Idea
The Pun Tyrant
Robert Shuum was a man of renown. When the seaside kingdom of Jeroux was overtaken by a ruthless tyrant using a combination of a corrupt court and legal loopholes, Jeroux refused to serve him and would came to aid the rebellion with tactical genius, with many victories in land and legendary prowess in naval warfare. Legend told he once had his small fleet surrounded by a larger combination of the kingdom's navy and mercenaries, only to have them destroy one another with suffering casualties himself. In an ironic twist of fate, though the man himself had no fondness for pirates, his name was fought over by many of them for the right to call themselves by the prestigious name. The best pirates, it seemed, will even plunder your fame.
Crashing rhythmically against the waves was a massive ship in a faintly golden color. It's bright lights were a symbol of status, and the reflection of the sunlight scared back many creatures from the depths, if the enormous armaments and ornaments of the ship were insufficient to begin with. The coloring wasn't the only adornment on the massive three-story ship that dwarfed most naval forces, as a stamp of sapphires was displayed in front of the ship protected by the long frontal cannon, whereas the back of the ship developed into a large wooden maw. All the way in between were files of windows each ready and armed with enchanted cannons, though the ones towards the center were covered in redundant wooden armory which could be loosened if the ship needed to pick up the pace or was stuck somewhere - like in the limbs of a kraken - though the pirates had made sure to ring these with explosive magical runes. One had to wonder if this majestic fortress on a hull even needed the spellcasters on board from anything but hiding on the red shelter on the deck while casting spells to help ease the journey during storms.
The Captain of the Great Robert Flag observed the horizon from the upper deck with one boot on the rails. It was then she turned as she began to hear unfamiliar moans, most likely the two prisoners being taken away by her prized ship. It was helmed by the crew who stood victorious against countless of their fellow pirates. It was made to bend the knee to the kingdom after their defeat.
The captain turned to Wavecrash, their kenku mapmaster. It was a rather unique position to have on a ship, but the Kenku's excellent memory and lack of creativity made for extremely good map makers and great skills in orienting themselves and finding their way through such dangerous waters. Even their names weren't really words per say, but simply the first sounds they mimicked, like the crashing of an ocean's wave for example.
"How long do you reckon?"
"Not TOO far OUT nOW. Maybe cOUPLE hOURS." The mapmaster replied in a mixture of mimicked voices.
The captain narrowed her eyes, pensive.
"We'll have to keep our eyes peeled. Don't let even a single plank of wood hit the soil, ya hear? No one pebble in the gaps."
The cloaked knight leaning his back on the shelter chuckled.
"Isn't it a little early to worry? The bird-man over there just told you it's two whole hours away."
"Tch. The supervi- the emissary from the kingdom. Sentences like that give away how little experience you have sailing these waters. Many talented men have disappeared without a trace just miscalculating the distance."
"What a convenient excuse. Told by pirates no less."
"An 'excuse' we could use ourselves, as you'd do well to remember."
The 'emissary' from the kingdom reached into his robes and revealed what appeared to be a green orb. It was unclear if it really was, though it seemed to have a very faint glow to it. The captain spat into the sea and ignored the knight's grin.
(Some Time Later)
"I'll have that talk with the prisoners now." The captain turned to the crew on the deck and shouted. "One of you monkeys get them awake!"
The crew looked at one another, like a would-be game of chicken for the first to bother. The first to resign himself was an overweight man with unkept hair and a woolen shirt that didn't fully cover his belly. The rubbed the back of his hand against his nose, snorted, and walked over to the pale, mutated girl and the air genasi woman, both unconscious on the floor and tied up hands, feet, arms and legs, not to mention the ropes gagging their mouths just in case either were able to cast spells... though it didn't seem like they could when they were captured. Cracking her whip, the woman leaned slightly forward so the two would-be-kidnappers could see her face....if they strained their neck just a little.
"Rise and shine, you coralfeed."
"The two of ya should be thankful for the miss fan- the princess's mercy. Well, ya should be thankful for the opportunity to lick my ol' salty boots, but that's a whole other matter. Point is, congratulations: You will not rot in a cell. On the other hand, ya can kiss goodbye to any chance of escaping, if ya thought you had any before. Don'think about trying anything funny either: Pride's the only reason we don't put a bullet between your sockets and dump ya both in the ocean. Far as the rest of the world is concerned? Same difference. And the thing about pride, it goes easier down the throat with some ale than dried meat does."
The pirates around the captain chuckled.
