will certainly get utmost consideration. It's been a long, long time and I'd like to stretch my legs for some good roleplay!
So, if you're interested at all and maybe have a character concept, throw your hat in below! We'll see how it all comes up. Cheers!