JayTee
Eight Thousand Club
[QUOTE="Action Replay]Our goals in the west include gathering information, staying low key in building up a powerbase and nation initially, making allies of powers, gods, elementals, and exalts in the west, then eventually move to establish a hegemony of the islands. Possibly terraform more land if we ever get that far. As a general over view.
[/QUOTE]
Going to literally the other side of the world to hide in the Wyld is ridiculously paranoid. Pick a random direction and head 500 miles, at most, if you want to make a ourselves a hard target, but the other side of the wold is excessive.
[QUOTE="Action Replay]
Being confident is one thing, but the line between it and overconfidence in Exalted usually comes down to a line so fine you need high essence perception charms to spot it. I'm not saying that with enough plot convenience and power abuse we couldn't eventually take Rathess. Depending on how intact we care for the city to be, yes we could probably take it in a day. The issue with that, is you vastly over estimate your own abilities and underestimate the enemy's. Do you honestly believe Han-Tha or Filial will be at just E6~7 when we could deal with that "so easily" as you said? That numbers are meaningless in front of my xyz crunch? That because I believe this enemy can't harm me that he really can't? If that were the case, we would have no story. For every time you do that, the GM has to rise to the challenge of giving us a challenge. If your first choice is murder it's face off or solar sanctuary, you are going to attract problems that cannot be solved by it. Problems that we really do not want to deal with at this point in time. Just remember, the first age solars/lunars were more powerful than us and still died out en masse.
[/QUOTE]
Unfortunately, the numbers really do add up that way. The biggest threat in the immediate area is Filial Wisdom and his god, and we out number him 5 to 2. If numbers concern you, you have to remember that I can literally poof an army in to existence to counter excessive numbers, not to mention the dragon kings who are likely to be very happy to see a bunch of Solars, considering how they worship the Unconquered Sun above all else, and Solars are basically jesus to them.
[QUOTE="Action Replay]
The thing here is we are just outright going to be noticed at some point now that we are on the loom. There is 0% chance we will not be noticed at some point. We are effectively on borrowed time to get things set up in as low profile a way as possible until that time. Jupiter senpai has already noticed us as a matter of course, but is keeping that to herself. Pyter is part of the bureau and over time people will notice he is missing from where he should be. If you want to blow that time and announce we're here with solar sanctuary and a charm that will with no room for doubt get us noticed, that is your prerogative. Not being there when the bronze faction, deathlords, and realm come kicking in the door later to account for that is also a prerogative.
[/QUOTE]
You realize that the basic premise of the Age of Sorrows is that there's so much shit going on that the Sidereals are super over worked to an excessive degree, right? That's how a normal circle of Exalts can be expected to cruse around Creation and not have to be utterly paranoid about being spotted and ganked. There's 500+ Celestials out there running around messing things up for Fate and the Sids, so one group in the ass end of nowhere isn't going to get special attention. Sorcery doesn't automatically send up a giant red flag in the Loom of Fate, and I can set it up so that the Charm that does, wont.
[QUOTE="Action Replay]
IC perspective, we came out of these cryo tubes to rebuild the first age without all the problems of the first age. Like extreme power abuse as the first and only option which is kind of running contrary to arguments I'm seeing here. Rykon doesn't see a point in "meat shields" or "money" from the sounds of it. The tag line is that this was a nation building game, and six people does not a nation make. There was indeed a point to the exalted raising and bothering with armies or money at all beyond giggles if you realize it or not. When your primary goal is to survive and rebuild it's sensible to take the path of least resistance to that goal. Hence why when my character hears, "Crazy and powerful solar and a just shy of chimera elder who hasn't been asleep" he severely reconsiders his starting location options. For all we know IC he could be a first age survivor like Ma Ha.
[/QUOTE]
If this is a nation building game, why are you advocating abandoning a city that is reasonably within our power to take in favor of running to the other side of the world? I'm not saying it'll be easy to take Rathess, but it can be done.
[QUOTE="Action Replay]
There is certainly a time and a place to use all those fun charms and abilities. That is part of the reason why we play a high essence game. This is not the time nor the place to start doing that imo. So I'm looking for a place where it would be and set up a time that we could do this without anyone being able to do anything about it by that point. Varna is the one with the manse and volunteered an alternative place, so I can't answer Pyter's question until we all know about it.
[/QUOTE]
Or, you know, we could take those towers of flight, which give us the high ground and an easy escape rout if things do go sour, as Myllinnia pointed out. You're acting like we're under threat at all times and constantly need to look over our shoulder for assassins. No one who would want us dead knows we're here, and are unlikely to find out any time soon if we play it smart.
[QUOTE="Action Replay]
tl;dr version: Going on a journey to the west. Stay in Rathess or come with if you want.
