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Fantasy Inescapable Archipelago

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Inescapable Archipelago
The Great Robert Flag

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Robert Shuum was a man of renown. When the seaside kingdom of Jeroux was overtaken by a ruthless tyrant using a combination of a corrupt court and legal loopholes, Jeroux refused to serve him and would came to aid the rebellion with tactical genius, with many victories in land and legendary prowess in naval warfare. Legend told he once had his small fleet surrounded by a larger combination of the kingdom's navy and mercenaries, only to have them destroy one another with suffering casualties himself. In an ironic twist of fate, though the man himself had no fondness for pirates, his name was fought over by many of them for the right to call themselves by the prestigious name. The best pirates, it seemed, will even plunder your fame.

Crashing rhythmically against the waves was a massive ship in a faintly golden color. It's bright lights were a symbol of status, and the reflection of the sunlight scared back many creatures from the depths, if the enormous armaments and ornaments of the ship were insufficient to begin with. The coloring wasn't the only adornment on the massive three-story ship that dwarfed most naval forces, as a stamp of sapphires was displayed in front of the ship protected by the long frontal cannon, whereas the back of the ship developed into a large wooden maw. All the way in between were files of windows each ready and armed with enchanted cannons, though the ones towards the center were covered in redundant wooden armory which could be loosened if the ship needed to pick up the pace or was stuck somewhere - like in the limbs of a kraken - though the pirates had made sure to ring these with explosive magical runes. One had to wonder if this majestic fortress on a hull even needed the spellcasters on board from anything but hiding on the red shelter on the deck while casting spells to help ease the journey during storms.

The Captain of the Great Robert Flag observed the horizon from the upper deck with one boot on the rails. It was then she turned as she began to hear unfamiliar moans, most likely the two prisoners being taken away by her prized ship. It was helmed by the crew who stood victorious against countless of their fellow pirates. It was made to bend the knee to the kingdom after their defeat.

The captain turned to Wavecrash, their kenku mapmaster. It was a rather unique position to have on a ship, but the Kenku's excellent memory and lack of creativity made for extremely good map makers and great skills in orienting themselves and finding their way through such dangerous waters. Even their names weren't really words per say, but simply the first sounds they mimicked, like the crashing of an ocean's wave for example.

"How long do you reckon?"

"Not TOO far OUT nOW. Maybe cOUPLE hOURS." The mapmaster replied in a mixture of mimicked voices.

The captain narrowed her eyes, pensive.

"We'll have to keep our eyes peeled. Don't let even a single plank of wood hit the soil, ya hear? No one pebble in the gaps."

The cloaked knight leaning his back on the shelter chuckled.

"Isn't it a little early to worry? The bird-man over there just told you it's two whole hours away."

"Tch. The supervi- the emissary from the kingdom. Sentences like that give away how little experience you have sailing these waters. Many talented men have disappeared without a trace just miscalculating the distance."

"What a convenient excuse. Told by pirates no less."

"An 'excuse' we could use ourselves, as you'd do well to remember."

The 'emissary' from the kingdom reached into his robes and revealed what appeared to be a green orb. It was unclear if it really was, though it seemed to have a very faint glow to it. The captain spat into the sea and ignored the knight's grin.

(Some Time Later)

"I'll have that talk with the prisoners now." The captain turned to the crew on the deck and shouted. "One of you monkeys get them awake!"

The crew looked at one another, like a would-be game of chicken for the first to bother. The first to resign himself was an overweight man with unkept hair and a woolen shirt that didn't fully cover his belly. The rubbed the back of his hand against his nose, snorted, and walked over to the pale, mutated girl and the air genasi woman, both unconscious on the floor and tied up hands, feet, arms and legs, not to mention the ropes gagging their mouths just in case either were able to cast spells... though it didn't seem like they could when they were captured. Cracking her whip, the woman leaned slightly forward so the two would-be-kidnappers could see her face....if they strained their neck just a little.

"Rise and shine, you coralfeed."

108241010

"The two of ya should be thankful for the miss fan- the princess's mercy. Well, ya should be thankful for the opportunity to lick my ol' salty boots, but that's a whole other matter. Point is, congratulations: You will not rot in a cell. On the other hand, ya can kiss goodbye to any chance of escaping, if ya thought you had any before. Don'think about trying anything funny either: Pride's the only reason we don't put a bullet between your sockets and dump ya both in the ocean. Far as the rest of the world is concerned? Same difference. And the thing about pride, it goes easier down the throat with some ale than dried meat does."

The pirates around the captain chuckled.

"Welcome, ladies, to the cursed archipelago. Coming by is the easy part - going away, well now that depends. Ya're banished to 'ere, and as long as that curse is around, so will ya be. If by some miracle either of ya ladies find yaselves with children in these parts, their grandchildren will die before it is lifted. So guess YA'RE chances. Now, as we're speaking some of our crew are dropping yar supplies onto the island. Another thing to be grateful for. We will then drop ya both onto the raft and let ya sail yourselves to shore. Untied of course, but try anything other than what we tell ya and ya will regret it. We could also just throw ya onto the island... though ya'll regret that one too, probably. Well, once ya're in shore, we'll be leavin' and you can do whatever ya want, or whatever ya can rather. What that is, well that'll be yar problem."

Neither of them had her gag removed or was allowed to speak. As soon as the crew returned and gave the signals, the two prisoner's wet let up and surrounded by weapon, as a low-tier crew member untied them both, leaving only the rope in their mouths and one tied around their waist.

"Ya can take the ones in your mouths off once ya're in shore. Ya don't need to speak to climb onto a boat or sail. Try it before... and ya'll see the consequences. Nod if you understood." The captain warned, and waited a moment. "Good. Now, get a move on."

The prisoners were forced to the edge of the ship and climb down, supported by the crew holding onto the ropes around the prisoner's waists. The pirates dropped the remaining of the hempen ropes onto the the raft and watched the prisoners like hawks.








  • Gyibris
    Lvl 3 Arcane Aberration Chimera




    Even for me, that was one terrible way to wake up. I was no stranger to waking up far more uncomfortable flooring, be it rusty iron, wood grounds filled with branches, roots, leaves and bugs or uneven cold stone pavement wet from a night of intense rain... Though it was far more seldom that I'd woken up feeling sick, at least without some kind of magic being cast on me the night before. Although I wasn't as used to the creaking of wood, the footsteps at least were familiar. Boots, and with the humidity, had it rained? Wasn't I in a jailcell? Come to think of it, they wanted something... my head hurt trying to think about it. It also still hurt physically... but wherever I was, it wasn't a jail cell. There was too much wind touching my skin, and this scent... Ewww, so many people here needed some bathing already! But there was also an intense smell, a smell all around us, that I never knew. I opened my eyes and saw the pirate captain's boots, before raising my gaze to see the bottom of her shirt. I didn't feel I had the strength for anything more right now.

    Once I opened my eyes, I could tell I was on the ground in some kind of ship, which meant that smell was probably the smell of the sea. It did vaguely seem like fish or fishermen, though I'd never come close enough to a coastal town to ever have smelled it fresh and clean as I did now. I wasn't sure if I liked it yet, but I had bigger concerns. Some attempts to move quickly proved I was completely restrained, and no matter how much I tried to bite down on the ropes covering my mouth, it only succeeded in covering them in more drool. The woman in front of us, presumably the captain of this crew of dirty sailors given how they behaved around her, explained the situation. We were going to be taken to some kind of cursed land, a different form of jail cell. In fact, I would reckon it would be a deserted island too. At least I wouldn't have to deal with guards going on and on about my appearance, the ignorant fools, or so I would've thought only...

    I glanced over to the side. There was a young woman with blueish skin tied up in what I could only assume was the same way I was. It was, I had to admit, it was a pretty thorough job. Limbs and extremities both tied, and a gag over the mouth. I could try to slowly get myself free, but even if my some miracle I succeeded, I'd be caught immediately in this crowd (and as the captain put it, get "a bullet between my sockets"). There was little choice but to nod along to the orders I was given, though clawing the side of ship proved both helpful in my descent to the raft and a little cathartic.

    How we were supposed to sail to the island in the distance in what barely amounted to a collection of tied up trunks, with one stuck vertically with some cloth was beyond me. In the first place, I had never swum before. Also weren't there underwater creatures, like fish? There were a couple big sticks that kind of resembled an oversized cooking utensil (longer than I was tall) with their flat tip, but I wasn't sure what I was supposed to do with that. I once read that moving in the water was all about pushing the water behind you... It was worth a try. I laid down at the front of the draft and put my hands in the water. It was cold, very cold. I began paddling with my hands onto the water, attempting to drag the draft forward.


