Cottonmouth
New Member
At the Gates is a fantasy game taking place in the world of Gaia with over the top stories about a motley crew of heroes trying to save the world. At the Gates is a love letter to RPG games like Final Fantasy VII & IX, Chrono Trigger and Dragon Quest series just to cite a few. Magic is everywhere.
The action takes place on the continent of Everend with 7 nations and the surrounding Outlands.
The 7 nations were in a relative stable situation until a year ago, Virtrumaria summoned a daemon that destroyed the border mountains leading to Invesse and are getting ready for a large scale invasion.
Nobody knew of the existence of Daemon until a year ago and from the research found by the other nations, Daemons come from Outlands where gates between their world and Gaia allow them to come and interact with the people of Gaia.
It's currently an arms race between the nations for Daemon summoning research as they possess incredible powers.
Short summary of the 7 nations:
Caparanite is a nation of hardy people who have carved a living out of harsh tundra. Orydonia is conversely a relatively peaceful nation of farmers and crafters who have tamed bountiful lands. The Federation of Eves is a group of island nations who recently won their independence and struggle to find an identity in continental politics. Invesse is an isolated nation that is dealing with its first ever invasion. Selacha is a confederation of rich coastal city-states who have banded together for mutual defense. Talpidium sits in the highest mountain range on Everend and boasts some of the best metalsmiths anywhere. Vitrumaria is a nation of determined people who have learned to tame the desert and now, daemons.
The game will start in The Federation of Eves but your character be from anywhere.
We will start with this story seed:
A Selachan pirate ship has been raiding aid ships headed towards Invesse. While the raids are happening in Invessan waters, they are only targeting Evesian ships. The government is unsure of how to handle the situation, unwilling to embroil themselves in an international issue with a nation already at war. You are a group of adventurers willing to step in and stop those raids.
When you make a character for At the Gates, you choose 3 paths:
Your Heritage, basically where you grew up and its impact on your life.
Paths: Caparan, Evesian, Exile, Invessan, Orydonian, Nomad, Selachan, Talpidian and Vitrumarian.
Your Upbringing, its the kind of life your character lived.
Paths: Artisan, Bootstrapped, Civil, Child of the World*, Defender, Faithful, Folk Medicine, Hunter, Legacy, Merchant and Raiders.
* Note that all characters no matter how they look are humans, the biological features/aesthethics can take inspiration from the land or animals, Child of the World just decides to take advantage of these features but you can be a frog warlord or just have some minor features with any paths combination.
Your Profession which is the role in the group:
Diviner: The healer/support with magic, study soul and mind.
Harrier: They are good at mobility and manipulating people.
Mage: While everybody can use magic on Gaia, a mage has focused their entire study on using the full power of Magic.
Warlord: Master of leadership and combat tactics, essentially protecting allies while intimidating foes.
Warrior: devoted to weapon and combat mastery, overwhelming obstacle with strength, not just physical.
It is currently in manuscript form and not all the chapters are out but well by next week should have most chapters to do create your character can already do most of it except the Arts, it is just a thread to gauge interest first and this will definitely be my first time to run, a group of 4 is probably ideal and I'm sure you have questions, so shoot and don't be shy.
The action takes place on the continent of Everend with 7 nations and the surrounding Outlands.
The 7 nations were in a relative stable situation until a year ago, Virtrumaria summoned a daemon that destroyed the border mountains leading to Invesse and are getting ready for a large scale invasion.
Nobody knew of the existence of Daemon until a year ago and from the research found by the other nations, Daemons come from Outlands where gates between their world and Gaia allow them to come and interact with the people of Gaia.
It's currently an arms race between the nations for Daemon summoning research as they possess incredible powers.
Short summary of the 7 nations:
Caparanite is a nation of hardy people who have carved a living out of harsh tundra. Orydonia is conversely a relatively peaceful nation of farmers and crafters who have tamed bountiful lands. The Federation of Eves is a group of island nations who recently won their independence and struggle to find an identity in continental politics. Invesse is an isolated nation that is dealing with its first ever invasion. Selacha is a confederation of rich coastal city-states who have banded together for mutual defense. Talpidium sits in the highest mountain range on Everend and boasts some of the best metalsmiths anywhere. Vitrumaria is a nation of determined people who have learned to tame the desert and now, daemons.
The game will start in The Federation of Eves but your character be from anywhere.
We will start with this story seed:
A Selachan pirate ship has been raiding aid ships headed towards Invesse. While the raids are happening in Invessan waters, they are only targeting Evesian ships. The government is unsure of how to handle the situation, unwilling to embroil themselves in an international issue with a nation already at war. You are a group of adventurers willing to step in and stop those raids.
When you make a character for At the Gates, you choose 3 paths:
Your Heritage, basically where you grew up and its impact on your life.
Paths: Caparan, Evesian, Exile, Invessan, Orydonian, Nomad, Selachan, Talpidian and Vitrumarian.
Your Upbringing, its the kind of life your character lived.
Paths: Artisan, Bootstrapped, Civil, Child of the World*, Defender, Faithful, Folk Medicine, Hunter, Legacy, Merchant and Raiders.
* Note that all characters no matter how they look are humans, the biological features/aesthethics can take inspiration from the land or animals, Child of the World just decides to take advantage of these features but you can be a frog warlord or just have some minor features with any paths combination.
Your Profession which is the role in the group:
Diviner: The healer/support with magic, study soul and mind.
Harrier: They are good at mobility and manipulating people.
Mage: While everybody can use magic on Gaia, a mage has focused their entire study on using the full power of Magic.
Warlord: Master of leadership and combat tactics, essentially protecting allies while intimidating foes.
Warrior: devoted to weapon and combat mastery, overwhelming obstacle with strength, not just physical.
It is currently in manuscript form and not all the chapters are out but well by next week should have most chapters to do create your character can already do most of it except the Arts, it is just a thread to gauge interest first and this will definitely be my first time to run, a group of 4 is probably ideal and I'm sure you have questions, so shoot and don't be shy.
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