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Fantasy Avalon: Land of the Gods | Champions

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Quinlan63

The Overlord
Name:

Age:

Gender:

Race (Human, Elf, Dwarf, or Orc)

Appearance (picture or word description, although picture is preferred):

Bio (Doesn't need to be long just enough to get an idea of who they are):

Magic Level: Optional (Must of spent time in their life to study magic/ Elves by default at least have access to level 1 magic)

Power(s): Powers granted by their patron god/ Cannot have more than two powers/ Cannot Grant anyone the power to wipe out entire armies

Combat Skills: Optional (For those who are martial type characters at least)

Weapon(s): Optional (You can only have one magical weapon that is not a divine item and it could only have up to level 3 magic)

Divine Item(s): (Can't be more than two)

Pet: Optional

Patron God:

Personality:

Likes (At least 3):

Dislikes (At least 3):

Strengths (No more than 5):

Weaknesses (At least 2):

Goal:
 
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Name: Roland Mustang

Age: 35

Gender: Male

Race: Human

Appearance:
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Bio: Born to peasants in a small village far south of the imperial capital, Roland had for reasons beyond his families understanding a thirst for the knowledge of magic. It was a small village of course so there was no one who could teach him beyond the basics of level 1 magic. He spent time and time again working from age 5 trying to improve upon what he knew. It was difficult of course but he remembered well to pray every morning and night to Xanathar for him to aid him in his pursuit of magical knowledge. On the day of his 10th birthday a visitor from the capital came looking for young people who might have an aptitude for magic. By chance he was the only one out of the entire village that had gained the ability to use level 2 magic. Since most people are stuck at level 1 or even level 0 his abilities were more than adequate. By imperial order he was drafted into the Mage corp where he would be trained up as an Imperial Mage. It was a division that was run by the military but reported directly to Emperor so just being admitted was considered a great honor for him and his family. Upon him joining the Mage Corp he worked and studied hard working his way up the ranks. Things had not been easy of course since he was also required to take on basic hand to hand training since he was still at the end of the day a soldier. Next to that and all the battles that he was sent to end with his fellow mages he held on to his desire for more magic. At age 30 he was promoted to the commander of the Mage Corp by the Emperor himself. From that day forth he was known as Colonel Roland Mustang, or as some would call him, Roland the Mystic. The night after he was appointed his new position he was greeted by the god of magic himself, Xanathar. Roland was entranced to meet the god whom he prayed to everyday since he was old enough to talk. It was revealed to him that he was born to become the Champion of Magic.That the power he held would help end the war that has been going on for far too long. He did not say whether or not he alone would end it but that with the right effort he could help in only a way that he could. He was granted power beyond his own imagining and gifted the Cane of the Dragon and the Ring of the Creator. With these he has done well for the past 5 years in an effort to ending the war gaining fame and renown for the excellent work the Mage Corp has been able to achieve.

Magic Level: 6

Power(s):
Xanathar's Blessing- The power and the effects of all spells cast are doubled but do not increase the level of magic one is able to cast

Xanathar's Knowledge- Knowledge of all magic that can be cast at the level of magic one can control is granted to the users mind

Combat Skills: Basic Military Hand to Hand combat

Weapon(s): N/A

Divine Item(s):
Cane of the Dragon- The wielder of the cane can take on the quality of a dragon such as the wings, eyes, claws, tail, or even a dragon breath. Only one trait can be used once at a time.

Ring of the Creator- The wearer of the ring is able to create non living/non magical objects from the size of a small needle to the that of a mighty stronghold as long as there is space for it to take up. Objects created in this way cannot be magically destroyed or by the wearer of the ring.

Pet: None

Patron God: Xanathar

Personality: Roland is a very curious person who can get lost in the discovery of different uses for magic. Of course he is still able to be a mature adult who handles his duties with dignity..... But he can be in a way childish when observing someone using magic he has never seen/ used himself. The idea of new kinds of magic excites him beyond belief..... But at the same time while working his is able to keep his composure since he is smart enough to know if he did that he might die.