    __chimera_original_drawn_by_bukurote__418e524ceca0c874a4512364cffc551c.jpg



    Proficiency Bonus: +2
    Hit Points: 25 / 25
    Hit Dice: 3d10
    Armor Class: 15
    Initiative: +2
    Speed: 30 ft
    Passive Perception: 12
    Spellcasting Ability: Con
    Spellsave DC: 11
    Spell Attack Bonus: +3

    Spell Points: 1


Spells
Cantrips: (1)
*Prestidigitation (horn slot arcane alteration)

First Level:
*Hex (1/1 left) (Hexblood)
*Disguise Self (1/1 left) (Hexblood)

Items
Equipped:
*2 Pouches (1 GP)
*4 Sacks (4 CP)
*Clothes, Common (5 SP)
*Dagger (2 GP)
*Sling (1 SP)

Currency:
0 PP
4 GP
0 SP
3 CP

Carrying:
*2 Blankets (1 GP)
*2 50ft Hempen Ropes (1 GP)
*2 Waterskin (4 SP)
*Mess Kit (2 SP)
*Iron Pot (2 GP)
*Shovel (2 GP)
*5 Torches (5 CP)
*10 Pieces of Chalk (1 SP)
*Vial (1 GP)
*Disguise Kit (25 GP)
*Healer's Kit (5 GP)
*Weaver's Tools (1 GP)
*40 Sling Bullets (8 CP)
*7 Days of Rations (3GP | 5 SP)

Skills
Saving Throws:
Strength: +6
Dexterity: +2
Constitution: +3
Intelligence: +3
Wisdom: 0
Charisma: -1

Skills:
Acrobatics: +2
Animal Handling: 0
Arcana: +3
Athletics: +6
Deception: +1
History: +3
Insight: 0
Intimidation: -1
Investigation: +5
Medicine: 0
Nature: +3
Perception:+2
Performance: -1
Persuasion: -1
Religion: +3
Sleight of Hand: +2
Stealth: +4
Survival: +2

Passives

Creature Type- You are a Fey.

Darkvision- You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness as shades of gray.

Mystic Markings- Magical crystals are encrusted in your skin or it has some kind of magical symbols or markings. At will, you can have these glow, illuminating an area of up to 15 feet around you with bright light, and an additional 5 feet with dim light. You also take 2 less damage from spells.

Evolved: For 1 minute, you have advantage on saving throws against all magical effects.



Feral Snout- Your nose is animalistic in some way. Your improved sense of smell makes you proficient with the perception skill (If you were already proficient, add an additonal 1d4 to your smell-based perception checks).

Evolved: Your sense of smell is improved even further, becoming able to temporarily replace your sight entirely if need be. You gain blindsight for 1 minute.



Mystery Searcher- When you attempt to learn or recall information regarding a clue or potential clue, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from witnesses, local authorities, places or learning or bookkeeping or generally learned people versed on the relevant fields of magic or science. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found.


OOC Actions
Attempting to swim the raft by brute force

Tags
Shoya Shoya
 
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Sephi The Survivor
Hit Points: 11/ Hit Die: 1d8/ Armor Class: 16/ Initiative +3
Oh, now I've done it... As I slowly regain consciousness, Imystique.jpg wonder to myself if it'd be smarter to play dead, slowly getting information from the sounds and occasional peeks at my surroundings. That is, until the boot stomping lady began addressing not just me, but a second person as well. I slowly open my eyes to see the person next to me. Though my vision was a bit blurry, I could still tell. She seems pretty young. How'd she wind up here? Though, I suppose her age doesn't matter. If she's here, it means she's capable of something in her own way. It's only a matter if she'll try something or not. Though, if she thinks I'll help her in an escape against a boat full of pirates she'll have a surprise in store. I've only been conscious for seconds, and even I can tell this situation is rather dire.

Speaking of which, just how long was I out for? In my last moments, I remember being in a cell. But now, we're here, in the middle of the sea...was it magic? Was it because of.... it? It hadn't occured to me, but there was a serious risk it could have taken over while I was out. Is that why my period of unconsciousness was prolonged? Becaue I was fighting a war in two realms? Maybe I'm just overthinking this... I lose my trail of thought at the mention of the cursed archipelago.

The description of the place I and the girl would be dumped in was rather interesting... almost appealing? I guess I couldn't have picked a better place to die, somewhere even the entity may not be able to escape, limiting the torment it wants to sow on the fabric of this mortal realm to a mere pile of dirt in the vast ocean. Yet there it stands, infernal entity, demon, devil, whatever it is. I can see it, standing behind the lady. Mocking me. Insulting me. Despising me. Maybe this fate that awaits me is finally my way of getting back at the damn thing for all the pain.

Getting put into this pathetic excuse of a raft may as well be a death sentence anyway, they expect this thing to make it all the way to shore? Ridiculous. Not just that, but we're now being left to our own devices... How do I know she won't turn on me? She could be more of a risk than its worth, especially given her... affliction. Hell, she's leaning to touch the water in this very moment! She doesn't seem too fond of the water either... it's almost too perfect. I could just push her off now. This shady raft doesn't seem very stable either, I could probably strike down the middle of it and at least put a hole in it to sink. I know I could hold my breath and swim there, maybe even use these stick things as a float in case I need to rest.

"Yes, do it"
mutters the entity, standing on the water between me and the island.

I dip the tip of my fingers into the water, feeling the coldness spread up my arm. I also consider what kind of wildlife I could encounter under these waters. Given the temperature, I wouldn't even be able to move as well either... maybe I should reconsider.

I suppose making an ally out of this girl would be more of a benefit. In order to reduce chances of her backstabbing me as soon as we get on land, I should probably make myself useful to her as well. Hmmm, how should I go about this. After a brief moment of staring, I finally speak up.

"That doesn't seem to be working out for you. We should think of a different way to advance...." she points at the wooden "sticks" in the boat. "I think these could serve of some use to us. Otherwise, they wouldn't have left it here."
 
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Inescapable Archipelago
From Raft to Shore

The captain found almost disappointing. No resistance. No attempt to flea or plead. Perhaps the two prisoners were just resigned to their fate. Despite everything both seemed to have some sense in their heads, for good and ill. Of course though, their current performance showed there were limits to their sense quite clearly, as one laid on her belly and the other begun to inspect the paddle or something.

The first results were obvious: Strong or not, you're not pulling an ocean. Perhaps with enough force you could accomplish something, but if you didn't know what you were doing it wasn't going to help. The other one seemingly lacked either the technique or the knowledge (or both) to use the paddle adequately, though the genasi seemed to be getting the hang of it bit by bit. Perhaps it was just a matter of familiarity... Altogether, the two barely advanced a few feet.

Some of the more impulsive (or alcoholic) crew members were already starting to laugh as the two prisoners barely made way.









  • Gyibris
    Lvl 3 Arcane Aberration Chimera




    Brrrrrrrrrrrr! How cold! I just couldn't seem to keep my hands under the surface for long, instinctively pulling them out to let them shake for a while. The little splashes of water made my eyes sting with the salt and my droplets on my cheeks sent a chill down my spine. It was also a dizzying sensation, more pronounced after I laid down, my body rising falling periodically, though with a inconsistent shift of direction. What little my hands had managed to drag us through the sea was unmade by the tiny undulations while my hands recovered from being submerged. I'd heard rumors pirates threw people overboard on planks of wood from their ship, and now I felt how cruel of a punishment such a thing could be.

    A slightly bigger wave made me blink and realize we might sink at any point now. Come to think of it, we were two people standing on some logs. It was like we were trying to dance on hay! Speaking of, what was the other person doing? Why weren't they helping, did they want to sink? I looked over my shoulder, noticing they had grabbed that stick with the flat end. I tilted my head. Was that important somehow?