[/QUOTE]
Unilateral decision making without consensus with the rest of the group is bad gaming. Please don't do that, it's rude.
[/QUOTE]
Going to literally the other side of the world to hide in the Wyld is ridiculously paranoid. Pick a random direction and head 500 miles, at most, if you want to make a ourselves a hard target, but the other side of the wold is excessive.
[QUOTE="Action Replay]
Being confident is one thing, but the line between it and overconfidence in Exalted usually comes down to a line so fine you need high essence perception charms to spot it. I'm not saying that with enough plot convenience and power abuse we couldn't eventually take Rathess. Depending on how intact we care for the city to be, yes we could probably take it in a day. The issue with that, is you vastly over estimate your own abilities and underestimate the enemy's. Do you honestly believe Han-Tha or Filial will be at just E6~7 when we could deal with that "so easily" as you said? That numbers are meaningless in front of my xyz crunch? That because I believe this enemy can't harm me that he really can't? If that were the case, we would have no story. For every time you do that, the GM has to rise to the challenge of giving us a challenge. If your first choice is murder it's face off or solar sanctuary, you are going to attract problems that cannot be solved by it. Problems that we really do not want to deal with at this point in time. Just remember, the first age solars/lunars were more powerful than us and still died out en masse.
[/QUOTE]
Unfortunately, the numbers really do add up that way. The biggest threat in the immediate area is Filial Wisdom and his god, and we out number him 5 to 2. If numbers concern you, you have to remember that I can literally poof an army in to existence to counter excessive numbers, not to mention the dragon kings who are likely to be very happy to see a bunch of Solars, considering how they worship the Unconquered Sun above all else, and Solars are basically jesus to them.
[QUOTE="Action Replay]
The thing here is we are just outright going to be noticed at some point now that we are on the loom. There is 0% chance we will not be noticed at some point. We are effectively on borrowed time to get things set up in as low profile a way as possible until that time. Jupiter senpai has already noticed us as a matter of course, but is keeping that to herself. Pyter is part of the bureau and over time people will notice he is missing from where he should be. If you want to blow that time and announce we're here with solar sanctuary and a charm that will with no room for doubt get us noticed, that is your prerogative. Not being there when the bronze faction, deathlords, and realm come kicking in the door later to account for that is also a prerogative.
[/QUOTE]
You realize that the basic premise of the Age of Sorrows is that there's so much shit going on that the Sidereals are super over worked to an excessive degree, right? That's how a normal circle of Exalts can be expected to cruse around Creation and not have to be utterly paranoid about being spotted and ganked. There's 500+ Celestials out there running around messing things up for Fate and the Sids, so one group in the ass end of nowhere isn't going to get special attention. Sorcery doesn't automatically send up a giant red flag in the Loom of Fate, and I can set it up so that the Charm that does, wont.
[QUOTE="Action Replay]
IC perspective, we came out of these cryo tubes to rebuild the first age without all the problems of the first age. Like extreme power abuse as the first and only option which is kind of running contrary to arguments I'm seeing here. Rykon doesn't see a point in "meat shields" or "money" from the sounds of it. The tag line is that this was a nation building game, and six people does not a nation make. There was indeed a point to the exalted raising and bothering with armies or money at all beyond giggles if you realize it or not. When your primary goal is to survive and rebuild it's sensible to take the path of least resistance to that goal. Hence why when my character hears, "Crazy and powerful solar and a just shy of chimera elder who hasn't been asleep" he severely reconsiders his starting location options. For all we know IC he could be a first age survivor like Ma Ha.
[/QUOTE]
If this is a nation building game, why are you advocating abandoning a city that is reasonably within our power to take in favor of running to the other side of the world? I'm not saying it'll be easy to take Rathess, but it can be done.
[QUOTE="Action Replay]
There is certainly a time and a place to use all those fun charms and abilities. That is part of the reason why we play a high essence game. This is not the time nor the place to start doing that imo. So I'm looking for a place where it would be and set up a time that we could do this without anyone being able to do anything about it by that point. Varna is the one with the manse and volunteered an alternative place, so I can't answer Pyter's question until we all know about it.
[/QUOTE]
Or, you know, we could take those towers of flight, which give us the high ground and an easy escape rout if things do go sour, as Myllinnia pointed out. You're acting like we're under threat at all times and constantly need to look over our shoulder for assassins. No one who would want us dead knows we're here, and are unlikely to find out any time soon if we play it smart.
[QUOTE="Action Replay]
tl;dr version: Going on a journey to the west. Stay in Rathess or come with if you want.
[/QUOTE]
Unilateral decision making without consensus with the rest of the group is bad gaming. Please don't do that, it's rude.