𝘮𝘶𝘴𝘵 𝘴𝘵𝘰𝘱 𝘢𝘤𝘵𝘪𝘯𝘨 𝘴𝘰 𝘵𝘰𝘶𝘨𝘩.
UNCODED VERSION (still formatted):
THE STORYWORD BANK
fairy tales, fables, angst, crime, dark, modern, fantasy, noir, folklore, urban legends, horror
Fables puzzle over the death that springs from seemingly nowhere; in the blink of an eye, they point their fingers at the villains of the stories with twisted truths. And they drift back into their ideas and falsely accuse those who cannot defend themselves from the notions. Darkness settles in Fablebrooke; follows the deaths of fellow fables, chews up their memory and spits them out like they are nothing: only the former personification of the stories whispered in the night.
Streets are saturated in crimson, the flesh of a fable slain once again as the night runs cold; the doors are locked, suspicions are high, as are the fears that only seem to rip further into the fabric of life.
This isn't the Woodlands anymore, not a single glance of safety from its eyes; no longer are you coddled by the breath of its branches, now thrown to the wolves of Fablebrooke. And it seems that dangers have only continued to catch up. Death has fallen onto Fablebrooke's doorstep with all leads pointing to the "villains" of these twisted tales, no matter how innocent you may be. The other fables may not believe you, but it's about time you clear your name.
Who are you if not the name easy to tarnish; the thorn in people's sides; the easiest to blame in the midst of peril?
Hello and welcome to Book of Fables: a roleplay based on fairytales, folklore, urban legends, and more! In this verse, the roles are flipped; while, yes the "protagonists" of these fairytale stories remain the face of their heroism or victimization, things are not quite as they seem. The true victims and heroes are the "villains", those whose words and stories were manipulated for the benefit of our beloved heroic fables. In this roleplay, you are in the shoes of the "villain" looking to clear their name and solve whoever is killing these other fables. Do it before it's too late or else the Tree of Life wilts away, taking you along with it.
This will be a fairly open world, but the characters will cross paths along the way! LORE IS INCLUDED IN THIS INTEREST CHECK, THERE IS NO SEPARATE THREAD. PLEASE READ.
GMs: bad ending & haruspex.
THE TRUTH // THE FABLESEverybody knows the story of Sleeping Beauty.
Put to sleep due to a grudge, they always lament; due to the evil fairy's envy, heart too heavy to spare even a young girl. But what if really was to protect her from something worse - something that only slumber could keep at bay?
Or the wicked sea witch, tearing out a mermaid's song and voice. Perhaps there was some part of the deal that was not mentioned, exchanged words that are conveniently left out?
The blood on the big, bad wolf's paws might not have been that of a red-caped girl. If only somebody had asked him first.
It doesn't matter. Nobody ever asks.
These stories are often twisted; lies that are projected to save the face of the heroes in them.
When Hansel and Gretel came across that witch's home, it was for ill-intent, their greed proceeding them as she took them in selflessly. The queen of hearts, it is said she is the evil that kept wonderland plundered into their fears; but she had gone mad, the work of Alice and the hatter. It is only when cruel words adorn your name, that the world sees your story as the truth.
That's all you are to them - a monster, a villain, something grotesque that drags souls screaming into the night. An outline of a shape to scare children to bed. A shadow to be hated, feared - and oh do they fear you still, even in their gold-lined houses and behind delicately built fences. You are left to haunt the streets now, the parts of Fablebrooke everybody else forgot. Or wants to forget.
THE RULESi. Due to the content of this roleplay, you must be 18+ in order to participate!
ii. Bigotry and ooc drama will not be tolerated; we aim to make this a safe space and will not allow for persons to be uncomfortable due to another player.
iii. please be able to post at least once per week. With this, there is a TWO PARAGRAPH MINIMUM. We understand that life gets in the way, but please inform us first before dropping or disappearing!
iv. This roleplay is NOT first come first served, there will be an application and decision making process!
v. Note that this roleplay will in fact have depictions of violence, gore, and other such topics that, again, are not suitable for younger audiences and for those who cannot handle such topics.