    "Whnush uht?" I tried to inquire. The ropes gagging me didn't exactly help with that. I reached out for them, but a glance upwards to a couple of the pirates reaching out for their weapons in turn made me stop. Forget the water, the pirates would personally sink us if we tried to get out these gags. The blue person also tried speaking something, and she pointed at the flat-ended stick. The ropes over her mouth made her just as incomprehensible. I grabbed one as well, trying to make some sense of what she was trying to say. I mimicked her movements as she brought it to the water. It.... splashed. I guess I felt it being dragged by the water somewhat. Maybe I could push it. I looked at the other prisoner again, to see if they had found something out. I thought I might ask, but... "huf, hoo -"

    Yeah, she wouldn't get the question and I probably wouldn't be able to follow the answer either even if she had understood. Well, as someone who had researched all kinds of things about wizards (willingly and otherwise), I was pretty familiar with plenty of counter-measures against spellcasters in general. I suppose being caught up in such a crass measure was only fitting, even if calling me a spellcaster per say was quite a misnomer. I just had the body I did, and sometimes the thing just came out of it. It'd be like calling someone a spellcaster for running fast, well, maybe not quite like that, but close enough to the point. Many spells required that people spoke though, which was the point of the gag... Though if they had such measures against us spellcasting, we might be able to use a moment of distraction to loosen the ropes and talk. On the other hand, gag or no gag if we made any signs of trying to use magic they might try to kill us at once.

    For now, I'd just keep an eye out for other person caught up in my current predicament and try to roughly do whatever it seemed like she was trying to do, and use all the strength I could muster to that end....mostly the later part.


    __chimera_original_drawn_by_bukurote__418e524ceca0c874a4512364cffc551c-jpg.1127799



    Proficiency Bonus: +2
    Hit Points: 25 / 25
    Hit Dice: 3d10
    Armor Class: 15
    Initiative: +2
    Speed: 30 ft
    Passive Perception: 12
    Spellcasting Ability: Con
    Spellsave DC: 11
    Spell Attack Bonus: +3

    Spell Points: 1


Spells
Cantrips: (1)
*Prestidigitation (horn slot arcane alteration)

First Level:
*Hex (1/1 left) (Hexblood)
*Disguise Self (1/1 left) (Hexblood)

Items
Equipped:
*2 Pouches (1 GP)
*4 Sacks (4 CP)
*Clothes, Common (5 SP)
*Dagger (2 GP)
*Sling (1 SP)

Currency:
0 PP
4 GP
0 SP
3 CP

Carrying:
*2 Blankets (1 GP)
*2 50ft Hempen Ropes (1 GP)
*2 Waterskin (4 SP)
*Mess Kit (2 SP)
*Iron Pot (2 GP)
*Shovel (2 GP)
*5 Torches (5 CP)
*10 Pieces of Chalk (1 SP)
*Vial (1 GP)
*Disguise Kit (25 GP)
*Healer's Kit (5 GP)
*Weaver's Tools (1 GP)
*40 Sling Bullets (8 CP)
*7 Days of Rations (3GP | 5 SP)

Skills
Saving Throws:
Strength: +6
Dexterity: +2
Constitution: +3
Intelligence: +3
Wisdom: 0
Charisma: -1

Skills:
Acrobatics: +2
Animal Handling: 0
Arcana: +3
Athletics: +6
Deception: +1
History: +3
Insight: 0
Intimidation: -1
Investigation: +5
Medicine: 0
Nature: +3
Perception:+2
Performance: -1
Persuasion: -1
Religion: +3
Sleight of Hand: +2
Stealth: +4
Survival: +2

Passives

Creature Type- You are a Fey.

Darkvision- You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness as shades of gray.

Mystic Markings- Magical crystals are encrusted in your skin or it has some kind of magical symbols or markings. At will, you can have these glow, illuminating an area of up to 15 feet around you with bright light, and an additional 5 feet with dim light. You also take 2 less damage from spells.

Evolved: For 1 minute, you have advantage on saving throws against all magical effects.



Feral Snout- Your nose is animalistic in some way. Your improved sense of smell makes you proficient with the perception skill (If you were already proficient, add an additonal 1d4 to your smell-based perception checks).

Evolved: Your sense of smell is improved even further, becoming able to temporarily replace your sight entirely if need be. You gain blindsight for 1 minute.



Mystery Searcher- When you attempt to learn or recall information regarding a clue or potential clue, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from witnesses, local authorities, places or learning or bookkeeping or generally learned people versed on the relevant fields of magic or science. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found.


OOC Actions
Vaguely push with the paddle.... again, just trying to brute force it.

Tags
Shoya Shoya
 
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Sephi The Survivor
Hit Points: 11/ Hit Die: 1d8/ Armor Class: 16/ Initiative +3
I stand there, staring at the two wooden sticks and have a briefmystique.jpg mental dissection of them.

Why would they leave these here? They must serve some purpose... then again, these are pirates, it could be a cruel joke. "Haha lets leave these here and watch them use it to fight each other" but something in her mind was telling her there was more to them. Their current predicament was that the boat wasn't moving. What do boats do to move? They set sails. What if there's no wind for said sails? They use magic to get it going. Magic that we don't have... damn. What are our options? The girl tried to move the boat with her bare hands earlier, dragging the water. It was to virtually no results though. Why did it not have results though? Was she just not pushing hard enough? Perhaps. Maybe she just wasn't pushing enough of the water to make a difference.... WAIT. That's it! These are flat, because they have a bigger surface area to push more water! We just need to use these instead of our hands!

I grab one of the sticks and exclaim that the sticks were to push the water and propel the boat, though I doubt any of that was understandable through the gag. Well, better to just lead by example, I suppose. I use the paddle to push the water, initially like a broom dusting the water.

"Imbecile" groans the intruder, sinking through the water and reappearing onboard the ship, looking down at me from a distance.

I really wish you were actually sailing away with the boat, never to be seen again. I think, briefly imagining a life with less worry about potentially becoming a tool for destruction and death. Though, the death part doesn't sound that bad. I mean, everything's gonna die sooner or later, there's a lot to learn from it that people are too scared to look at. I wonder what my own death will be like? Will the life in my eyes slowly fade away, only to be replaced by the glow of something much more powerful? I almost wish I could see it.

"You could, right now..." says the intruder, now appearing behind me, pointing at the water.

Ugh, I really should avoid thinking about my own death this much. In fact, I should try talking to my accomplice instead.

"We need to put some distance betwe-" I try to say speak through the gag but give up halfway. This just isn't gonna cut it. I remember back to my guard days, when occasionally some of the younger members of the family would play a game where they try to guess a word or phrase without speaking and only using body language. Maybe I could try to replicate that to better make my point. I point at the boat and at us, making a motion of separation, then pretending to cut the gag off of my mouth with my imaginary saw of a hand.
 
Inescapable Archipelago
From Raft to Shore 2

Thanks to their joint efforts, Gyibris and Sephi managed to pull the raft a fair distance away from the pirate ship. The laughter gradually died out, partially as it faded from that distance and partially as the two of them managed to get the raft moving. Sephi attempted various ways to push the water with the paddles, making a mental note of which ones felt like they had the most success, while Gyibris put her unnatural might into pushing in a semblance of what Sephi was doing.

As the raft grew closer, perhaps something akin to halfway towards the shore, there was a change in the shade of the water. It remained clear and clean outside of a few drifting algae, and the distortion of the persisted small undulations of the sea, and the depth likewise remained too much to see into it with clarity. However, it was now possible to see that there was flooring even if it was still too dark to tell what kind or might be lurking there or in-between. Shades of sand faded-yellows and some crimson seemed to be the most prominent colors for astute eyes, and many darker shades moved around, a great collection of marine life.









  • Gyibris
    Lvl 3 Arcane Aberration Chimera




    So, we were supposed to put the big part in the water, made sense so far.I had grabbed the upper part of the stick with both hands and lowered it onto the surface, felt the slight push, and now I looked again. The other prisoner seemed to be just as much testing the waters, or perhaps better put testing in the waters. It was clear to see they were no sailor by trade. They weren’t a mere victim of the pirates, and probably came from a similar predicament to mine: Someone incarcerated in the palace now being disposed of by the pirates. How come us two of all the prisoners there were being thrown out together toward that island in the distance? What did we have in common?

    The raft seemed to move forward a little easier as the blue person gained the hang of how to use those sticks. Keeping an eye peeled I attempted to mimic what they were doing. I pushed some, then looked at them, then pushed again, and looked, down and up, down and -

    That person was staring right at me. She tried gesturing at the boat, the both of us, and the gags in our mouths, going up and down. I tilted my head and scouted out the raft for any answers. No clue came to mind. She was worried about the gags as well, that much I could tell. I met her eyes and gave her a nod. That seemed like the best response I could give without knowing what she was trying to say. Hopefully I didn’t just accidentally agree to some dumb idea like trying to remove our gags before we were at least out of sight or out of range of the pirates.

