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Fandom Chaos Element (CS)

Main
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OOC
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Characters
Here
Lore
Here

Vagabond Spectre

Seven Thousand Club
Roleplay Availability
Roleplay Type(s)
Feel free to customize your own CS but the one below is pretty much what I need to know from your character. I will review the CS and if a "<3" is given, it is approved.


Origins: (What fandom?)

Appearance description: (Image optional but a description is required)
Name:
Age:
Gender:
Species:
Height:
Weight:

Personality:

Background: (If there are spoilers to the character, please blind it)

Weapon/s:
Armor:
Personal belongings: (Charms, badges, etc)

Powers: (Superpowers/Magic abilities)
Skills:

Other: (Additional info)




CO-GMs
Faynorae Faynorae & R U S T R U S T

Roster


DovahBeat DovahBeat - Tora [Pokemon OC]

Sunsmiter Sunsmiter - Lancer & Archer [Fate series]

SirPrompto15 SirPrompto15 - Zenitsu Agatsuma [Demon Slayer] & Prompto Argentum [Final Fantasy XV]

ReptilianDude ReptilianDude - Blue [Jurassic World]

Blaklyte Blaklyte - Yari [Pokemon OC] & Papyrus [Undertale]

Icee Icee - Sans [Undertale] & Whitty [Friday Night Funkin']

YsFanatic YsFanatic -Dana Landale [Phantasy Star AU OC]

darkred darkred - Marius Titus [Ryse: Son of Rome]

Seabiscuit Seabiscuit - Amaterasu & Issun [Okami

R U S T R U S T - Miguel O' Hara [Spiderman 2099]

Faynorae Faynorae - Sailor Venus [Sailor Moon]

Lazaro1505 Lazaro1505 - Hunter [Bloodborne]
 
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Tora.png
Origins: pokemon scarlet/violet (with some creative liberties taken)

Appearance description: human half: mid length frosty blue/gray hair, ice blue eyes, and a medium-toned build. Since he's been cursed, he's got a centaur-esque body, the pokemon half resembling something like a cross between a big cat and a dragon, dark navy blue fur, lilac thylacine stripes, and ice-spike-like protrusions from his front leg wrists and tail tip. Has cat-like ears with dragon-like fins below the ears.
Name: Tora
Age: 16
Gender: male
Species: cursed human (half pokemon)
Height: I have no concept of heights or weights so average??? I blame my prosopagnosia.
Weight: see above

Personality: a lonesome and semi-timid boy, with a sour attitude. Prefers to be by himself with the exception of his friend Yari. Lacks a bit of common sense and self confidence.

Background: minor pokemon gen 9 spoilers
was a trainer at Uva Pokemon Academy, and was often bullied by team star. He somehow made friends with Yari, a top student, who gifted him a Girafarig since he wasn't very good at battling or catching pokemon. This caused him to go out during the yearly independent study to find Yari a pokemon in return, and he set his eyes on the legendary Chien-pao. His team was wiped out, and Tora himself was cursed to be part pokemon. He spent several weeks on his own, hiding away from civilization until Yari managed to track him down again.

Weapon/s: no weapons aside from his natural pokemon-body-related weapons
Armor: just natural resilience to general damage from being part pokemon.
Personal belongings: he lost his pokemon team, so he no longer has those. He has a backpack with meager supplies.

Powers: is an ice/dragon type, so resistance to water, grass, and electric types, and weak to fighting, rock, steel, dragon and fairy types. Everything else is neutral.
He knows 4 pokemon moves, though isn't very good at using his pokemon powers.
Moves: dragon claw, dragon tail, ice ball, and Quick attack.
Skills: former pokemon trainer, so knows a few things about pokemon, but he wasn't ever a great trainer. Basic wilderness survival skills.

Other: hope this is alright! Blaklyte will be playing yari if that's cool!
 

  • Origins: Fate

    Appearance description:
    1669420222741.png
    Name: Sétanta, Cu Chullain(true name), Lancer, Hound of Ulster
    Age: unknown
    Gender: male
    Species: Heroic Spirit
    Height: 185 cm
    Weight: 70-75kg

    Personality:
    Lancer is fierce but balanced, a warrior that believes in justice and is easy to get along with. He's agreeable, gentle in disposition yet strong in nature. He has a playful attitude and a carefree approach to life, but is known for being a beast in combat. Brave, compassionate, and likeable, yet he has mercilessly killed his enemies on the battlefield. However, he respected faith and has the nobility to never once break a promise he had made.

    A proud warrior, he's someone who can't abandon a fight just because he's losing. He's ready to fight until the end, for the sake of his fighting. Yet he easily loses his cool, especially to insults calling him a dog. Lancer tries not to kill innocent people, and he's surprisingly noble. If he chooses to protect someone, he'll defend them with his very life

    Background: (If there are spoilers to the character, please blind it) He's literally Cu Chullain from Irish folklore
    Backstory
    Weapon/s: Gae Bolg. The wounds inflicted by the spear cannot be healed as the curse of the spear renders anyone incapable of altering their fate or escaping their death as long as the spear remains in the world. The weapon has two main techniques which can be classified as separate Noble Phantasms, the first of which reverses causality to always strike the heart, and the second of which unleashes the full potential of the curse to strike the enemy by hurling the spear with overwhelming power
    Armor: Light armor
    Personal belongings: Unknown

    Powers:
    Runes Magecraft: Scathath taught him runes and this allows him to resist magical interference. As depicted in his legend, he has obtained 18 Original Runes, Norse Runes, after studying magecraft under Scáthach in the Land of Shadows. Having learned an ability that is believed to have been lost to time, Cú naturally boasts skill and knowledge to qualify for the Caster class. He can create one-on-one battles, Bounded Fields, burn a room, protect himself, and conceal his presence with such Runes.
    Berserker: He's known for going berserk in combat, but better qualifies as a Lancer.
    Lancer Class: As a Lancer, he possesses supreme agility, as well as excellent close combat skills.
    Gae Bolg: His chosen weapon, it is a 2 meter long spear. Very effective in melee as he has reach and there's no real way to counter his strikes. Such by the book tactics mean little to him, as his ability with the lance shows no vulnerabilities due to not having to follow the general rule on lances.
    Evasion: Cu can evade attacks and dodge most missiles with ease. It's said that it's possible for him to avoid any long range attack as long as he has made visual confirmation of his opponent and sometimes even when he cannot see them. As long as the attack is a thrown type, he can avoid even Noble Phantasms.
    Disengage and ZOOM: Given his agility, Cu can vault 30 meters with his spear with ease(a feat demonstrated) and is extremely fast. This lets him run away really fast from combat. It also returns disadvantageous battle to the turn it began (turn 1) and skill conditions to its initial values. Due to simultaneously having this skill along with Battle Continuation, Cú Chulainn displays better his real worth in skirmishes than in one-on-one duels.
    Divinity: Technically he's a demigod, so he qualifies as a little divine. This ability allows one to break through and defend against otherwise invincible skills, such as Enlightenment of the Sacred Fig and Protection of the Faith
    Battle Continuation: Born from the legend of the Irish warrior, Cu simply doesn't know when to give up. This allows the wielder to survive even after mortal blows, even when they should be long dead. What happens is that he applies Guts to himself, and the next fatal blow drops him to low health but not dead. He has a short period where he's vulnerable and if he's hit then, he dies. But if he has enough time, the ability recharges and he can apply Guts again.


    Skills:
    Hunting. Cu is a good beast hunter.
    Survival: True to his legend, Cu is capable of surviving and returning alive no matter how hopeless the situation is. Survives alright in the wild.
    Spear play. Knows how to not stab himself with a spear.
    Being a bro: yes

    Other: (Additional info)


  • Origins: Fate

    Appearance description:
    1669494795999.png
    Name: Alexander/Iskandar(true name), Rider
    Age: unknown
    Gender: Male
    Species: Heroic Spirit
    Height: 212cm
    Weight: 130kg

    Personality: Alexander the Great, the King of Conquerors, is known by the name Iskandar as an adult. He is noble and physically overbearing, not always pragmatic but someone who lets history run its course and acts according to his impulses. He is wild and somewhat inconsiderate as well as slightly greedy(which surprisingly inspired his subjects and lead to their happiness). Jovial and valuing friendships highly, his greatest treasure is his bond with his friends and subjects. He is compassionate with his friends, adventurous and even now still has his desire to conquer. However he is not overly cruel as expected, and tries to keep bloodshed to a minimum despite his love of battle and conquest.

    Background: (If there are spoilers to the character, please blind it)
    Alexander the Great from history has materialized as a Servant! Summoned along with Lancer and Archer, the King of Conquerors has returned to reclaim his throne(and to keep Lancer and Archer out of trouble, of course).
    Backstory

    Weapon/s:
    Rivalling even the King of Heroes, Gilgamesh, Iskandar can summon a Reality Marble, an endless desert where tens of thousands warriors that used to form his armies are summoned. Each of these warriors is their own independent Servant without a Master with an E Rank Independent Action skill, allowing materialization possible for a maximum of 30 turns.
    Gordius Wheel: A huge chariot with massive magical energy. Literally runs down enemies and has lightning strikes, each strike is practically equivalent to one Servant's greatest attack with all their strength. Summoned via slashing the air with his sword. It's a chariot driven by two Divine Bulls and it has two large curved sickles on its sides that can demolish obstacles and hurl the debris at enemies. The bulls and chariot ride on top of lightning strikes, allowing it to also fly in the air. The bulls charge is capable of reaching over 400 km per hour. It's powerful enough to be compared to that of a strategic bomber.
    Sword of the Kupriotes: Literally a sword. Can deflect missiles.
    Bucephalus: A horse Alexander can summon.
    Magical Resistance: Can resist lesser spell effects
    Charisma A: Said to have been the most popular human in all of history, this charisma skill lets him lead an army. While slightly lesser than Archer's, it is still significant. Increases ally's attack.
    Divinity: Despite lack of evidence, it is said he is the son of Zeus.
    Tactics: Military tactics!
    Personal belongings: (Charms, badges, etc)

    Powers: (Superpowers/Magic abilities)
    Skills:
    MIlitary stuff: Exactly what it says on the tin
    Being a big bro: Exactly what it says on the tin!

    Other: (Additional info)
 
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Origins: Demon Slayer
Appearence:
1669505095913.png
Name: Zenitsu Agatsuma
Age:16
Gender:male
Species: human
Height:5'4 tall
Weight:128 lb
Personality:
"I hate myself more then anyone. I always think I have to keep my act together,but I end up cowering, running away,shiveling. I want to change. I want to be a competant person.

At first glance, Zenitsu seems to be a coward, pesimistic and abit of a womamiser,but he's actually insecure. He has self doubt about himself and about what he can do.Despite all that, Zenitsu is kind hearted and dosen't want to give up.He has talent and wants to be a better person.

Background: Having grown up as an orphan,Zenitsu was disperate for love. It gave him trouble as a girl hewas in love with endebted him before running away with another man. An old man,who was a former demon slayer,most precisly the former Thunder pillar saved him from tax collectors by paying Zenitsu's debt and took the boy under his wing,training him to be a Demon slayer. After passing the Final selection, Zenitsu travels with fellow Demon Slayer Tanjiro Kamado and Inosuke Hashibira along with Tanjiro's sister turned demon Nezuko
Powers: Enhanced sence of hearing,strength and speed( due to Thunder breathing)
Skills: Thunder breathing: he mastered two forms
First form: Thunderclap and flash( four variations: basic,Sixfold,Eightfold and Godspeed.)
Seventh form: Flaming thunder god

Weapon: Nichirin katana
Personal belonging: Has a messenger Sparrow he named Chuntaro
------------
Origin: Final Fantasy XV
Appearence:
1669505548947.png

Name: Prompto Argentum
Age:20
Gender: male
Species: human
Height:5'8
Personality:
Prompto is fun-loving,playful and geeky. He loves to make pop culture references. He loves to cheer up people. Despite that,Prompto is an insecure young man. He's not the toughest of fighters but will stand by his friends's side no matter what.

Background: Little is known about Prompto's origins. He is of commun ground compaired to Noctis,Ignis and Gladdio. He became friends with Noctis in the beginning of their high school years. Prompto is now traveling with his best friend along with Ignis and Gladdio.
Skills: Exels with guns and machinery. Photography.
Powers: none. The only things considered powers are the fact that he shares the power of the royal crystals with Noctis to summon weapons and uses flasks to cast elemental spells.
Weapon: most firearms,machinary,bows/crossbows and shurikens.

Personal belonging: his prized camera of the LOKTON brand.
----------------
Origin:Final Fantasy XV
Appearence:1669599304335.png
Name:Noctis Lucis Caelum
Age:20
Gender:Male
Species:Human
Personality: Lay backed and lazy. Despite all that he's kind hearted and cares for his friends and familly.
Background:
Noctis is the last in the Lucis Caelum royal family bloodline,destined to become the prophesized king of light.Despite his royal status, Noctis considers himself a normal guy. Though the responsibilities given to him are a burden. Unfortunatly for him,destiny caught up. As he left with his allies Ignis,Gladiolus and Prompto to marry his bethroned and childhood friend Lunafreya, The city of Imsomnia,capital of Noctis's home kingdom of Lucis was attacked by the Niflheim empire,and his father, King Regis Lucis Caelum was killed by them.This was too much for Noctis who was now tasked to reclaimed his throne.

Howrever,a certain anomaly from another world changed all that. Noctis and his friends woke up to a call from Marshall Cor Leonis who gave them surprising news.

The city of Insomnia was restored,free from the empire's stronghold. Now only that, King Regis,Noctis's father was alive once again. As if he came back from the dead.
Noctis and friends will soon find out that those were not the only changes done by the Chaos star.
Powers: Channels the powers of the royal crystal to summon weapons. Cam cast elemental spells using flasks.
Skills: Great swordmanship,also handles other weapons like greatswords,lances,daggers and firearms.
Weapons: Engine Blade.
Other belongnings: His father's car, the Regalia. ( Although Noct has also his own car.
-------------
Origin: Demon Slayer
Appearence:

Name: Kyojuro Rengoku
Age: 20
Species: human
Gender: male
Personality: cheerfully excentric,admirable,pure of heart. He's an honorable warriors who respects his codes and honor. He's a great tactictian despite his excentricity and enthusiam. He cares alot for his friends and family.
Background: Having inheritated the title from his father. Kyojuro is the curent Flame pillar/ Hashira.
Powers: Enhanced strength,speed,reflexes and stamina
Skills: master swordsman.
Specialises in flame breathing techniques:
First form: Unknowing fire
Second form: Rising scorching sun
Third form: Blazing Universe
Fourth form: Blooming flame undulation
Fith form: Flame tiger
Ninth form: Rengoku.
Weapon: Nichirin katana
 
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Name: Hana Song
Alias: D.Va
Age: 19
Gender: Female
Affiliation: Hero
Nationality: Koeran
Sexuality: Bisexual
Relationship Status: Single
Occupation: MEKA Pilot
Universe: Overwatch

Hair: Hana has long, brown hair which she usually wears down, but on occasion she may pull it up into a ponytail.
Eyes: Hana has small, almond shaped brown eyes.
Height: 5'5
Weight: 121 lbs

Weapons: Light Gun: Hana uses an automatic blaster that needs to reload after 20 shots are fired. This gun works well in the mid-range and allows Hana to protect herself outside her mech.
Abilities: None. Hana possesses no special abilities outside piloting her mech.

Mech: Hana pilot's a mech which she has named Tokki. Tokki is equipped with twin short-range rotating fusion cannons, and is powered by a single, potent energy reactor. It lays down continuous, high-damage fire without needing to reload, but slow the mech's movement while they’re active. Tokki is also equipped with jump boosters, a defense matrix that shoots down incoming projectiles, and a self-destruct system. When activated, Tokki sets its reactor to overload, and the pilot is ejected.
Mech Abilities: Defense Matrix: D.Va's primary defensive ability. When activated, the targeting-array will pop up from the front of her mech. All incoming projectiles will be shot down mid-air when they come into range of this ability. It only blocks fire from the front, and cannot prevent incoming projectiles from other directions.
Boosters: When activated, D.Va's mech will launch into the air. She will move forward with faster movement speed and be able to adjust her momentum.
Micro Missiles: When activated, D.Va's mech will launch a volley of missiles after a short cast time. The missiles will travel in a straight line and hit the first solid target
Self-Destruct: When activated, D.VA can either launch her mech away or simply eject as the energy reactor is detonating itself. The explosion does take time to go off thus giving not only her, but others to escape the area before it blows up. This is used as a last resort, for it leaves Hana without a mech and forces her to need to rebuild it, which takes time.

Personality: Hana is a very competent combatant despite her young age, not taking failure as an option and showing no mercy to her adversaries. This is in part because she knows that it isn't a game and losing in combat means people will die. She possesses an egotistical side, often smack-talking opponents during battle. Regardless of her fierce characteristics, Hana takes pleasure in making her fanbase happy as well as protecting people around her. She puts a lot of pressure on herself to be prepared and ready to fight instead of living a luxurious lifestyle from her fame as an actress and professional gamer. While she may be fierce at times, she truly does care deep down about those around her. These things prove that Hana is not only kind, but also is quite intelligent. She is capable of thinking up strategies on the fly and in some cases is willing to put herself in danger if it means keeping others safe. That being said, she also is very capable at taking care of the mech she pilots and fixing it when needed hinting that she does have some kind of experience in mechanics. Hana also knows her way around a battlefield and does have knowledge of how to wield a gun and protect herself in self defense when needed. On top of being a pilot, Hana is a pro gamer. She loves video games and enjoys making references to them. She often uses gaming terms such as "nerf," "pocket healer," "gg," "afk," and more.

Background: Hana Song grew up playing classic games with her father, himself a former professional gamer during his younger years. He was the one that introduced her to StarCraft, and her undeniable skill helped lay the foundation for her eventual e-sports victories in other games. Song has been friends with Dae-hyun since childhood. They would stay up late working on his hoverbike. Hana took part in a race with it and won, albeit at the cost of the bike and nearly her own life, due to its reactor overloading Like her father before her, Song became a pro-gamer. She became a Mecha Guardian V player in high school, quickly ascending to the #1 rank, winning the world championship, surpassing her teammate Yuna Lee and rival Kyung-soo Hann. A fierce competitor, Song played to win at any cost, and gained a well-earned reputation for showing no mercy to her opponents.

At home, however, not all was well, as MEKA struggled to maintain its defense against the Gwishin omnics that repeatedly attacked the nation. As the omnics continued to adapt, they eventually disrupted MEKA's drone-control networks, forcing the military to place pilots in the mechs. Scrambling to find suitable candidates, the government turned to the country's professional gamers, who possessed the necessary reflexes and instincts to operate the mechs' advanced weapons systems, in addition to standouts from other fields that required similar talents. Top stars were drafted, including the 19-year-old Song, along with Lee and Kyung-soo. She saw the new mission as a game, and an evolution of her own career. Without fear or hesitation, she abandoned the limelight of her pro-gamer career, and got an armored mech operator's license. As a member of the MEKA Squad under the command of Captain Myung, she could put her reflexes to the ultimate test on a real battlefield, instead of a digital one. Her skills and intense competitive spirit made her an extremely effective pilot. Myung instructed Song to consider all threats, not just the ones right in front of her. Song now fearlessly charges into battle alongside the rest of her MEKA unit, ready to spring to her nation's defense at a moment's notice. Not long before the Second Omnic Crisis, she began to stream combat operations to her adoring fans, and her growing following turned her into a global icon. At some point she also played one of the leading roles in the movie Hero of My Storm.

Extra: ✿ D.Va's given name Hana (하나) is the same as the Korean number 1
✿ D.Va's mech is named Tokki (토끼), which means rabbit
 
Vea The Velika Demon
  • Name: Vea
    Age: 27 Physical Age
    Gender: Intersex
    Pronouns: It/It/It's
    Species: Velika Demon
    Height: 5'6' / 167 CM
    Weight: 180 LBS / 81 KG

    Quirk: Has a lisp. Talks slow.

    Personality: Vea’s not particularly cold, but it’s not particularly warm. It’s goal oriented, it has a mission and it works towards that mission. It’s fairly clueless to most normal organisms, seeing as it’s own kind is genderless and energy (magical) based. It tries to relate well to others, finding common grounds, not in any mindset to fight what might be considered an ally.
    It prefers to wear it’s helmet, in an attempt to hide it’s a Velika. Other species that know of Velika know their danger, their invasive nature. Velika are generally a pest, to be killed on sight. Vea knows the importance of hiding. Despite hiding itself, and it’s straight forward nature, Vea still attempts to keep up with it’s peers. Keep it’s peers up with it. Symbiotic relationships are strong, and Vea attempts to work them.
 
