Krill
Lurker in Darkness
I recently had an errant idea about shaking up the typical format of group RP interest checks. I used to be a groups-only roleplayer, but in the past year I've shifted significantly towards 1x1s. I value aspects of both, but 1x1's I find are often easier to get off the ground. Part of that's probably that you can be a lot more specific in aligning your interests with one person vs a whole group. One thing I've noticed with 1x1 interest checks is that they are a lot more diverse in their 'form' than group roleplays. With 1x1s, there is often as much or more energy put into finding a partner with a compatible personality as there is into finding a common interest in setting/plot/characters - this stuff comes secondary to the initial personal connection. Another thing that happens in 1x1 interest checks which doesn't really happen in group interest checks is character-first, plot-later, eg. OP provides some of their OCs and lets potential partners pick through them to find a character they want to write against. Then they develop a plot that fits both partners' characters.
In groups, the focus is always on either the plot or setting first. Characters are how individual roleplayers engage with and invest in the RP, but the characters are secondary to the unifying aspects of the roleplay outlined in the interest check - the elements which brought all of these roleplayers and their characters together in the first place. It suddenly struck me that this kind of feels a little bit backwards. If the character is always going to be the element of a roleplay that a roleplayer is most intimately connected to/invested in, then why not just make the characters themselves the centre of investment for everyone, cutting out the necessity for a plot/setting to tie everyone together when the characters themselves could both attract the other roleplayers and keep them mutually invested in their story?
This character-centric style of roleplaying, where plot and setting are peripheral, is, I think, the norm in 1x1s, and I think it is what successful group roleplays trend towards too, because over time the investment of those who stick around in the roleplay is going to inevitably be tied to whatever they are exposed to the most (which will be the characters, not the setting of the roleplay itself).
In light of all this thinking, I'm imagining making a group interest check with nothing but a character who could fit into any of myriad settings, and instructions for anyone interested to add their own character who they think would be compatible with all the characters posted so far; and once we have our characters, then together we'd brainstorm a plot and setting that fits them all. I think it could be a cool experiment, at least.
In thinking about where it lead, I'm imagining it might trend towards a sort of Guardians of the Galaxy-esque ragtag team of weirdos travelling in a pretty strange world. And I think that could be very cool.
I'd love to hear your thoughts on all I've laid out above, but also, what interesting/unique interest checks or interest-check-techniques have you seen/used in the wild? How did they turn out? What's the best interest check you've ever seen, and what made it so great? What did the interest checks for the successful roleplays you've participated in have in common?
In groups, the focus is always on either the plot or setting first. Characters are how individual roleplayers engage with and invest in the RP, but the characters are secondary to the unifying aspects of the roleplay outlined in the interest check - the elements which brought all of these roleplayers and their characters together in the first place. It suddenly struck me that this kind of feels a little bit backwards. If the character is always going to be the element of a roleplay that a roleplayer is most intimately connected to/invested in, then why not just make the characters themselves the centre of investment for everyone, cutting out the necessity for a plot/setting to tie everyone together when the characters themselves could both attract the other roleplayers and keep them mutually invested in their story?
This character-centric style of roleplaying, where plot and setting are peripheral, is, I think, the norm in 1x1s, and I think it is what successful group roleplays trend towards too, because over time the investment of those who stick around in the roleplay is going to inevitably be tied to whatever they are exposed to the most (which will be the characters, not the setting of the roleplay itself).
In light of all this thinking, I'm imagining making a group interest check with nothing but a character who could fit into any of myriad settings, and instructions for anyone interested to add their own character who they think would be compatible with all the characters posted so far; and once we have our characters, then together we'd brainstorm a plot and setting that fits them all. I think it could be a cool experiment, at least.
In thinking about where it lead, I'm imagining it might trend towards a sort of Guardians of the Galaxy-esque ragtag team of weirdos travelling in a pretty strange world. And I think that could be very cool.
I'd love to hear your thoughts on all I've laid out above, but also, what interesting/unique interest checks or interest-check-techniques have you seen/used in the wild? How did they turn out? What's the best interest check you've ever seen, and what made it so great? What did the interest checks for the successful roleplays you've participated in have in common?