    Come to think of it… if we got out of range, didn’t that mean supplies wouldn’t get to us either? Were they able to reach us all the way on the island there? Were the supplies already there? Or were we being abandoned to starve before we had even a chance to try to survive on our own, even in this supposedly cursed island they were making us go to?

    The questions kept mounting, but this wasn’t one of those buried mysteries I’d tried to solve. It was no corrupt petty conspiracy or tough-nut-to-crack murder. No bizarre infidelity or unknown creature either. I wouldn’t have to dig around, wait or stop to think. The answers would simply come to us when we reached the island, no doubt.

    Getting the raft to the island was the most direct path to the answers. I clutched the stick and pushed it into the water, on the side and like a broom as I’d seen the other person attempting. I put as much strength as I could in it, seeing the raft suddenly moving a lot faster than it had before. As I started doing it faster, the raft began to turn sideways, and on a quick motion I attempted to reverse the direction.

    Going too fast on one side was not a good idea. In that case, I could try it from behind. I plugged the stick back to the water, and though it took more effort, it seemed to be pushing things along smoothly.



    __chimera_original_drawn_by_bukurote__418e524ceca0c874a4512364cffc551c-jpg.1127799



    Proficiency Bonus: +2
    Hit Points: 25 / 25
    Hit Dice: 3d10
    Armor Class: 15
    Initiative: +2
    Speed: 30 ft
    Passive Perception: 12
    Spellcasting Ability: Con
    Spellsave DC: 11
    Spell Attack Bonus: +3

    Spell Points: 1


Spells
Cantrips: (1)
*Prestidigitation (horn slot arcane alteration)

First Level:
*Hex (1/1 left) (Hexblood)
*Disguise Self (1/1 left) (Hexblood)

Items
Equipped:
*2 Pouches (1 GP)
*4 Sacks (4 CP)
*Clothes, Common (5 SP)
*Dagger (2 GP)
*Sling (1 SP)

Currency:
0 PP
4 GP
0 SP
3 CP

Carrying:
*2 Blankets (1 GP)
*2 50ft Hempen Ropes (1 GP)
*2 Waterskin (4 SP)
*Mess Kit (2 SP)
*Iron Pot (2 GP)
*Shovel (2 GP)
*5 Torches (5 CP)
*10 Pieces of Chalk (1 SP)
*Vial (1 GP)
*Disguise Kit (25 GP)
*Healer's Kit (5 GP)
*Weaver's Tools (1 GP)
*40 Sling Bullets (8 CP)
*7 Days of Rations (3GP | 5 SP)

Skills
Saving Throws:
Strength: +6
Dexterity: +2
Constitution: +3
Intelligence: +3
Wisdom: 0
Charisma: -1

Skills:
Acrobatics: +2
Animal Handling: 0
Arcana: +3
Athletics: +6
Deception: +1
History: +3
Insight: 0
Intimidation: -1
Investigation: +5
Medicine: 0
Nature: +3
Perception:+2
Performance: -1
Persuasion: -1
Religion: +3
Sleight of Hand: +2
Stealth: +4
Survival: +2

Passives

Creature Type- You are a Fey.

Darkvision- You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness as shades of gray.

Mystic Markings- Magical crystals are encrusted in your skin or it has some kind of magical symbols or markings. At will, you can have these glow, illuminating an area of up to 15 feet around you with bright light, and an additional 5 feet with dim light. You also take 2 less damage from spells.

Evolved: For 1 minute, you have advantage on saving throws against all magical effects.



Feral Snout- Your nose is animalistic in some way. Your improved sense of smell makes you proficient with the perception skill (If you were already proficient, add an additonal 1d4 to your smell-based perception checks).

Evolved: Your sense of smell is improved even further, becoming able to temporarily replace your sight entirely if need be. You gain blindsight for 1 minute.



Mystery Searcher- When you attempt to learn or recall information regarding a clue or potential clue, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from witnesses, local authorities, places or learning or bookkeeping or generally learned people versed on the relevant fields of magic or science. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found.


OOC Actions
Same as before

Tags
Shoya Shoya
 
Last edited:
Sephi The Survivor
Hit Points: 11/ Hit Die: 1d8/ Armor Class: 16/ Initiative +3
mystique.jpg
After a brief amount of time rowing, my fellow prisoner has seemingly picked up on my technique, even moving to the back of the boat to row from there. I don't like having my back towards her, so I move to the front and row from there myself, switching between sides as I push water and the coast slowly becomes more visible. Even looking down at what was once an infinite cavern of water, I can vaguely make out the ground, even some fish swimming through. Could I just swim the rest of the way there? Nah, it's not worth abandoning her when we're already this close anyway. Keeping my clothes dry is a plus that I'd like to keep as well.

Still, it's strange. By sending us to this island instead of executing us, they not only saved our lives, but theirs as well. I imagine the scene of my head rolling the floor at an excution, only to come back and going on what I can only assume would be a historic mudrder spree. But, why? What made not just me, but also this girl, special enough to warrant all this effort not to just kill us? Maybe I should be more careful around her... Oh well, I should just stick to swinging this thing for now.

Now, with nothhing but time to waste, I reflect. Was this worth it? I mean, in the best case scenario I'd make a good amount of gold in exchange for her and then I run off into the sunset, but then what? I don't think the risk was really that worth it... though, maybe I'm just saying that because I got caught. Nothing's really made sense since that night. I miss how simple life used to be, when I would watch over the family, even get to watch their rituals. I find myself thinking back to their rituals and random moments I enjoyed from my past life. Since then, it's been nothing but wandering around, trying to find a new way to live.

Maybe that's what this could be, maybe my twisted fate has lead me here. I thought about it before, but now it's certain in my mind. This island might just be, the best place for me to die. It's almost exciting! It's not a question of if, it's a question of WHEN. This parasite isn't going anywhere any time soon, so at least now there will be no escape for it either.

"Or so you think...." the intruder says, sitting between me and the prisoner.

I could care less. In that island, I'll be the one with the advantage. Or, I could be being foolishly optimistic of my inevitable death. Whatever, I should stop staring at the middle of the boat. Don't wanna give her a reason to think I'm a weirdo. Even though I probably am, though. Yes, hello just letting you know that there's an intruder constantly injecting itself in my vision. Yes, it talks to me, and no, it's not an imaginary friend. There's already little to no reason to trust me, but with something like that even I would consider me too big a risk to be around for more than a few hours.
 
Inescapable Archipelago
From Raft to Shore 3

Despite some initial shortcomings, the duo made real progress and it wouldn't be long before the raft reached shore. The shades on the floor grew more pronounced and eventually distant yellowish sand with some red patches and some blurry sea life became visible, swimming away from the raft in a hurry where able to. It was easier to make out what the island was like from this distance as well: Sand and trees were more individually distinct and a small mound around the center of the beach now had a noticeably wooden appearance, with some manner of rope or wire around it... Those were likely their supplies. A curtain of water rose over covering that sight, suggesting those supplies were just barely on the shore.

If either of the two prisoners were to try to touch the water they would be able to tell it had grown no less cold. Perhaps if one were to jump off the raft they'd be able to reach the shore fast enough from this distance, however. The sounds of the pirates had drowned out completely other than the occasional shout or laughter still faintly reaching them.








  • Gyibris
    Lvl 3 Arcane Aberration Chimera




    Seeing that mountain of things in the horizon, my hands instinctively reached to my skirt, but nothing. Well, that was to be expected. The pouches were obviously gone, and even though I'd hidden that, even if it was there it would probably have been shattered into pieces by now with all the tussling. Did they have it there...or a replacement? But then again, I might not even have another chance like the one I botched at that party.

    It was a simple plan. Get some info on the princess's room and the palace habits. Wait for some big event to sneak onto castle grounds, if possible grab some castle servant's clothes and make my way to the princess's room. Trick her into coming with me. Obtaining the info was the easy part. Though they might give me looks and spit my way, even a 'bad omen' like myself was worth talking to when you wished for your own country's ruin. A revolution was brewing but it was discontent and not a fighting force yet. They knew who they hated but not yet who they'd follow. If they were more united, perhaps they wouldn't have let me risk alerting the palace and increasing security. But as it was, they were eager to let anyone, in any way, stick it up to the ones they hated.

    Even some common kidnapper or a hexblood.

