DorianRaker
Unlucky Member
Locally appropriate time-based greeting, internet-type roleplayers. I've got a nugget of an idea that's kind of weird, but has me irrationally excited. I recently ran a one-shot for my tabletop group using Masks: A New Generation, and things rapidly spiraled into running a corporate-affiliated teenage team of superheroes sponsored by an energy drink company. That got my wheels turning.
The high-concept pitch is as follows:
You are a high-school age superhero that's received a corporate sponsorship to join their affiliated super team. You'll enjoy the very best in corporate liability insurance and viral marketing as you do what superheroes do best: foil devious plots, solve mind-bending mysteries, and pit your powers against the rogues and ne'er-do-wells that seem to plague the bustling metropolis of Pinnacle Bay.
Now, caveat lector, but I've also been tinkering with some Belonging Outside Belonging style "no dice no masters" mechanics to ratchet up teenage angst and melodrama for our cast of young heroes getting their first taste of the superheroic life. Characters can be built using a super-intuitive snap-together system of origin, power, and concept that all grant a weak move or a lure that will grant "tokens" for strong moves. Basically, this should keep the story moving forward dramatically rather than allowing our fledgling capes from going nova and one-shotting the villain of the week. More on that if it sounds like your cup of tea.
Ideally, I want a cast who are okay with taking turns playing the occasional villain of the week, as well. We'll swap roles between arcs, playing the nefarious villains in turns, but always returning to our young up-and-coming superheroes and their struggle for mastery of their powers, a place in the super community, and acceptance by the world at large.
Thank you for coming to my TED talk, let me know if that sounds like fun!
The high-concept pitch is as follows:
You are a high-school age superhero that's received a corporate sponsorship to join their affiliated super team. You'll enjoy the very best in corporate liability insurance and viral marketing as you do what superheroes do best: foil devious plots, solve mind-bending mysteries, and pit your powers against the rogues and ne'er-do-wells that seem to plague the bustling metropolis of Pinnacle Bay.
Now, caveat lector, but I've also been tinkering with some Belonging Outside Belonging style "no dice no masters" mechanics to ratchet up teenage angst and melodrama for our cast of young heroes getting their first taste of the superheroic life. Characters can be built using a super-intuitive snap-together system of origin, power, and concept that all grant a weak move or a lure that will grant "tokens" for strong moves. Basically, this should keep the story moving forward dramatically rather than allowing our fledgling capes from going nova and one-shotting the villain of the week. More on that if it sounds like your cup of tea.
Ideally, I want a cast who are okay with taking turns playing the occasional villain of the week, as well. We'll swap roles between arcs, playing the nefarious villains in turns, but always returning to our young up-and-coming superheroes and their struggle for mastery of their powers, a place in the super community, and acceptance by the world at large.
Thank you for coming to my TED talk, let me know if that sounds like fun!