MedievalMethods
Saturday Night Dragon-Slayer
A Medieval Take On The Second World War
Enter an unthinkable world;
Where American and Japanese,
Russian and British,
Nazi and Jew,
unite against an even Greater Foe...
Name: After World - The Argo Reports
Concept: This role play details the five-year exploits of the The Argo Expeditionary Force. A coalition group of Axis and Allied soldiers, scientists, and explorers who travel to a parallel Earth of Aesir in They do this through an unexplained phenomena that are simply called "Maelstroms". Large, supernatural, freak storms who act as moving Bermuda Triangles, or bridges to alternative worlds and dimensions.
Genre(s): High Fantasy, Speculative Science Fiction, WW2, Alternative History, Parallel Worlds, Action-Adventure
Type (Character/Faction/Nation): Character perspective, influenced by limited Faction and Nation play.
Detailed Description:
In After World, 1941 was the year a series of Maelstroms appeared simultaneously. Seemingly at random, they appeared across the globe. Across every continent, national capitols, cities, even battlefields were subject to the sudden appearance of this supernatural event. Out of these storms, monsters, demons and legendary creatures that could only be described as fantasy appeared en mass, invading our 20th century. The resulting deaths, destruction, confusion and mass panic caused a temporary cease fire between the major powers embroiled in the Second World War, as each addressed the otherworldly invasion within their own borders.
The story begins in 1942, a full year after the trans-dimensional invasion was stemmed, and some fashion of order restored. A multi-national venture titled Operation Unthinkable declared a task force, The Argo Expeditionary Force, to assemble with the job of penetrating the quarantine set up around the last Maelstrom still active: in Downtown, Berlin. From there, they were to establish a beach head on whatever is on the other side, in the interest of all nations, so that such an incident can never happen again.
But Earths Second World War is by no means finished. Its merely postponed, by powers who are barely restraining themselves from being back at each others throats. The scene will be very tense and filled with intrigue between Axis and Allied characters, which can either improve or worsen depending on player actions. That said, the world of Æsir carries a horde of its own problems, which Argo will become apart of, whether it wants to or not. What follows is the account of Earth and Æsir characters, the events the overcome and those they meet along the way, in which they explore, discover, forge ties, and fight in a World War much different than our own.
Overview Link: After World: The Argo Reports! | RpNation.com - Best Roleplay Forum
A lot of the Lore and IC Information is finished. We had a great, if short run, the last time around. Just hoping for a tour de force of interest as I try to reincarnate this role play.
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