Appearance:
description: Curly black hair, freckles on his cheeks, large red beads. He has a more serious expression on his face than Luffy.
Name: Ace Portgas
Universe: One Piece
Age: 20
Gender: Male
Species: Human
Height: 6’1
Weight: 180 Lbs
Personality: He’s intelligent, polite, and caring and fiercely loyal to Luffy, Sabo, and to the White Beard Pirates who thinks of as his family. He took on White Beard’s Jolly Roger to prove his loyal to his captain who he sees as more of a father.
Background:
Upon his death, Gol D Roger requested Garp to adopt Ace. He grew up with the mountain bandits and became close to Luffy and Sabo, who are now sworn brothers. Three years later, at the age of 17 left for the sea. He had attempts to land a hit on White Beard almost always failing. Soon after while impressing his captain, Ace became commander of White Beard’s second division.
Weapon/s:
Armor:
Personal belongings:
Large red beads, a knife, White Beard’s Jolly Roger tattooed on his back, a hat.

Powers: Flame-Flame fruit.
Skills:
He can control and manipulate flames due to his devil fruit, also Ace turn his body into fire due in part of his Flame-Flame fruit.
Other:
A person who eats a devil fruit can no longer swim as their bodies become heavy as anvils. An example is if their skin made contact with sea prism stone they start feeling weak and fatigued.
 

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Dr. Strange
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NAME: Dr. Stephen Vincent Strange
DOB: 11.17.1933
AGE: 1000 yrs +
GENDER: Male
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    File:///C:/
    Appearance
    >
    HEIGHT: 6′2″ |1.88 m
    >
    WEIGHT: 180 lbs | 81.65 kg
    >
    ORIGIN: Marvel Universe (Earth- 616)

    Dr. Strange is tall, handsome and possesses a somewhat lean muscular frame, and the man appears to be in his early 40s. He has short black hair, combed into a widow’s peak, with white streaks just above the temples. He has an angular face with deep-set eyes, and what is possibly the coolest mustache in the entire Marvel Universe. His mystic “uniform” consists of black tights, a bright blue tunic with a gold sash and a lighter blue trident symbol (which is known as the Symbol of the Vishanti, known to drive evil away) on his chest, and gold gloves. He generally wears his Cloak of Levitation, a red cape with a high-backed collar and yellow trim on the edges. He also carries the Eye of Agamotto, a circular amulet with a gold-filigree fringe and a large golden eye in the middle.
    File:///C:/
    Personality
    I have been accused of being unrelenting. Merciless. Perhaps I am. For I have looked into that heart of darkness. I know the chill of evil. I have clearly seen that, no matter what, sometimes the night cannot be kept at bay. So I carefully choose my battles. I fight those I can win. And make sure the ones I can’t win are worth dying for.
    Doc is a confident man, and for good reasons. He is extremely powerful, and so often assumes he has most given situations well in hand. He heedlessly strides through dangerous places, self-assured that he can handle any threats that should crop up. He is usually right. Usually. He was an arrogant man in his youth, and his confidence in his abilities as an older man is sometimes mistaken for the same. It isn't.

    Calling him a workaholic is an understatement. His job is his life, and it's what he spends all his time on. This has strained many of his personal relationships. His unyielding discipline and self-control mean he rarely relaxes and just enjoys life, which makes him kind of a pain to be around for too long. Despite what many believe, he's a very compassionate hero. He is in charge of safeguarding our entire dimension, not just Earth. He has a great fondness for meeting new people and learning their customs, of observing their own odd quirks. As a result, he is often unflappable in the face of weirdness.

    Strange has a somewhat traditional taste, enjoying things like tea, baseball, and good literature. As a result, he speaks in a formal and polite manner. Additionally, he is an older man who is less bothered by the commotion of youth. He is not interested in drama.
    Stephen's eccentric ways wouldn't go unnoticed, he spends so much time in other dimensions and associating with magical beings that elements of normal human life escape or perplex him. He has trouble managing his finances or noticing when his strange garb is out of place. He loves just getting a chance to stop and eat a hotdog, or Astral Project into a Mets game.
    File:///C:/
    Likes
    Making the perfect cup of tea, Mythology and folklore, Scarves, Tarots, Comfortable silence, A really good sneeze, Quiet nights at home, Humility
    File:///C:/
    Dislikes
    Animal cruelty, Complaining, Presumptuosness, Crowds, Funerals, Surprises, Scars from experiences you’d rather forget (he has lots of them), Pranks, Politics, Judgemental People
Code by Nano
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Origins: The Elder Scrollls

Appearance description:
Nord, human female, blue eyes, red-ish hair
Name: Ulfi Blackthorn
Age: 31
Gender: Female
Species: Nord
Height: 1.78 meters
Weight: 78 kg

Personality:
Ulfi is a more calm person who lives her life after having settled down. She had her share of adventures and is now retired. However, she still has the urge from time to time to go on an adventure or hunting for food. While her age has partly tamed her, she still craves for adventure. Yet, there isn't much for her to explore in Skyrim. Regardless of this, she still holds dear to the values she learned during her adventures. Being a worshipper of Talos and a supporter of the Stormcloaks. Believing that Elves hold no rights to rule Skyrim, but is against expelling them entirely.

Despite her calm personality and her settling down, she is still and always will be a Stormcloak soldier. So, when the time came for Ulfi to pick up her sword and fight for the Kingdom of Skyrim, nothing would stop her from doing so.
Background:
Ulfi was born on the 15th of Last Seed, E4 176 in the town of Helgen, a year after the end of the Great War. She spent a good 7 years traveling through Tamriel from the age of 18. With a family with deep Nordic traditions, she was an opponent of the White-Gold Concordat, which amongst many things, outlawed the worshipping Talos. As word spread of the civil war in Skyrim, following the Markarth Incident and the death of High King Torygg, Ulfi felt an obligation to return home and fight for the Stormcloaks. Before she could reach them, she was caught in an ambush by the Empire, as she illegally crossed the border to Skyrim. Finding herself in the same cart as the leader of the rebellion. While originally intended to be sent to Solitude, they were eventually brought to Helgen for execution. If not for Alduin's attack on the town, Ulfi would have found her end there.

However, this came at the cost of her own town and family. With vengeance in her heart, she escaped to Riverwood. Here, she was offered help by Ralof's family. After which she departs to Whiterun, going until then almost entirely on a path to kill the dragon that killed her parents and destroyed her home. (going mostly entirely through the main quest before doing anything else.

A few months after the end of Alduin, the Vampire threat appeared. During this, Ulfi sided with the Dawnguard, a group of vampire hunters, and managed to wipe out Harkan's court. After which she went on exploring Skyrim to both sating her thirst for adventure and wipe out any remaining vampires and dragons still loyal to Alduin's ways. During this time, she killed Grelod the Kind. Causing her to draw the attention of the Dark Brotherhood. This ended with Ulfi butchering the Dark Brotherhood.
Then one day, she was ambushed by cultists following Miraak, the First Dragonborn. Ulfi travels to Solstheim where she helps the population to get rid of Miraak's influences and helps the government and the Skaal village, a small community of Nords in Solstheim, of their problems. Learning from the Skaals how to make Stalhrim equipment. Stalhrim is a crafting material also called ‘enchanted ice’, it cannot be mined with a conventional pickaxe. With this knowledge as well as the Shouts found here, she returns to Skyrim.
When she arrived, she was greeted by the Ebony Warrior to challenge her to a fight. She accepted the challenge and manage to beat the Ebony Warrior. She gave the man a burial according to Nord tradition out of honor.
After this confrontation, she bought a patch of land in The Pale, one of the Holds/Regions of Skyrim, and builds her own house there.

Weapon/s:
Wuuthrad
Wuuthrad was forged by Ysgramor's son, Yngol, the day after the Night of Tears. Legend has it that when Ysgramor left Saarthal, his tears of grief were made of pure ebony, which Yngol used to forge this axe. Yngol heated the tears with lightning and then cooled them in the ocean, and the result was a great axe forged from Ysgramor's own wrath and sorrow. Yngol gifted the axe to his father, who named it "Wuuthrad," meaning "Storm's Tears" in the Atmoran tongue. The axe was later enchanted by Ahzidal, who was one of the most powerful human enchanters since the Merethic Era.

Dovahkriid
Roughly translated to ‘Dragonslayer’, this weapon is a dragonbone greatsword. Considered by Ulfi as one of her greatest achievements as a blacksmith. It was the first successful creation of a dragonbone weapon. The weapon was later enchanted in the College of Winterhold with fire damage.

Auriel's Bow
Auriel's Bow is a legendary artifact of Tamriel, granted by Anui-El to Auri-El, who wielded it in an equally legendary battle during the Dawn Era. The bow's mystical power is linked directly to the sun, with the sun itself being a direct link to Aetherius.

Dragonbane
Dragonbane is an Akaviri katana, the sword that the Blades used during their service to the Septim Empire. The hilt is wrapped in strips of black leather and the guard is brass in the shape of a stylized coiled serpent. The weapon's enchantment, damage to dragons, causes a unique visual effect where sparks of electricity fizzle along the length of the blade.
Armor:
Ulfi wears a near full set of Dragonbone Armor, which she herself created. The only exception for the piece of armor she uses is her helmet, the Helm of Yngol. The armor itself is also enchanted. These enchantments are to support her own skills with two-handed weapons, bows, and magic. She also wears a ring with the water-breathing enchantment.
Personal belongings: (Charms, badges, etc)
Amulet of Talos
Healing Potions
Magicka Potions
Stamina Potions
Poisons
2,500 septims (on person)

Powers:
Thu'um:
As Dragonborn, Ulfi has the abilities of a dragon. The Thu'um, or known as dragon shouts, was a magic prominently used during the Merithic Era and early First Era, thousands of years ago. Shouts are vocalized with 'words of power', which creates powerful magic abilities. Shouts exist out of three words but can be used with only one or two words. Each word of power makes a shout more powerful. As dragon shouts are in the native language of the dragons, they have a natural mastery of it. While mortals are able to learn these words of power, it takes years or even decades to learn and understand a single word of power. The only exception to this rule is the Dragonborn. The Dragonborn can absorb the understanding of a word of power from the soul of a slain dragon.

Ulfi knows 27 different Shouts.
Animal Allegiance
Aura Whisper
Battle Fury
Become Ethereal
Bend Will (will not work on player characters)
Call Dragon
Call of Valor
Clear Skies
Cyclone
Disarm
Dismay
Dragon Aspect
Dragonrend
Drain Vitality
Elemental Fury
Fire Breath
Frost Breath
Ice Form
Kyne's Peace
Marked for Death
Soul Tear
Slow Time
Storm Call
Summon Durnevhiir
Throw Voice
Unrelenting Force
Whirlwind Sprint

Furthermore, Ulfi has studied in several schools of magick at the College of Winterhold.
Apprentice level Restoration:
Healing
Lesser Ward
Healing Hands
Fast Healing

Adapt level Destruction:
Flames
Frostbite
Sparks
Ice Spike
Lightning Bolt
Fireball

Apprentice level Conjuration:
Bound Dagger
Bound Sword
Conjure Familiar
Conjure Flame Atronach
Reanimate Corpse
Summon Arvak
Summon Arniel's Shade
Soul Trap

Novice level Alteration:
Candlelight
Oakflesh

Skills:
While Ulfi has some experience with magick, her main style of combat lies in melee combat. Being exceptionally good with two-handed swords and axes. She is also a well-experienced archer. Though she has experience with the use of crossbows, Ulfi has a preference for a normal bow.
Three non-combat-related skills she has a lot of experience in are smithing, alchemy, and enchanting. Being arguably as good, if not better, at smithing as Eorlund Gray-Mane. Though, she herself still sees the man as a better blacksmith. She also took up a lot of experience in alchemy and enchanting. Being able to make high quality potions and poisons, as well as creating decent enchantments. However, her enchanting skills will likely be of little use within this new universe, due to the possibility of a lack of soul gems. Which are needed to enchant items. Finally, Ulfi has a lot of experience surviving outdoors, in the wilderness.

Other:
Ulfi adopted two children, Runa Fair-Shield and Alesan
A few months after the death of Grolan the Kind, Ulfi bought the Honorhall Orphanage and expanded it to become a more proper home for the orphaned children in Skyrim
Ulfi can write, read, speak, and understand Dovahzul, the language of the dragons
Ulfi owns multiple houses and establishments across Skyrim, but her main residence is Heljarchen Hall
One of her current projects is the restoration of Bromjunaar, currently known as the Labyrinthian, into a proper, new settlement
 
Origins: Jurassic World


Appearance description: measuring approximately 3.9 meters long (13 feet) and 1.7 meters tall (5.6 feet), Blue has bluish-gray skin with a white stripe with metallic blue in the middle going horizontally from her eye orbit, with one side has blue around the eye, while the other side’s stripe stop so at the head, down to the tip of her tail which the LEGO website states comes from the DNA of the black-throated African monitor lizard (Varanus albigularis microstictus) used in her creation. These dorsal patterns bear an uncanny similarity to the ones seen on the male raptors featured in Jurassic Park III.
Fallen_kingdom_blue_the_velociraptor_by_sonichedgehog2-dc80trd.png

Name: Blue
Age: Unknown
Gender: Female
Species: Velociraptor
Height: 1.7 m
Weight: 150 kg

Personality: Blue is more intelligent and cunning than her sisters. These traits most likely helped her become the leader of the pack. These traits were reminiscent of a previous alpha raptor, the Big One. Unlike the Big One, however, Blue was capable of showing affection and loyalty. An example of this is when Owen removed her headset, she made affectionate noises towards him and defended him from the Indominus rex as well as the Indoraptor, even though both fights nearly killed her. In Jurassic World: Fallen Kingdom, Blue has a strong dislike for mercenaries, as she attacks three of them when they try to contain her. She is also able to express emotion, such as pain and empathy, which most of the other dinosaurs are unable to do in the Jurassic franchise. Eli Mills once commented that Blue is the second most intelligent creature on the planet. Blue seems to have learned an important lesson in the Jurassic World Incident about trusting any non-Velociraptor creature that speaks the raptor language, such as the Indominus rex, so she was immune to the manipulations of the Indoraptor while fighting him.

Background: created for the I.B.I.S Project in Jurassic World and the oldest of the four Velociraptors trained by Owen Grady for the IBRIS Project, Blue and her pack aided in the search for the Indominus rex, only to turn against their trainer when accepting the I. rex as their Alpha. However, Blue was the first to change her loyalty back to Owen and fight against the I. rex. While the rest of her pack was killed, Blue received aid from Rexy as well as the Mosasaurus and defeated the I. rex.

Weapon/s: N/A
Armor: N/A
Personal belongings: N/A

Powers: While lacking any superpower like superstrength or laser eyes, Blue could run 40-60 mph (65-100 km/h) at full speed, and can outrun many dinosaurs. She also has a primitive level of vocalization which enables her to direct attacks and call for help. Aside from that, Blue can also munch on others or deal damage with her claws and the sickle claws on her feet
Skills: Agility, Communication

Other:
  • Blue is the only dinosaur to have at least one showdown with every hybrid dinosaur.
  • Her Monitor Lizard DNA is a gap-filler to complete the genome.
 
Yari's form contains minor spoilers for Pokemon Scarlet/Violet
Untitled545_20221127004337.png

Origins: Pokemon (Gameverse)
Appearance description:
Yari wears a modified version of the Uva Academy winter uniform underneath a leather jacket and purple chrome cape, which is attached to a blue pauldron on her left shoulder. She seldom wears her purple backpack properly, opting to have it slung over her right shoulder like a purse. She wears dark purple dress pants with magenta stripes on the legs. The stripes run diagonally across the length of the leg, with the bottom stripe pointed in the oppoisite direciton of the other two stripes. She wears her hair long and straight, however two locks on the very left and right sides curl upward, forming a vague sword shape when viewed from the back.
Name: Yari
Age: 17
Gender: Nonbinary (she/they)
Species: Human
Height: 5'7
Weight: 136lbs
Personality: Yari is known for her loud and outgoing personality. Shes smart and witty. She is a top student within her class and reknown through her academy for her skills and smarts as a student/trainer. Yari is a very compassionate person, shes very empathetic and not afraid to stand up for those who are in need. Yari is brave and adaptable, she works very well under high stress situations and she also makes for a confident leader.
As kind as Yari is, she is also extremely brash and abrasive. She lacks any sort of filter between her thoughts and her mouth, and she's not afraid to say whats on her mind, rude or not. Though she means well, this often leads to her butting heads with others. Her emotionally driven mindset also leads to her taking things too personally, she holds grudges and can be very petty at times.
Background:
Yari's parents lived very busy lifestyles, both of them were business orientated. Though they loved and often spoiled Yari with gifts they spend very little time with here due to their busy work life. Eventually Yari was enrolled at Uva Academy, where she strived to be a top student in order to gain the attention of her family. Despite her best efforts however, Yari's focus on her studies only push her further away from the people around her, though she was well known, Yari had very few friends at the school--at least, until she met Tora. She first met Tora after running off some bullies who had been picking on him, feeling a sense of kinship with him, Yari took him under his wing and the two became close friends.
After Tora's disappearance, Yari disappeared from the academy, having grown tired of trying to please people who didn't care, she chose to put all her energy into finding the one person who did and bringing him back. She blamed Team Star for Tora's disappearance and set out to find and destroy them forever.
Weapons: Yari carries no real weapons, however she has 3 pokemon she uses in combat
Duoblade (Calibur)
Ability: No Guard
-Sword Dance
-Endure
-Aerial Ace
-Night Slash
Charcadet (Galahad)
Ability: Flame Body
-Will O Wisp
-Clear Smog
-Fire Blast
-Disable
Charcadet (Siegfried)
Ability: Flash Fire
-Astonish
-Confuse Ray
-Destiny Bond
-Ember
Armor: Sometimes wears a metallic purple motorcycle helmet, this doesnt provide any protection beyond that of a regular helmet, the pauldron on her shoulder is purely decorative and provides little protection
Personal belongings: Wears various pins on her jacket, what pins exactly depends but she always has a nonbinary one. Her backpack contains basic camping and pokemon care supplies as well as extra pokeballs
Powers: N/A
Skills: Being a pokemon trainer, Yari is adept in pokemon battling and pokemon care, she also has some basic survival skills as a result of her frequent traveling. As a student she is also very booksmart, though that likely wont help her much in this scenario
Other: If the opportunity arises, id like to eventually evolve Calibur into Angislash, Galahad into Armorouge, and Siegfried into Ceruledge
 
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Origins: Marvel, Earth-30847

Appearance:
maxresdefault (2).jpg
The Punisher is a dark-haired, well-built, and intimidating man standing at 6’3. He wears a black and white stain-resistant suit with his trademark skull on the front, plus several pouches and holsters for his weapons.

Name: Frank Castle, a.k.a. The Punisher
Age: mid- to late-30s.
Gender: Male
Species: Human
Height: 6'3
Weight: ~200 lbs.

Personality:
Frank Castle has PTSD from having witnessed the murder of his family. He is desensitized to violence, cold, calculating, and merciless towards criminals. His humor is subtle but morbid. He is more than willing to resort to sabotage, blackmail, and kidnapping to gain the upper hand. Evil as he may seem, he does show compassion for people who were roped into crime and can’t get out due to factors like drug addiction or blackmail. He is usually at odds with other heroes because of his brutal methods.

Background:
Francis Castiglione was never a “nice” person, per se. He served multiple tours in Vietnam, even changing his name to avoid notice as he served additional tours as a scout sniper. He managed to have a family, though his relationship with his wife was strained. Some time after the war, he and his family stumbled across a mob execution in Central Park and were attacked. Frank was the sole survivor. Corrupt cops and judges barred him from testifying in court. He then set out on a bloody campaign against crime, alarming heroes and villains alike. He paired up with Nick Fury to raid the Kingpin's tower and succeeded in demolishing the building, but the Kingpin's body wasn't found amidst the rubble.

