PC Doki Doki Literature Club

Discussion in 'Video Games' started by Autumn McJavabean, Dec 5, 2017.

  1. So I just played this and completed it. Not as scary as I was told as it was disturbing.

    Anyone else a fan of this game?

    Idea and Captain Gensokyo like this.
  2. I haven't ever played it, but I've definitely heard about it.

    I've played a few visual novels already. I did consider reading DDLC, but there was word about it being really disturbing, so I'm afraid to try it haha. Haven't gotten any spoilers, other than following PewDiePie playing through it right now. The art is really nice and the design is cute and clean, perfect for a deceiving game. The lines though on the other hand, seem so... 'generalized'? I feel like it low-key mocks dating sims. I do like those 4th wall breaks from Monika though. The development goes by too quickly for me, so I don't think I'd actually enjoy it. I prefer being a bit patient with the speed of the plot. Additionally, this game doesn't seem like a 'true' visual novel. Although the game is presented in a visual novel format, it just doesn't feel like an actual visual novel.

    However, I didn't try it, and since my judgement is simply based on what I've seen through PDP's current play-throughs, my current analysis is clearly flawed and incomplete.

    This game looks really fun as a horror game. I have an inkling of suspicion that this game is hiding some level of genius, but I can't tell at my current stage of play-through (or rather PDP's haha). I'm impressed you got through it considering it's been infamous for how disturbing and scary it's been portrayed.
    Captain Gensokyo likes this.
  3. I loved this. The writing was excellent and the concept gives you a lot to think about as a player. It basically imparts that same feeling of being disturbed that I used to get playing Sims 2, etc.
    That feeling that these virtual people are actually aware of your effect on their world.

    For anyone who can truly handle some disturbing subject matter, I'd highly recommend playing it for yourself instead of watching a let's play. I won't lie, when the shoe dropped I threw the game down until the next day and I'd consider myself a hardcore horror fan since age.... 3 XD I didn't flinch at the exorcist, but this.... *shudders*
    Idea and Captain Gensokyo like this.
  4. I attempted to complete the game. Unfortunately it was far more disturbing than I anticipated and I didn't make it past Act II.

    A real tragedy since the story was great, but I absolutely can't stand horror/surprise creepy. I didn't want to believe a game as innocent looking as DDLC could get that bad ("Psychological Horror"? nah Steam's just messing with me) but it definitely fucked me up for a few days and I don't think I'll be able to go back.

    Don't take the warnings lightly.
    Idea and Captain Gensokyo like this.
  5. I'm too scared to play it :deadopenmouth: I'm really bad with the horror genre and disturbing content. That's why I'm watching from the safety of my screen and some company (PewDiePie) hahaha. Like if you've ever played Cross Channel, I got so freaked by it even though it wasn't a horror visual novel....:sick:
    Idea and Captain Gensokyo like this.
  6. Oh, it's definitely not for anyone who scares easily. I'm a huge horror fan and hard to scare, but that game preyed on my anxiety something fierce. Ultimately it still got even me. Everyone I know is too scared to play now, since I'm pretty much their gauge for what a 'maximum scare' is. XD
    Idea and Captain Gensokyo like this.
  7. This has become one of my favourite games of the season.

    It's just so...

    Dan Salvato, you absolute madman.
    Idea likes this.
  8. I absolutely loved it. Got a whole YouTube list of playthroughs after I finished for the first time. Funny thing is my friend recommended it to me when it was just starting to get popular and I thought it costed a fortune like most of the other visual novels, I mean, for someone in my situation anyway
    Captain Gensokyo likes this.
  9. Continuation of my previous post:

    So I just finished watching the fourth part (most recent) of PewDiePie's DDLC play-through, and I take back what I said about the lines being 'generalized'. I'm surprised, this story is pretty good. I was really shocked with the good writing too.

    - Okay so the rest of the writing is when I completely finished the video. I thought I was done at 45 minutes of 54 minutes but I was clearly wrong I got scared the crap out of that ending, mother of god, this is really disturbing. Even that extra stuff -

    But wow this game is impressive. Even after that extremely disturbing sequence, I can see why this game is very popular and rated highly. This is so creative, with all the little extra things they add in too. You begin to understand what Monika says and what every action has caused through that horrible sequence. This somewhat reminds me of Undertale, with the 4th wall breaks.
  10. #10 GasMaskie, Dec 7, 2017 at 11:52 PM
    Last edited: Dec 7, 2017 at 11:59 PM
    For a free, Western visual novel it was pretty good. I'm pretty weak when it comes to scares so this game managed to elicit a response from me even when I saw stuff coming. The twist wasn't really that surprising, especially since I had read the promo website and noted the fact that the description was straight-up written by Monika. Speaking of Monika, she really was the best girl in the end. Dan Salvato's cooking up something interesting by adding in all those strange hints towards his next project in the files so I'm looking forward to his next endeavor.

    It should be noted that this isn't the first visual novel to do something like this, Nitro+ beat DDLC to the punch with Kimi to Kanojo to Kanojo no Koi (Totono). Though, I think they're different in approach, theme, and message that it wouldn't be fair to straight up compare them. For one, Nitro+ obviously had a bigger budget and a full-on visual novel but the game really preyed upon the sort of vn reader mentality where as Monika falls in love with (you) and hijacks the game to facilitate her love and force you down her route. They do have similar scenes with both Monika and one of the girls in Totono entering a sort of endless conversation that sort of counts as an ending. Totono isn't translated, but there is a summary on Reddit and a few other places explain one of the more interesting puzzles that borders on ARG territory.

