Pilgrim59
👑 Exalted Monarch 👑
Full Name: Sylvia of Verdan
Alias: "The Angel of Verdan"
Title / Profession:
Commander of Iris Company
Joint-Expeditionary Field Commander of Operation Aquila (prior)
Age: 20
Height: 5 ft. 7 in. (170 cm)
Race: Solarian
Nationality: ??? / Groznyan
Allegiance: Iris Company, Imperial Army (prior)
Personality:
Sylvia is a relatively modest and generous person of interest. She is focused and lends an ear where needed, never shying away from problems that arises. She is usually reserved and well-spoken in her ways, engaging others in a calm, and determined demeanor. Even in battle, she tends to keep a cool head and orchestrates her plans properly. While stern, and often times nonchalant to a certain extent, Sylvia is quite friendly towards her peers - evident in her leadership abilities.
Where she is receptive of strangers and friends alike, Sylvia tries her best to keep her Companions and soldiers in the light - by empathy and personal insights. Accompanied by her intrigues to engage herself in community services, Sylvia does not stray far from one's perception of an idealized hero. However, behind her nonchalant smiles and soft voice, there resides a certain reservation of unspoken gloom and self-deprecating thoughts. At times, she can be seen in her self-endowed melancholy when alone. While disciplinary when it comes to dire situations, Sylvia is generally well-respected for her past deeds.
Biography:
An enigmatic young girl, with no memories prior to her awakening on the streets of Verdan, where it came under siege by the Daemon Lord's Shadow Legion, Sylvia was only given a name after the ordeal by Laure, her mentor. It was here, among the chaos and bloodshed that she inadvertently picked up a certain lance and hurled herself at the hordes of undead, driven by a certain sensation that she could not make sense of, even to this day. She quickly came to realize her innate abilities of unknown origins, accompanied by the mysterious weapon that she had gotten her hands on, and put them to good use. Before she knew it, Sylvia had managed to hold out long enough for the town to evacuate. While the rest of the folks had made it out, Sylvia continued to fight until she finally collapsed from exhaustion just in time for her to be taken to a medical tent by Laure.
Laure called her Sylvia, due to her misty silver-ashened hair. The young fourteen years old girl would come to be heralded as the 'Angel of Verdan' by her deeds there. She would later go on to serve in the army as a knight, slowly rising up in the ranks for the next six years. Picking up a diverse cast along the way, Sylvia eventually formed the Iris Company, composing of unique individuals that have fought by her since her prophesied awakening in Verdan. Following the decisive battle in Onyx Valley and then onto the Invasion of Saarema a year later, codenamed Operation Aquila, Sylvia managed to defeat the Daemon Lord. She eventually returned home to Dragonsreach shortly after the end of the campaign alongside her Iris Companions. After a few encounters with a certain individual when she first returned, Sylvia and the man eventually got married. Unbeknownst to her, the person she married was the very individual she had cast off Mount Hornet a year prior.
Class: Lancer
A long-reaching weapon specialist that forms the backbone of most vanguard elements. Lancers tend to take the fight to the enemy, driven by their offensive doctrines to cause a gap in the enemy lines for a breakthrough, as opposed to spearmen's defensive drills.
Abilities:
[Azure Gospel]
Sylvia is able to cast light-spells via her lance, burning through anything unholy by nature. In addition, Sylvia's spells are blue in hue, in contrast with most golden light spells. This ability also causes burn-over-time effect upon undead and opponents with darkness affinities.
[Sol's Vindication]
Sylvia imbues her weapons with light magic, before letting loose a volley of concentrated rays that pierce through her opponents. Especially lethal against undead and any creatures of darkness. This ability is generally used to break through a phalanx of mass infantry or crowd.
Weapons Proficiency: Lance / Spear
Equipment:
[Solomon's Edge]
A legendary lance shaped like that of a cross. Solomon's Edge is a sacred weapon portrayed by a high-relief work in the Basilica de Verdan. Based on the Verdanian Fables, it is a piece of Sola's mythic blade Griswald. Solomon's Edge does not accept any additional grozites or runestones. The lance itself can be stowed away in a magic pocket, as it is soul-bound to Sylvia.
Character Theme:
Others:
+ Sylvia loves apples and mushroom soup.
+ Loves anything her husband makes for her.
- Has an unhealthy habit of consuming military-issued hardtacks over a squared meal.
- Tendency to be passive-aggressive with her husband when envious.
Full Name: Laure Yrix of Havensreach
Alias: "The Hammer"
Title / Profession:
Vice-Commander of Iris Company
Imperial Army Captain (prior)
Age: 37
Height: 5 ft. 4 in. (162 cm)
Race: Astrian (Dovean)
Nationality: Havenite / Groznyan
Allegiance: Iris Company, Imperial Army (prior)
Personality:
+ cheerful
+ tactful
+ energetic
- trusting
- easily angered
- vindictive
Biography:
A young Dovean hailing from Havensreach, Laure made captain by the outbreak of the Fourth Daemonic War. Following in her family's legacy of military personnel, Laure made a name for herself during the Second Assault on Amityvale. There, she smashed through the Legion's line with a handful of men under her command, and managed to link up with the relief forces from Cromwald.
After three years of withdrawing, she became restless with the army's incapabilities to mount any sucessful counterattacks against Sertek. With morale at an all-time low, in addition to her critical injuries at Verdan, Laure was taken off the line for a few weeks. When she returned, Laure mustered what was left of her company and set out to relief pockets of platoons surrounded by the Legion. Coincidentally, she was the first to discover a young girl amongst the ruins of Verdan, of whom had the sacred Solomon's Edge in her hands. That young girl would later go on to become the idolized figure of Grozny. Laure witnessed the artifact's power that devastated much of the Legion's manpower, and swore to accompany the young girl, out of her desires to do good over following unfruitful commands.
Since the Siege of Verdan, Laure kept watch over the young girl, training and teaching the latter - effectively becoming a mentor. It was Laure that gave the amnesiac girl her new life as Sylvia of Verdan. Following the defeat of the Daemon Lord on Mount Hornet, Laure followed Sylvia home. Like the hero, she too, was searching for purposes to fulfill after the conclusion of the Fourth Daemonic War.
Class: Siegebreaker
In definition, a Siegebreaker is an area-of-effect warrior that utilizes different weapons and strategies to turn the battle in their favor. They usually carry a big weapon, or two to smash through an enemy line. Siegebreakers often formed the backbone of most sapper battalions, instrumental to set up barricade or engage in flanking maneuvers beside warriors and pathfinders.
Abilities:
[Steeled Feathers]
Laure crystalizes her wings via Astartes, before launching a hail of sharpened feathers. The projectiles are able to pierce through an Imperial standard-issued armor.
[Wind Elementalist]
Laure is able to utilize wind magic, unleashing gusts of wind to cut her way through, or neutralize incoming projectiles.
[Dovean]
Laure inherits an innate trait of the avian sub-race, giving her the ability to sense impending catastrophe such as volcanic, atmospheric or seismic activities within the span of a ten miles radius.
Weapons Proficiency: Twin Hammers
Equipment:
[Able & Baker]
A pair of grozite-embedded hammers. These hammers are designed to cycle through different groziums to tackle different situations. As an Astrian, Laure is able to manipulate her own surge of aetherium for controlled attacks. For example, her hammer could quickly cycle to a water-grozite that lets her put out fires with an area-of-effect smash. The literal saying of "smashing away the problems".
[Daffodil Issue No.178]
A custom battle robe, woven with lunar moth's durable silks, and interlaced with kroup steel, Daffodil keeps Laure light on her feet, while offering decent protections. Design emulates a Daffodil-brand dress from summer of 1178.
Character Theme:
Others:
+ loves bread & cookies
- dislikes the cold, as it makes her sleepy
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