Weapons:
  • M16A2 w/ M203 - One of Frank's favorite rifles. It's versatile, automatic, and has a grenade launcher attachment.
  • Dual Colt 1911 - Frank never leaves home without these large-caliber pistols.
  • Davis Industries D32 - A tiny Derringer pistol. It's that last trick up Frank's sleeve.
  • Combat Knives - A pair of sharp blades, in case ammo or stealth are a concern.
  • 40mm Grenade x3 - A limited quantity of powerful explosives for use in the M203 launcher.
Armor:
The Punisher's signature suit is reinforced with Kevlar.

Personal belongings:
  • Overcoat - A basic coat, large enough to conceal multiple guns.
  • Flares - Versatile tools for signaling, dim lighting, starting fires, and gauging depth.

Powers:
  • Peak Human Endurance - While his toughness isn't supernatural, Frank is infamous for being able to take absurd amounts of abuse. He is seemingly tireless in his pursuit.
Skills:
  • Peak physical condition - The Punisher is both fast and strong, with high pain tolerance. He has an intense workout regimen and doesn’t drink or use any drugs, prescription or otherwise.
  • Martial arts - He is a savage hand-to-hand combatant and can skillfully use improvised or purpose-built melee weapons.
  • Strategy - Having served as a scout sniper in Vietnam, Castle became an excellent tactician and guerrilla fighter, outmaneuvering his enemies and using shock tactics to demoralize them. He has also devised ways to exploit the weaknesses of many superheroes from his universe so he can gain the upper hand in a fight against them.
  • Marksmanship - He can use conventional firearms with ease, from derringers and Uzis to sniper rifles and grenade launchers.
Other: N/A
 
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💮 Since this is an AUs allowed RP please note I chose to take some creative liberties with these guys as I tend to add my own things to their lore while keeping with the vague stuff their fandoms give, so yes there may be some "canon divergence". 💮




Sans_tarot.png

"if you keep going the way you are now, you're gonna have a bad time"


  • Name: Sans The Skeleton
  • Age: 25 [so he says]
  • Gender: M
  • Species: Skeleton Monster
  • Height: 4'9 [fanon height]
  • Origins: UNDERTALE
  • Appearance: Image above shows combat form, looks oretty much the same normally, just has his eyelights as white.

Personality

Sans is usually a pretty laid-back and lazy skeleton. He's a major jokester and does not seem to be taking anything seriously. He enjoys pulling all kinds of pranks and jokes, most notably being his many puns that annoy his brother Papyrus to no end. However, deep down, his comedic demenor hides his true depression inside. Being the only known monster of the Underground to remember timelines, he knows that they aren't the ones in control of their future. As such, he sees it as pointless to try and aim higher and gain progress because someone can simply delete any progress they make and have it never remembered again. He is also very observant, notocing some details on others that his allies may not through reading their actions and mannerisms. Despite his seemingly careless nature, Sans has a deep care for those he deems close to him especially his brother. He takes promises very seriously which is also why he does not like having to make them in the first place. When pushed to his limits he will not hesitate to fight for justice even if he knows that he has no chances at winning.

Background

Sans's full name is Comic Sans Serif [named after his fonts Comic Sans and Sans Serif font he uses while angry] but he prefers to just be called Sans for short. He and his brother are the sons of the previous forgotten Royal Scientist, W.D. Gaster. Sans is likely the only monster who remembers his father's existance as most everyone else forgot him after the CORE accident. Sans had been 10 years old at the time of the accident and had worked to raise his brother Papyrus on his own as best he could. To most everyone in Snowdin, due to Gaster's existance being deleted, Sans and Papyrus just "appeared" in Snowdin. In reality, they simply moved there from Hotland. Sans mostly has Grillby to thank for getting by during his childhood and they still have a good friendship to this day even if Sans still never pays his tab.
Sans was a royal scientist just before Alphys and had actually picked up some of his father's work. A few of the oddly written signs downstairs actually were written by him though most were written by Alphys. That was, until Flowey made him no longer care for the future and made him completely abandon science, making Alphys take over as he left the lab and ended up becoming a sentry as Papyrus didn't want him to just sit and do nothing. Flowey's repeated resets made Sans lazy and pretty much hopeless for the future, though he hid his problems with a layer of comedic attitude. Due to that, he ended up pretty well liked, even doing stand up jokes from time to time at MTT Resort. Toriel also seemed to like his company as he started telling his jokes to her behind the Ruins door whenever he was slacking off on his work.
When Frisk fell, Sans had every intention to get rid of them before they'd get to Asgore. However he had made a promise not to and stuck with it. However, Sans lived to regret it as Frisk constantly expirimented with the future, forever trying to find their ideal ending. Sans has seen all of the routes shown in UNDERTALE at least once prior to the merging of his and other worlds thanks to the Chaos Star. However as of the time being, it also appears that the kid is not around since the merging of the worlds...


Powers/Skills:​

  • Gaster Blasters: Function the same as they do in his boss battle and usually will incinerate most things their blasts hit.
  • Teleportation AKA "shortcuts": Sans can teleport himself to a location so long as he's been there before, as well as to dodge an attack. He can also teleport one other person with him but more than that tends to tire him out.
  • Bone Attacks: Sans can fire an array of bone attacks, both in the regular form and in the blue form. Blue bones can be avoided simply by letting them phase through, though uncolored bones do not have this function and must be dodged traditionally.
  • Blue Soul Manipulation: Sans is able to turn the soul of the being he's attacking blue which makes escaping more difficult and gravity more intense. The person can still move around while in the Blue State but it's a bit harder than normal. He can also use his blue magic to bring objects toward him. It doesn't fully work on people as people have the will to resist it or even break it if strong enough. (I sorta nerfed this to make it fair for RP purposes)
  • Karmatic Retribution (KR): Sans does additional damage based on the sins that one has committed. If the opponent has not sinned or doesn't have a readable violence system, KR won't work and if violence is not maxed it won't be at peak effectiveness.
  • RESET rememberance: Sans's memory is NOT fully deleted everytime there is a reset/game over in his world. If there are any records of a system wipe in the merged multiverse, Sans would still remember what was deleted.
  • Judgement: Sans is the Judge and can read someone's LV and Stats on his own if their world has a measurable violence system of Stats and Violence.
  • Fraility - Sans's Stats are all 1. While some of this can be argued as a glitch the HP is not. Getting hit once would greatly damage Sans and leave him injured or even downright dusted. He also gets tired very easily in spite of all his power and if in battle too long, he will end up outright falling asleep.
  • Personal belongings:
    • Whoopie Cushions [Line the inside of his coat and would go off if hugged]
    • Ketchup Bottle [in his jacket pocket, slashing it would make it seem like he's bleeding]





Whitty.jpg

"Don't make me do this..."



  • Name: Whitmore AKA "Whitty:
  • Age: 20
  • Gender: M
  • Species: Bomb Humanoid
  • Height: 8'11
  • Origins: Friday Night Funkin [Mod Character]

Personality​

On the surface, Whitty is the stereotypical hothead. Due to living a life on the run, Whitty doesn't like for others to know where he is because if he's spotted by The Greater Good he will be terminated. It has caused the bomb head great anxiety and the Dearests ruining his music career didn't exactly help with that. He'll usually just tell you to leave him alone for both his safety and yours. Pushing his limits by refusing to listen tends to get on his nerves pretty fast especially when it comes to bugging him to go back to music again.
However, hidden within his hotheaded demenor is an anxious, confused lifeform who just wants to live his life normally and is increasingly frustrated with being unable to do so. Having to raise himself also meant that some social ques are odd to him. He also doesn't have much of an understanding for most technology. However, with patience, he can be taught as he's a pretty quick study as everything he knows of the world was aquired through his own observations. The big obstacle to making a meaningful connection with the bomb head is getting past his walls to the more soft inside. He also still has a hidden love for music, though it's very hard to bring that side of him back out.

Background​

Whitty was created as doomsday weapon by an unknown organization. He was in captivoty in a lab for an unknown period of time before he was able to escape. Not having knowledge of the world, Whitty had to teach himself everything he knows about the world. In fact, his name was actually from a nametag he found in the facility that he was born in. The original name was Whitmore but he chose to call himself Whitty for short.
Due to his dangerous capabilities, Whitty has been hunted down by The Greater Good, an opposing organization who seeks to eliminate any potentially dangerous threat to the city. It is led by a cloud humanoid named Updike and he has been hunting down Whitty for years. Numerous attempts have been made to murder Whitty but he has somehow managed to escape every time. Constantly having his life at risk has put the bomb head through a lot of anxiety, which makes it hard for him to control his emotions.
At one point, Whitty was a rockstar, although his musical career has since been ruined by Daddy Dearest. It is unknown exactly what that entailed and he isn't too fond about trying to discuss the matter or music in general, as evidenced by how quick he is to get upset during his rap battle with Boyfriend. In spite of his life on the run, Whitty has managed to meet and keep two close friends: an android named Hex and a human girl named Carol. As of now, Whitty doesn't understand just what has been happening to make the multiverse merge and generally finds it as an annoyance.

Powers/Skills​

Whitty_Ballistic.gif
  • Ballistic Mode - If Whitty gets extremely emotional [anger, sadness, excitement] he will enter a mode known as "Ballistic". When in this state, his actions are sporadic and his fire abilities powered up until his timer goes off which can be anywhere from 30 seconds to 2 minutes. When the timer expires...kaboom. Whitty's explosions are known for being extremely catastrophic, essentially cratering the whole several mile radius of where he exploded. Whitty also is not killed by this as he was made to regenerate every time he detonates.
    • Whitty can be diffused in one of 2 ways - either a bomb expert hand diffusing him or simply pouring water onto his fuse to stop it from burning. If he is succesafully diffused, Whitty will go unconscious for awhile in exhaustion and likely not remember any actions from being in his Ballistic state.
  • FIre/Heat Manipulation - Whitty can heat up his hands to temperatures strong enough to cause flammable materials such as paper posters to be set ablaze and turned to ash. However, trying to melt stronger materials is likely to tire him out too much or force him into Ballistic Mode. Likewise he can also create small fireballs to burn opponents or nearby flammables.
  • Flammable Tears - If Whitty cries, his eyes produce high quanities of highly flammable liquid similar to gasoline. If put near an open flame, expect trouble.
  • Fast Metabolism - Whitty has twice the metabolism as normal humans and as such is almost always ready to eat. He could have had a full meal an hour ago and be hungry after said hour. He's learned to deal with this quirk as he's had it all his life.

  • Personal belongings [stored in his hoodie pockets]:
    • Nametag from the facility he waa created in
    • Guitar Pick from his time as a rockstar, it says Rock Boom on it
 

  • Origins: (What fandom?) Fallen London
    Name: Master Cards
    Alias: The Sarcastic Clockmaker, the Lantern Bearer, the Voiceless Judge
    Age: unknown, 100+
    Gender: unknown
    Species: Human(formerly), Curator
    Height: varies(can change)
    Weight: varies(can change)

    Appearance description: (Image optional but a description is required)
    1669830375006.png

    "Intelligent, locomotive-sized chiroptera, able to pry an engine apart with their claws, or pummel it with their hellish shrieks. Curators accumulate hoards, which they guard violently. Each hoard collects artefacts or creatures themed to the Curator’s particular obsession."
    A robed creature, hunched over, sometimes human, sometimes monstorous, with bat wings twice the height of a normal man, Mr. Cards is a strange creature, not-human, not-entirely-beast yet. They are the Master both cruel and kind, both the sinner and the sin. They are the angel of ruin and chance, the reckoning. They wear heavy cloaks that reach the ground, obscuring everything about them but the vaguest impression of their shapes. What's beneath? Nobody knows. But it probably isn't human.

    Wings: Large, bat-like
    Hair: unknown
    Hair Color: unknown
    Eye: Piercing grey, glowing
    Skin: Unknown
    Build: Changes

    Pronouns: It/It/It's/they/them/their
    Gender: None
    Orientation: None
 
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Origins: Dana herself isn't from a fandom, but her father's side of the family originally came from an AU version of the original Phantasy Star universe and her mother's side comes from two different versions of the Ys universe.

Name: Dana Landale
Age: 30
Gender: Female
Species: 1/2 Human, 1/2 Palman Esper
Height: 5 foot 8 inches
Weight: Roughly 227 pounds due to muscle and her Palman heritage
Appearance description: Dana used to keep her purple hair rather short, but since having her condition treated she's started to let it grow out and it is now shoulder length. Has blue eyes and a muscular build. Is currently wearing rather non-descript traveling clothes, though her silver colored equipment does stand out a bit.

Personality: As she's not had the tough times and deadly challenges her parents had by the time they were her age, Dana remains a rather cheerful woman who tends to hope for the best from people that haven't given her reason to think otherwise. However, while she's not as bad as her mother, Dana does have a bit of a temper whenever anyone she cares about is threatened or slandered. Is excited to finally to be able to go out and do stuff on her own, but what awaits her certainly is not what she asked for...

Background: Dana was born to Sarah Christin-Landale and Siegfried Landale, members of the Neilgo royal family. The people of Neilgo are descendants of refugees from the Algo star system (Phantasy Star) who were forced to flee before it was destroyed. Her mother however is not a native of Neilgo, she instead was born on a space station, the daughter of people from two different versions of the Ys universe. However, due to her medical issue that caused physical difficulties and inability to control her abilities, Dana's chances to travel away from Neilgo were few and far between when she was younger. Despite her difficulties however, it was a requirement of her parents that she learn how to fight, just in case Neilgo and its ally, an inter-dimensional military organization called the Freedom Army, ever again faced the kind of threat they did during the Ecnal War.

To that end a custom Assault Armor, essentially a small mecha, was built for her. Thanks to the Freedom Army's brainwave control technology, she was able to direct the machine with just her mind once she was inside of it and the various magitech devices built into it allowed her to safely use at least some of her powers. This meant that she could at times assist units of the combined Neilgo-FA Alliance military force in different missions, a task that she was happy to volunteer for as it enabled her to help her people despite her condition. Perhaps the most important battle she took part in was not even for the Alliance, at least not officially. She was one of the allies a small team of people had recruited for the fight against a telepathic entity called the Seeker, and she took part in the assault on the villian's main base, helping to clear the way for the team to reach the Seeker and destroy him.

Shortly after that battle a family friend who had been helping them look for a treatment for her condition, a doctor by the name of Eron Talyn, proposed an experimental solution. A crystalline substance in Sarah's body called Emelas was granting her improved health and physical abilities, including a longer lifespan. If they transplanted it to Dana, it was theorized that it might solve her physical issues and thus allow them to effectively treat the problems with her powers. He warned that he didn't know if it would work and that he didn't feel entirely comfortable with it because of that, but he knew at the same time that Sarah would eventually have the idea herself and insist on it being done anyway.

The procedure was thankfully a success and Dana was finally able to move around without the need of assistance and be able to use her abilities naturally. This meant a fresh round of training with her parents and other instructors was needed as she needed to relearn almost everything from scratch as fighting on foot was a vastly different experience then fighting from within an Assault Armor. Once the training was completed Dana decided that she wanted to have a bit of an adventure by traveling somewhere on her own like her parents still sometimes did. After searching for a while, she found the perfect destination. A version of Algo that didn't seem to have any looming threats or anything else that would cause a problem for her trip. She could visit the worlds her father's people once called home and in the process get practical combat experience against the hostile wildlife and possibly against the machines patrolling the forgotten facilities left behind by a previous civilization.

With a destination picked, she chose gear that would be up to the task and would also let her blend in with the natives. Taking a shuttle equipped with a cloaking device and other such useful features, she left on her trip with the intention of returning in a couple of weeks or so. However, the emergence of the Chaos Star changed all of that not long after she arrived...

Weapon
Laconian Sword: A powerful sword forged from a silver colored metal native to the Algo star system and later recreated on Neilgo. The weapon is is extremely sharp and durable and the unique properties of Laconian grant it a damage bonus against entities of an 'evil' or 'unholy' nature.

Armor
Laconian Shield: A durable shield capable of warding off most attacks. It is especially effective against ones from an 'evil' or 'unholy' source. The straps that would keep the shield bound to Dana's arm are part of a magitech mechanism, with a thought she can have the straps release and the shield will fly to her back where the straps will wrap around her shoulders. This allows her to easily swap between sword styles in battle as well as granting additional protection against attacks from behind when needed.

Laconian Chainshirt: A fairly lightweight piece of defensive equipment, but the Laconian used in its construction gives it a surprising amount of toughness. Easily worn under regular clothing. Like the shield it is extra effective against 'evil' and 'unholy' attacks.

Travel Boots: These boots appear to be regular leather boots, but between two layers of leather there is a thin mesh of the Freedom Army made metal Synth-Acrux that provides excellent protection against physical and heat based attacks. While a physical attack on par of advanced Gauss weaponry would be needed to damage the mesh, impacts from weaker attacks can still cause bruising and potentially break bones in the otherwise protected area. Due to its properties, traditional smiting methods can't be used to repair the mesh, only nano-tech or magical means can do the job.

Personal belongings
Exploration Clothing: Rugged and simple clothes meant for regular exploration and travel. Had a mild enchantment to ensure they stay clean and in good repair, but otherwise functions like normal clothing.

Protection Circlet: A mandatory piece of equipment for members of the Neilgo royal family. This silver colored band provides protection against mind control, mind reading, poison, and disease.

Royal Bracers: This quartet of Laconian bracers are a product of Neilgo's magitech development. Normally as a member of the royal family Dana would be entitled to the best possible version of this technology, but as she's undergoing training to get used to her newly healed body and powers, she's using a weaker model to help prevent herself from being too reliant on it. These bracers grant Dana a 10% boost to physical and spiritual abilities. Additionally they allow her to reduce or increase gravity's hold upon her by 10% with a thought. Reducing her weight allows for greater speed as well as increased jump height and distance, plus it can be helpful when dealing with things like quicksand and marshes to avoid or reduce how much she sinks, finally wall running and other fancy acrobatics becomes more feasible. Increasing gravity's hold offers increased stability and allows her to better resist effects that would push her around as well as increasing the force behind her downward sword strikes.

Communications unit (partially disabled): A two piece device, an earpiece and the remote that is used to control the settings. Can be used for conventional communications such as radio but is primarily meant for calling in Dana's shuttle for pickup and inter-dimensional communication between realities. However, the effects of the Chaos Star has disabled the more advanced functions, leaving only the basic ones like radio communication working. In addition she has not been able to establish contact with her shuttle.

Escapepipe (disabled): Magitech device from Neilgo that transports the user to a pre-determined safe location, even if it means teleporting between universes or even multiverses. Interference from the Chaos Star has disabled this device, rendering it useless.

3x Trimate: Liquid medicine originating from Algo but still in use on Neilgo. Works akin to a powerful healing potion found in many realities.

Powers
Sword Skills
: Abilities that rely on Dana wielding a sword to function. Many of these rely on spiritual energy that Dana's body produces. Below are the ones she's currently able to handle but she knows others that she'll be able to use later on.
Crosscut: A simple sword skill where the user strikes twice in rapid succession, cutting a 'plus' or 'cross' shape into the targets body if performed correctly. Requires no special energy to perform as it is simple the result of training and being physically able to execute the attack. Requires Dana to be standing still to do correctly, essentially trading some evasion ability for increased damage.

Airslash: A swing her sword releases a blade of wind capable of cutting into a group of enemies a medium distance away. It is possible to imbue this attack with elemental energy to change its damage type, but Dana can not currently do this on her own. Any elemental enchantments placed upon her sword will have this effect however.

Ocean Slash: A defensive sword move that allows the user to utilize innate spiritual energy to split incoming energy attacks in half, keeping them safe from harm. The user has to be able to react quickly enough for the Ocean Slash to be of use, and dividing a sustained beam attack causes a constant drain on the user’s energy.

Spiritual Powers: Like the sword skills, these abilities rely on Dana's innate spiritual energy. However, she's not currently able to use any of them.

Magic: Dana can draw in mana from the environment around her for a variety of magical spells. She can currently only use a limited variety of her known spells safely.
Wind Dash: A basic movement spell from her mother's side of the family. Propels the user a short distance forward at incredible speed. While Sarah was forced to use an enchanted item to allow her to use the spell to go in any horizontal direction, Dana hopes to one day be able to do that on her own with enough experience.

Flaeli: Single target fire spell, power scales to Dana’s experience and power level.

Hewn: Wind based AoE spell that is capable of a solid amount of damage to most targets.

Blinding Light Sphere: A spell taught to her by her mother, Sarah. It is a simple orb of light magic that explodes outwards away from Dana, possibly blinding enemies who were looking in its direction for a few moments.

