Shuusuke
Junior Member
I couldn't think of a descriptive title for this thread, so I went with a question hoping people would be curious and check.
I never started an RP myself, but that doesn't mean I never had ideas or the interest to do so. But one of the things I've been wondering about, and made this thread to see what were people's opinions on it, was the idea of having the player-submitted characters count as one in some occasions.
I think the best way to explain what I mean is to exemplify it. Say there's an RP, and a certain number of characters submitted by players. Those characters can interact freely with each other, and none of them are plot-determinant. However, for plot-determinant events, those characters would count as if they were a single character. As in, the individual characters would matter less in these occasions, and they'd have to do plot-determinant things together. Essentially, those characters would be able to interact with each other (and NPCs too, but in a more controlled manner since they're often plot-determinant) in their free time, but they'd become a "party" of sorts when the plot demanded it. Even if a character disagreed with what the party decided to do, they'd still have to go along with it, so it's a restriction in a way.
If the party interacted a lot with a specific plot-determinant NPC, they'd participate in more events particular to that NPC, learn more about the NPC's backstory/personality, maybe change that NPC's fate, make that NPC more inclined to support the party, take that NPC's side in future events, things like that. It'd be a means to have "routes" or "social links" in an RP, if you're familiar with those terms. The player-controlled characters could certainly have those between themselves as well, with their interactions shaping the bonds between them, making them stronger, sidequests showing up, but they wouldn't affect the overall plot at all.
Hopefully that was clear enough. Assuming that an RP has clearly stated that that will be how things will be done in their intro page, and that every specific mechanic has been sorted out (how the "voting" for the party-action would occur, what counts as a plot-determinant event, when those events would happen, when is free time, etc.) there as well, what do you think of that idea? Would that make the RP lose points to you? Would that be an interesting thing to try as a player? What would be the ideal mechanics to pull that off? I'd like to know the answer to those questions and to hear whatever else you may have to say about it. If I was unclear, do let me know, feel free to ask questions.
I never started an RP myself, but that doesn't mean I never had ideas or the interest to do so. But one of the things I've been wondering about, and made this thread to see what were people's opinions on it, was the idea of having the player-submitted characters count as one in some occasions.
I think the best way to explain what I mean is to exemplify it. Say there's an RP, and a certain number of characters submitted by players. Those characters can interact freely with each other, and none of them are plot-determinant. However, for plot-determinant events, those characters would count as if they were a single character. As in, the individual characters would matter less in these occasions, and they'd have to do plot-determinant things together. Essentially, those characters would be able to interact with each other (and NPCs too, but in a more controlled manner since they're often plot-determinant) in their free time, but they'd become a "party" of sorts when the plot demanded it. Even if a character disagreed with what the party decided to do, they'd still have to go along with it, so it's a restriction in a way.
If the party interacted a lot with a specific plot-determinant NPC, they'd participate in more events particular to that NPC, learn more about the NPC's backstory/personality, maybe change that NPC's fate, make that NPC more inclined to support the party, take that NPC's side in future events, things like that. It'd be a means to have "routes" or "social links" in an RP, if you're familiar with those terms. The player-controlled characters could certainly have those between themselves as well, with their interactions shaping the bonds between them, making them stronger, sidequests showing up, but they wouldn't affect the overall plot at all.
Hopefully that was clear enough. Assuming that an RP has clearly stated that that will be how things will be done in their intro page, and that every specific mechanic has been sorted out (how the "voting" for the party-action would occur, what counts as a plot-determinant event, when those events would happen, when is free time, etc.) there as well, what do you think of that idea? Would that make the RP lose points to you? Would that be an interesting thing to try as a player? What would be the ideal mechanics to pull that off? I'd like to know the answer to those questions and to hear whatever else you may have to say about it. If I was unclear, do let me know, feel free to ask questions.