    There's another scene translated online where the big 4th wall breaking reveal happens at the end of one girl's route but it's easy enough to find on Youtube and I don't want to link it here because someone will probably call the mods down on me.​
  11. #11 Rhymar, Dec 8, 2017 at 3:47 AM
    Last edited: Dec 8, 2017 at 3:54 AM
    I played the game through, and I just want to say that if you don't play it until the end - well, you're missing out.
    Yuri's death isn't THAT bad, I found it more surprising than anything. Sayori's death, however, made me very.... disturbed.
    The game is phenomenally made and I would greatly recommend it - it's one of those games that trick people into thinking it is something entirely different - people roll their eyes at it. But the people that actually play it through will have a great time with it imo.
  12. I'm putting a SPOILER ALERT here since I don't know how to hide specific things. It will spoil the ending of the game and parts of Monika's and Sayori's character. It will also spoil a little secret when you manipulate the game files.

    Anyway, I love this game and have completed all routes in the game, including getting the special ending and the regular ending. But one thing that's bugging me is Sayori at the end of the game, when she becomes self aware in place of Monika. Both in the normal ending and special ending, Sayori seems ecstatic that she finally knows about the world outside the game, but Monika tells us that the feeling she had most about such an epiphany is the fact that she's truly and utterly alone in that world. This is odd to me, that Sayori, who is secretly depressed, would be so happy in a world where she really is alone, where everything she thought was real was truly a lie.

    It only gets more confusing with the fact that she IS aware of such truths. When you begin the game anew and delete Monika, when starting a new game, Sayori starts with a bit of dialogue:

    "What is this? What am I? This can't be all there is!"

    This hints that these revelations are instantly clear to her once Monika is out of the picture and she, Sayori, is self aware. This almost instantly causes Sayori to, seemingly, delete all of the other characters, including herself. She literally commits suicide of her own volition, without her personality being altered by Monika. So why doesn't she do the same at the end of the game? What is different? That is my question
  13. I wasn't sure what to expect based on the mix of what I was told and what the game looked like, but playing the whole game through, I was surprised at how much I loved it. I was kinda glad to get the Monika ending, since she was my favorite anyways, but it was really cool seeing all the different endings. "Your Reality" has been stuck in my head for like, a week. It probably doesn't help that I downloaded the OST on I-Tunes.
  14. ahahaha.jpg
    -Here to spoil[ERS AHEAD] the party.

    Doki Doki is shitty Undertale. Metal Gear Solid did meta scares better in 1998. I don't care that they're not visual novels.

    My problem with this game is that it is about both too much and not enough at the same time. From my own play-through the game seems to be about the whole trapped-god trope that's been getting popular. Flowey did it better than Monika. File editing and meta-nonsense isn't enough to make the game good, and the game is too late for it to be creative. All it did was take it to the nth degree. I'm not one to overhype the value of creativity of originality, but instead the value of plain old quality, but unfortunately for Doki Doki the game falls flat on both. The scares are cheap, Creepypasta Wiki level 'hyper-realistic blood' nonsense, and don't contribute to the meta aspect of the game at all. The characters are all shallow and the mental illnesses are handled with about as much tact as a child with a paintbrush. I'm not one to get triggered, but the fact that gruesome suicide was used in this game literally just because 'haha get spooked' genuinely upsets me.

    This isn't to say the game did nothing good.

    There were some points where is was legitimately getting invested in the game. Monika's poems evolving and seeing how her attempts to alter the world kept backfiring on her were interesting, but they were spoiled by the developers resorting to cheap scares that had no place in the game. Sayori's death scene was really well presented and impactful, but after playing fairly thoroughly through run 2 its soured by the idea that the dev was just using mental illness as a cheap way to get the player to feel sorry for the characters. Which, hey, I can understand, because the characters themselves feel like they were literally pulled from TVTropes, having about as much depth to them without their illnesses as any random girl from the latest harem show. Which, sure, I can see as being the point. But it's a bad point. The game doesn't do enough with any of the characters to make up for their generic personalities, and as I mentioned earlier, what it tried to do was clumsy and cheap.

    I suppose that's my biggest problem with the game. In general, it's just cheap. I originally walked away from the game thinking "Yeah, that was okay", but this is the result of my stewing on it. What frustrates me the most, is that I think the game could have been something genuinely good. Despite what I said earlier, there was one character I liked in Natsuki. She was the only character in the game who, personally, I think was handled well. And she wasn't even that much better than the rest of the cast. The whole lot of them are cute, I'll admit, but the only one who I felt had enough thought put into their character for them not to be a vehicle for the game to spook you was Natsuki. I can understand the argument that the game is about Monika, but aside from her being a fairly generic yandere, her friends feeling like unfeeling machine also inhibits her arc, considering her redemption is based on how much she loves them.

    If you ask me, the game needed longer in the oven. It needed to flesh out the characters a bit more, cut the fat of the cheap scares, and tighten up its meta narrative just a few more notches.


    This was mostly just rant. Not even going to proofread. Fight me if you want. I just needed to get this off my chest.

    Natsuki best girl.
    Koss likes this.

Share This Page