Likes (At least 3): Magic, Reading, Tea, Flying, Discussing Military Strategy

Dislikes (At least 3): Those who don't understand what magic can do for the world, Mornings, Meatheads

Strengths (No more than 5): Advanced levels of magic, extensive magical knowledge, speaks multiple languages

Weaknesses (At least 2): Can be extremely tired at mornings due to late nights up and cute things like bunnies and kittens

Goal: To push the limits of magical knowledge and to achieve the goal that Xanathar had placed in his hands
 
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Name: Fortuna Vel Sterilitas

Age: 27

Gender: Female

Race: Human

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Bio:​
Fortuna was born in the Northern Lands and is the sole remaining survivor of her village chosen at birth by Ádh to be her champion. She spent most of her childhood in the north with her Tribe and she was very close with her father, the clan chief due to the death of her mother at the hand of a mythical Beast. She was a skilled and formidable fighter at even such a young age. Whenever she caught prey for the tribe her father would begin gutting the creature without killing it. Due to this, she became comfortable with the idea of inflicting pain on living things. However, her father was worried that this might cause her to lose something that she can't regain, but in order for her to survive this was fine with him. Her father told her that in the North "The strong live and the weak die", a creed she kept close to her heart.

One day she returned from an outing to find her tribe destroyed, with everyone either dead or dying. Her father was mortally wounded and soon past away in her arms. From that day on, she vowed to herself to become stronger. It was after she made this vow Ádh bestowed upon her two divine items.

Later, she joined the Empire's military, rising through the ranks rapidly, and at some point the Prime Minister allowed her to choose a weapon from his personal armoury, she noticed one that was chained off from the others, felt that it was calling for her and chose it. La Pucelle. Upon choosing the weapon she was promoted and given command of her own army.



Later, she would be ordered by The Empire to march on and "Make an example" of the Ban Tribe that had rose up in rebellion against The Empire. Using her mastery of battlefield tactics and her army, she forged ahead through ‘death valley’ proceeding to catch the tribe off guard capturing their leaders. She then ordered her army to "violate this town until [they were] satisfied," resulting in the mass murders of civilians as well as the burning of the village to the ground. She forced the leaders to watch their village "violated" to encourage future insubordination to the Empire. Sometime after this she is told to go subjugate the Northern Tribes. Her forces defeated them faster than anyone expected. During this conquest she buried 400,000 of its people alive, and broke the hero Numa’s sanity and pride, forcing him to strip naked and lick her boots before killing him. Following her return to the capital, Fortuna was informed of the coming war and was sent to prepare her forces for an assault should the need arise.

Magic Level: 1

Power(s): Enhanced Luck, Enhanced Physique

Combat Skills: Sword and Short Blade Mastery, Hand to Hand Combat Veteran, Strategic Mastermind, Skilled Marksman

Weapon(s):
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La Pucelle is an ornate level 3 magic sword said to contain the plight of mankind. When it's power is called upon and released flames erupt covering the blade. The longer the blade is active the more it grows in power but using the sword in it's activated state also burns the users hand. If used for too long it will envelope the weilder and burn away their soul leaving a burnt husk.
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A musket made specifically for Fortuna by both the empires top blacksmith and carpenter. The weapon bears her name and is one of the most recognizable arms the empire holds. The weapon is masterfully crafted and when compared to other muskets boasts more range and stopping power. The Musket also boasts a faster reloading time.
Divine Item(s):
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The map of a thousand worlds allows the user to instantly gain access to an accurate map of the area they demand. The map can accurately display the real time location of the wielder within the area and also simulate forces wherever the wielder wishes.
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An outfit crafted by Lady Luck herself. Inherently lucky it boasts the wearers luck immensely while also being very stylish and self repairing/cleaning!
Pet: None

Patron God: Ádh

Personality:​
Fortuna is a manipulative and barbarous sadist who lacks empathy for people of whom she deems weak, since she lives by her father's philosophy ("The strong survive and the weak die"). She enjoys putting her enemies through great pain, both physically and emotionally. She has no qualms about killing innocent people to get what she wants, and rationalizes her behavior with her father's old creed. Fortuna is known to treat her subordinates well, letting them do as they please, which in turn inspires their intense loyalty and devotion; this makes her followers the strongest offensive force of the Empire. To her credit, Fortuna has demonstrated genuine care for her subordinates and unhesitatingly authorized them to kill whomever should whomever endanger their lives.



