Julian Spooner
Member
Hello friends,
I do a lot of roleplaying, mainly 1x1. I'm a very character- and story- driven person, and I love developing elaborate plots with my partners. I often come up with overarching plots and then help partners work their own characters and ideas into them.
But I do sometimes wish I could draw on an element of chance for plot progressions, or have a way that players can choose from multiple options. Otherwise roleplays with two people can be a bit artificial, or run out of steam. And roleplays with a group can become chaotic.
I've seen that there is a dice option on here, which I've never used before. I'd be interested to hear how people use them in story-based roleplays (if they do).
I'd also be interested to hear any other ways people have found to incorporate an element of genuine chance, surprise, randomization or collective decision making into plot-driven roleplays.
I do a lot of roleplaying, mainly 1x1. I'm a very character- and story- driven person, and I love developing elaborate plots with my partners. I often come up with overarching plots and then help partners work their own characters and ideas into them.
But I do sometimes wish I could draw on an element of chance for plot progressions, or have a way that players can choose from multiple options. Otherwise roleplays with two people can be a bit artificial, or run out of steam. And roleplays with a group can become chaotic.
I've seen that there is a dice option on here, which I've never used before. I'd be interested to hear how people use them in story-based roleplays (if they do).
I'd also be interested to hear any other ways people have found to incorporate an element of genuine chance, surprise, randomization or collective decision making into plot-driven roleplays.