graytful
criminal mischeif
When the sky is torn open by a hail storm of demons amidst a catastrophic civil war, the people of Southern Thedas are given a choice; act or die. But looking for leadership in the chaos proved a difficult task. The chantry, shaken by the sudden murder of their Divine and destabilized by the mage-templar war, crumbled under the pressure. But, in their wake, tales of a new power have begun to rise. In the far reaches of Ferelden, nestled into the Frostback Mountains, the Inquisition is born. The rumors of its purpose rage across the continent. A blasphemous challenger, preying on the chantry's weak disposition. A band of schemers seeking to take advantage of a world in tatters. A cult worshiping the murderer of the divine and the cause of the tear in the sky. Or... the only ones willing to try holding up a world that is falling down around them. And one thing is clear. They cannot act alone.
An Inquisition has been declared. Will you answer its call... to save the world?
An Inquisition has been declared. Will you answer its call... to save the world?
You have heard news and rumors of a new, growing organization working to respond to the end of the world. You have decided, by whatever motivation, to confirm these tales for yourself. Upon arriving in Haven after a strenuous pilgrimage, you discover something that grounds you in your motivations; the facts. While the full picture is still blurry, what is perfectly clear is the massive glowing hole in the heavens, and the humble operation scrambling at its feet to stop the bleeding. You are met with piercing mountain snow, the sound of clashing blades, and a strong sense of uncertainty and deep convictions. You are interrogated about your business in Haven, and, upon declaring that you wish to be of service, you are assessed for your talents. You are given a tent to sleep in, meager rations, and a promise; that you will be put to good work. That, by pursuing the cause, you have already proven essential in healing the sky itself, and whatever caused it.
While there is no clear leader, there are people who apparently have the authority to give orders. You are not one of them. You, as an individual, are not important. You are one of the little people who, when acting together, become the Inquisition. You are an agent. And you await your orders.
Home base: Haven
Current Plot Point: The Threat Remains
Next Plot Point: In Hushed Whispers -or- Champions of the Just
To Be Determined
Your brothers in arms, you carry this cause together.
Felicidus White-Hawk (Battle Mage)
Mahera (Rogue Duelist)
Moire Sehari of Clan Sabrae (Shapeshifter)
Sene (Mage // Secret Blood Mage)
Nori Bemot (Legionnaire Scout)
Mirevas Sarven (Warrior Reaver)
Deculant "Bist" Wedrow (Rogue Tempest)
Silver, curly hair hangs long, over a wrinkled gloomy face. Bright green eyes peer out from beneath, set delicately within their sockets, watch admiringly over his books which he pours over daily. His hands are calloused, his fingers fire-marked; the scars are thin but long, running up his arms toward his shoulder ending at his neck. Bittersweet memories of his life long love, alchemy. He stands poised and confident among others in a crowd, despite his short and scraggy frame. A wild but well kept goatee compliments his eyes and mouth and leaves a pleasurable memory if a rare smile graces his features. For a rogue, there is something genuine about his appearence and contradictory nature.
Andros Vilahan (Warrior Champion)
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