Fortuna loves to fight and holds special respect for strong opponents. Her love of battle has occasionally inspired her to take actions that would incite more hatred against the empire, in the hopes of being able to put down more rebellions. She has even stated that should the empire fall, she would simply start a war herself to satisfy her need for bloodshed.



Despite her reputation, Fortuna possesses great charisma, able to inspire many to fight for her. Although she is unabashedly bloodthirsty, she keeps it from dominating her judgment. If she were to see that a battle is too much for her soldiers, she would openly order a retreat and not to risk heavy losses. While she will torture subordinates who fail, she can be forgiving to failed servitors, provided that they aren't complete failures, and gives them the benefit of the doubt if the failure wasn't their fault.



Fortuna is also extremely addicted to taking risks and has been known to put everything on the line to win a large payout. This is a contradiction of sorts as while she cares deeply for her men and does everything she can to secure victory though strategy. For some reason she can go off on a whim and place her very mens lives and the lives of those in the empire on the line if she’s tempted enough by a bet that may or may not pay off.

Likes: Fighting, the strong, gambling, war, torture, ale, blood, baths, power, strong and powerful men

Dislikes: the weak, those who whine, civilians, losing, when her men are pushed to their limits

Strengths: Military Might, Sword Skills, Tactical Mind, Moral Boost, "Lucky!"

Weaknesses: Human, Gambling, Indulgent

Goal: To win the war, profit greatly from the spoils only to bet it all for an even bigger reward!

 

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Name: Elarn Rosethorn

Age: ~200

Gender: Male

Race: Elf

Appearance (picture or word description, although picture is preferred):


OIP.jpg


Bio (Doesn't need to be long just enough to get an idea of who they are): Grew up in a small village near land considered Sacred by the people living nearby. It was a land the God Ashenar had blessed, making Hunting quite lucrative there. Elarn left his village for a number of years when he lost his sister in a hunting accident. He wanted to live alone for awhile, unable to accept her death. When he came back, the village had been destroyed, and the Sacred Hunting Grounds had been burned along with it. He noticed that thankfully, the villagers had escaped before anything happened, as they had left him signs in case he came back. He traveled to the nearest city, finding out about the war. He decided he didn't like this, and left with Shar, a wolf he had saved as a pup while he was living alone. He decided he was going to "hunt" the commanders of any army he came across, even the Elven ones. He knew without commanders and generals, the war could not keep going.

A few years later, Elarn realized this war had been going on for a good while already, and he had missed about half of it. The bow he had with him, had begun cracking, and would soon break. Age. His bow was old, and no matter how well he took care of it, age and use would still catch up to it. He decided to make a new one. While searching for usable wood, he noticed a faint glow in a nearby bush. This was Ashenar's Bow. A bow that needed no arrows. Picking it up, he felt knowledge of the hunt pour into him, and the knowledge he was now Ashenar's Champion. He grinned, knowing he could accomplish his goal with this new knowledge, as the generals and commanders were just thick skinned animals in his eyes now...

Magic Level: 1 in all but Wind Magic. This he took enough of an interest in to be able to cast level 2 spells. He usually uses his ability to keep his scent from bearing upwind towards anything he is hunting.

Power(s): Granted a boost to his hunting and tracking skills. He is also able to understand Shar to a certain degree normal people can't

Combat Skills: Extremely accurate with a bow. Not enough to shoot a person in the eye from 100 Yards every time, but he can get close. He isn't completely defenseless up close either. He has quite a large hunting knife, and he knows how to use it. Is quite good at disappearing within a forest.

Weapon(s): A hunting knife that is larger than normal. This does not diminish it's usefulness however...