    I glanced at the other person on the raft. What was their deal? I didn't have my cloak, and I couldn't speak my way out of the obvious. The black horn growing out of my head, a wolf's ear on the other end, the pale skin, the extended fingers ending in blackened claws, the gray white hair like dried foliage or the deep black eye underneath with its crimson iris. The mutated signs of my heritage were clear to see yet there hadn't been so much as a reaction from them. With the whole predicament I hadn't had much time to really think about it... but just what had they gone through that the sight of me wasn't worth the concern?

    Come to think of it, that princess also didn't seem particularly worried when she saw me....

    ~~~~~~~~~~~~~~~~~~~~Flashback~~~~~~~~~~~~~~~~~~~~​

    "Have you come to tell me about the attack?"

    "Huh? Your highness, how did-"

    Long brown fluttered as the princess turned around. Her calm smile, her focused mellow gaze, it was all quite unnerving.

    "Why might you be smiling, your highness? The situation is quite dire."

    "If an attack was really coming, tell me. Would you protect me? If assassins were truly after my life on this night."

    I swallowed, but furrowed my eyebrows.

    "Of course!"

    There was no way I could let her drop dead when I needed her alive.

    She approached me. She reached for the hands I hid under sleeves and grabbed my claws with both hand. My heart beat faster as I resisted the urge to attack on instinct, though I might still have to.

    "How wonderful. Shall we go then? I know a secret passage in these halls that was once used by my family to escape a siege."

    I pulled back and shook my head. A secret passage? And she was volunteering that information herself? After she spoke of the attack was false. This was no doubt a trap.

    "I'm sorry princess. But I believe that passage has been taken by the assassins."

    "The passage that only the royal family knows?"

    "Perhaps the assassins had a collab-"

    "Yet you know it was taken."

    I screwed up. Damn it.

    "...I believe... it's just a guess..."

    She sighed, and appeared saddened.

    "Very well. It's a pity, but we shall go where you lead."

    ~~~~~~~~~~~~~~~~~~Flashback Over~~~~~~~~~~~~~~~~~~​

    After that we escaped her room. Her running was half-hearted, and though I didn't know why she neither refused to come nor put her all into escaping the false danger I never got to ask either. We were caught after going through a few hallways before we could get to the point where we could leap out onto the escape route outside the palace. I heard security tightened a lot more after that. I would pity whoever tried a stunt like trying to get to the princess after my own failure.

    Noticing I was slowing down, I pushed the boat a little harder. I was on my way to a cursed island, but if it was curses I was used to bearing them by now. There had to be some way to get away, and I swore to myself I would find it or die trying.


    __chimera_original_drawn_by_bukurote__418e524ceca0c874a4512364cffc551c-jpg.1127799



    Proficiency Bonus: +2
    Hit Points: 25 / 25
    Hit Dice: 3d10
    Armor Class: 15
    Initiative: +2
    Speed: 30 ft
    Passive Perception: 12
    Spellcasting Ability: Con
    Spellsave DC: 11
    Spell Attack Bonus: +3

    Spell Points: 1


Spells
Cantrips: (1)
*Prestidigitation (horn slot arcane alteration)

First Level:
*Hex (1/1 left) (Hexblood)
*Disguise Self (1/1 left) (Hexblood)

Items
Equipped:
*2 Pouches (1 GP)
*4 Sacks (4 CP)
*Clothes, Common (5 SP)
*Dagger (2 GP)
*Sling (1 SP)

Currency:
0 PP
4 GP
0 SP
3 CP

Carrying:
*2 Blankets (1 GP)
*2 50ft Hempen Ropes (1 GP)
*2 Waterskin (4 SP)
*Mess Kit (2 SP)
*Iron Pot (2 GP)
*Shovel (2 GP)
*5 Torches (5 CP)
*10 Pieces of Chalk (1 SP)
*Vial (1 GP)
*Disguise Kit (25 GP)
*Healer's Kit (5 GP)
*Weaver's Tools (1 GP)
*40 Sling Bullets (8 CP)
*7 Days of Rations (3GP | 5 SP)

Skills
Saving Throws:
Strength: +6
Dexterity: +2
Constitution: +3
Intelligence: +3
Wisdom: 0
Charisma: -1

Skills:
Acrobatics: +2
Animal Handling: -2
Arcana: +3
Athletics: +6
Deception: +1
History: +3
Insight: -1
Intimidation: -1
Investigation: +5
Medicine: 0
Nature: +3
Perception:+2
Performance: -1
Persuasion: -1
Religion: +3
Sleight of Hand: +2
Stealth: +4
Survival: +2

Passives

Creature Type- You are a Fey.

Darkvision- You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness as shades of gray.

Mystic Markings- Magical crystals are encrusted in your skin or it has some kind of magical symbols or markings. At will, you can have these glow, illuminating an area of up to 15 feet around you with bright light, and an additional 5 feet with dim light. You also take 2 less damage from spells.

Evolved: For 1 minute, you have advantage on saving throws against all magical effects.



Feral Snout- Your nose is animalistic in some way. Your improved sense of smell makes you proficient with the perception skill (If you were already proficient, add an additonal 1d4 to your smell-based perception checks).

Evolved: Your sense of smell is improved even further, becoming able to temporarily replace your sight entirely if need be. You gain blindsight for 1 minute.



Mystery Searcher- When you attempt to learn or recall information regarding a clue or potential clue, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from witnesses, local authorities, places or learning or bookkeeping or generally learned people versed on the relevant fields of magic or science. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found.


OOC Actions
Same as before

Tags
Shoya Shoya
 
Sephi The Survivor
Hit Points: 11/ Hit Die: 1d8/ Armor Class: 16/ Initiative +3

As I row, the monotony of the act gets me zoned out. Not evenmystique.jpg looking at the coast anymore, just reflecting. I really was ill prepared for trying to kidnap a princess, but the opportunity was just too good not to try. Or at least, that's the way I saw it from my own inexperienced perspective.

I had managed to get a job as a guard, a common one. Wandering around the hallways, I'd pick up on news and rumors in the same way I once had during with the original family. So, when the news came that there was an emergency, and that all the family had left home, taking a good amount of the guard with them, it was too perfect. Since the kidnapping attempt there had been recently, the security was tight, even being part of the reason I was hired so quickly, with the rapid need for more security. I know what a bait or a test for loyalty looks like, and this wasn't it. This was a one in a million opportunity to get a better and more longlasting life. I did not have the loyalty for that family that I once had for my original family. The only thing that had me wary was the intruder's.... excitement. Normally it'd berate me and do everything to decieve me, but for whatever reason, it seemed equally eager to jump at the chance of this opportunity as I was. Still, I wouldn't let this chance go to waste over a hunch. Maybe it was trying to do reverse psychology on me, it wouldn't be the first time. I was confident it wasn't bait, so I did it.

Leaving my post, I snuck around until I made it to the hallway of the princess. I would peek my head around the corner to the door and saw him. There was a guard, but not dressed like one at all. He was wearing robes, and... looked oddly familiar? But as far as I'm aware, this was the first, and last, time I've met this man. Given that his appearance resembled that of a spellcaster, I had retreated behind my cover to assess my situation when I hear a terrifying, reverberating voice.

"You can't hide from me. I know what you are, and why you're here. You will not die, but you will pay for your actions."

You know what made it terrifying? The fact he was behind me. I instantly felt my body unable to move. A spell. I could almost feel the joy of the intruder, who was probably slightly disappointed I wasn't killed, but at least now I wasn't stable in life again. Only seconds later, I felt the impact to my head, then the infinite void of unconsciousness. I was right, this was no bait, no test. There was so little guards because the guard they needed was right there. But still, what did he mean by that? Knowing what I am... the fact they sent me here, a prison of an island, no, a coffin of an island. Did they somehow know of my intruder, is that why I wasn't obliderated and instead sent here? That can't be right.

My train of thought derails as I take notice of the coast again. There were things on the coast... our supplies? But they were at risk of the current taking them. That's it. If we lose those supplies, it'll drop our survival rate drastically. Seeing as I'm at the front of the boat, facing away from the boat, I let my hair cover the back of my head as I untie the gag. After a slight warm up of my jaw, I whisper to the girl.

"Hey, start pushing faster, our supplies look like they might float away, and I don't think I'm strong enough to pull them out of the water." I begin to paddle faster, as fast as my arms let me.
 
