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Fantasy Alchemist's Stone, Large-scale fantasy RP

Redwing

Member
Ancient History


There have been many legends throughout the history of Ithlul, such as the tale of four knights, the Tale of Rings, and the many stories of the gods. Most know such tales, however, everyone knows the tale of the Alchemist's Stone. Before our world, the god Rilos began his first ever project in stonesmithing: the Alchemist's Stone. He worked day and night on his project, using every element known to man. Finally, after hundreds of years, he finished his creation. The stone was able to do two things: grant any wish, and transform any material into another, no matter how rare or common. Rilos knew of the dangers his creation would lead to, and because of this, he used it once, to become the king of the gods, then hid it away where no one would ever find it. However, the gods had known of his plan, and as such began fighting for the creation.


The War of the Gods was a thousand year period in which god fought god, brother fought brother, mother fought son. Gods were killed, gods were resurrected, the entire period was full of grief and sadness among the gods. Rilos knew he needed to win, and, deciding his cause was important enough, retrieved the stone again and created creatures, mortal ones that could be produced quickly, but were by no means as strong as the gods. He created armies of Humans, Orcs, Dwarves, Gnomes, Elves, Demons, Angels, and more. Rilos won the war, and promoted each of the gods who had supported him to a position of power. He hid the stone away again, for the last time. After this, he set the many races free and created a new world for them: Ithlul.


Each race created its own cities and towns, which interacted each other of their own accord. Humans spread throughout most of the world, being the most varied race. Elves settled in the forests and snow covered tundras of Ithlul, separating into the Drow (snow elves) and the Wood Elves. Orcs created encampments and fortresses in the desert, as they required little water to fuel themselves. Dwarves and Gnomes combined into one technologically advanced civilization that settled in snow-capped mountains. Demons desended to the depths of Ithlul, only coming out to fight and breed. Angels rose to the heavens and were allowed to join the gods, though some decided to stay with mortals and live among them. Various other sentient creatures settled throughout these civilizations, creating an incredibly varied landscape.


The Beginning of the War


Years passed as the races lived in harmony. The gods watched over the mortals with interest, finding their various exploits amusing. Some intervened from time to time, others decided to stay out of the creature's affairs. What really peaked their interest, though, was when the War started.


The Orcs of the desert began instilling strict laws throughout their land, including what type of people could take certain jobs and how one should be married. Human and Elf settlements began arguing with the Orcs, finding the growing control over their people to be unfair. Tension grew between the Orcs and the Human-Elf alliance until, one day, the Orcs attacked a human settlement, leaving no survivors. This began the War. The Dwarves and Gnomes joined the Human-Elf alliance, which had named itself "The Kingdom Alliance". The Demons joined the Orcs, and rose from their earthly cities. Despite the Kingdom Alliance having double the amount of support behind it, the Orcs' military genius and the Demons' ability to reproduce at such an alarming rate meant that each sided matched each other with equal power. Various people of all races switched sides based on their beliefs, meaning that Humans siding with the Orcs and Demons was not unheard of, and Demons who believed in less control often joined the Kingdom Alliance.


Modern History


Over a hundred years have passed since the beginning of the War. Neither side has gained an advantage. Recently, through, both have had a sudden realization: the legend of the Alchemist's Stone is true, that has been confirmed, and the power of the stone is beyond imagination, so whichever side that could get that would be the one to win the War.


The World of Ithlul


worldgen.cgi



The Kingdom Alliance has a varied architecture, depending on which race's cities you inhabit, however as a general rule, Kingdom Alliance architecture has a more refined and clean aspect when compared to the Orcs' and Demons'. Stone bricks, towers, triangular rooftops, and the like are much more common. Elves, however, tend to use wood more and houses in trees tend to be a common theme. Dwarves and Gnomes use a lot of metal, however they also tend to use machines and gears to try and improve their buildings, though with mixed results. Humans seem to enjoy stone buildings and crowded cities.


Orc and Demon architecture is identical: mostly wooden shacks, outposts, and guard towers that look as if they were built within just a few hours (as they usually are). Spikes are common, as both races enjoy being prepared for attacks at any time.


In terms of technology, the Kingdom Alliance has a large advantage. Dwarves and Gnomes have built rifles and pistols, both of which are very loud, however always kill with the first shot. Bombs, mines, and other explosives have been nearly perfected by both sides of the war. In general, the technology of Ithlul can be compared to steampunk, but with a fantastical twist in its aesthetics.


Cities


Cortanno: Human Capital


Blackiron: Dwarven/Gnome Capital


Celebrim: Elven Capital


Uthokur: Orc/Demon Capital


Rules


1. No godmodding of any kind, your character will be denied if there is any.


2. You CANNOT steal a character from any franchise, meaning you cannot have a character who is directly from an established series of books, video games, etc. Inspiration is fine, of course.


3. Be creative! A Paladin with an issue with a certain god, a kleptomaniac thief who still tries to do the right thing, a mage who has studied magic all his life but always messes up his spells, things like this make for an interesting and fun story.


4. At least three lines to a post, no one liners. Also, proper grammar is REQUIRED, so periods, proper punctuation, etc. is expected.


5. Try to post at least every two days, I'd like to keep this RP going for a long time.


6. Curse words are allowed, just don't take it too far.


7. Romance is allowed, but fade to black if needed.


8. If you have read the rules, post 'Rilos' creation will end it all.' in the 'Other' section


9. Violence is allowed and will for sure happen, so keep that in mind.


10. Our characters will be searching for the Alchemist's Stone, if you didn't catch that from the summary.


11. There will be 5 people total in the RP, including me, so I will only be able to allow 4 people to join.


12. Any fantasy race or creature is allowed, as long as they aren't overpowered in any way.


Anyone is welcome to join as long as you can follow the rules. Feel free to ask any questions you might have.


Character Sign Ups: http://www.rpnation.com/threads/alchemists-stone.68893/
 

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