Psionic Techniques: The mental energy produced by Dana's mind is sufficient to use a number of Techniques originally created by her Algolian ancestors and later improved by the people of Neilgo. Much like with her magic she can only handle a limited variety at this time.

Res series: Single target healing ability. Currently can use standard Res and the more powerful GiRes. NaRes and RaRes are beyond her at the moment.

Rep series: The Technique Rep is a newer one designed to repair androids and other mechanical lifeforms akin to what Res does for organics. Can currently only use the base version of the ability.

Wat series: Single target ice based attacks. Can cast Wat and GiWat.

Passive:
Landale Bloodline: As protectors of a powerful seal originally created by the Great Light, Palmans already boasted improved physical abilities compared to humans. The Landale bloodline is even more powerful, both physically and in regards to psionic Techniques and magical abilities. This also grants Dana access to the incredibly powerful ability, Megid, however it is currently impossible for her to use without endangering herself and everyone else around her. In addition, this bloodline has been mixed with that of the Espers, granting access to their unique magics.

Fact Bloodline: The genetic heritage from Sarah holds unique and powerful magical abilities, however Dana isn't able to fully tap into these abilities at the moment as the Landale part of her heritage is overpowering this one. It is hoped with the recent treatment that things will balance themselves out and she'll be able to use more of these abilities as well.

Genetic Disability: Up until a few months ago a genetic flaw caused Dana to have issues with an arm and a leg, preventing her from having full control of those limbs. In addition, it crippled her supernatural abilities, preventing her from using them without assistance of magitech. It was found that treatments that would treat one half of the problem made the other part worse and for decades they could find nothing that would treat everything at once without other serious issues. Then a doctor who was a family friend had an idea about a hypothetical treatment using the Emelas in Sarah's body. He had no data or other evidence that it would help, but he had no other leads and hoped that it would at least fortify Dana's body to better handle a treatment for her powers.

Emelas Enhancements
: As part of a hypothetical treatment for Dana's genetic disability when nothing else was working, this crystalline looking material that had been in her mother's body had been removed and placed within Dana instead. It was hoped that the properties of the substance that had granted Sarah improved physical abilities, health, and a longer lifespan in addition to empowering a particular ability of hers would help Dana with her disability. The treatment was more successful than expected, completely suppressing her physical handicap and allowing for a treatment that would restore control of her powers. This has allowed her to finally start learning how to defend herself without relying on magitech in addition to making life in general a bit easier for her. She also benefits from a minor increase to physical abilities.

Spiritual Sense: Like her parents Dana is capable of sensing the spiritual auras of those around her. However, as she was reliant on magitech to fight until recently, she typically just used the sensors of her Assault Armor to detect nearby enemies and to gather information on them. As such this ability is largely untrained, making her almost as bad with it as her mother is.

Child of Infinity: Born of those who fought in the final battle with the Supreme Darkness, the core of this individual is formed of a myriad of cosmic essences. This grants them an unique ability to adapt to other realities, a quality that even supposedly omnipotent beings lack. The child adapts immediately to the laws of reality governing new environments skipping the often slow and dangerous transition altogether. This quality has both advantages and disadvantages depending on the situation. As both of Dana's parents are Children of Infinity she has inherited this trait from them. ((What effects, if any, this has is up to GM discretion. Can provide examples from other RPs if needed))

Skills
Christin Sword Style: A style that originates with Dana's maternal grandfather and then refined by Sarah over the decades. Focuses on dodging attacks and using a shield to avoid harm and multiple swift strikes to inflict damage.

Algo Sword Style: Two handed style that allows Dana to deliver more powerful blows, but her defense suffers in return due to lack of a shield in use.

Medical Knowledge: Dana had picked up an interest in the various tests and treatments that were being used to try to help with her condition and over time she ended up learning a number of first aid skills that can be helpful on a variety of humanoid species.

Knowledge about other universes: Dana is most familiar with the Ys and Phantasy Star universes due to her heritage, however she has studied up on several others that her family has interacted with to one degree or another or are especially of interest to the Alliance. While she had access to a large portion of the Alliance database that contained information on even more universes and multiple multiverses, she had no reason to read up on most of them and remains uninformed about them.

Adaptable: Dana has been taught an extensive array of combat skills and abilities by her parents and various teachers. This means she can focus on mastering the ones that would be most useful for dealing with whatever kinds of dangers she ends up facing and what would best help her allies. It would take far too long to master all of them however, which means in this current crisis she will have to pick and choose carefully what abilities she focuses on mastering.

Combo Attacks: It is common practice on Neilgo for two or more allies to combine spells and Techniques together to create far more powerful attacks than either individual could do alone, for example combining the fire Technique Foi with the wind spell Hewn to create a devastating Firestorm. However this requires each participant to understand each ability being used in the combo and to be able to act in concert with each other. This means that typically only those who have experience fighting together can pull it off reliably. Dana is well versed in this skill and has done it in the past. With time she might be able to teach others how to do it so that they could perform combination attacks together.

Other
She can't stand the taste of grape milkshakes, which is her mother's favorite drink. She prefers apple milkshakes instead. Wants to start learning a musical instrument, is most interested in harmonicas.
 
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Origins: UNDERTALE
Appearance description: Papyrus is a tall, anatomically incorrect skeleton who appears to be wearing a superhero costume. The costume consists of an orange scarf, gloves, boots, blue shorts with a yellow belt, and a chest piece with a symbol that bears resemblance to the emblem on that of 'starman' enemies from Earthbound
Name: Papyrus
Age: 21
Gender: Male
Species: Skeleton Monster
Height: 6'5
Weight: 80lbs (apparently bones only make up 15% of your body weight--they're actually really light, though Paps is a little heavier since hes only bones and he needs extra density to keep himself stable lol)

Personality: Papyrus comes off as charismatic and confident, almost to the point of being egotistical. He can be very self centered and shallow at times but, despite this he is very kind, often using his own confidence to boost the confidence of others just as he does himself. He is incredibly forgiving and nonjudgemental despite his brash personality. Papyrus is also somewhat oblivious and naive, resulting in others not taking him seriously or trying to shield him from the often less pleasant truth. However Papyrus far more clever and capable than he lets on.
Papyrus is also a very lonely person, though he hides it well. His loud and somewhat overwhelming personality often leads to him being overshadowed by his calmer older brother. He is somewhat of a people-pleaser as a result, often swaying his own opinion to match that of the people around him in hopes of being more likeable.
All-n-all, Papyrus is just a funny skeleton looking to make himself and others happy.

Background: (the bros don't have an explicit backstory and my hc backstory for the skelebros is very different from Icee's so i just went off what they wrote lol)
Papyrus is the youngest son of the previous Royal Scientist, W.D. Gaster. An accident related to the CORE led to Gaster's death, leaving Papyrus to be raised by his older brother, Sans. Despite his loud and outgoing personality, Papyrus was very much a loner as a child. His brother always made time to spend with Papyrus, but the nature of his job meant Papyrus spent most of his time alone, it didnt help he was often ostracized by his peers due to his loud and eccentric personality. To cope with his loneliness, Papyrus developed an affinity for making and solving puzzles. Luckily it didnt take Sans long to catch wind of the difficulties Papyrus was having with his peers and be began bringing Papyrus with him out to his Sentry job to help rebuild his confidence. Inspired by his amazing brother, Papyrus strived to become a member of the Royal Guard and sought training from the Captain, Undyne. Though she eventually agreed to train him, it became apparent he was not being taken seriously. Papyrus took her fake lessons in stride and ended up becoming very good friends with Undyne.
When the seventh human fell Underground, Papyrus saw it as his chance to finally prove himself, he fully intended to capture the human and turn them in, though he ended up growing attached to them and instead chose to help them on their journey to escape the Underground, except it never happened. Before Frisk could reach Asgore, the Chaos Star ripped him and his brother from the timeline leaving them stranded in a strange and unknown universe.

Weapons:
Gaster Blasters: Its implied he has access to 2 energy blasters known as Gaster Blasters, which fire off a white energy beam as a given target. Can be extremely draining to use due to not being a part of his natural magic system. He likely shares these blaster's with his brother Sans. He has never been seen using these in battle.
Armor: Papyrus's 'battle body' is no more protective than a suit of armor from the costume store. They serve as purely cosmetic items
Personal belongings: His scarf, a spare set of clothes (his 'cool dude' outfit), Toby the Annoying Dog, and spaghetti

Powers:
- Telekinesis: AKA Blue SOUL mode, he can change the strength of gravity on a living being to be lighter or heavier. He cannot move objects with this ability.
- Bone Bullets: Papyrus can summon two forms of bullet attacks, blue and white, white bones interact with the environment like any normal object, while blue bones will only interact if the target is actively moving, other wise they go right through a target as if they were nonexistent, if either color bone makes contact and causes damage to a target, the bones will break and disappear.
- Cartoon physics: Papyrus is able to manipulate the space around him to emulate cartoon physics, though this is only really used for comedic effect.
Skills:
- Cooking: Papyrus is actually a terrible cook, though he would insist otherwise, don't eat anything he makes. Please.
- Painting: Papyrus is actually a very good artist, able to paint objects with a level of realism and detail few can compete with. He is also adept at sculpting.
- Puzzles: Papyrus is especially crafty and knows how to think outside the box, he is skilled at both solving and coming up with various complex puzzles and japes
Other: Like Sans, Papyrus is very pacifistic in nature, though he'll fight, hes very sportsman-like about it and will refuse to kill anyone for any reason, even if not doing so would cost him his life.
 
Origins: (What fandom?) Ryse: Son of Rome

Appearance description:
latest
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Name: Marius Titus /Damocles
Age: ???
Gender: Male
Species: Human
Height: ???
Weight:???

Personality:
Growing up, Marius always dreamed of becoming a soldier. Listening to his father’s purely philosophical stories and learning of the ways of the senate really grew who he was inside. His mother was the caretaker, taking care of his younger sister, Honorus and supportive of the roles. His mother, being overprotective of her children, refused Marius’s passion for wanting to become like his father. The family had many enemies and Marius is so used to fighting for the country of Rome that he’d forgotten his own morals in the process as his Centurion and mentor, Vatillian has told him many times over. Besides expressing his father's stubbornness, he also demonstrated his skill with weapons.

He was fearless because of being in war. Rather than supporting himself, he sacrifices his own feelings and morals for the benefit of the whole 14th legion. On the battlefield as well as off, this makes him an all-around hero and a friend to many.

His Commander and mentor, Vatallion, has been told numerous times to go off without him in battle, believing he can handle the threat alone. Despite this, he often ends up winning battles against foes who can match him for strength and power. On the battlefield, this gives him much-needed confidence.

Only in battle does his morals stand the test of time. Marius shows his wit and courage through firefight after firefight fighting the barbarian horde to get out the men he trusts and men he does not care for very much.

Background:
Becoming an Orphan Legionary A man with high life connections, Marius is the son of a famous senator known in Rome at the time named Leontius and a regular Roman woman named Septima. Being in the 2nd Legion to train with the men he knew before he goes home to his parents, several "Barbarians" kill his mother, Septima and his only sister, Honorata, he and his father are the only known swordsmen in his family and single handedly fight off several of them until his father is stabbed. Holding his dying father in his arms, Marius is promised blood by the Commander of the 14th Legion.


Post in the 14th Legion, War is Hell Having no family left, Marius is left with the only option left: Join the 14th in his attempt at getting vengeance for his family's murder. Being young and being in one legion has perks as he got into the 14th without a doubt. A Commander in the 14th legion comes to Marius and offers him a permanent post in the 14th legion. With the promise of blood, he is willing to fight and die for his country and his Commander. He is forced to choose between himself and his legion as they face the “Barbarian” horde or the Britannica people. During a rebellion of the Britannicans, Marius is forced to pick and choose among orders to capture and enforce Rome’s will on King Oswald and his daughter, Boudica. Not only is he debating going against the orders of his Commander, but he’s also going on his own debate. He yells out to stop his General, Commodus from killing the current King of Britannica, King Oswald. Only to have Commodus push him away and the King get killed anyway by his General anyway. Boudica, his daughter, runs to his body and vows revenge herself running away, now having the Britannica people get even stronger. Bodica returns vigorously, fighting vallent against Marius himself for a long time until she falls to the ground and tells Marius to give her a warrior’s death. She dies. The barbarian horde retreats leaving Marius to find Nero and his two sons and kill them in anger after Nero was assigned to kill his own family. However, the tragic tale isn’t over. Marius is kicked off the edge to the water, almost drowning until the Goddess Summer hands him Democele’s sword. After talking to him, Marius takes on a new role “Democles” entering in the gladiator arena to fight and kill Nero’s two sons in the arena and take on Nero himself. Democyles is a demon form in Marius’s body possessing his body that comes from his sword. Democles and Marius eventually take down Nero’s two sons and try to kill Nero, only to find out he can only be killed by his own sword.

Weapon/s: Two Glacius (Swords) Shield
Armor: Roman Centurion armor/ 14th Legion shield
Personal belongings: (Charms, badges, etc) Damocles' sword given to him from his father

Powers: (Superpowers/Magic abilities) Focus ability, able to slow time shortly.
Skills:
Swordsman
Fighter
Centurion (etc)

Other: (Additional info) Damocles is a alter-ego.
 
Origins:

Ōkami & Ōkami HD

Appearance description: (Image optional but a description is required)

Image:

With Ink:

Amaterasu_main_artwork.png

Without Ink:

Nomarks.png

Description:

Amaterasu takes the shape of a white wolf with crimson markings across her body, a tail shaped like a calligraphy brush (which is how the Celestial Brush is used) and a Divine Instrument floating above her back. Only particular beings, such as Issun, all other Gods and spirits, and presumably most animals and demons can see her true form. Also, humans with a strong belief in the gods can see her markings and instrument. When Amaterasu's ink pots are empty, she will temporarily revert to a plain white wolf. This is how most people see Amaterasu.


Name:

Amaterasu

Age:

Unknown, Presumably as old as the sun

Gender:

Female

Species:

Wolf Sun Goddess

Height:

Average height for a female wolf(?) (Couldn't find any information on this.)

Weight:

Average weight for a female wolf(?) (Couldn't find any information on this.)


Personality:

Amaterasu is known for being quiet, mature, and kind. She always aids those in need, but is also unafraid to show her opinion. For example, when Mr. Orange talks to her after drinking his sake, Amaterasu looks away and breathes, implying he has bad breath. She is also very intelligent, as when she encounters Rao at Queen Himiko's throne room, she figures out that she is the demon lord Ninetails. Amaterasu is apparently offended quite easily, shown when Mr. Orange says she doesn't look very smart, as well as Issun saying that "Ammy gets kinda sensitive about her flaws!". According to Mrs. Orange, Amaterasu is quite fond of her cherry cakes. She also has a low attention span, which results in her falling asleep if someone explains something for too long or if she already knows what is being explained.
Like Issun, she is not very keen on bathing, showing her dismay with the activity when offered free bathing at the Sasa Hot Springs.


Background: (If there are spoilers to the character, please blind it)

Origins

On the Celestial Plain

Amaterasu originally existed in and from the Celestial Plain, home of the Celestial Brush gods and the Celestials. As ruler of the Plain, it was a time of peace and tranquility, and Amaterasu enjoyed playing with the Celestials in the fields of the Plain. One day, however, they received a mysterious visitor: Waka, a member of the mysterious Moon Tribe which inhabited the moon. A great catastrophe had wiped out the Moon Tribe, leaving Waka believing that he was the last one, although there are two others of the moon tribe that were alive during the time. Waka and Amaterasu became friends, and things were peaceful once more.


However, disaster came to the Celestial Plain unexpectedly: Orochi appeared from nowhere and attacked the Plain. Many Celestials were killed in the onslaught. Along with Waka, Amaterasu rushed to their rescue, but Orochi was protected by a mystical barrier which repelled their attacks. Waka was forced to flee with the surviving Celestials on the Ark of Yamato he had arrived in. As he fled, he used his clairvoyant powers to look into the future to Orochi's defeat and discovered that Orochi could only be slain by the chosen one: Nagi. Amaterasu understood and pulled Orochi down to the mortal realm of Nippon to await the birth of Nagi, who would eventually bring the end of Orochi.

The Legend of Nagi and Shiranui

After Amaterasu dragged Orochi to the mortal realm, they wound up near the human settlement of Kamiki Village. Orochi made his residence in the Moon Cave near the village and summoned demons from across the land to serve in his army. Orochi soon imposed his reign of terror over the village. Using his mighty powers, he threatened to destroy the village unless a young maiden was given to him as a sacrifice every year on the night of the Kamiki Festival. Orochi consumed the soul of the sacrificial maiden, ensuring his extended longevity. Amaterasu ended up in the village proper. There she met a young Poncle, a tiny person, named Ishaku. Ishaku was the current Celestial Envoy, a missionary sent by his people to spread the teachings of the gods throughout the land. Ishaku teamed up with Amaterasu and accompanied her on her adventures.

Things would not be easy for Amaterasu, however. The villagers believed her to be a familiar of Orochi and dubbed her "Shiranui." They believed Orochi sent the wolf to spy out a beautiful girl to be the sacrificial maiden, and she was attacked many times by the villagers. Despite this, she kept a close eye on any villagers entering or leaving the village, and patrolled the streets in an effort to protect the villagers. 99 maidens and 99 years would pass until Amaterasu would finally get the chance to slay Orochi.

Finally, the one of the chosen bloodline, the swordsman Nagi, was born. Unfortunately, like all the other villagers, he attacked Amaterasu and thought she was a demon. Amaterasu dodged these assaults and waited for the night of the festival.

Finally, the night of the accursed festival arrived. A white-plumed arrow would strike the house of a young maiden, marking her as Orochi's sacrifice. This year, however, the arrow struck the house of Nami, Nagi's beloved. Nagi, enraged, ran to the Moon Cave to end Orochi once and for all.

Nagi reached the Moon Cave. Orochi appeared to consume him, but Nagi fought back with his sword and battled the demon. The battle raged long throughout the moonless night, but Orochi's mystical barrier repelled every attack. As Orochi prepared to devour the weakened Nagi, Amaterasu appeared and shielded the injured warrior. Orochi then started to attack Amaterasu. The two fought wildly. Amaterasu used her Celestial Brush techniques to assault Orochi's hideous form, but his barrier held fast, blocking all attacks, and during the battle, he severely wounded Amaterasu. With her last bit of strength, the goddess used her Crescent Brush Technique to summon forth the moon into the dark sky. The moonlight infused Nagi's sword with power, turning it to gold. Intoxicating Orochi with Nami's 8 Purification Sake, Nagi defeated the beast and chopped off its heads. He then plunged his sword into its back, sealing its dark spirit away. Victory came at a price, however: Amaterasu had been poisoned by Orochi and was slowly but surely dying. Nagi carried the dying goddess back to the village. The village elder patted Amaterasu on the head as a sign of forgiveness and affection. Amaterasu then took her last breath and passed away. A statue was built in her honor in front of the divine tree Konohana, protector of Kamiki Village. Nagi's sword was dubbed Tsukuyomi and a shrine was set up in and in front of the Moon Cave to keep Orochi sealed.

After her death, her Celestial Brush Powers split into 13 different gods who were scattered across Nippon. The fight had left her drastically weakened, to the point where she was only left with her original ability, Sunrise. The people's dwindling faith in the gods didn't help either, as she grew even weaker in the afterlife.

Little did Amaterasu know that disaster would soon befall Nippon again. Somehow, Tsukuyomi was removed and Orochi returned to plague the land. He cursed the whole of Nippon with his dark powers, even blotting out the light of the sun. Only Kamiki Village retained some semblance of normality because of the protection of Konohana and its resident Wood Sprite, Sakuya. However, the curse slowly spread throughout the village. Eventually Sakuya was forced to store the spirits of the villagers in the fruit of Konohana, as the curse claimed the village right up to the sacred tree. Using the last of her power, Sakuya awakened Amaterasu's spirit from her statue at the foot of Konohana, knowing she was the only being who could restore Nippon. Although Amaterasu's resurrection was a success, the sun goddess had lost much of her power and memories during her 100-year slumber. As Sakuya briefed Amaterasu on her mission, a very odd thing happened: a Poncle, Issun, suddenly popped out of Sakuya's kimono. It turned out Issun had been napping in Sakuya's kimono (Not for the first time apparently) and had thus escaped the curse. At that moment, a horrific roar sounds out, shaking the very ground. Hastily, Sakuya uses her last bit of power to restore her tree as best as she can, allowing it to reappear, but leaving it withered. Amaterasu needs to cut down Sakuya's fruit, but it is too high, so she goes through a portal at the base of the tree to find her Celestial Brush Techniques again, accompanied by Issun.