"Welcome, ladies, to the cursed archipelago. Coming by is the easy part - going away, well now that depends. Ya're banished to 'ere, and as long as that curse is around, so will ya be. If by some miracle either of ya ladies find yaselves with children in these parts, their grandchildren will die before it is lifted. So guess YA'RE chances. Now, as we're speaking some of our crew are dropping yar supplies onto the island. Another thing to be grateful for. We will then drop ya both onto the raft and let ya sail yourselves to shore. Untied of course, but try anything other than what we tell ya and ya will regret it. We could also just throw ya onto the island... though ya'll regret that one too, probably. Well, once ya're in shore, we'll be leavin' and you can do whatever ya want, or whatever ya can rather. What that is, well that'll be yar problem."
Neither of them had her gag removed or was allowed to speak. As soon as the crew returned and gave the signals, the two prisoner's wet let up and surrounded by weapon, as a low-tier crew member untied them both, leaving only the rope in their mouths and one tied around their waist.
"Ya can take the ones in your mouths off once ya're in shore. Ya don't need to speak to climb onto a boat or sail. Try it before... and ya'll see the consequences. Nod if you understood." The captain warned, and waited a moment. "Good. Now, get a move on."
The prisoners were forced to the edge of the ship and climb down, supported by the crew holding onto the ropes around the prisoner's waists. The pirates dropped the remaining of the hempen ropes onto the the raft and watched the prisoners like hawks.
- Gyibris
Lvl 3 Arcane Aberration Chimera
Even for me, that was one terrible way to wake up. I was no stranger to waking up far more uncomfortable flooring, be it rusty iron, wood grounds filled with branches, roots, leaves and bugs or uneven cold stone pavement wet from a night of intense rain... Though it was far more seldom that I'd woken up feeling sick, at least without some kind of magic being cast on me the night before. Although I wasn't as used to the creaking of wood, the footsteps at least were familiar. Boots, and with the humidity, had it rained? Wasn't I in a jailcell? Come to think of it, they wanted something... my head hurt trying to think about it. It also still hurt physically... but wherever I was, it wasn't a jail cell. There was too much wind touching my skin, and this scent... Ewww, so many people here needed some bathing already! But there was also an intense smell, a smell all around us, that I never knew. I opened my eyes and saw the pirate captain's boots, before raising my gaze to see the bottom of her shirt. I didn't feel I had the strength for anything more right now.
Once I opened my eyes, I could tell I was on the ground in some kind of ship, which meant that smell was probably the smell of the sea. It did vaguely seem like fish or fishermen, though I'd never come close enough to a coastal town to ever have smelled it fresh and clean as I did now. I wasn't sure if I liked it yet, but I had bigger concerns. Some attempts to move quickly proved I was completely restrained, and no matter how much I tried to bite down on the ropes covering my mouth, it only succeeded in covering them in more drool. The woman in front of us, presumably the captain of this crew of dirty sailors given how they behaved around her, explained the situation. We were going to be taken to some kind of cursed land, a different form of jail cell. In fact, I would reckon it would be a deserted island too. At least I wouldn't have to deal with guards going on and on about my appearance, the ignorant fools, or so I would've thought only...
I glanced over to the side. There was a young woman with blueish skin tied up in what I could only assume was the same way I was. It was, I had to admit, it was a pretty thorough job. Limbs and extremities both tied, and a gag over the mouth. I could try to slowly get myself free, but even if my some miracle I succeeded, I'd be caught immediately in this crowd (and as the captain put it, get "a bullet between my sockets"). There was little choice but to nod along to the orders I was given, though clawing the side of ship proved both helpful in my descent to the raft and a little cathartic.
How we were supposed to sail to the island in the distance in what barely amounted to a collection of tied up trunks, with one stuck vertically with some cloth was beyond me. In the first place, I had never swum before. Also weren't there underwater creatures, like fish? There were a couple big sticks that kind of resembled an oversized cooking utensil (longer than I was tall) with their flat tip, but I wasn't sure what I was supposed to do with that. I once read that moving in the water was all about pushing the water behind you... It was worth a try. I laid down at the front of the draft and put my hands in the water. It was cold, very cold. I began paddling with my hands onto the water, attempting to drag the draft forward.
- Gyibris
Even for me, that was one terrible way to wake up. I was no stranger to waking up far more uncomfortable flooring, be it rusty iron, wood grounds filled with branches, roots, leaves and bugs or uneven cold stone pavement wet from a night of intense rain... Though it was far more seldom that I'd woken up feeling sick, at least without some kind of magic being cast on me the night before. Although I wasn't as used to the creaking of wood, the footsteps at least were familiar. Boots, and with the humidity, had it rained? Wasn't I in a jailcell? Come to think of it, they wanted something... my head hurt trying to think about it. It also still hurt physically... but wherever I was, it wasn't a jail cell. There was too much wind touching my skin, and this scent... Ewww, so many people here needed some bathing already! But there was also an intense smell, a smell all around us, that I never knew. I opened my eyes and saw the pirate captain's boots, before raising my gaze to see the bottom of her shirt. I didn't feel I had the strength for anything more right now.