Inescapable Archipelago
Shore of the Deserted Island

Sephi’s attempt to hurry was a clear misstep. As she attempted to row faster her physique simply wouldn’t match the way her body could move when faced with the unfamiliar pressure of the water. A refined if tentative rowing soon became a sloppy mess, constantly too weak or too strong, flickering out of the water or not sliding in how she wanted it. That state of mind wasn’t the best for such an unpracticed technique.

Gyibris’s own rowing, pressured by the other girl, accelerated, but not only was there a differential in pressure to begin with, Sephi’s self-inflicted clumsiness made Gyibri’s the only one still pushing. If not for the hexblood’s earlier re-allocation, the duo would’ve spun a lot more than they did before they could recover and resume. Nonetheless Gybris’s force was enough to propel them forward faster even if with potentially some motion sickness.

Finally the two of them reached shore, not so far from the stack of crates that constituted their supplies. Faded yellow colors of the sand stretched all across the beach, only tainted by occasional red patterns somewhat deep toward the sea, and on the other end switching to dirt and grass as one headed into the yellow birch forest. Though much of it was green, there were still some signs of yellow leaves that gave the tree that name. There was also a visible mountainous inclination toward the center of the island, (something).

As the two of them stepped onto the sand, they would have to be careful walking around the cracked eggshells that littered the shore

Sephi’s eyes also caught sight that particularly around the crossing of forest and beach was the occasional small, unassuming egg-like stone, but clearly put there if one paid attention to it, as told by the small symbols marked on those stones. Further in the mountainous rise were also faint traces of stonework amidst the tree tops.

The two girls headed towards their supplies and managed to rescue them. Inside the boxes were full of equipment they might need in this island, neatly separated by the category of equipment and owner, albeit both unlabeled.









  • Gyibris
    Lvl 3 Arcane Aberration Chimera




    The sound of the ripping rope called my attention, making me glance to the side and widen my eyes. She was taking off the ropes around her mouth? Had she not heard the pirates warning? Was she so foolishly convinced she could take them on?

    I couldn’t bring myself to do the same, no less because I had to keep rowing to hurry up as she was asking, but mainly because I wouldn’t make such a dangerous choice. Still, if she was caught it was probably both our funerals. In the end, all I could do was row, and with the strength muster row I did with that stick, only to end up like before, rotating around instead of simply going forward. I almost kneeled in my attempt to remain in balance, and eventually managed to recover our pace. I tested the water again as it grew increasingly shallower, finding still cold water, though slightly warmer than out at sea. It would be cold nonetheless, but tolerable.

    Soon as we reached shore, I leapt out of the raft, falling on water shallow enough to only reach my ankles, causing a splash around me. I hurried into the beach and with my claws dug into the rope around my face. Cutting it with those claws was tempting, but who might know if these ropes wouldn’t come in handy? I decided to keep them until I could have somewhere to store them or some other use for them. I then turned to the crates not far away from us.

    “You are correct, miss, those may well be our supplies. Let us go recover them.”

    I leaned a little forward for the initial momentum and took off sprinting towards the crates, just as I saw another wave hit them on the side. Fortunately I was able to reach our supplies on time and give them a push to get the craters out of the immediate reach of the water. The wooden crates were surprisingly well-sealed with wax and cotton, as well as loose, thin metal chains that came off with a very slight messing around with the lock. Contents were equally surprising to me, a neat division of goods, almost like a packed bag for a traveler, and not just along the kind of items inside…

    “It appears like… this is split between what’s mine and yours. Er… I assume. I can’t say I don’t appreciate the attention and making this easier but… Something feels off about it. Does it not to you’?”

    I looked at the other prisoner of this island, then back inside the opened crate.

    “Well, but then again, I suppose whatever may be going on, it would be stupid to just leave it here and try to make it without anything. Even if I may fare better than most.” Almost on reflex one of my clawed hands rose in front of me as I spoke. I say we take from here now, and then we’ll talk what to do next and… how things between us will be like.


    __chimera_original_drawn_by_bukurote__418e524ceca0c874a4512364cffc551c-jpg.1127799



    Proficiency Bonus: +2
    Hit Points: 25 / 25
    Hit Dice: 3d10
    Armor Class: 15
    Initiative: +2
    Speed: 30 ft
    Passive Perception: 12
    Spellcasting Ability: Con
    Spellsave DC: 11
    Spell Attack Bonus: +3

    Spell Points: 1


Spells
Cantrips: (1)
*Prestidigitation (horn slot arcane alteration)

First Level:
*Hex (1/1 left) (Hexblood)
*Disguise Self (1/1 left) (Hexblood)

Items
Equipped:
*2 Pouches (1 GP)
*4 Sacks (4 CP)
*Clothes, Common (5 SP)
*Dagger (2 GP)
*Sling (1 SP)

Currency:
0 PP
4 GP
0 SP
3 CP

Carrying:
*2 Blankets (1 GP)
*2 50ft Hempen Ropes (1 GP)
*2 Waterskin (4 SP)
*Mess Kit (2 SP)
*Iron Pot (2 GP)
*Shovel (2 GP)
*5 Torches (5 CP)
*10 Pieces of Chalk (1 SP)
*Vial (1 GP)
*Disguise Kit (25 GP)
*Healer's Kit (5 GP)
*Weaver's Tools (1 GP)
*40 Sling Bullets (8 CP)
*7 Days of Rations (3GP | 5 SP)

Skills
Saving Throws:
Strength: +6
Dexterity: +2
Constitution: +3
Intelligence: +3
Wisdom: 0
Charisma: -1

Skills:
Acrobatics: +2
Animal Handling: -2
Arcana: +3
Athletics: +6
Deception: +1
History: +3
Insight: -1
Intimidation: -1
Investigation: +5
Medicine: 0
Nature: +3
Perception:+2
Performance: -1
Persuasion: -1
Religion: +3
Sleight of Hand: +2
Stealth: +4
Survival: +2

Passives

Creature Type- You are a Fey.

Darkvision- You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness as shades of gray.

Mystic Markings- Magical crystals are encrusted in your skin or it has some kind of magical symbols or markings. At will, you can have these glow, illuminating an area of up to 15 feet around you with bright light, and an additional 5 feet with dim light. You also take 2 less damage from spells.

Evolved: For 1 minute, you have advantage on saving throws against all magical effects.



Feral Snout- Your nose is animalistic in some way. Your improved sense of smell makes you proficient with the perception skill (If you were already proficient, add an additonal 1d4 to your smell-based perception checks).

Evolved: Your sense of smell is improved even further, becoming able to temporarily replace your sight entirely if need be. You gain blindsight for 1 minute.



Mystery Searcher- When you attempt to learn or recall information regarding a clue or potential clue, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from witnesses, local authorities, places or learning or bookkeeping or generally learned people versed on the relevant fields of magic or science. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found.


OOC Actions
Same as before

Tags
Shoya Shoya
 
Sephi The Survivor
Hit Points: 11/ Hit Die: 1d8/ Armor Class: 16/ Initiative +3

After the mess I made navigating the boat, it seems like wemystique.jpg made it anyway, thanks to her at least. Ugh, not doing a great job of making myself advantageous. Huh, miss? Hmm.... Is that the first time I've ever been called that? I guess being a guard all my life didn't really give me any other title up until this point. Well, I guess it makes sense since I'm older than her. Still, it feels strange. I can't think too much about it before I jump off the boat into the shore, feeling the cold water on my feet as I run over to the crate. I make sure to bring my stick with me, as I could probably find some use for it as a makeshift weapon.

Seeing how she pushed the crate and opened it herself, I scan the surrounding area. Huh, marked stones.... there might already be a civilization here. I guess it makes sense that the people who were trapped here would set up and just live here. At least, I hope it was made by people. I'll have to inspect one after picking up my things.

She asks if we can trust the supplies, but my mind thinks of it much like the paddles. Why would they go through the effort of taking us all the way here just to kill us almost immediately after? Not to mention, it's not like they can see us anymore, they wouldn't even gain any personal entertainment. What could they gain from rigging these supplies? Did someone who didn't like us pay them to insure our death? No, nobody from my old family remains living, and the guard that caught me verbally told me I'd live to pay for my actions. So the only way is if this girl made a very wealthy enemy, which, judging by hear appearance, is certainly plausible. Would she have mentioned this possiblity if it was? Hmmm.... no. If she's coming around to using it, then I dont see why not in my case either. We're going to need these supplies to survive anyway.

"Yes, take it..."
says the intruder

Your reverse psychology isn't working on me. I'm taking them.