The portal leads to the River of the Heavens, a river of stardust across the sky. As the two explore the cliffs around the river, Issun helped familiarize Amaterasu with the environment, and gave her the nickname "Ammy". Issun also demonstrated that he knew the Celestial Brush Technique Rejuvenation and wished to learn all of them. When they reached the actual river, however, it was dried up. Exploring another path, they discovered a mysterious constellation in the sky. One star of the constellation was missing, so Issun attempted to draw the missing star. He failed, but Amaterasu used her own Celestial Brush to restore the constellation, releasing the Brush God Yomigami, holder of the Rejuvenation Brush Technique which Amaterasu once possessed. She used her new technique to restore the river and clear the path forward, but Issun remained ignorant of her ability. The two progressed to the Cave of Nagi, where Nagi was enshrined. Amaterasu repaired Nagi's statue with her brush, revealing another constellation. The god Tachigami then appeared and granted her Power Slash. Only then did Issun realize Amaterasu's brush skills. Knowing that she could find all the brush techniques, he openly declared he would stick with her until she had learned all the Brush Techniques and he had copied them from her. The two then returned to Kamiki and cut down the fruit, restoring the village.

The village had returned to normal, but the sky was still as black as night. Exploring the quiet streets, Amaterasu discovered all the villagers had turned to stone. After hearing another roar, Amaterasu headed to a sacred deck at the top of the village. She then rediscovered her own unique Brush Technique, Sunrise, and lit the skies once more the village was then restored. There she met Mr. Orange, the town elder. After defeating the demons that were plaguing the village Amaterasu went back to the village. Amaterasu and Issun could see the villagers were now back to normal. However, the village exit was blocked by a huge boulder. Destroying the boulder would require the assistance of Nagi's descendant, Susano. Susano, however, did not fit with the traditional stereotype of his ancestor and was instead a lazy drunk. After waking him up, Amaterasu was forced to bring him sake from the village's sake brewer, a beautiful young girl named Kushi, a descendant of Nami. Eventually, with Amaterasu's help, Susano sliced the boulder in half and opened the way out of the village. Shortly after this, he ran out of the village, claiming to be in pursuit of monsters. Just then, Sakuya appeared before Amaterasu. she revealed that the curse was also affecting the Guardian Saplings, offshoots of her tree which preserved the natural beauty in their areas. She pleaded to Amaterasu to restore the Guardian saplings and lift the curse, before vanishing, exhausted. Amaterasu and Issun ventured out of the village in search of the saplings.





They soon found the first sapling, in Shinshu Field right outside the village. The mighty tree had been withered by the curse, which had spread and blocked a large portion of the field. Even Amaterasu could not stay in the cursed zone too long without losing all her powers. Monsters had been drawn to the cursed zone, and their Demon Scrolls littered the field, attacking passersby. Only one inhabitant of the field, the Nameless Man, was outside the cursed zone and had escaped the curse. Talking to him, he directed them to Hana Valley, a beautiful valley which was now cursed. However, the valley also contained a magic orb which could restore withered trees. Realizing the potential of the orb, Amaterasu and Issun ventured into the valley. Luckily the valley's curse was minor enough for living beings to withstand, so Amaterasu and Issun could explore safely. However, all wildlife had been destroyed by the curse, and the water was polluted and brown. they also discovered another withered Guardian Sapling. This sapling's curse was so great it had been reduced to a tiny little sapling. Following a path off the sapling's chamber, they discovered Susano and a sleepy bear (Later dubbed sleepy
by Issun). After a short cutscene, they recovered the mystical orb (Sleepy had been standing on it) and Susano ran off again. They returned the orb to its altar and used the power of sunlight to use it on the tree, but all it did was return the tree to its withered adult state. another constellation appeared. Completing it, the god Sakigami, one of the Hanagami trio of flora gods, appeared and granted Amaterasu Bloom, a Brush Technique which could restore withered trees or make plants bloom. Using it on the Guardian Sapling, Amaterasu was able to restore it and lift the curse. The pair returned to Shinshu Field and lifted the curse there too, using Bloom on the Guardian Sapling. Sakuya's tree instantly perks up and regains its leaves, but Issun wants to explore the field before returning to Kamiki Village. Exploring the field, they find a pyrotechnic workshop belonging to Tama, the Flaming Pyrotechnist, a fireworks maker. The workshop is shut during the day, so they return at night. After helping Tama finish his latest firework, the constellation of the god Bakugami appears. He grants Amaterasu the explosive power of Cherry Bomb, which creates a devastating bomb. The two also visit the entrance of the Moon Cave where Orochi resides. However, a barrier blocks the entrance, preventing entry. Amaterasu and Issun then return to Kamiki to check on Sakuya.

When they return, they find the whole village celebrating Konohana's sudden recovery. However, Sakuya herself does not appear, and Issun fears the worst. On the sacred deck, they find the village elder, Mr. Orange, performing the legendary Konohana Shuffle which may be able to revive Sakuya. With the help of Amaterasu, he completes the dance, making Konohana blossom. It is then that Sakuya returns: in a skimpy bikini. Sakuya thanks Amaterasu and returns to her tree to protect the village. After that, another constellation appears. This time it belongs to the second Hanagami trio of flora gods: Hasugami, master of the Water Lily technique. Using it, Amaterasu can now cross large bodies of water without getting wet (her only weakness, as she can only swim for a limited time). Returning to Shinshu Field, the two use Water Lily to follow an old waterway to Agata Forest.


The forest has also succumbed to the evil curse. Exploring the forest, she meets Madame Fawn, a bone-reader who can predict the future. Amaterasu later finds the sapling in a cave blocked by a rock which needs a Cherry Bomb. Restoring the Guardian Sapling, Amaterasu receives a new Divine Instrument: the Devout Beads, the first Rosary. Going back outside, she hears a mysterious flute.


The sound is coming from Waka, who reappears in front of Amaterasu. However, she doesn't seem to remember him. Issun finds Waka strange, and is shocked to hear that he can see Amaterasu's true form: something only those of pure heart can see. Waka abruptly attacks them. Amaterasu defeats him, but he does not even seem tired and says she is "a big disappointment", noting she has lost most of her powers. He then tells them about Orochi's release, stating that he saw a strange figure remove Tsukuyomi. He also says that it is the same person who blocked off Kamiki with a rock and that person was inside the village when the curse struck. He then leaves a cryptic prophecy for Amaterasu about a log which he says will help her in her current quest and flies of using his curious headgear. Issun dismisses him as a freak.


Exploring the green and peaceful forest, they meet a hunter named Karude. Karude tells them that the bridge to the next area, Taka Pass, was destroyed in a recent storm. Karude is trying to get his slacking son to fix the bridge, but the son is too busy playing with his dog, Ume, to do it. They also find Susano, who is training to defeat a powerful demon menacing Taka Pass rumored to have 100 followers, crimson something or other(Crimson Helm). However, he cannot reach the pass until the bridge is fixed.


Amaterasu and Issun find the son, Kokari, fishing at the lake in the forest. Kokari reveals that he has lost Ume in the ruins at the edge of the forest, Tsuta Ruins, and is trying to rescue him. Issun asks him why he doesn't just go into the ruins, and Kokari reveals he also lost the key to the forest when he ran out of the ruins after hearing some terrifying roars and left Ume behind. he then lost all his fishing line and hooks trying to fish the key out. Kokari starts crying, but Issun snaps him out of it and convinces him to try fishing. Amaterasu then uses her brush to create the line from the fishing rod to the fish. They eventually fish out the Giant Salmon, which coughs up the Ruins Key. Kokari tries to take it, but Amaterasu grabs it instead and enters the ruins with Issun.


Inside the ruins, they discover the ruins' water supply is contaminated with a deadly poison which also destroys Water Lily pads, making it impossible to swim across or walk across. After exploring more of the ruins, they clear the poisonous water and regain the last Hanagami flora Brush Technique, Vine, from Tsutagami in a cave in the lower half of a giant Dogu statue in the main room. Getting to the top of the statue by using the technique on Konohana Blossoms, they find several hooks on the statue's head. Attaching vines to the hooks, the top of the head is lifted off and a new way opens.


Venturing into the head, Amaterasu and Issun discover a passage leading from the head into the wall, which in turn leads into a large cave containing an equally large flower. Issun believes the flower is filled with treasure like the other treasures they have found in the ruins and hops right into it, but suddenly sees a dog trapped in it. A dark apparition starts to encircle the flower, so Amaterasu quickly leaps forward and saves Issun. The apparition shoots an energy blast at them, but Amaterasu escapes with just a few hairs singed. The apparition at first resembles Orochi, but then dissolves to reveal 8 legs, all belonging to the hideous spider demon, the Spider Queen, who is one of Orochi's servants. Amaterasu and Issun defeat the Queen, discovering another Divine Instrument: Snarling Beast, another Reflector. The Spider Queen then transforms into a beautiful blossom, freeing Ume.


Outside, they return Ume to Kokari. Kokari initially believes Ume was frightened by the ruins, but Issun reveals Ume actually seemed to like being in the ruins, and seemed to be trying to show Kokari how anyone, even a dog, could do brave things. Kokari realizes that Ume knew that he was too scared to fix the bridge his father wanted to him repair because he thought he'd fail, and Ume was trying to inspire his confidence. Ume then presents Kokari with Karude's fishing rod, which Kokari had lost long ago in the forest. With his confidence restored, Kokari rushes off to repair the bridge.


Amaterasu and Issun find Kokari lassoing the other end of the bridge with rope using the fishing rod, but just at that moment, Susano comes racing along on a log, after failing to master an experimental secret technique "Imploding Barrel, Flying Monkeys". He plows right into the rope, launching Amaterasu, Issun and Kokari into the air and onto the log. Amaterasu uses the Konohana Blossoms along the river to attach vines to the log, pulling it backwards right before it would have fallen over a waterfall. Kokari, Amaterasu and Issun land back at the side of the river, but Susano is launched somewhere else. The log lands right between the two banks of the river and becomes the new bridge. Kokari is inspired by this, and regains his faith. Amaterasu and Issun then cross to Taka Pass.


Taka Pass had also been cursed, blocking the way to Kusa Village at the top of Mount Kamiji. On the way to the Guardian Sapling, Amaterasu encountered Waka again. He battled her again, but Amaterasu's improved skills managed to tire him out. Before leaving, he told them of how to remove the barrier protecting the Moon Cave: with a mysterious relic called the Serpent Crystal. After leaving another cryptic hint about a 'dog-gone difficult quest', he mutters about a big windmill and disappears. Proceeding forwards, Amaterasu revives the Guardian Sapling and restores Taka Pass.


Proceeding into Kusa Village, Amaterasu discovered that, inexplicably, the village was still cursed. Amaterasu's ink was drained by the stagnant air, and she was reduced to her mundane white wolf form. Exploring the village, Amaterasu found the source of the curse: a Blue Imp which was possessing the head priestess of the village. Amaterasu managed to defeat the imp without her powers, restoring Kusa Village and regaining her abilities in the process. However, the sky was still as dark as night regardless of the time of day. The priestess, Princess Fuse, revealed to them the cause of the dilemma: Crimson Helm (the demon Susano had mentioned earlier), which had been warning the priests of the village for years. However, the year before, Crimson Helm had killed the head priest while he was weakened by illness and claimed the village's shrine, the Gale Shrine, as its residence. There was only one hope for the village: the Eight Canine Warriors who protected the shrine and could break the barrier that Crimson Helm had put at the entrance of the shrine. The warriors had been scattered in recent years and would not respond to Princess Fuse's summons. Princess Fuse could sense the presence of five of the warriors in the village, but was unable to find them. Princess Fuse begged Amaterasu and Issun to help her find the warriors and gave her the Canine Tracker, a device capable of locating the Canine Warriors. Following the tracker's signal, Amaterasu and Issun set off.


The tracker led the pair to a cave. Within, Amaterasu and Issun discovered a dog. Speaking to the dog, Issun discovered the dog was hungry and required food. After being fed, the dog revealed that it was one of the Canine Warriors, and ran off to Princess Fuse. Amaterasu ventured through the rest of the village following the Canine Tracker, finding three of the other dogs along the way. The Canine Tracker then led them back to Princess Fuse's house, where they found the fifth Canine Warrior lying in wait for them. Unlike the others, this Canine Warrior challenged Amaterasu to battle, questioning her right to hold the Canine Tracker. Amaterasu defeated the dog, who then returned to Princess Fuse. Three warriors still remained to be found outside the village, however. Princess Fuse marked the locations of the warriors on Amaterasu's map and sent her to find them. Amaterasu ventured through Sasa Sanctuary, Agata Forest and Kamiki Village and discovered their respective Canine Warriors. However, the Warriors had formed strong bonds with their new owners and could not return to Princess Fuse. Instead, they entrusted Amaterasu with their Satomi Power Orbs. Amaterasu returned to Kusa Village and returned the Orbs to Princess Fuse. However, at that moment, an odd thing happened: the Satomi Power Orbs left Princess Fuse and instead revolved around Amaterasu. Taking this to be a sign that the Power Orbs had accepted Amaterasu as their new master, Fuse sent Amaterasu to the Gale Shrine to break its barrier with the Orbs.


Inside the shrine, Amaterasu and Issun discovered a sleeping Susano (who was having nightmares), and the ghost of the previous priest, Yatsu. Using the Satomi Power Orbs, Amaterasu broke the barrier on the shrine and ventured into its inner depths. Eventually, they reached the top of the shrine's windmill. There, they found out what had turned the skies above Kusa Village as black as night: an evil wind preventing the windmill from working. Using her Celestial Brush, Amaterasu removed the evil wind and restored the windmill. The skies cleared, and fresh air blew down again on all of Taka Pass. At that moment, the Wind God Kazegami appeared before Amaterasu and granted her the power of Galestorm. Now able to control the winds, Amaterasu ventured back into the shrine and reached the altar with the Serpent Crystal placed upon it. However, Crimson Helm suddenly appeared before Amaterasu. Empowered by the Satomi Power Orbs, Amaterasu was able to defeat Crimson Helm with the help of Susano. Susano, however, seemed troubled. Even though he dealt the finishing blow himself, he ranted at the gods for his victory and ran off. As Amaterasu moved to take the Serpent Crystal, Waka suddenly appeared and took the crystal. After leaving another mysterious hint, he flew away, seemingly going to face Orochi. Amaterasu and Issun raced back to Kamiki Village to destroy Orochi.


When they reached the village, however, it was in turmoil. All the villagers were gathered around Susano's house, although Susano himself was nowhere to be seen. After talking to the villagers, they revealed that Susano had suddenly come back to the village and had drank all of the 8 Purification Sake, the only thing that could weaken Orochi. Horrified, Susano had locked himself in his house and refused to come out. In his drunken stupor, Susano suddenly delivered a grave confession: he was actually the one behind Orochi's return. Susano, believing the ancient legend to be nothing but a myth, had removed the sacred sword Tsukuyomi and allowed Orochi to return. As if on cue, Orochi's power suddenly manifested in the village, forming the White-Plumed Arrow of legend. The arrow shot forth, narrowly missing Mushi (who was saved by the canine warrior Chu) and embedded itself in the home of Orochi's new sacrifice: Kushi. Although distressed, Kushi was determined to not let the village fall to Orochi and prepared to face Orochi herself, intending to poison him with her Thunder Brew, a powerful sake made from the same holy water as 8 Purification Sake. Amaterasu and Issun chased after Kushi and eventually caught up with her in Shinshu Field. Moved by Kushi's strong resolve and her desire to save the village, Amaterasu carried Kushi to the entrance of the Moon Cave, where Waka was waiting.


When they arrived, Waka activated the Serpent Crystal and used it to unseal Orochi's lair. Just as they were preparing to venture forth, Orochi suddenly burst out, kidnapped Kushi, and retreated back into the cave. Determined to save her, Amaterasu and Issun gave chase, only to find themselves sealed in again. Waka gave them another prophecy from the outside, before leaving them. Now alone, the two set off to save Kushi. When they reached the staircase leading to Orochi's lair, however, they found a gaping hole blocking their path. With no other way to go, they were forced to jump through the hole into the dark caverns below. In the caverns, they found an Imp base, where Orochi's forces dwelt. Unable to go deeper into the caverns because of two Imps guarding the door, Amaterasu and Issun explored the cave, finding Kushi's Thunder Brew along the way. After facing a Black Imp, they found an Imp Mask, a paper mask worn by Imps, which Amaterasu used to fool the Imps into believing she was one of them. Entering the main cavern, they found an elevator that went directly to Orochi's room. However, they could not use the elevator until Orochi's appetizer, which he would sample before devouring the sacrifice, was prepared. Amaterasu had to help the Imp Chef Ajimi with this task and so set off to discover the four ingredients.


Along the way, Amaterasu discovered an unexpected ally in the darkness of the caverns: another Brush God. Moegami, the Burning God, had been imprisoned in the caverns for untold time. Amaterasu freed him from his icy prison, and he lent his power, Inferno, to her. After discovering all of the ingredients, Amaterasu returned to Ajimi, who prepared the appetizer. After opening the way to Orochi's room, Amaterasu set out to confront her arch-nemesis.


Upon entering the enormous cave, however, she found it mysteriously empty except for a shrine in the center. After closer inspection, however, they found Kushi, right in the middle of the shrine. Suddenly, the ground around them exploded and Orochi emerged. The shrine was actually only an extension of the serpent's body, used to trick trespassers into a false sense of security. Amaterasu shed her disguise and battled Orochi, but the foul serpent's body was covered by a mystical barrier that she could not pierce. Even the Thunder Brew was ineffective. Just when all hope seemed lost and Kushi was about to be devoured, Susano returned. Having realized his birthright, Susano ignored Orochi's promises of power and demonstrated the power of his bloodline, penetrating Orochi's barrier with his sword and striking the serpent in the head. Susano's power awakened Kushi's Thunder Brew, turning it into the 8 Purification Sake. Using the sake's power, Amaterasu weakened and wounded Orochi. However, the evil serpent was not finished. As Susano called upon Nagi's power, Amaterasu used Crescent to form the moon in the sky. The light from above imbued Susano's blade with divine power, turning it to gold. With Amaterasu's help, Susano cut off seven of Orochi's heads. As Orochi tried to prepare its last resort, Susano sliced the last head in two with his Celestial Cleaver. Kushi was saved and she and Susano realized their feelings for each other. The divine sword Tsukuyomi was released from Orochi's remains, reborn as the Divine Instrument Tsumugari, Amaterasu's first Glaive. With their spirits lifted, everyone returned to Kamiki to enjoy the Kamiki Festival. Only one thing darkened these joyous proceedings: four dark essences had been released from Orochi upon his death. Amaterasu knew her adventures were not over yet.

After the Kamiki Festival ended, Amaterasu and Issun decided to travel to the main city in Nippon, called Sei'an City. After a short journey, the duo arrived at the City Checkpoint to the coastline where the city was located, only to find the bridge upon and no way across the water. Upon talking to the guards, Amaterasu discovered that Sei'an City was closed off because of a mysterious illness. However, after talking to Yoichi, one of the guards and a skilled archer, she discovered that the signal to let down the bridge was a flaming arrow. Using Inferno, Amaterasu lit one of Yoichi's arrows as he was shooting it towards a cannon on the other side of the bridge. Unfortunately, the flaming arrow ignited the gunpowder in the cannon and the whole fort on the other side of the bridge exploded. The force of the explosion made the bridge come back down to the other side, allowing Amaterasu and Issun to progress.