Ashenar's Bow:

Bow.jpg
This bow needs no arrows to fire.



Divine Item(s): Quiver of Magic Arrows: It carries 2 arrows of 4 different types. This refills by itself after 2 days. It will never fill over the 8 count of arrows, however, it can be tuned to give more or less of specific arrows types.

Quiver of Magic Arrows:


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Pet: A Wolf he found as a pup. He took care of it as it grew, and the two became close. He named her Shar once he realized she had decided to stay with him.

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Patron God: Ashenar

Personality: Has a little bit of a temper, but only with certain things. Enjoys a good joke, especially at another persons expense, and isn't afraid to setup the opportunity to make one. He understands when seriousness is needed, though refuses to be so to the point where even a few wise cracks aren't done.

Likes (At least 3): Hunting. Family. Making Bows. Pranks and Jokes.

Dislikes (At least 3): Needless fighting. Oddly enough, avoids most types of bird meat if he can, but won't go hungry if it's the only option. People that can't take a joke.

Strengths (No more than 3): Adept at hiding in the shadows of a forest, whether it be day or night. Has a natural agility that even some Tabaxi might envy.
Has great knowledge of the Flora that lives in forests. He took care to learn what plants are what before he had set off to live alone, knowing that such knowledge might save his life at some point, though it ended up saving Shar's instead, Neta takes interest in him sometimes due to this, being Ashenar's Champion helps this too.

Weaknesses (At least 2): He has agility in spades, not so much in strength; While still not weak by human standards, he can still lose out to humans who train their strength daily.
Can be goaded to anger over certain subjects. This can cause him to lose reason, and has got him caught up a few times while going after a commander, failing to take them down. Others have used this to buy time for them to escape.

Goal: To end this stupid war. Killing their Generals and Commanders should do the trick nicely. Harassing their armies, and destroying their supplies should help too. And so will a few other things he has in mind...
 
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Name: Aithlin Fairchild

Age: 213

Gender: male

Race (Human, Elf, Dwarf, or Orc): Elf

Appearance (picture or word description, although picture is preferred): the_hermit_by_yue_iceseal_d75txmc-fullview.jpg

Bio: Aithlin is the second prince of the elven country that boarders the east coast. Since he is not the crown prince he was not expected to be great at combat and instead trained in the arts of magic. Unlike some of the other champions he was not chosen at birth. He had to earn his right to be Hai Yang's champion. Aithlin knew his goddess preferred the company of his fellow elves in more ways than one. Besides the fact that he was more attuned to water magic than his fellow elves, he was also one of the few to turn her down. To Hai Yang that was a huge feat because not many mortals would turn down the seas goddess.

Hai Yang had sent out her first gift that day. A beautifully made quiver had come ashore. One of the elders had noticed it right away that it was a gift from Hai Yang herself to her new champion for he had seen the quiver before, it belonged to the previous champion who had died before Aithlin was even born. After being chosen, the King wanted to make Aithlin the crown prince for it would show that the kingdom would eventually be ruled by a goddess' champion. It would make them look strong. Aithlin begged him not to do this for this is not what Hai Yang wanted. No. Hai Yang wanted him to finally join the fight, just not in the way they were expecting.

Magic Level: 5

Power(s): Can breath underwater | Speak to horses

Combat Skills: Water and nature based magic. Since becoming Hai Yang's champion his water magic can also be used to heal minor wounds.

Weapon(s):

Quiver of the Void:
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Bow of True Aim

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The magic on this bow gives Aithlin better accuracy on his shots.

Divine Item(s):
Quiver of the Void:
Can hold an endless amount of arrows; Cant hold magical arrows for the two magics will clash.
Unicorn: In a sense, this horned creature can't permanently die, just be reborn. When she dies her horn is left, if brought to a natural source of water (needs to be like a river, pond, lake, ocean etc), the water will foam and cause the horse to be reborn. Cant be bred.

Pet: 1583268760280.png One of his divine gifts from Hai Yang. The unicorn's name is Yfandes.

