KyroMontresor
Cat Cowboy
Well, overall I think that the entirety of the game is very well paced with a satisfying ending, even if some of the writing suffers overall. I agree that all of the characters are basic archetypes, though argue that an attempt for more complex characters would fall flat due to the length of the game. I still believe that I got what I wanted out of the work, even if a few scares were added in unnecessarily. I think, even though the characters are archetypes, they fit their roles well within the harem-visual novel spoof. Natsuki was a fun character, I wasn't trying to argue that she was an unpleasant addition to the game, but I think Monika should have messed with her a bit more (Though that could run the risk of either overwhelming the player or dragging out the game. Still, it could be done right). I stand by that this game truly was a horror experience and, while not totally original, I cannot compare it to another game in a way that would do it justice.
But regardless, I think an integral part of why this game is successful is because the community surrounding it are able to draw such deep opinions, comparisons, and beliefs on it. For crying out loud, it's 2am and I'm still discussing it XD I know some of the community does get heated about "Who is the best character and if you disagree then you have no taste," but I'm glad that, from the people I've discussed it with, there is actual intelligent thought put into responses.
But regardless, I think an integral part of why this game is successful is because the community surrounding it are able to draw such deep opinions, comparisons, and beliefs on it. For crying out loud, it's 2am and I'm still discussing it XD I know some of the community does get heated about "Who is the best character and if you disagree then you have no taste," but I'm glad that, from the people I've discussed it with, there is actual intelligent thought put into responses.