The two arrived in Ryoshima Coast, only to find it cursed as well, which surprised Issun since Orochi (who at the time was believed to be the one behind the cursed zones) was dead. Amaterasu found another Guardian Sapling and revived the area, and then made her way into Sei'an City, only to find it covered in a mysterious fog which caused anyone who breathed it to fall ill. Attempting to reach palace where the ruler of Sei'an City, Queen Himiko, dwelled, Amaterasu found the bridge leading to the palace cut off. The swordsman-monk, Benkei, who was guarding the bridge, revealed that he would only let it open if the lake that ran through the city (which had recently been dried up) was restored. With the help of the carpenter Naguri, Amaterasu restored the lake. When returning to Benkei, however, it was revealed that he only wanted the lake to catch his 1,000 sword, which apparently dwelt in the lake. When the sword was caught, it was actually revealed to be a swordfish. Regardless, Benkei let Amaterasu and Issun cross the bridge. At the other side, they found a small lecture hall. In the queue outside the hall, they met Waka, who gave them another prophecy. Amaterasu met Rao, a priestess and the current regent of Sei'an City (and another of Issun's 'hot babes'). Rao explained that the emperor of Sei'an was ill and had locked himself up in the castle, and that the mist started around the same time. Queen Himiko had locked herself up, praying.. Rao revealed that she had a plan to save the city, but first she needed Amaterasu to find her Prayer Slips, powerful weapons that she could use to fight demons. After retrieving the slips from outside of the Emperor's palace, the two gave the slips to Rao, who revealed her plan to them. Rao asked Amaterasu to help her look for the Fox Rods, a powerful weapon that might dispense the curse over the city. Apparently the fox rods were held in a Sunken Ship that was only accessible if one observed nightfall from the top of a certain tower at Ryoshima Coast, but the search might be dangerous because the Water Dragon had been sinking ships that attempted to enter the coastline. Issun agreed, but the pair found that the way to drain the waters around the Ship was at the top of a tower too high for Amaterasu to jump. After going to a nearby Dojo and learning the Holy Eagle technique, Amaterasu ascended the tower. Astonishingly, as soon as night fell, a crescent-shaped reef around the ship glowed and all the water around the ship was drained. Entering the ship, the two encountered Rao again. With her Prayer slips, Rao helped the two venture through the ship and fight the demons therein.


The search revealed nothing except for a Lucky Mallet. Disappointed, the two returned to shore, only to be ambushed by the Water Dragon. Rao fled and escaped, but right at the moment when the duo looked like they were going to be swallowed a mysterious force transported them back to shore. At that moment, the Lucky mallet appeared and starting hopping around. After the mallet led Amaterasu and Issun to a hole in the wall in the emperor's palace, it shrunk Amaterasu to Issun's size, granting her the ability to infiltrate the stronghold. Amaterasu and Issun went inside and found a girl named Kaguya, who was imprisoned for no apparent reason. After promising to help her the duo then found the Veil of Mist technique and entered the emperor's body where they discovered that the source of the curse was coming from a demon inside the emperor called Blight. Amaterasu defeated Blight, and then took control of the emperor's body to free Kaguya. They then exited the emperor's body.


They then went to Sasa Sanctuary, where Kaguya had a reunion with her grandfather Mr. Bamboo. After the cutscene Kaguya jumps into the hole to find remnants of her past. After the mini-game, Kaguya unearths a rocket ship that resembles a bamboo shoot. She explained that it was the link to her mysterious past, and it was the only way she could discover her lost memories. Before departing in the mysterious bamboo shoot, Kaguya gave Amaterasu the Fire Tablet (which, along with her spaceship, indicates that she is a member of the Moon Tribe). After Kaguya's departure into space, the duo then left for Queen Himiko's palace.


Amaterasu then returned to Sei'an City to see Queen Himiko, the true ruler of Sei'an City. Himiko told Amaterasu that the water dragon was controlled by the Dragonians, and gave Amaterasu the Border Key so she can enter North Ryoshima Coast so she could visit the underwater race. Waka reappears just as they would arrive, stating that he performed the Great Divine Intervention to liberate Ryoshima of its curse. Issun,who holds abhorrent feelings for the prophet dimisses him rudely and tells Amaterasu to leave, but Waka took the opportunity to infuriate the Poncle. He hints that Issun couldn't paint for even if he wanted too and mentions that an old man commented that his grandson took off with a painting of a wood sprite after getting fed up with art. He strikes a raw nerve, as Issun draws his sword and swings it like a little madman, threatening Waka to go before he gets 'sliced and diced'. Waka leaves,but Amaterasu would then head down to the beach and find a mildly large boy by the name of Urashima being bullied. Once the bullies leave, Urashima informs the duo of Orca, who would appear only at sunrise at the docks to take a worthy visitor to the Dragon Palace. As the boy stated, she would then meet the emissary, Orca who will take them to the Dragonian Palace, but they needed to find the whirlpool (the entrance). After hearing a meow coming from Catcall Tower, Amaterasu climbed to the top where she fed a cat. After the cat was fed another brush god appeared, Kabegami. After obtaining another Celestial Brush power, Catwalk, Amaterasu then went to Watcher's Cape where she created the Whirlpool Galaxy, which opened the whirlpool to the Dragonian Palace. The duo then entered the city of the Dragonians and met Queen Otohime. Issun demanded that the Water Dragon be stopped, and in response, Otohime asked Amaterasu and Issun to travel into the Water Dragon's belly to find the Dragon Orb, which could be used to harness the Water Dragon's power.


Amaterasu was able to obtain the Dragon Orb, but as a result, the Water Dragon died, and revealed himself to be King Wada, Otohime's husband, after his death. Amaterasu managed to obtain the Fox Rods, and returned them to Rao. Amaterasu then visited Otohime, who confirmed Wada as her husband and took the Dragon Orb. However, the Dragon Orb decided to reveal a vision of Rao being attacked by a monster at Ankoku Temple. Amaterasu then took off for the temple, and upon arrival, found Rao's ghost beckoning them to an underground tunnel leading to Queen Himiko's palace. Amaterasu and Issun entered the temple's throne room and found Himiko, dead, and Rao grieving, claiming that a "Dark Lord" (The being behind the Water Dragon's attacks) had killed Himiko. However, Amaterasu was not fooled by Rao's ruse, and swiftly removed the disguise, revealing Rao as the Dark Lord. The Dark Lord revealed that the real Rao had been killed by him before, and that he had simply taken Rao's body as a disguise. After a brief skirmish, the Dark Lord teleported away to Oni Island to summon his troops for an attack on Sei'an City.


Amaterasu and Issun took off for Oni Island, which only appeared at dusk each day. The two, with the help of Otohime, managed to infiltrate the island, and, after a long trek through the fortress (including obtaining another brush technique called Thunderstorm), found the Dark Lord, hiding in a constellation, on the top of Oni Island. The Dark Lord revealed himself to be Ninetails, leader of the evil forces on Ryoshima Coast.


Amaterasu did battle with Ninetails, and managed to defeat him by destroying the spirits within his tails one by one. With eight of his nine tails gone, Ninetails was reduced to a simple fox with a sword, which was finished off easily by the sun god. When Ninetails died, and Himiko avenged, a shadow emerged from Ninetails and fled to the north. Amaterasu and Issun returned to Ryoshima, where they met Waka, who sent them towards the northern parts of the land.


After meeting with Waka in Ryoshima, Amaterasu and Issun arrived in Shinshu field and used Catwalk on the cat statue on the wall. Then Amaterasu used the Thunderstorm ability to open the building at the top of the hill and entered through the door. They ended up in the frozen wasteland known as Kamui. Deciding it was much too cold to stay outdoors, the duo decided to find some shelter. They entered a home where they meet a man named Oki. Oki proceeded to fight Amaterasu, though he called it off after he realized that Amaterasu was more than a match for him. He proceeded to explain the plight of the village Wep'keer, and what had happened to cause their troubles: the reawakening of the twin demons Lechku & Nechku. Amaterasu and Issun, after dispelling another cursed zone, journeyed to Wep'keer to see how they could help.


The duo found the village frozen over, and no one except for the top warrior in the village, Samickle, willing to talk to them. Samickle refused to let them talk to the village chief and turned the two away. Amaterasu and Issun were about to leave the village when Kai, a female member of the village, asked them into her home. She explained that they were all part of the Oina tribe, half human and half beast. She then recounted how the twin volcanoes, which typically protected the land, had been frozen over and possessed by the twin demons, and how the only hope of reigniting the volcanoes lay with a girl who had been kidnapped by demons and was now lost. Just then, the village elder summoned Amaterasu and pleaded with her to go find the girl, who was named Lika, in a forest named Yoshpet. Amaterasu was granted a seal to pass into the forest, and, with Kai as her guide, entered Yoshpet.There, they found Waka near a clearing in the dreaded woods.But he doesn't give another prohecy and hints about the path to the heavens being somewhere in the desolate Kamui before vanishing again.


After a while, Amaterasu found Issun's tiny old home, Ponc'tan. With the help of the Lucky Mallet, she entered the village and received information that some of the other Poncles had seen Lika pass through the Spirit Gate. Amaterasu then met Ishaku, and, somehow conveyed through her expressions that she wanted to know about the Spirit Gate. Ishaku denounced it as a place of evil, and refused to open the gate. Annoyed, Amaterasu left and regrouped with Issun, who, after harshly turning down Miya, agreed to lead Amaterasu to the Spirit Gate.


The two arrived after another dangerous trip through the woods, and found the Spirit Gate, as well as Oki. The three entered the gate and were transported back to Kamiki Village 100 years ago, on the night Orochi was to claim his 100th sacrifice. Amaterasu and Issun, after a skirmish with Nagi, managed to recreate the legend of Nagi by stealing Nami's clothes and dressing Nagi in place of Nami. Amaterasu took Nagi to the Moon Cave entrance, and attempted to sacrifice him instead so he could fight Orochi, but the snake was not fooled. Orochi rejected Nagi, which led Amaterasu to enter the cave and confront Orochi again. Amaterasu found Oki inside and noticed Lika on Orochi's back, which, of course, led to another fight between Amaterasu and her old rival.


After a long battle, Oki attempted to step in and deal the final blow, but was tossed aside easily. Nagi instead became the hero, as he, in a fashion similar to Susano, cut off 7 of Orochi's heads and split the last one in half. Nagi began to brag about the incident, but a rock was created out of thin air and dropped on his head. Just as he was about to be crushed, Shiranui, Amaterasu's old self from 100 years ago, shoved him out of the way and caught the rock herself, easily dealing with the weight. Nagi and Shiranui returned to the old Kamiki Village, while Amaterasu, Issun, the now rescued Lika, and a very embarrassed Oki went back through the Spirit Gate to the present.


But the Day of Darkness had begun as they would find out, and they didn't have much time. Amaterasu takes the young Oina girl back through Yoshet, Wep'keer, and into the Ezofuji area where the altar rests. Seeing No one there to receive the girl, Amaterasu heads up the snow drift to find the majority of the village standing before the Affun Gate. The gate had been slashed open by Oki and headed inside as Tuskle would state, allowing a vast swirl of blizzard to fly out of the shrine's dephs. As Tuskle would endeavor to assist Lika in reciting the Volcanic Incantation,Amaterasu would head inside the Wawku Shrine to stop the twin demons and save Kamui of their malignity.


Inside, Issun and Amaterasu would struggle with navigating around the strange contraptions that made up the complicated interior of the shrine while trying to locate the demons. With some patience, they managed to reach the near-peak of one of the twin mountains and discovered how the demons were freezing the entire village: An unusual device that harnessed ice itself, which contained the god Itegami inside. Amaterasu stopped the device and received the god's power and control of ice.With the final brush god in her disposal, Amaterasu now had the power to put a stop to the enemies of Kamui and Nippon as a whole. She was even received the Solar Flare as a final mirror that uses fire power. With the ice power, she could finish her search for the trouble-making twins. And that same search brought her to the very peak of the mountain itself,where she would find the silver-demon Nechku awaiting the intruding deity. But they were not alone.


Shiranui, Amaterasu's 100 year old incarnation was there to help,baffling the duo with her presence. With a display of magnificent power, Shiranui and Amaterasu engaged Nechku and wasted the demon without much effort. But just as Amaterasu was about to finish the demon, Lechku appeared with Oki hacking away at the Gold Demon's face. He was thrown off of the beast,but not deterred. He got to his feet and transformed into wolf form,ready to finish the battle. Shiranui attempted to stop Oki, but he went through her and leaped at the twins. However, together the demons could unleash their true potential and stopped not only time but the entire group and leaving Oki suspectable to attack. Lechku readied a fatal blow but Shiranui was able to break free of the twins' control of time and saved him. Oki was spared of a harsh fate, but Shiranui was critically wounded and as a counter used her reflector to injure both the demons at the same time. But it was so powerful it nearly threw the god over the broken wall and nearly to her death. Amaterasu was able to catch the descending god but a piece of the arena was going to crush her and finish them all off. Oki was conflicted to either finishing the escaping twins and letting the gods die or he saves them and let the demons go. He chose the ladder and as a result of his choice to help them,Kutone began to glow.


Motivated by this sign, Oki decided to regroup with Amaterasu and Shiranui and lend his power to them and save Kamui. Amaterasu found a gear piece dropped by the demons and uses the arena as an elevator back to the shrine. There she left Oki to guard the dying Shiranui and wait for her companion Ishaku who was likely to be nearby somewhere. Amaterasu headed off to find the demons alone and proceeded past their traps and cross over to the next mountain peak where they flew off to. She bumps into the resolute Oki, who wished to fight beside Amaterasu and Issun,then used another elevator to get to the place where the demons lie in wait. Surely enough, the found the twin demons and fought them. Because of Oki's and Amaterasu's tenacity, they defeated the Gold and Silver demons and save the near-frozen Kamui from becoming an icy tomb. But the same shadows that had scurried from Orochi's broken body had emerged and flew to Laochi Lake. The ark as she remembered Tuskle saying, was calling all the world's evil withen. Sharing a victory howl,Amaterasu and Oki went back down the mountain with Shiranui.Shiranui mustered what little of her power remained and vanished through the Spirit Gate back to the battle with Orochi alongside Ishaku. It would be the start of the Legend of Orochi, and Shiranui would die as a hero.


At the base of Ezofuji, they happened upon Lika who prayed until the mountains finally relinquished a welcomed burst of flame, warming up the land. But the shadows that were Blight, Ninetails, Orochi, Spider Queen, Crimson Helm. and the twin demons all flew into the ark. Such was the occurrence that freed the iron vessel from the frigid waters of the lake. The ark, right before everyone's eyes rose into the sky,breaking apart the chilled blocks of ice beneath it. A bridge of rainbow light materialized from the entrance of the dreaded ship, inviting Amaterasu to board. The sun god did not hesitate, and headed for the ark's dephs. Issun made a note that once Amaterasu gets onto the ark,there would be no turning back. The brazen deity continues to head for the ship, but Issun finally leaps from her head and stops her. He summarizes their shared adventures and then says that Amaterasu must go to the heavens alone. He, as a sprite, was not allowed to get on. That's when Amaterasu began to reconsider her decision to leave. She tries to go after Issun just as he begins to leave, but he would not let her follow him. He swings his blade at her,trying to force her to board the boat, but Waka once again appears.


Waka agrees that Issun is not allowed to enter the ark. But Issun dismisses his arrival like always and starts to bounce away. Poking fun at the tiny Poncle, Waka exclaims that Issun was scared of the legendary ark. This had angered Issun in the process, but Waka pushed it further by saying Issun never had a ticket to board the boat bound to the celestial domain and says he never will. That comment had caused the tiny artist to spit furious and bitter insults at Waka and angrily attempted to get on the ark, but a barrier blocked the way. Dejected, Issun mutely sat on the rainbow bridge as Waka said not blame himself for the strange power and continues to speak. He said that only those worthy could enter and then asserts that Issun has become a Celestial Envoy. He silences just as the bridge began to diappear, prompting Amaterasu to jump on the ark but Issun was left to fall into the freezing lake below. Amaterasu barks, but Waka leaves a prophecy behind for Issun: 'It takes two to tango. The bond of the brush shall intercede". After shuffling Amaterasu's paws and dancing with her to display his point, he leaves. But the down-hearted god merely surveys the scene with a saddened stare. The hatch began to close, Amaterasu struggling to keep the envoy in her sight for as long as she could before it finally closes up. All Issun could do was watch her go as a goodbye.


Amaterasu ventures into and ark and finds one of the last Celestials. His spirit fleeting but holy; for he had a halo floating above him and a winged skull with white robes draped over him. His name was Marco. Amaterasu chats with him and departs to finish the demons that hide in the iron ark. One by one, she dispatches Blight, Ninetails, the Spider Queen, Crimson Helm, and Orochi whlie meeting 3 other fading Celestials. Doing that had opened a new path: the one that would take her to the final confrontation with the overlord of darkness himself. Just as she leaves, Marco sees her off and passes on the afterlife as the other Celestials had done. Amaterasu then goes to the final battle, where she finds Waka trying to hold his own against a vast shadow looming over them both. It was dark and he was injured, but he was alright enough to inform her that they stood before Yami, the ultimate symbol of darkness. Just then, a shake reverberated all across the ship, marking the peak of the day of darkness.


Outside,the skies blacken as the sun is consumed. But that had an undesired effect on Amaterasu, who was stripped of all of her brush powers and reduced to a mundane white wolf form. Yami absorbed all of the powers and revealed his true form: some sort of seal-like creature encased in a glass orb (similar to Nuregami,the god of water). Yami then charges a focused,energized burst of light and heat meant to finish Amaterasu, but Waka steps in to defend her with his remaining sword (due to the fact he had lost Pillow Talk in a failed attack just earlier). He then confesses to bringing the dreaded ark to the Celestial Plain that was meant to be a sort of rescue boat for the denizens of the plain, but he had been oblivious to the evil that lurked within. When they had attempted to escape on it, the Celestials were all slain, only leaving Waka himself.


Yami had finished the blast and started a new wave, the last blast had unveiled Waka's true heritage as one of the Moon Tribe. His golden hair now able to be seen after he had concealed it under his headgear. He makes a comment about the Lunar Realm and the moon Tribe next before adding that he and Amaterasu fought Orochi but he would only be bested when the 'Chosen One' was born. Amaterasu had dragged the serpent to the mortal world and waited for Nagi to be born upon hearing Waka's prophecy on the Celestial Plain. So the legend of Orochi was able to come to fruition surely enough,but Amaterasu's demise as Shiranui was unexpected. Waka then includes that he was moved by Amaterasu's earnest persona and resolve. He then states that she must go to the Celestial Plain on order for the mortal world to be exorcised of its evil. He then uses his body as a shield from Yami's next attack, the force of the blow enough to throw him off the arena.Amaterasu watches as Waka vanishes into the blue depths of the fall, leaving the mortal wolf to fight Yami alone.


The battle was carried out in a series of phases, each involving Yami to change not only his form but his attacks also. Amaterasu the entire time tried to get all her brush powers back, save for her own, the sunrise technique. She seemed to gain the upper hand for the most part, but it was for naught. Just as she finished off Yami in his fourth phase, Issun appears on Amaterasu's snout and says to give this victory a howl. He vanishes then, causing Amaterasu to howl more out of loneliness rather than victory. Yami took chance of the distraction, seizing the god and siphoning her of her hard-won power. Back to her mortal form, she was a vulnerable target. Yami then used the power to not only bring abrupt blackness to the stage but also take on his most powerful form yet: a giant, mechanized hand that levitated far from Amaterasu's reach, packed with more than enough strength to destroy her.

Dispair was all Amaterasu had left. Just as she gave up, Issun's voice had broken the shadows. His voice as well as the voices of all the people Amaterasu had met had brought with them their shared perception of Amaterasu, now seen as what she really was: a god. They prayed for the sun to rise again. With that, the prayers had become new brush techniques and restored the deity to what she was 100 years before. Now in the form of Ōkami Shiranui, she fought the lord of darkness and banished his essence for all eternity. With a victory howl came Waka, who had survived the fall and the earlier blast. He flew in a flying saucer applauding Amaterasu's performance, claiming that she could not have done it without Issun. Overjoyed by his survival, Amaterasu leapt onto the flying contraption and licked his face. Waka then tells Amaterasu that they must embark on a new quest to restore the Celestial Plain to what it was and puts in coordinates meant to bring the Ark of Yamato to the Plain.

Weapon/s:

Divine Instrument known as "Divine Retribution," which is pictured on her back in the first picture.

Celestial Brush

Armor:

None

Personal belongings: (Charms, badges, etc)

None


Powers: (Superpowers/Magic abilities)

1. Sunrise
Drawn: A circle in the sky.

Effect: This creates or prolongs daytime by placing the sun in the sky. Sunrise can be used freely, although the technique may be ineffective under certain circumstances. Cursed areas will remain naturally dark, even if Sunrise is used to bring the sun into the area; also, Sunrise cannot be used to prolong the sunset deadline for the rush from Sei'an City to Watcher's Cape. However, in Ōkamiden, this technique can no longer be used freely and can only be used when Chibiterasu is prompted to.

2. Rejuvenation
Drawn: Fill in or line the outline of damaged or lost areas of the landscape.

Effect: This restores damaged or broken objects to their original condition.