Patron God: Hair Yang, Goddess of the sea

Personality: Aithlin, by nature, is a kind soul. He originally wanted no part of this war and joined because his goddess wanted him too. He cares deeply for his people. Over the years being on the battlefield had hardened him. He had seen so much death that he could not prevent and watched Yfandes die too many times to count. Meeting Fortuna had also forced him to change the way he viewed the world. He knew the moment he met her that the girl was also a champion. At first he believed she was chosen by the god of war, Gul'Baraz, just based on the way she was on the battle field. When he realized she was not, it made him realize that those who were chosen couldn't be weak of heart. Still in certain moments (i.e every time Yfanders dies), he looks vulnerable. As if the world truly has turned away from anything good.

Likes (At least 3): Nature | Seas | Horses | His people | Magic

Dislikes (At least 3): Those who defile his Goddess' domain | War | Those who harm his people | Those who dislike elves.

Strengths (No more than 3): Archery | Horseback | Survival skills

Weaknesses (At least 2): Not good at close combat | Skewed perception of time (due to being able to live for a long period of time)

Goal: To help his goddess in any way as well as help end this war.
 
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Name: nor'dul

Age: 128

Gender: male

Race: dwarf

Appearance:1583474251566.png

Bio: a high priest form the cult of the damned, nor'dul might not be the most magical of there priest, of course, he was never really one for magic yet he seemed to get blessing a lot more.. probably due to his magnificent beard, and yeah... he eventually got visions of ages long past when the elvs decided to take over everything.. soo time for revenge hey?

Magic Level: 1

Power(s):
recall of the lost- basically... he remembers everything about dwarven history very very clearly...

herald of the grudges- nor'dul is able to cause people around him to remember with perfect clarity any slight or grudge that has been committed against them.


Combat Skills: usual dwarven expertise, heavy armour heavy weapons, you know the deal

Weapon(s): the grudge bringer- see divine items

Divine Item(s): the grudge bringer- the grudge bringer is an interesting weapon, its power comes from the spite and grudges of others around it, this collected power to summon the.

the horde of vengeance- the spirit of long dead warriors are called back to the battle field to inhabit suits of armor and wield discarded weapons be I t new or old it matters no these souls crave vengeance, the issue is it requires a lot of living being to power the grudge bringers abilities to call these entity forth

reaper shard- a large black crystal that when planted into the ground is able to forestall a reapers approach to collect the deads soul bout about 3 minutes allowing them to fight on even after they should really be dead... this shard is not selective though functions for friend or foe.


Pet: Optional

Patron God: scrane

Personality: nor’dul is a dwarfy dwarf in every respect likes drinking, hard work and talks about how everything was better when he was a child... you know like any old man with a drinking problem.. probably explain why scrane picked him.

Likes (At least 3): vengeance, beer, his beard

Dislikes (At least 3): elvs, dogs (allergic), sunlight

Strengths (No more than 3): pissing people off, using that to boost powers, hitting things

Weaknesses (At least 2): requires others to be angry to use most of his abilities, not exactly the fastest

Goal: to murder some elves and get there land back
 
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Name: Krazluk Head-Taker

Age: 34

Gender: Male

Race: Orc

Appearance (picture or word description, although picture is preferred):

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Bio (Doesn't need to be long just enough to get an idea of who they are):

Magic Level: 3.

Power(s): Avatar of War: Very similar to his Father's power, merely toned down in scale. His strength and technique are greatly enhanced, but the truly notable parts of his ability are to his stamina and durability-He is disgustingly hard to kill, and will never stop vigorously hacking enemies to bits, no matter the hours.

Overlord: His habit of collecting skulls is not merely for his own pleasure. The skulls of the worthy can be activated as Screamers, vicious fighters(with bodies made of chaos-magic, occasionally) that can obey his commands. When a skull is destroyed, it returns to his rack, and has a rather long cooldown before he can use it again. He cannot use more than 8 screamers at a time.

Combat Skills: True Melee prodigy, Tremendous pain tolerance, specialization in many fighting styles. Intelligent and capable of remaining focused even under duress. Unshakeable willpower. Can drive his army into a frenzy, or defile areas of great negative energies(such as battlefields) to allow for the spawning of more beastmen and Monsters.

Weapon(s): Spinemangler, a vicious Halberd with the Skull of Krazlu's old Warchief mounted on it. His hatred still lives on after Death, and so, the Halberd is moderately more durable than a regular Halberd, can always be summoned to him, regardless of positioning or condition, and deals tremendously increased damage against armors, shields, or barriers of any sort, magical or otherwise.

Divine Item(s): Dragonhide: An armor created by Avalleigh himself, it is more durable than any other armor currently in the World, while weighing half the weight. In addition, it slowly but continuously repairs both itself and the body that wears it, affording for even greater endurance on the wearer's part

Gauntlet of Might: His right hand wears this item, also made by Avalleigh. By using it, he can channel the God of War's strength for a single blow,dealing ungodly amounts of damage across this small area. He can either punch with it, or give himself it's tremendous boost to strength on his entire body, which has small range but considerably reduces the cooldown, Propel himself forward several meters, which has the regular cooldown, or perform a mighty leap into the air and crash down on a location, creating a devastating shockwave, which has an extended cooldown.



Pet: None

Patron God: Gul'Baraz

Personality: The model Champion of Gul'Baraz, Krazluk is violent, cruel and resolute, caring for nothing but victory. He is bloodthirsty and enjoys fighting battles himself, cursing the cowards who do not do the same. His demeanor towards people is heavily dependent on how much respect he has for them, and how much respect he has for them is how willing they are to fight in melee. Needless to say, very few actually survive meeting him.

Likes (At least 3): Blood, cruelty, War, Winning

Dislikes (At least 3): Magic, Archers, Cowards, Elves, Heroes

Strengths (No more than 3): Avatar of War(Seriously, don't try it), Great frontline commander, Long-term thinker, Very Inspiring.

Weaknesses (At least 2): Extremely Arrogant, Not very fast, Will honor challenges, Very flustered by anything attractive that doesn't seem willing to stab him(Blame Maja for this).

Goal: To Win the war.
 
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Name: Kanan Archos

Age: 33

Gender: Male

Race: Half Elf

Appearance (picture or word description, although picture is preferred):
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Bio: Kanan is the rare result of a Human and an Elf producing a child. His father was Zak Archos, a warrior who many revered as a Hero who protected the innocent from monsters. His mother was the Elven Sorceress Felmina. The two of them met when Felmina was being violently pursued by over one hundred elite elven soldiers sent by her jealous sister. With the half-hearted promise of a date from Felmina, Zak single handedly cut down all one hundred enemies. The two settled down in the village of Soren, a village on the outskirts of the Empire filled with people of differing races. Half-Elves are quite a rarity, so the birth of Kanan and then his sister Shion was a surprise to all. Felmina's sister tracked her down and placed a curse on the young Shion, ensuring she'd develop a unique condition that drew far too much power from the Weave than a child could normally handle. Felmina herself was killed attempting to protect Kanan from similar magic. Zak decapitated his wifes murderer before being struck down by elven arrows from all angles. Kanan began studying every magical text he could to save his sister, working as a freelancer to pay for medicine or more magical knowledge. Eventually he hit a brick wall and fell into despair. This was when he met a strange man in a black coat. The man offered a way to cure Shion, provided Kanan work for him. Kanan accepted and was tasked with retrieving a stone that could help craft the cure. Eight years old and armed with a dagger he stole from his neighbor, Kanan as sent deep into the lair of an orc bandit group. It was by luck and sheer determination that Kanan not only came away with the stone, but he also cut the throat of the bandit leader while he slept. Bringing the stone back to the man, he begged him to save Shion. The man transformed into a humanoid draconian surrounded by blades. Amareus, the God of Time had chosen Kanan as his Champion. The entire quest was to prove to his followers that Kanan had potential. It turns out that the Orc Bandits had stolen a magic stone from an Imperial Convoy and no-one had been able to retrieve it. An Eight Year Old succeeded where grown adults had failed. Using his immense power, Amareus gathered all of the positive wishes and prayers in Soren and used them to completely cure Shion. Amareus made his offer again, giving Kanan the choice of becoming his Champion. Kanan agreed, since he could repay Amareus for his kindness and earn enough money to support Shion. The siblings became members of the Heroes Guild, an organisation created to take jobs from the public and hunt dangerous monsters. Kanan received a large sum of money for getting the stone back, courtesy of the Empire. From here, training began for Kanan. Kanan began learning under the most skilled Heroes, his limits tested daily. Shion was sent to school so she could get a proper education, paid for by Kanan's earnings. No matter how battered, bloody or nearly bisected he got; Kanan never gave up. He was taught martial arts with and without weapons, strengthening his body. Then his brain was nourished with a first class education on multiple subjects. Finally he was trained in the use of magic, drawing power from the Weave to accomplish incredible things. Training, earning, travelling, fighting, learning and living became the routine of Kanan for many years. Occasionally Amareus himself would appear to give Kanan advice whenever a challenge stunted his growth. Eventually Kanan became one of the highest ranks in the guild at twenty four years of age. Shion had just entered the Magic Academy to work towards her dream of becoming a Grand Alchemist. Kanan was approached by Amareus again, who informed him the second stage of his training was about to start. Confident in his skills, Kanan was sent to train with the Order of Amareus. These warriors who worked from the shadows to slay the worst beasts in the land, did not take kindly to Kanan. Despite his incredible talents, Kanan himself was nowhere near the level of a Divine Knight. Training daily with them was genuine hell most days. An endless cycle of battling against death machines and struggling against tremendous beasts shaped Kanan into a better fighter. Under their tutelage, Kanan learned about every single species of monster in the world and the various ways they could be killed. He also received his partner Goruba from Amareus, as many Divine Knights also had magical jewelry made to assist them. Soon he once again showed why he was worthy of Amareus's favor by single handedly killing the destructive Vampire Lord Bernhardt using the Chains of Heaven granted by Amareus. Completing his training at the age of thirty two, Amareus granted the title of Chain Knight Kiduk as reward for his efforts. Provided with a suit of Divine Knight armor made solely for his use, Kanan left to travel the world. It was then that he was approached to join the Mage Corps as a mercenary due to his status of being an S Rank Hero. The ongoing war held no real interest for Kanan, but Shion was trying to start her Alchemy Workshop. Although she had asked her brother to let her handle the funds this time, he went to war for the sake of giving his only remaining family the best possible life he could. Meeting with Amareus one last time, Kanan was imbued with greater powers and reliable weapons with which to carve his name into this war.

Magic Level: 5

Power(s):
The Celestial Chains:
Kanan was granted the power to summon chains from ripples in the air. These chains are divine in nature and can take multiple forms to suit Kanan's needs. They are incredibly fast and exist both as a strong offence or a powerful defense. Most importantly, they work to restrain whoever manages to get caught in them. They are absolutely unbreakable and will tighten based on the amount of power used to fight against them. It is unknown how many chains can be summoned at once, the most known being sixty in order to ensnare and crush Elder Vampire. It is known that only eight people can be trapped at a time.
Wish Crystallization: A trademark ability used by Amareus has been granted in a lesser form to his Champion. Kanan can hear the thoughts, prayers and wishes of those around him in a 48 mile radius. Drawing their heartfelt wishes into himself, Kanan can heal from injuries and regenerate anything lost in battle. The only downside to this ability is that is doesn't recover stamina, meaning Kanan is still prone to tiredness.

Combat Skills: Kanan has trained extensively in using martial artes with or without weapons. He has an advanced level of understanding combat and fighting against different kinds of enemies. His skills are solid, reliable and backed up by years of training and practical application.