"I guess it's a little suspicious, but I'd say we're not really in a position to be rejecting potential supplies. This is a risk I think is worth taking." I respond, picking up my things out of the crate. She shows off her clawed hand, which now reminded me of the fact she's... well... that. So far she seems rather respectful, and while she's strong, I think she could benefit from having someone... pointing her in the right direction...

Alright, I think this cooperation can work for both of us.

"Thanks for getting the boat here, I was kind of struggling there. Guess I got desperate at the thought of this crate washing away. My name's Sephi by the way, no need for the 'miss' treatment. We're both criminals, at the end of the day." I say, before turning to look at the stones along the line of the forest.

"Not sure if you noticed those, but it seems like someone or something marked those stones. Could it be a warning to stay out?"

Robes
Bedroll
Tent
2 Hemp Rope
8 Rations
10 Darts
1 Paddle stick
 
Inescapable Archipelago
Shore of the Deserted Island

The Sun was beginning to slide out of the highest point in the sky, and the pirate ship finally raised anchor and readied their sails to depart, leaving both prisoners to their own devices. Having moved their equipment out of the crates now more safely lying on the beach (assuming there was no great rise in tide as the afternoon advanced), they both inspected the stones Sephi had noticed. Up close or away, neither of them could recognize the symbols on the stones, glowing naturally or through that magic emanating from them.









  • Gyibris
    Lvl 3 Arcane Aberration Chimera




    “Both criminals, huh…” My gaze fell to the sand. I moved my feet a bit, remembering the weight of the chain around my ankles not long ago. To think they lumped me with those types, but then again, what else was new. I met Sephi’s gaze again. “Alright then, Sephi. Name’s Gyibris. I’d shake your hand, but…”

    I showed her my hand again.

    “Anyway, about the crate thing, it seems you might be right to worry. If it washed away we might be really screwed. Got no idea what might be in this island… I never thought I’d go to an island unless I was dragged there by someone else. Come to think of it though, that’s exactly what happened, isn’t it?”

    I grinned a bit, then Sephi pointed out the strange rocks. That faint green glow almost blended with the beach when seen from a distance, but even so I guess I missed them because I was too focused on rowing and then getting to the crates.

    I approached the things and crouched in front of them. My body naturally absorbed magic even if in limited amounts, but that didn’t mean I could just automatically sense if something was magical. It was like breathing or you heart beating, most of the time you can’t really sense it happening. The fact these stones made me feel something was noteworthy in itself, though it gave no clue on what their function - or their capabilities even - might be about.

    I stood up, turned to Sephi and shook my head.

    “I got nothing. They are glowing, so obviously there’s some kind of magic going on, but I’ve never seen those kinds of symbols and there isn’t any apparent function to the stones. I would say it’s best to leave them alone and focus on surviving. Our supplies will only last so long, and we’ll never escape this place if we just starve here.”

    I walked over to the place where the grass and the sand met, and ruffled the grass a bit just to make sure there was nothing alarming there. There wasn’t, so I took a seat and patted the spot next to me to invite Sephi to join in as well. I looked to the sky, trying to juggle my memory.

    “If I remember correctly, hmm…. I think the things you needed to survive were shelter, food, water and uh… maybe something else? There were some books about it I read before, and some people I, uhm, used to work with also said something about that. Oh, right, a fire, fires are important too! Should we start a fire so close to a forest though? Maybe we could do it here on the beach. It should be safer too, since we don’t know what is on the forest, but then again, we’ll have to enter that place either way… Anyways, you probably saw it when we were on that boat, but I’m pretty strong. If I’m not tied up I can also move pretty well, and claw dangerous things. Also, I can see in the dark and I have a pretty good noose. That’s about it for the important stuff to know, I think. I should be able to hunt, look for things and carry things. I’m not the best at dealing with people, but…” I looked over my shoulder to the forest on the deserted island. “That probably shouldn’t be an issue for now. It does remind me I’ll want to get some clothes though. Preferably ones that let me cover my body more, I would say, for sure. How about yourself? Any thoughts? What do you bring to the table?”

    Damn this whole thing was already starting to stir up some bad memories in me. It couldn’t be helped though, I would have to bear with it for the sake of us both surviving, even though I would normally hesitate to give away such information to people. Well, all things considered even though I didn’t come out and say it there was a chance Sephi had already figured out what kind of creature I was. She didn’t become hostile yet, and while there was indeed a chance she might be looking to betray me down the line, for now at least I hoped I could trust her need for survival as a motive to keep me around. Thus, we both had to tell each other what we could do so we could divide our roles. I certainly had her beat in strength…and the pirates did gag us both. It was probably just standard procedure, but if perchance it wasn’t…

    “You wouldn’t… happen to be able to use spells, would you…Sephi?”


    __chimera_original_drawn_by_bukurote__418e524ceca0c874a4512364cffc551c-jpg.1127799



    Proficiency Bonus: +2
    Hit Points: 25 / 25
    Hit Dice: 3d10
    Armor Class: 15
    Initiative: +2
    Speed: 30 ft
    Passive Perception: 12
    Spellcasting Ability: Con
    Spellsave DC: 11
    Spell Attack Bonus: +3

    Spell Points: 1


Spells
Cantrips: (1)
*Prestidigitation (horn slot arcane alteration)

First Level:
*Hex (1/1 left) (Hexblood)
*Disguise Self (1/1 left) (Hexblood)

Items
Equipped:
*2 Pouches (1 GP)
*4 Sacks (4 CP)
*Clothes, Common (5 SP)
*Dagger (2 GP)
*Sling (1 SP)

Currency:
0 PP
4 GP
0 SP
3 CP

Carrying:
*2 Blankets (1 GP)
*2 50ft Hempen Ropes (1 GP)
*2 Waterskin (4 SP)
*Mess Kit (2 SP)
*Iron Pot (2 GP)
*Shovel (2 GP)
*5 Torches (5 CP)
*10 Pieces of Chalk (1 SP)
*Vial (1 GP)
*Disguise Kit (25 GP)
*Healer's Kit (5 GP)
*Weaver's Tools (1 GP)
*40 Sling Bullets (8 CP)
*7 Days of Rations (3GP | 5 SP)

Skills
Saving Throws:
Strength: +6
Dexterity: +2
Constitution: +3
Intelligence: +3
Wisdom: 0
Charisma: -1

Skills:
Acrobatics: +2
Animal Handling: -2
Arcana: +3
Athletics: +6
Deception: +1
History: +3
Insight: -1
Intimidation: -1
Investigation: +5
Medicine: 0
Nature: +3
Perception:+2
Performance: -1
Persuasion: -1
Religion: +3
Sleight of Hand: +2
Stealth: +4
Survival: +2

Passives

Creature Type- You are a Fey.

Darkvision- You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness as shades of gray.

Mystic Markings- Magical crystals are encrusted in your skin or it has some kind of magical symbols or markings. At will, you can have these glow, illuminating an area of up to 15 feet around you with bright light, and an additional 5 feet with dim light. You also take 2 less damage from spells.

Evolved: For 1 minute, you have advantage on saving throws against all magical effects.



Feral Snout- Your nose is animalistic in some way. Your improved sense of smell makes you proficient with the perception skill (If you were already proficient, add an additonal 1d4 to your smell-based perception checks).

Evolved: Your sense of smell is improved even further, becoming able to temporarily replace your sight entirely if need be. You gain blindsight for 1 minute.



Mystery Searcher- When you attempt to learn or recall information regarding a clue or potential clue, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from witnesses, local authorities, places or learning or bookkeeping or generally learned people versed on the relevant fields of magic or science. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found.


OOC Actions
Same as before

Tags
Shoya Shoya
 
Sephi The Survivor
Hit Points: 11/ Hit Die: 1d8/ Armor Class: 16/ Initiative +3

Why does she keep showing me her hand? I get it, it doesn't intimidate me. If anything, it should be her that'sSephi.jpg wary of me. I'm a liability to her and if I told her my secret she'd probably want to split anyway. Huh, two dangerous beings, stuck on an island. This really is the perfect prison... Hmmm.... what are the odds it was intentional? Did that person know of the intruder? Was this not mercy, but a clever way of containing us from the rest of the world? Gyibris and I are birds and this island is one giant metaphorical stone. But how would it be possible for someone to know of the intruder? I consider asking her if she had any enemies that would know of the both of us, but I think raising suspisions of me and my past would only cause more trouble than good. I can't really think too much of it before she mentions her not having a clue about the rocks we found along the border of the forest.