3. Power Slash

Drawn: One straight line through a demon or object.

Effect: A versatile technique, Power Slash is useful both in and out of battle. Strategic manipulation of the Celestial Brush screen's viewing angle can allow a Power Slash to attack multiple targets.

4. Greensprout

4.1. Bloom

Drawn: A circle around a plant.

Effect: This can restore cursed plants or make buds open into flowers; it can also be used as a weapon against a weakened Bud Ogre, Bone Clam or Demon Nut to open up their protective shells.

Sub-techniques:

Ink-dots placed on the ground can sprout into trees to stop or trap a demon. This does not work on some surfaces such as sand, bare stone, or ice.

Scribbles on the ground will bloom into wildflowers, but these will quickly fade away unless restoring a patch of cursed ground which has been emitting ominous purple fumes.

4.2. Water Lily

Drawn: A circle in the water.

Effect: This creates a lily pad on the water which Amaterasu can stand on to catch her breath while swimming. The lily pad can be placed in open water for Amaterasu to jump up onto, or it can be created directly underneath her to buoy her up.

4.3. Vine

Drawn: A path from or to a Konohana Blossom with light green Holy smoke. Can also be used between hooks or Chibiterasu and his partner.

Effect: This creates a vine between an open Konohana Blossom and a target, or between to targets. If the target is Amaterasu or Chibiterasu, the vine pulls them up to the center of the flower, although upside-down blossoms will instantly drop them back out; if the path was drawn through a solid object, the vine may snap and drop them to the ground when they hit the obstacle. If the target is a hooked projection, the vine will pull the hook toward the flower, although multiple vines and hooks may be required for a noticeable effect.

5.
Cherry Bomb

Drawn: A circle with a straight line going from within to outside the circle, similar to an upside-down or sideways Q.

Effect: This creates a single round bomb with a burning fuse. The fuse normally takes several seconds to burn down and detonate the bomb, but it can be quenched by water; alternately, if the main body of the bomb comes into contact with a target, it will explode instantly. Before exploding, the bomb can be rolled back and forth, but another Cherry Bomb cannot be created until the first one explodes, unless Cherry Bomb 2 or 3 is obtained. In digging minigames, a Cherry Bomb can be placed inside solid blocks, but it may also fall away from a desired target if placed incorrectly.

6.Waterspout

Drawn: A path from a body of water with blue Holy smoke.

Effect: This can quench fires or drench demons from an existing source of water, such as a pool or river. It can also convert a bubbling spring to an elevator-like geyser by drawing a vertical line upward from the bubbles.

7. Crescent

Drawn: A curved arc in the sky.

Effect: This creates or prolongs nighttime by placing the moon in the sky. This is very useful for farming, as there are more Demon Scrolls at night and they follow Amaterasu for a longer distance.

8.Galestorm

Drawn: A swirling loop or spiral.

Effect: This creates a gust of wind; the loop sends the wind sideways (in the direction of the brushstroke used to draw the loop) and the spiral sends the wind forward. This is a versatile technique with many uses. It can extinguish fires, knock down flying demonss, or move objects around. Water Lily pads can be "sailed" over the water this way. If a set of banners is hanging down, the wind can make them fly up to create crossable horizontal surfaces.

9. Inferno:

Drawn: A path with orange Holy smoke from a source of fire.

Effect: This ignites a target from an existing source of fire, such as a torch or the equipped Solar Flare.

10. Veil of Mist

Drawn: Two horizontal lines.

Effect: This slows down time to a near-stop for four seconds, allowing Amaterasu to act more quickly against fast-moving enemies.

11. Catwalk

Drawn: A path with magenta Holy smoke from a statue of Kabegami.
Effect: This creates glowing pawprints from a statue of Kabegami onto a vertical surface, allowing Amaterasu to climb along that surface until the pawprints fade away. A few locations already have permanent glowing pawprints which do not require any brushwork.

12. Thunderstorm

Drawn: A path with light yellow Holy smoke from a source of electricity.
Effect: This electrocutes a target by using an existing source of electricity, such as an overhead lightning storm, a portable lightning key, or the equipped Thunder Edge.

13. Blizzard

Drawn: A path with dark blue Holy smoke.
Effect: This freezes a target by using an existing ice source or from equipped Tundra Beads. It also can create a path of hovering icicle platforms at chasms filled with ice crystals . In both cases, the ice will automatically shatter after a short time, or it can be slashed or melted away.

Skills:

None

Other: (Additional info)

None, but will add more if I think of anything.
 
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Origins:

Ōkami, Ōkami HD, and Ōkamiden

Close-up image:

Issun_concept_art_2.png

Image of him with Amaterasu, for scale:

download.jpeg

Description:

Issun is a Poncle, a race of tiny humanoids, meaning that he is the size of an insect. He, like all adult Poncles, has the proportions of a human child, and is dressed in purple, with a green cape and large green helmet with what appear to be antennae on the top, resembling a beetle. He stands about as tall as an insect and glows a bioluminescent green. He also has a sword, Denkomaru, which appears to double as a brush. Due to his diminutive stature, however, most people see Issun as a small glowing insect-like creature, with only his hat showing any detail and because he travels with Amaterasu (who is a wolf), he is commonly mistaken for a flea or other sort of bug. Even Yatsu's inner eye only perceives him as a "paranormal booger".

Age:

It is unknown exactly how old Issun is, his proportions are similar to a human child's but this appears to be a trait shared by all adult Poncles, and so does not nessecarily suggest that he is young. His manner of speaking and his frequently describing himself as a 'man', discussions of enjoying alcohol, and behaviour as a whole suggest very strongly that he has been an adult for some time. He also consistantly regards human children and teenagers as significantly younger than he is, but speaks to Susano in a manner that suggests Susano is comparatively older than Issun. This would indicate that Issun's age is most likely the equivalent of a human adult in their 20s or 30s in terms of maturity, but since Poncles live for hundreds of years it is difficult to be sure of his precise age. Some say that he is in his late teens, perhaps early 20s, since he was mapped onto the "little boy" skeletal structure also used for Mushi and Kokari, as their animations are nearly the same. Speculation typically suggests that Issun is roughly 50 years old.

Gender:

Male

Species:

Poncle

Height:

1 inch

Weight:

Unknown, couldn't find any details

Personality:

Issun is very talkative, as he comments on almost anything Amaterasu encounters. As Amaterasu is mute for the duration of the game, he will often speak for her, which often gets them both into trouble. He is reliable, intelligent and adventurous, except for when he is following a "cute babe". He is also very blunt and rude in his speech, often cutting straight to the point or openly insulting other people. Issun was very immature and irresponsible at the start of the adventure, but towards the end he matures and becomes more serious as he realizes his true destiny.

Issun is quite flirtatious and falls in love with practically every single major female character he and Amaterasu encounter (ie: Sakuya, Rao etc.). Upon meeting Queen Himiko, he literally falls off Amaterasu's head with shock. However, he is usually ignored. He also shows strong feelings of anger and vengeance when he finds that Rao was murdered and Ninetails took her place.

Issun's behavior towards Amaterasu later on in the game (when he becomes conflicted about parting ways with her) indicates that he has developed a strong sense of friendship with the god. He was at first only tagging along so he may learn the 13 brushes but it eventually developed into a deep friendship with Amaterasu.

Background:

Issun was born in Ponc'tan, village of the Poncles, in Kamui. Issun originally was training to be the next Celestial Envoy from his grandfather, the previous Celestial Envoy and Amaterasu's companion during her first battle with Orochi 100 years ago. However, Issun grew tired of how Ishaku never recognized his skill and eventually stole a drawing Ishaku once drew of Kamiki Village's guardian tree sprite, Sakuya (which he would claim was his own work afterwards), ran away from Ponc'tan, and ended up in Nippon. Soon after, he eventually reached Kamiki Village and interacted with the residents for some time. He also met the real Sakuya and developed a habit of sleeping in 'the valley of her chest'.


Weapons:

His tiny sword, Denkomaru

Armor:

None

Personal belongings:

None

Powers:

None

Skills:

His artwork

Other:

He is the grandson of Amaterasu's previous Celestial Envoy, Ishaku.
 
182023ae9495de172d1bf483d097ba85 (1).jpg
“I wish all your dreams come true. But keep in mind nightmares are dreams too.”
Origins:
Shinryaku! Ika Musume
Appearance description:
Ika has light blue eyes and hair, that are actually ten long tentacles. On her head she has a "hat", that is shaped as a squid's head with two fins on each side.
Name:
Ika Masume
Age:
Unknown
(She looks 13 or 14 but she could be a lot older then she looks)
Gender:
Female
Species:
Squid Human hybrid
Height:
4'4"
Weight:
220
Personality:
As someone who came from the sea, Ika is ignorant of most of the ways of humankind. She is obsessed with showing her abilities, that she think that humans can't surpass. As she came to invade the surface world, she is very irritated by people who don't take her plans seriously and become very delighted with people who fears her and sees her invasion plan a threat. She is very caring to the environment, occasionally picking trash about the beach. Ika's favorite food is shrimp, she'll even end eating all the shrimps off of someone else's plate. She has however a soft side and can be playful and childish and occasionally sympathetic with humans she despise.
Background:
Ika was hatched into the Ocean near Japan and lived there for an unknown amount of years. But when humans started littering the sea she came to land with the goal to take over it in revenge. Her main goal was to make them pay for dirtying the ocean with their garbage, but accidentally blew a hole in the Lemon Beach House, which was owned by Chizuru, Takeru and Eiko. In order to pay back the money for the repair she started working at the Beach House, while trying to take over Earth.
Weapon/s:
None
Armor:
None
Personal belongings:
None
Powers:
- Like a squid, she has ten fully controllable tentacles that protrude from the top of her head like hair. These tentacles are very strong, incredibly dexterous, and can be controlled effortlessly by Ika. They can also stretch a huge range and have a variety of offensive capabilities. As such, Ika essentially has ten extra limbs, and can use them to master a range of human activities, including several sports, drumming and art.
- She can spew squid ink from her mouth and nose which is actually of high-quality taste.
- She can glow in the dark and has been mistaken for a ghost.
- She can change her weight using her bracelet, allowing her to become light as a feather. This power allows her to glide through the air.
Skills:
Extremely fast learner
Art
 
0936dbd75663cb41525a753038d90b86.png

link1.jpg

Origins: The Legend of Zelda: Twilight Princess
Appearance description: A medium-built hylian with short shaggy dirty blond hair. Wears the classic green hero's tunic with a layer of chainmail underneath, his signature pointed hat, and tall leather boots. in Wolf form, he is quite large and has a dark gray/black coat with white markings. In both forms, he has blue ring earrings and bright blue eyes.
Name: Link Ordon
Age: guessing like, 19
Gender: Male
Species: Hylian
Height: this game has him at 5'7"
Weight: unknown/never listed

Personality: Heroic, clever, and kind, but stubborn and fierce. The game leaves it up to the player to interpret his personality so there isn't much to say here.

Background:
Link is a youth who has been raised as a wrangler outside of Hyrule territory in Ordon Village. He is fascinated by swordsmanship and horse riding. His mentor, Rusl, requests that Link goes in his place to deliver a sword he has made for the Royal Family of Hyrule. Before Link can go on this journey, his village is attacked by King Bulblin and his band of Bulblins, who carry off the village children. Pursuing them, Link encounters a wall of Twilight blocking the way. A Shadow Beast pulls him beyond the wall into the Twilight, where he is transformed into a wolf and imprisoned in Hyrule Castle's dungeon. Link is soon freed by an imp-like Twili named Midna. She agrees to help him if he obeys her unconditionally. She guides him to Princess Zelda in the castle tower. Zelda explains that Zant, the King of Twilight, has stolen the light from three of the four Spirits of Light and conquered Hyrule. In order to save the kingdom, Link must first restore the Light Spirits by entering the Twilight-covered areas and, as a wolf, recover the Spirits' lost light. Accompanied by Midna, Link restores the light to the Light Spirit Faron and is returned to his Hylian form. During this time, Link also helps Midna locate the fragments of the Fused Shadow, relics containing powerful dark magic. In return, she helps Link find Ordon Village's kidnapped children. Once Link has restored the Light Spirits and found all of the Fused Shadow Fragments, they are suddenly ambushed by Zant. After he relieves Midna of the Fused Shadow fragments, she ridicules him for abusing his tribe's magic, but Zant responds that his power comes from another source as he uses it to turn Link back into a wolf. He then leaves Midna to die from the world's light forced upon her, prompting Link to bring her to Zelda to help her. Link learns that he needs the Master Sword to return to human form. Zelda sacrifices herself to heal Midna with her power before vanishing mysteriously. Moved by her sacrifice, Midna agrees to help Link find the Master Sword. After finding the legendary blade, Link is cleansed of the magic that kept him in wolf form, transforming it into the Shadow Crystal. Using this crystal, Link is able to switch between both forms at will.

Midna leads Link to the Mirror of Twilight located deep within the Gerudo Desert, the only known gateway between the Twilight Realm and Hyrule. However, they discover that the mirror is shattered. The ghostly Sages there explain that Zant tried to destroy it, but he was only able to shatter it into fragments; only the true ruler of the Twili can completely destroy the Mirror of Twilight. They also reveal that they used it a century ago to banish Ganondorf, the Gerudo leader who attempted to steal the Triforce, to the Twilight Realm when executing him failed. Assisted by an underground group called The Resistance, they meet in Castle Town, Link and Midna set out to retrieve the missing shards of the mirror, defeating those they infected. Once the portal is restored, Midna is revealed to be the true ruler of the Twilight Realm, usurped by Zant when he cursed her into her current form. Confronting Zant, Link and Midna learn that Zant's coup was made possible when he forged a pact with Ganondorf, who asked for Zant's assistance in conquering Hyrule. After Link defeats Zant, Midna recovers the Fused Shadows but destroys Zant after learning that only Ganondorf's death can release her from her curse. Returning to Hyrule, Link and Midna find Ganondorf in Hyrule Castle, with a lifeless Zelda suspended above his head. Ganondorf fights Link by possessing Zelda's body and eventually by transforming into a beast, but Link defeats him and Midna is able to resurrect Zelda. Ganondorf then revives, and Midna teleports Link and Zelda outside the castle so she can hold him off with the Fused Shadow. However, as Hyrule Castle collapses, it is revealed that Ganondorf was victorious as he crushes Midna's helmet. Ganondorf engages Link on horseback, and, assisted by Zelda and the Light Spirits, Link eventually knocks Ganondorf off his horse and they duel on foot before Link strikes down Ganondorf and plunges the Master Sword into his chest. With Ganondorf dead, the Light Spirits not only bring Midna back to life but restore her to her true form. After bidding farewell to Link and Zelda, Midna returns home before destroying the Mirror of Twilight with a tear to maintain the balance between Hyrule and the Twilight Realm.

Weapon/s:
- Master Sword
- Ball and Chain
- Giant Bomb Bag with bombs
- Double Clawshot
- Slingshot
- Gale Boomerang
- Hero's Bow
- Iron Boots
- Spinner
- Dominion Rod
- Horse Call (will not be using his horse here I don't think)
- Hawkeye
(I can reduce this down to just a few if its too much)

Armor: Has 2 sets, the regular hero's tunic (chainmail) and the Zora armor (scale mail ig?)

Personal belongings: Shadow Crystal, fishing rod

Powers: Has the Triforce of Courage, which is what makes him turn into a wolf when exposed to twilight magic rather than a spirit like everyone else. Also makes him ridiculously brave, but that's about it in this game.
Skills: Swordsmanship, various weapon use, horse riding, fishing, hunting, etc.

Other: in this, he kept the master sword post-game and retains his ability to switch between human and wolf.
 


Spider-Man (2099)
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Origins:
Marvel (Universe 928.)


Name;
Miguel O’ Hara

Age;
20

  • Superhuman Strength: O'Hara possesses the proportionate strength of a spider. At his peak, he possesses sufficient superhuman strength to lift up to 10-25 tons, while on adrenaline can lift up to 50 tons in extreme conditions. O'Hara's great strength also extends to his legs, allowing him to leap great distances. He has been known to leap to heights of at least 30 feet in a single bound.
  • Superhuman Speed:O'Hara can run and move at speeds that are beyond the natural physical limits of the finest human athlete.

    • Accelerated Decoy: Allows O'Hara to move so fast that he can leave behind a body double for enemies to attack.
  • Superhuman Agility: O'Hara's agility, balance, and bodily coordination are all enhanced to levels that are beyond the natural physical limits of the finest human athlete.
  • Superhuman Reflexes: O'Hara's reflexes are similarly enhanced and are superior to those of the finest human athlete.
  • Superhuman Stamina: O'Hara's advanced musculature generates less fatigue toxins during physical activity than the musculature of a normal human. At his peak, he can physically exert himself for at least several hours before the build up of fatigue toxins in his blood begins to impair him.
  • Telepathy: Miguel O'Hara's shown to be able to communicate with others on a telepathic level. The full limits of his telepathy has yet to be explored. However he's shown to easily communicate with others. It's believed that his telepathy is an extension of his spider sense, manifesting in a different way.
  • Superhuman Durability: O'Hara's body is harder and more resistant to certain types of physical injury than the body of an ordinary human, though he's far from invulnerable. His bodily tissues are conditioned to allow him to withstand great impact forces and he has resisted impacts, such as falling from a height of many stories and being repeatedly struck by a super-humanly strong opponent, that would severely injure or kill a normal human with little to no injury to himself. He once fell off a building and effortlessly walked to a hospital, where a doctor said that with broken ribs and massive fractures, it was amazing that he could even stand up.
  • Accelerated Vision: O'Hara's visual acuity is considerably beyond that of a normal human. O'Hara can see objects at much greater distances, with perfect clarity, relative to an ordinary human. O'Hara possesses this same level of clarity at night, enabling him to see in near-complete darkness. It is possible that he is able to see into the infra-red end of the electromagnetic spectrum, enabling him to see a person's body heat. The flicker-fusion horizon (the speed at which some objects appear as a blur) in his eyes is superior to other people. What appears as a blur to most people, he can see perfectly. It also acts as a type of early warning, not the degree of a spider-sense but he is able to see attacks coming from far away. His vision also gives him the ability to see energy waves.[30] Early on, Miguel took to wearing sunglasses at all times when out of costume to deal with the newly-developed hypersensitivity in his eyes, but kept wearing them even after growing acclimated.
  • Accelerated Healing Factor:Miguel O'Hara's genetically-enhanced metabolism/physiology affords him a self-healing ability that lets him regenerate damaged bodily tissues at a highly-accelerated rate. Injuries such as slashes or puncture wounds can heal completely within a matter of a few minutes. It isn't known if O'Hara's healing powers afford him greater resistance to toxins or diseases. O'Hara's healing factor isn't sufficiently enhanced to regenerate severed limbs or missing organs.

    • Longevity: Miguel O'Hara ages at a very slow rate due to the rapid regeneration of healthy bodily tissues & cells.
  • Talons and Fangs: O'Hara possesses elongated canine teeth that secrete a paralyzing, though non-toxic, venom. He also possesses short, retractable talons at the tips of his fingers and toes that he uses to dig into surfaced, enabling him to crawl along them as a spider might. The talons are also razor sharp and, coupled with his great strength, are able to rend materials as durable as cinder block.
  • Spinnerets: Both of O'Hara's forearms contain a set of spinnerets that release a very strong and sticky web-like substance from the back of his wrists. O'Hara can use this webbing to swing from building to building with or as a means of restraining an individual. Unlike the original Spider-Man, O'Hara's webs are organic and are chemically identical to real spider silk.

Abilities

Genius-Level Intellect: O'Hara is a skilled and gifted geneticist.

Skilled Hand-to-Hand Combatant: He is also formidable in hand to hand combat, despite the fact that he's had little formal training. He uses a special freestyle of fighting that allows him to make full use of his strength, speed, and agility.

Computer Skills: He was able to hack the computers of Doctor Doom, Iron Man, Mister Fantastic, and Sam Beckett.



Species;
Alterd human
(Genetically mixed with spider dna)

Height;
5’10”

Weight; 170 pounds.

Miguel O'Hara, an engineer of Irish and Mexican descent, was born after his mother Conchata had an affair with her husband's boss Tyler Stone, though grew up believing his stepfather was also his biological father.As an adult, he worked for Alchemax. He was less than pleased at the corporation's vast control over the city. A genius in the field of genetics, he was being pressured by Tyler Stone to test a process to imprint genetic codes into human physiology. He reluctantly tried the process on a test subject named Mr. Sims. It was a failure - Sims was transformed into a hideous creature and quickly died.