Weapon(s):
A mystical whip-sword that can channel the power of the Weave to imbue its blade with energy capable of cutting through solid objects with ease
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Divine Item(s): (Can't be more than two)
The Kiduk Armor: A set of Divine Knight Armor completely unbound to any of the rules and oaths holding back its immense power. Wearing this armor increases all of Kanan's parameters and makes him incredibly powerful. As Divine Knight Armor, it is not a true physical object. Rather it is a collection of wishes forced into the form of a physical object. Those who attempt to touch the armor are burned or are subjected to the many wishes used to create it. Damage done to the Armor repairs itself in time due to the nature of its composition. This armor cannot be stolen as it only exists on our plane of existence when needed by Kanan. Although Kanan can be forced to disengage the Armor if he runs out of energy.
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A sentient ring provided as a partner, advisor and tactical support for Kanan by Amareus. Most Divine Knights also have sentient jewelry used to assist them in their work. Although Goruba is much more unique. In addition to sensing negative emotion and magical energy. Goruba can also detect thoughts, feelings, morality, lies, body signatures and even divine power. Goruba is capable of both speaking out loud and telepathically communicating with Kanan. Kanan and Goruba have a deep bond, which is why Kanan trusts him with things like summoning his armor or watching his back in battle. Goruba has a very cheerful personality, although his sense of humor can be quite dark at times.
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Pet: Optional

Patron God: Amareus

Personality: Kanan is a pretty optimistic person, having come from a loving home. He tries to see the good in things, despite how often he sees the bad. As a Half-Elf, Kanan is used to dealing with people who aren't fond of Elves or Humans. While their jeers used to hurt him when he was a kid, the fact he can easily break their spines just makes them laughable to Kanan. Kanan himself is actually pretty open with his views, allowing others to explain their viewpoints. He doesn't discriminate and bases his judgements on hard facts. A man of culture, Kanan loves beautiful women. He'll go out of his way to ingratiate himself with the ladies in order to get his rocks off. However, he never pushes them to do anything they don't want to and always accepts a sincere "No". His primary motivation has always been on ensuring his sister has everything she needs to live a good life. Hence why he always pushes himself to succeed, to reap the rewards to send to her. Upon reaching adulthood, she has been asking him not to do so much. Although he still sends his pay back into a secret account for her to draw on when needed. Kanan is very witty and snarky to a lot of the people he meets. To some this is endearing, to others it just irritates them. His actions have caused many to mistake him for a fool obsessed with money and women. This assumed image belies his true nature as an intelligent and calculative man who uses whatever tools he has to the best of their abilities. He'll insult or demean his opponents to enrage them, act as if his abilities require certain actions or pretend Goruba can only speak verbally. Moves like these are only acts he uses to stay a step ahead of the less informed around him. Kanan respects Amareus greatly, viewing him as a great patron and mentor. He is thankful for all the Hero God has done and secretly hopes to repay the debt owed for the life he lives.

Likes (At least 3):
.Women
.Food
.New Stuff
.Money
.Poking Goruba

Dislikes (At least 3):
.Unpleasant People
.Not getting paid
.People Who Can't Take No For An Answer
.Bad Food

Strengths (No more than 3):
.Vast Intelligence
.Reliable Combat Prowess
.Creativity
.Magic

Weaknesses (At least 2):
.Overtaxing Stamina
.Women
.Literally Anyone Who Has Mastered A Single Path To Its Apex Rather Than Pushing Both Magic and Might Like Him

Goal: Make Enough Money In War To Ensure His Sister Will Live Comfortably With A Successful Business
 
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Peach the Bard

  • 6db8ba2eaf16ae0d74b7667459b1b1a8.jpg
    NAME: Peach
    TITLE: The Wandering Bard, The Red Fox
    AGE: 20
    GENDER: Male
    RACE: Human/Elf Hybrid

    FORCED PATRONESS: Maja; the goddess of Love, Beauty, and Order

    BRIEF SUMMARY:
    Peach is the champion of the goddess of Love, Beauty, and Order. He is a traveling bard with an antagonistic nature that knows nothing about love thanks to his draconian upbringing. His songs are often about sorrow, despair, and warfare.​
 
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