FABLEBROOKEWhen the fables had to flee the Woodlands, it was only a matter of time before they had to find another home before completely wiping off the face of the earth. So they’ve ended up here, tucked somewhere in Chicago with their small community—at war with each other, losing their riches, everything they’ve ever known.
There are pieces of the Woodlands to look back on, slowly fading with the test of time. And with this, their Tree of Life at the epicenter of Fablebrooke, it is the only magic left that keeps their blood pumping.
TREE OF LIFELife holds its place in its roots and takes hold of the leaves that slowly wither. A fickle thing; it changes with the paces of life, ever green and bright in this small town of darkness. The Tree of Life follows the lifelines of Fablebrooke’s citizens, shares the centuries of heartbeats that only now seem to fade away. With the deaths in Fablebrooke, the Tree is slowly dying; its demise follows Fablebrooke’s fate as it slowly inches towards its own decay.
MIRROR, MIRROR...Some things cannot be revealed, once again... these lips are sealed. Rhymes and riddles, reams of information condensed into the reflecting shards of the Magic Mirror. There are, however, limitations to his power: how the mirror may only reveal the moment in which they are living--only a clue of their location, but never the exact. It is known in Fablebrooke that the mirror is broken, missing shards dealt by the hand of unknown persons; place the pieces back together and heed its wonder.
GLAMOUR SPELLSLips red as rose, hair black as ebony; use this spell to conceal against the enemy. Glamour Spells are simple, the tie between passing amongst the ordinaries and keeping non-human appearances at bay. But everything comes with a price—as expensive as they are, they are required in order to live in Fablebrooke so not to disturb its image. Just like any market, there are counterfeits—often bought from witches rather than Fablebrooke Officials.
THE PITLeaving everything behind was not just a personal tragedy - it was tearing your own identity out of your hands.
Everything you brought with you, anything magical was at risk; it matters not that you had it since birth or that it was left to you by a fairy godmother, or that it was the only thing connected to your life before. The human world is dangerous in the ways the deep dark woods never were and the magic in your items would have slowly rusted away.
So you hid them.
A crypt, sprawling in the depths of the city - how long ago it was, that you were there. All you own from your previous life lives on there, waiting only for you to return.
It was long ago, yes. The crypt's entrance has long crumbled into itself and you have not yet found a new way in, no matter how much you want to. Your magic lies somewhere in the dark, primal ground, perhaps under your very feet as you walk the city - with no way go find it again.
But it is an old city indeed. Perhaps there are still paths people have yet to walk.
THE ORDINARIESRegular humans, the ones who think of your stories as mere tales to raise children with. Here for one blink and gone the next, with their may-fly lives - you've seen enough of them to know that they're utterly without magic and knowledge. And for the best of you all, it needs to stay that way.
THE DISTRICTSFablebrooke has been made up of various districts, all defining its inhabitants. From the Rich of Heaven's End to the wanderers of the Grimm Ward and the seedy nights of the Red Heights; each fable has found their homes in either one of these areas.
HEAVEN'S ENDSparkling, expensive and a place you can't enter without a dress that's worth more than a family's rent. The highest point of Fablebrooke, lined with secure penthouses and sleepy mansions - the cement never cracks here. Only the most prestigious of the Fables live here. **note that, for the most part, the inhabitants of Heaven's End are the princes, princesses, kings, queens, and heroes that have kept their status; though there aren't that many. while a "villain" fable is able to live there, it is unlikely; and very much unwelcomed by the other residents.
RED HEIGHTSA sticky hand, smudged eyeshadow, bleeding nose of a district; addicting like the cheapest drug and just as dangerous. Filled with neon lights, over-trashed alleyways and anything for the right price, it's the club-house of Fablebrooke. The parties never seem to quite die out here and neither do the residents.
GRIMM WARDAbandoned, like a babe by a cruel step-mother, Grim Ward stands. At one point it must have been a bustling industrial zone; now only crumbling apartment buildings and yawning warehouses stand in the echo of memories. This is the disctrict where Fables go to be forgotten - or to forget.