This was the last straw for Miguel: he went to Stone and attempted to hand in his notice. Stone gave and Miguel accepted a drink which, unknown to Miguel had been laced with the highly addictive hallucinogenic drug that bonds to the victim's DNA, called Rapture. As Alchemax was sole manufacturer of the drug, Stone expected that Miguel would be forced to remain with the company. In an attempt to rid himself of the hallucinogen, Miguel decided to try the genetic procedure, which had killed Sims, on himself, as he had input his own original genetic code as a baseline. The process was sabotaged by his supervisor, Aaron Delgato, in the attempt to kill him (the incident would be covered up as an accident). Miguel survived the process; his DNA was spliced with the genes of a spider and gained several powers, though he lost his addiction to Rapture.

Miguel O'Hara's debut as Spider-Man.
Immediately afterwards, Aaron discovered Miguel's deformities, and started firing at him, despite Miguel begging him to stop, since he thought Miguel sought to kill him. After their skirmish caused an explosion, Aaron almost fell off a ledge, but was caught by Miguel. However, he didn't know about his recently acquired talons, cutting into Aaron's arm and causing him to fall to his death. Noticing the chaos, a group Public Eye soldiers were sent to apprehend Miguel. Seeing himself as a freak, Miguel flung himself out the hole in the wall, before coming to his senses and catching himself using his talons. He then snuck away from the building, and leapt onto the hang glider with a member of the Church of Thor so he could escape the Public Eye. When the Thorite asked who he was, he joking responded, “I dunno. The Easter Bunny. Santa Claus. Spider-Man. Take your pick.” Due to the Thorite's blind devotion to his beliefs, he mistook him for Spider-Man, and started hailing “his” name. Overexcited and distracted, the Thorite wrecked their hang glider. Picking up the remains of the hang glider, Miguel tried to hand it to the Thorite, apologizing for the damages, and suggested that they sew it back together. However, the Thorite told Miguel that he should use the tatters as a makeshift mask so that he could easily conceal his face from the Public Eye. Miguel heeded this advice, and returned to his apartment, falling asleep. When he awoke, he regarded his previous experiences as a nightmare, only to discover that the events were, in fact, reality, when he saw his talons. He then touched his chest with the talons, and discovered that they retracted automatically whenever they touched his skin. Miguel's A.I., Lyla, told Miguel that his brother, Gabriel, was calling him. When Miguel answered, Gabriel told him that he was coming to visit him due to Miguel's fiancé Dana called him, worried about Miguel. Once Gabriel arrived, Miguel noticed (thanks to his increased eyesight) that Venture, an elite bounty hunter working for Alchemax, was tracking him, due to Alchemax wanting Miguel for research. Seeking to protect his brother, Miguel rushed Gabriel out of his apartment, and made a makeshift costume for himself out of an unstable molecule Day of the Dead costume and material from the damaged Thorite hang glider, and glided out of his apartment window to defend himself against Venture.

However, a group of Thorites interfered in the two's fight, wanting to protect Miguel, who they believed to be the Harbinger of Thor. The Thorites, not posing a threat to Venture, were easily defeated, and threatened to kill them all unless Miguel surrendered, killing a Thorite to show that he wasn't bluffing. This caused Miguel to attack Venture, and the two engaged in a fight than ended in Venture capturing Miguel. However, Miguel eventually broke out of his restraints, and damaged Venture's rocket boots. During the proceeding struggle, Miguel discovered that he could fire webbing from his forearms, blinding Venture. Before falling, Miguel caught himself on a nearby sign. While Venture was disoriented, Miguel picked up a hover car that functioned by repelling itself from the metal streets of Nueva York, and repelled the rifle of Venture from him. Miguel then opened a hole in Venture's cybernetic leg, and shoved his Combat rod into it, short-circuiting all of his systems. Days later, Miguel returned to his apartment, and filled Lyla in on what had happened, and was visited by Tyler Stone afterwards.

Personality;
Going from an angry teenager to a more responsible adult, Miguel O'Hara is known for his cold and seemingly egotistical personality. His smug attitude easily pushing the people he cares about away from him. Nonetheless, he values justice above all else and does his best to defend his 2099 Nueva York.​



 
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Minako Aino (愛野 美奈子)Aliases: Sailor Venus | Sailor V
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  • Origins: Codename Sailor V|Bishoujo Senshi Sailor Moon
    Age: 13
    Gender: Female (She/Her)
    Species: Human
    Height: 5 feet 2 Inches (157 centimetres)
    Weight: ???

    Personality
    Minako is athletic and hyperactive. She regularly states idioms incorrectly and spends her time finding new idols to chase, and new "first loves" to gush over. This lack of commitment extends to most of her life. She is an academic underachiever, despite the cleverness she displays in battle and puts little effort into her studies and requires Artemis' nagging to remain Sailor V as she quickly loses interest in being a "Guardian of Justice" for Justice's sake.

    Background
    Minako Aino is an only child who lives in a house with her Mother and Father. She is a first-year student at Shiba Koen Public Middle School and regularly spends time with her long-time friend Hikaru Sorano. However, her calm and normal life changes after she encounters a white cat with a crescent moon on its forehead. The cat introduces himself as Artemis and claims that Minako is a girl with the power to transform into a guardian more powerful and beautiful than anyone else. He bestows upon her a mission to protect the Earth in the name of her guardian planet, Venus.

    To help her with this mission, Artemis grants her two items, a crescent moon-shaped compact and a magical pen. The pen allows her to transform into her alter-ego, the sailor-suited and beautiful Guardian of Justice, Sailor V. Sailor V fights against the agents of the Dark Agency, headed by the mysterious Danburite.
 
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“Farewell, good hunter. May you find your worth in the waking world.”
-The Doll




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Origins:

One of many Hunters from within the Universe of:
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Appearance description:
The Good Hunter is certainly an imposing figure… with his dark leather clothing and masked face hidden underneath a bandana… the Hunter is often prone to coming out as an intimidating figure.

Name:
The Good Hunter

Age:
27

Gender:
Male

Species:
“Human”, infused with Great One’s Blood

Height:
7’2” ft

Weight:
237 lbs

Personality:
After spending a great time within the land of Yharnam, seeing many individuals die and innocents unable to be saved from the scrounge known as the beast plague (along with being betrayed and spooked along his adventures), it doesn’t leave the Hunter as a good conversationalist when speaking with others. A man of few words, he’ll often use the shortest amount of words in a sentence as possible to get his point across or simply make gestures as to show what he is currently thinking within a situation. His experiences within Yharnam doesn’t help, as he is rather aware of his surroundings, always looking around and being cautious of what lies behind every corner, more than likely trying not to get caught off guard by anything sneaking up on him while his guard is down.

This unfortunately makes him seem like a nervous and fidgety ticking time bomb waiting to go off… which it sorta does fit the Hunter, but for all the wrong reasons. The Hunter is one that lends his strength in order to protect the innocent that get caught straight within the crossfire of hunting dangerous ‘beasts’ within his travels, doing what he must in order to clean the streets of the filth that plagues it. He is definitely not a stranger to not only bloodshed, but shedding blood himself, he isn’t afraid to use force in brutal ways to take down a opponent, combining efficiency and brutality to create a strange dance to witness within combat. In more peaceful times, the Hunter is a tad bit more calmer, and although he is awaiting to perform the next big step, some peace and quiet is something he certainly appreciates.

When it comes down to making friends, a good buddy to help him out within fighting is certainly something he won’t turn down now, often moving ahead to do his part within combat and ensuring his allies doesn’t get hurt as well, even going as much as to let himself take attacks to ensure such. And if there comes the opportunity to pass the time by playing games such as with cards… he wouldn’t mind joining in as well… although he wouldn’t be good at conversing considering his predicament to begin with.

Background:
Not much is known about the Hunter before his arrival to Yharnam. With the Hunter only remembering a few tidbits of his life previous to his experience in Yharnam, he recalled living out amongst the street and having to scavenge in order to make by with the basics. Having originally coming to Yharnam in order to seek a blood transfusion in order to cure an unknown disease he had, he was now left in a ‘nightmare’ known as the Hunt, he had spent much time within Yharnam attempting to survive and eventually hunt the horrors within the city. It is unknown how long he had spent ‘dreaming’… he had eventually reached the end, having faced against Gerhman, the first hunter hand successfully slaying him, bringing a sort of peace to his teacher. But that wasn’t the end… and now, it seems like he was thrusted into another realm as well, one foreign to him. Perhaps he could find a reason to finally relax from his troubles…

Weapon/s:
Trick Weapons;
A series of weapons capable of transforming and changing their shape within the heat of battle as to quickly change their purpose within battle, the Hunter shall be starting with three trick weapons already on in his arsenal, with them being the:

-Beast Cutter:
This weapon is a certainly a sight to see, as within its standard state, it seems to be just like that of a large blade with one serrated side to it, being more like that of a clubs with its not as sharp edges (other than said serrated spikes on one side) than that of a sword. However, once it transforms into a second state, it becomes a terrifying weapon… being more whip-like in shape, with attacks having far longer reach, and as such, allows the Hunter to make attacks from longer distances, utilizing the weight of the blade to his advantage.

-Burial Blade:
A mastercraft weapon made of siderite that once belonged to the First Hunter of Yharnam, now the torch has been carried with its new wielder, now utilizing it within a very different realm. Normally, it’s shaped like that of a rather sharp curved sword, being able to make rapid slashes with ease and cutting through flesh like butter. But once connected to the rest of its ‘body’, it becomes a deadly scythe, allowing for wider sweeps and more focused swings of the weapon. It also has a arcanic side to it, dealing arcane damage with its swings. Best not to be caught up by its attacks now.

-Holy Moonlight Blade:
This weapon is certainly far different from most other weapons that would be considered a Trick weapon, being a seemingly unassuming great sword at first, when properly infused with the blue moonlight, it’s true form shows itself, channeling the abysmal cosmos through its blade. Covered within a mixture of arcane and holy magic, this great sword is a powerful tool when in the right hands, capable of launching forth waves of arcane energy at foes with certain swings, along with even being able to create large explosions with its strikes, its wielder unharmed by its attacks. Considered to be the strongest weapon of the Hunter’s arsenal, once this tool is taken out, prepare yourselves for a great fight now.

Firearm;
As the name suggests, it is a gun-like weapon capable of firing specialized bullets called quicksilver bullets, bullets made out of the blood of a Hunter in order to greatly damage beasts and other creatures, Firearms make the most of this bullets, with the Hunter starting out with just two guns to start out with in the beginning. Which are:

-Evelyn:
A flintlock pistol that is a little bit bigger than most others, it was named after a woman, with an intricate design to the very weapon, it brings with it rather powerful single shot potential with every pull of the trigger. A reliable firearm every Hunter should have.

-Gatling Gun:
As the name suggests, it is a quickly-firing handheld Gatling gun that provides a lot of fire output in a short amount of time. Rather useful up in closer ranges but at longer ranges, its spread makes it a less reliable weapon to use at such range.

Consumable/Throwable:
And finally, consumables and throwables, items that the Hunter can use to a more limited extent than other tools, but are still useful in the very fact that they can provide a quick advantage if things aren’t going his way;

-Blood Vial:
A couple of bottles filled with blood, these vials can be used in order to heal wounds that have inflicted the Hunter, injecting them into a limb to let the healing blood flow through his veins and close up his wounds. To anyone else who uses it tho that isn’t a Hunter or heals from blood… it does exactly nothing… hopefully.

-Molotov Cocktail:
A bottle filled with a flammable liquid within it, after lighting it and throwing it at a for, prepare to watch them burn away in a blazing fire.

-Numbing Mist:
A more special throwable, it is a bottle filled with a strange mist, that when thrown against someone, prevents them from healing themselves or getting heals from others temporarily (2 turns). A useful tool to be sure if used to stop one from restoring their vitality and make them weaker in battle.

-Bolt Paper:
A special piece of paper that seems to glow blue with electricity, rubbing it against a weapon infuses it with the very element of lighting itself, allowing a weapon to temporarily deal lightning damage to foes with its attacks. Only works with melee weapons.

-Fire Paper:
Just like the Bolt paper, the fire paper is an elemental infused piece of paper that grants one the ability to harness the power of fire temporarily by rubbing it onto their blade.

-Hand Lantern:
A simple lantern that the Hunter can attach to his belt in order to provide light for him to move within.

-Shaman bone blade:
A more specialized ‘knife’ that is more like that of a sharpened bone covered in a strange green spinal fluid, when used to stab a opponent, it temporarily numbs a opponent’s senses in battle, disturbing their gross motor skills, causing them to temporarily attack their own allies instead of the Hunter or his own teammates. Useful for causing confusion and chaos within a group of enemies.

-Poison throwing knife:
A simple throwing knife covered in a purple poison, deals damage overtime as time goes on. Useful for passively dealing damage without getting in close or wasting a bullet.

Armor:
Yharnam Hunter set:
The very first piece of clothing that he had acquired within Yharnam, it has been his go-to set of armor within battle, offering a decent amount of protection with its hardened leather and cost, but still allowing him to remain agile within combat.

Personal belongings:
Seemingly… it appears as if the Hunter has no personal belongings of his own other than the weapons and equipment he is carrying on him… with every single one meant to kill…

Powers:
-Beast Roar:
With the spell taking the form of a claw of one of many beasts found within Yharnam, the Hunter lets out a large beastial roar into the air, a roar strong enough to push back nearby foes and even repel projectiles heading his way. While it doesn’t do any damage, it can certainly be useful if it’s user is being swarmed with its area of effect, alongside reflecting both physical and magical projectiles as well.

-A Call Beyond:
By spending a few precious seconds to charge up an attack, once finished, it let forth a small nova in front of them that fires multiple homing arcane projectiles, dealing devastating damage to those it manages to hit. Especially useful on larger targets.

-Tiny Tonitrus:
Focusing arcane energy into one point, the user lets forth a series of lighting strikes that travel in front of them, dealing considerable amounts of damage, especially if more than one bolt strikes an opponent.

-Blacksky Eye:
The user lets forth a sizable meteor shaped magical projectile that travels in a straight line and doesn’t seem to track its opponent whatsoever. Useful against slow or unaware opponents, especially with its low cost to summon forth, but against more aware and quicker targets, it becomes useless.

-Inhuman level physical traits:
After becoming a Hunter in order to repay the blood transfusion ever since he arrived in Yharnam to cure his disease, his body has become something that not even regular humans can hope of achieving. With strength strong enough to rip and tear through flesh with bare hands with ease comes natural to him, and pairing that up with wielding a wide array of trick weapons and guns, some of which would have definitely blown off the arm of a normal human (such as a handheld cannon) or simply be too heavy to wield one-handed (The Holy Moonlight Sword, a great sword infused with a holy aura) like nothing. And that is not counting both their durability and their speed. Being able to resist attacks ranging from being shredded by a large rabid beast to withstanding a beam of pure energy from a Great One, powerful eldritch beings that are something not to easily scoff at, it goes to show that the Hunter can definitely take some hits now, but he shouldn’t rely on such for too long or else risk dying. He isn’t invincible after all.

Pairing both his incredible strength and potential to withstand attacks, is his speed. As Hunter, he isn’t meant to simply plow through encounters recklessly withstanding blows… and with his speed, he can dodge things such as lightning strikes and energy beams heading his way, while also having the reaction timing to respond to attacks heading his way. This is something the Hunter relies on more within combat, combining it with his strength to become a hit and run style fighter, moving in to unleash some attacks before moving out and getting back to a comfortable distance to dodge attacks. Other than that, the Hunter is also pretty handy with both throwing things or aiming guns at foes… and while he isn’t a deadeye, one can’t look away either from this fact.

-Visceral Attack:
A deadly strike performed on foes that are not as aware or have their guard broken… a visceral attack involves driving his hand into the thoracic (or chest) cavity of his opponent, before squeezing hard and pull out his fist from his opponent’s chest, intending to perform devastating internal damage to his opponent such as directly striking into their internal organs. It’s no surprise that it does a hefty amount of damage as well, and is rather quick to finish as well. No need to be standing for too long. An added bonus of such, is that this attack also allows him to heal himself from causing damage to his foe, regaining vitality and strength that may have been lost within the battle. A good pick-me-up if he needs such.

-Insight:
Insight relates to how well versed one is in the depth of inhuman knowledge such as even knowing the existence and seeing Great Ones with their own eyes instead of them being invisible as with normal human beings. And with a lot of insight gained from his journey, the Hunter won’t be missing anytime soon, whether for the best or for the worse. With Insight, comes being able to understand the world around him even better than less perceptive ones, picking up details that would have laid hidden to others, to even perceiving beings not meant to be normally seen by human eyes such as specters or Eldritch Gods, nothing can escape his eyes. He is also capable of using his Insight to his advantage, being able to attack said beings with physical weapons and tools instead of needing specially made equipment to fight them.

However, with knowledge comes great risk, and to the Hunter, he knows that all too well. With his high insight, things such as frenzy (overloading the mind with forced information that would normally cause one to become insane, leading up to damage to his physical body) build up more quickly, and well, his mind is but a open book filled with the wealth of knowledge to be read by others who are capable of such.

-Resistances:
Resistances play a important part to the Hunter if he were to resist certain attacks or status effects, the most notable of which is not only to normally perceive incomprehensible beings without being driven mad (if Frenzy isn’t involved), along with being able to resist the effects of numbing to the brain (or going to sleep) entirely. Other resistances include a mild resistance to elemental attacks such as lighting and fire (lowering its damage), a low resistance to Frenzy (due to high Insight), a decent resistances to slow and fast poisons (slows down its build up but not its damage), and a mild resistance to arcane (or magical based attacks). While this does aid him in lowering damage from attacks within combat, the Hunter can’t rely too much on such as time within battle continues on, and as more wounds inflict his body, making resistances more of a secondary defense if he were to get hit.

-Messengers:
A strange group of imp-like creatures to be sure, but to the Hunters of Yharnam, their usefulness is apparent when taken into consideration. These fanatic small Eldritch creatures devote their entire lives in order to serve Hunters, fascinated by them, and the Messengers provide their aid in many ways. While normally unable to be seen by those normally, individuals with a keen sense for perceiving spirits and creatures of the like would be able to detect them just like any other Hunter would. Now, onto their purpose… they provide a great amount of support to any Hunter they shall be serving under, such as storing their weapons within the strange bubbling grey hole they come out of, along with some even carrying lanterns to light areas that the Hunter has already explored, great for keeping track of places where he had already been to.

One key thing they can perform however, is their ability to transport messages from one location to another (as their name suggests)… mostly relating to the Hunter sending a message to another individual no matter their distance. And with such, even normal human beings can perceive the messages they carry (and spot ghostly grey hands extending from some strange bubbling grey thing in the ground keeping said message up), and also allow them to make a response in return. Essentially, a very old (yet rather quick) way of transporting messages from one location to another. But the most important thing of all, is that the Hunter thought it would be rather amusing to give his Messengers a couple of tiny top hats to wear? Wait, what do you mean that this isn’t important?

Skills:
-’Hunter of Beast and Man’:
Hunters were meant to be slayers of those harboring the Beast Plague… and fighting is certainly one needs to have. And for the Good Hunter, there can be no better Hunter for the task. Having faced down beasts, former Hunters, and even Great Ones in his time within Yharnam, the Good Hunter certainly is no slouch in combat, usually ‘testing the water’ at first as to gauge the capabilities of his opponent before moving in when the opportunity to strike arrives.

-Reading:
Reading things and not only quickly deciphering of what it means but also using such information to his advantage is something the Hunter does well. Knowledge is a valuable tool after all… the more you know about the world around you, the easier it is to figure out how to use such knowledge. Certainly helps that he isn’t that prone to insanity without it quite literally be used in an offensive form.

-Gardening:
Despite his appearance, the Good Hunter rather enjoys gardening, usually taking care of small white flowers that fit his interests.

Other:
-This Hunter is taken directly from the end of the game, during the Childhood’s beginning ending, partaking within the final secret fight against a boss.

-Often keeps the Holy Moonlight Blade wrapped around in bandages, taking great care of the weapon moreso than his other weapons…

-Rather enjoys music being played near him, especially from that of a music box, keeping one on himself so that he can play it anywhere he can go.

-Has forgotten his own name (having the Waste of Skin origin), and so, decided to go with his Title as his name for now.

 

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