Once I opened my eyes, I could tell I was on the ground in some kind of ship, which meant that smell was probably the smell of the sea. It did vaguely seem like fish or fishermen, though I'd never come close enough to a coastal town to ever have smelled it fresh and clean as I did now. I wasn't sure if I liked it yet, but I had bigger concerns. Some attempts to move quickly proved I was completely restrained, and no matter how much I tried to bite down on the ropes covering my mouth, it only succeeded in covering them in more drool. The woman in front of us, presumably the captain of this crew of dirty sailors given how they behaved around her, explained the situation. We were going to be taken to some kind of cursed land, a different form of jail cell. In fact, I would reckon it would be a deserted island too. At least I wouldn't have to deal with guards going on and on about my appearance, the ignorant fools, or so I would've thought only...
I glanced over to the side. There was a young woman with blueish skin tied up in what I could only assume was the same way I was. It was, I had to admit, it was a pretty thorough job. Limbs and extremities both tied, and a gag over the mouth. I could try to slowly get myself free, but even if my some miracle I succeeded, I'd be caught immediately in this crowd (and as the captain put it, get "a bullet between my sockets"). There was little choice but to nod along to the orders I was given, though clawing the side of ship proved both helpful in my descent to the raft and a little cathartic.
How we were supposed to sail to the island in the distance in what barely amounted to a collection of tied up trunks, with one stuck vertically with some cloth was beyond me. In the first place, I had never swum before. Also weren't there underwater creatures, like fish? There were a couple big sticks that kind of resembled an oversized cooking utensil (longer than I was tall) with their flat tip, but I wasn't sure what I was supposed to do with that. I once read that moving in the water was all about pushing the water behind you... It was worth a try. I laid down at the front of the draft and put my hands in the water. It was cold, very cold. I began paddling with my hands onto the water, attempting to drag the draft forward.
-
Spells
-
Cantrips: (1)
*Prestidigitation (horn slot arcane alteration)
First Level:
*Hex (1/1 left) (Hexblood)
*Disguise Self (1/1 left) (Hexblood)
-
Items
-
Equipped:
*2 Pouches (1 GP)
*4 Sacks (4 CP)
*Clothes, Common (5 SP)
*Dagger (2 GP)
*Sling (1 SP)
Currency:
0 PP
4 GP
0 SP
3 CP
Carrying:
*2 Blankets (1 GP)
*2 50ft Hempen Ropes (1 GP)
*2 Waterskin (4 SP)
*Mess Kit (2 SP)
*Iron Pot (2 GP)
*Shovel (2 GP)
*5 Torches (5 CP)
*10 Pieces of Chalk (1 SP)
*Vial (1 GP)
*Disguise Kit (25 GP)
*Healer's Kit (5 GP)
*Weaver's Tools (1 GP)
*40 Sling Bullets (8 CP)
*7 Days of Rations (3GP | 5 SP)
-
Skills
-
Saving Throws:
Strength: +6
Dexterity: +2
Constitution: +3
Intelligence: +3
Wisdom: 0
Charisma: -1
Skills:
Acrobatics: +2
Animal Handling: 0
Arcana: +3
Athletics: +6
Deception: +1
History: +3
Insight: 0
Intimidation: -1
Investigation: +5
Medicine: 0
Nature: +3
Perception:+2
Performance: -1
Persuasion: -1
Religion: +3
Sleight of Hand: +2
Stealth: +4
Survival: +2
-
Passives
-
Creature Type- You are a Fey.
Darkvision- You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness as shades of gray.
Mystic Markings- Magical crystals are encrusted in your skin or it has some kind of magical symbols or markings. At will, you can have these glow, illuminating an area of up to 15 feet around you with bright light, and an additional 5 feet with dim light. You also take 2 less damage from spells.
Evolved: For 1 minute, you have advantage on saving throws against all magical effects.
Feral Snout- Your nose is animalistic in some way. Your improved sense of smell makes you proficient with the perception skill (If you were already proficient, add an additonal 1d4 to your smell-based perception checks).
Evolved: Your sense of smell is improved even further, becoming able to temporarily replace your sight entirely if need be. You gain blindsight for 1 minute.
Mystery Searcher- When you attempt to learn or recall information regarding a clue or potential clue, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from witnesses, local authorities, places or learning or bookkeeping or generally learned people versed on the relevant fields of magic or science. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found.
Last edited: