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Fantasy Crimson Night

BloodWolfRising

Dame of the Moon's Darkness
Roleplay Type(s)
Four different leaders, four different societies all crammed into one city. Thankfully one of those leaders seems to have a solid head on their shoulders. When the Psychic Clan and the Blood Clan break into a small fight, some of the Wereking's pack end up dead the Special Paranorm Ops(SPO) has to step in and try to stop an all out war.

Whose side will you be on and what will happen???

Psychic Clan
This group is for the vampires who feed off of emotions instead of blood.

Abilities:

Change others emotions.
Control people through their minds.
Of course has a mental connection with other psychics.

Forbidden:
Taking another's life force, but it happens anyways, specially in a battle.

Weaknesses:
The sunlight can hurt them but not as badly as a Blood Vampire.
Someone who is very centered and they can't feed off of them.

Blood Clan
This is the group for the blood sucking vampires.

Abilities:
Can control others through their blood.
Has a mental connection with other bloods.
Able to use their blood as a weapon.(Blood can only form two weapons.)

Forbidden:
Drinking a person's blood until they are dead and turning a human. Most turned humans go rouge and crazy. (Can still happen)

Weaknesses:
Can only go out in sunlight with a lot of sun screen, shades, and fully clothed. They also can't eat or touch garlic.

WereClan
This is the group of werewolves.

Abilities:
Able to shift into a wolf.
They all have a mental connection so they can communicate in secret.
Has a faster healing ability than the vampires.
Able to partially shift.

Forbidden:
Changing a human into one of their kind. Most end up rouge and crazy. (Can still happen)

Weaknesses:
Can't touch anything silver.
The full moon makes them mad with hunger they have to eat something raw.
They shift whether they want to or not on the full moon.


Special Paranorm Ops (SPO)
A special force group that helps protect humans from the paranorm and also tries to keep peace between the three lead paranormal groups.

Types:
Psychic Vampire/Werewolf
Blood Vampire/Werewolf
Psychic Vampire/Blood Vampire
Human/Werewolf
Human/Psychic Vampire
Human/Blood Vampire
And then there are just the purebreds, Psychic, Blood, Werewolf, Human.

Abilities:
It depends on what your character is.

Psychic Vampire/Werewolf - Has heightened senses and feeds off emotions. Isn't able to take life force energy. Can't transform fully, but partially.

Blood Vampire/Werewolf - Has heightened senses and feeds off blood. Isn't able to turn someone. Can't transform fully, but partially.

Pyschic Vampire/Blood Vampire - Can drink blood or take emotions. Can't turn a human.

Human/Werewolf - Able to partially shift can't change another human.

Human/Psychic Vampire - Only able to change others emotions, with faintly heightened senses.

Human/Blood Vampire - Only able to form one blood weapon, with increased speed.

Weaknesses:
Psychic Vampire/Werewolf - Can't heal as fast, only faintly effected by silver.

Blood Vampire/Werewolf - Can't heal as fast, only faintly effected by the sun.

Pyschic Vampire/Blood Vampire - Can't be in the sun at all without almost dying.

Human/Werewolf - Silver and of course being half human.

Human/Psychic Vampire - The sunlight if they are out to long and being half human.

Human/Blood Vampire - The sunlight if they are out to long and being half human.

MAIN THREAD
GROUP INFO
CHARACTERS
OCC
DISCORD
 
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Cool guys!!! Still gonna take me a bit to get up character stuff seems how I have to get songs on my hubby's phone
 
Here is the main base of the character sheet.

Name:

Age:

Gender:

Looks:

Rank:

Species:

Clan:

Sexuality:

History:
(If you want to add anything else you may)



Blood Clan Ranks
Lord/Leader - Pavel Bersk(Fuzz)

Second in command - (Dafyddwilliams14)

Elders -

Warriors - Rosetta Gin(RacingBloodWolf) ,

Civilians -

Grunts -

Underlyings - Zane Hellcelf(RacingBloodWolf)

Psychic Vampire Ranks
Lord/Leader - Killian Acker(Danidify)

Second in command - Parker Phantastica(Angel_Fox)

Elders -

Warriors -

Civilians - Joe Ashben(RacingBloodWolf) ,Luke Ashben(RacingBloodWolf)

Grunts -

Underlyings -

Special Paranorm Op Ranks
Leader - (Spacing Out)

2nd in command -

Lead Agent -

Agents -

Recruits -
Clarence Ross(RacingBloodWolf)

Scientist - Dr. Stella Verin(RacingBloodWolf)

Scientist -

WereClan
Wereking - Samuel Ebeck(RacingBloodWolf)

Beta(Second in command) - (ImABloodyFrickinPirate)

Assassins(Three spots) -

Hunters - Alex Ebeck(RacingBloodWolf)

Omegas(I don't care for this but there can be some) -

Some loners(you register with the Wereking but are free of ranks as long as you don't go Rouge) -
Maverick Lucian(Lord Anubis)
Thomas Trinton(Fuzz)
 
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This makes me very happy, it's going to he a normal rp set up seems how I tend to lose people when I switch over to an HP
 

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