"Given our supplies, it seems like we only have a few days to find a consistent food source, and only today to find shelter." I begin brainstorming. Camping out in the middle of the beach leaves us way too exposed to anything spying from the forest, as well as making us an easy target. But, given how cold the water was, it means the climate hear is only gonna get colder as the night approaches. It does seem like a fire will be essential. I take the seat offered to me next to her and continue brainstorming, only stopping to respond to her questions. I'm not sure where to put the fire, I'd have to think on it a bit, and how to even make it.... but yeah, you did seem pretty strong getting us to the island. Thanks, by the way. Hmmm.... What I offer?"
this is my chance to prove myself useful to her, but realistically, there's not much I can offer that she couldn't do herself! Emergency brainstorm.

"Well, I can hold my breath for as long as I wish, so if we were really desperate I could jump back into the sea and try to get fish the old fashioned way. I'd consider myself pretty quick on my feet, and have darts I could use to maybe hit down birds of some sort. I also have some experience in arcane and religious mediums, though I don't think it'll come up too often these days. Though, it does bug me to not know what these rocks could be. Oh, I can see pretty good in the dark as well, we could take shifts on look outs if you really wanted. I can keep an eye at night and you during the day, or I could just try hunting something at night. I should also mention that I'm not really strong, as in muscle wise. Though, you could probably already tell by my embarassing attempts to get here."

There's a bit of a pause, before she asks me if I know spells. Would me being able to shock someone with my hands be a spell? I guess it technically would, but I don't think I'd want her to know that. It can be the ace up my sleeve just in case she does turn on me. Though, if she's familiar with my race, she could just call me on my lie immediately, and I don't really have a solid excuse. Hmm... guess I'll be honest.

"I can cast shocking grasp thanks to my lineage, though I've never really had too much use for it. I could try sparking up a fire thou- THAT'S IT! We can disassemble two more walls of the crate and use the wood as a fire starter, then use the other walls to make a small structure for you to lay under. My supplies came with a tent, so I can just set up a bit farther from the fire. I do better in the dark anyway, it allows me to potentially get a jump on anything that tries something on you during the night."

I realise I'm basically just implying that I'd use her as bait, but she said it herself. She's strong. She can handle it, and she can stay warm near the fire. I get to not be so exposed. I think this would be a win for both of us.
 
  • Gyibris
    Lvl 3 Arcane Aberration Chimera




    I simply nodded when she thanked me. What did she expect me to do? Push her off the boat and potentially make us BOTH drown?

    “Well, I know a thing or two about magic and religion myself. And more, even! Not like I knew what those rocks are about either, but we can always try to figure it out later. Actually, I’ll make sure to look into it, if I can. There’s probably some clues deeper into the island, and this place doesn’t seem full of skeletons or anything so whoever set this up was probably not in the beach… Uh, sorry, for getting distracted. Right now I think our most important concern is how to get our food and shelter. Fish…hmmm….” I gazed at the ocean for a moment. “...I guess that doesn’t sound like a bad idea, actually. The water was cold, but it’s not like we encountered anything dangerous. I would guess it should be safe if you don’t go too deep into the water? Not sure if being able to breathe in it would really matter if you are only going into shallow water though…”

    I did get a chuckle out of her mention about her “pathetic attempts” back in the raft.

    “Well, that’s certainly true. Probably best to leave the hunting to me then. You could catch something, but I don’t know if you could bring it back even if you did. Somehow I don’t get the impression this place is chock full of rabbits or chickens.” I pointed at the forest. “Taking turns keeping watch sounds like a good idea though. Since we’re not pressed for time we can make up for it by taking some extra time to sleep overall.”

    Then Sephi had her idea, using the crates as firewood as well as for a makeshift shelter for me who didn’t have a tent. I certainly would appreciate it, but… her phrasing did leave me a little concerned. She spoke like nothing would come to her during the night, like she would be lying in wait for something to come, like it was on purpose. Truth be told it didn’t seem like she really meant it like what she appeared to be suggesting ,that I act as bait. The question that had me instinctively moving a little back was whether it had been just badly phrased or a force of habit. I gave her a shrug, a sigh, then a nod.

    “I don’t appreciate being the bait here, but I can’t say it’s anything new either. If anything it’s pretty tame this time. Plus I guess it’s nice to get some shelter, even if I normally do just fine sleeping out in the open. Just be sure whatever’s trying to eat me doesn’t actually get a bite in.” A playful smirk came to my face. “Otherwise I’ll have to bite you for payback.”

    I stood up and walked over to the crates, holding one of its sides and putting my claws on the small gaps between the wood. I gave it a gentle pull, testing out how much strength I would need to use, and how well the crate’s integrity could stand it.

    “Hey Sephi, I think I can get you this wood pretty easy, but you just need the wood, right? Not, like, very clean or any shape or anything, correct? I want to try to secure food for us as soon as I can right after this, but it might take a while if I have to be very careful.”


    __chimera_original_drawn_by_bukurote__418e524ceca0c874a4512364cffc551c-jpg.1127799



    Proficiency Bonus: +2
    Hit Points: 25 / 25
    Hit Dice: 3d10
    Armor Class: 15
    Initiative: +2
    Speed: 30 ft
    Passive Perception: 12
    Spellcasting Ability: Con
    Spellsave DC: 11
    Spell Attack Bonus: +3

    Spell Points: 1


Spells
Cantrips: (1)
*Prestidigitation (horn slot arcane alteration)

First Level:
*Hex (1/1 left) (Hexblood)
*Disguise Self (1/1 left) (Hexblood)

Items
Equipped:
*2 Pouches (1 GP)
*4 Sacks (4 CP)
*Clothes, Common (5 SP)
*Dagger (2 GP)
*Sling (1 SP)

Currency:
0 PP
4 GP
0 SP
3 CP

Carrying:
*2 Blankets (1 GP)
*2 50ft Hempen Ropes (1 GP)
*2 Waterskin (4 SP)
*Mess Kit (2 SP)
*Iron Pot (2 GP)
*Shovel (2 GP)
*5 Torches (5 CP)
*10 Pieces of Chalk (1 SP)
*Vial (1 GP)
*Disguise Kit (25 GP)
*Healer's Kit (5 GP)
*Weaver's Tools (1 GP)
*40 Sling Bullets (8 CP)
*7 Days of Rations (3GP | 5 SP)

Skills
Saving Throws:
Strength: +6
Dexterity: +2
Constitution: +3
Intelligence: +3
Wisdom: 0
Charisma: -1

Skills:
Acrobatics: +2
Animal Handling: -2
Arcana: +3
Athletics: +6
Deception: +1
History: +3
Insight: -1
Intimidation: -1
Investigation: +5
Medicine: 0
Nature: +3
Perception:+2
Performance: -1
Persuasion: -1
Religion: +3
Sleight of Hand: +2
Stealth: +4
Survival: +2

Passives

Creature Type- You are a Fey.

Darkvision- You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness as shades of gray.

Mystic Markings- Magical crystals are encrusted in your skin or it has some kind of magical symbols or markings. At will, you can have these glow, illuminating an area of up to 15 feet around you with bright light, and an additional 5 feet with dim light. You also take 2 less damage from spells.

Evolved: For 1 minute, you have advantage on saving throws against all magical effects.



Feral Snout- Your nose is animalistic in some way. Your improved sense of smell makes you proficient with the perception skill (If you were already proficient, add an additonal 1d4 to your smell-based perception checks).

Evolved: Your sense of smell is improved even further, becoming able to temporarily replace your sight entirely if need be. You gain blindsight for 1 minute.



Mystery Searcher- When you attempt to learn or recall information regarding a clue or potential clue, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from witnesses, local authorities, places or learning or bookkeeping or generally learned people versed on the relevant fields of magic or science. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found.


OOC Actions
Trying to assess Sephi's true intentions
Pulling wood from the crates

Tags
Shoya Shoya
 
Sephi The Survivor
Hit Points: 11/ Hit Die: 1d8/ Armor Class: 16/ Initiative +3

"Hopefully these aren't something important like a protective ward that contains a beast inSephi.jpg the forest, or maybe keeping a beast in the beach....." I stop and look at the ocean. It couldn't be that, right?

"It's just me..." the intruder says, picking up a rock and throwing it at the ocean.

I bliink, as the intruder disappears, and the rock was in its original place. "Whatever, we'll figure it out sooner or later."

I'm suddenly confronted with the "bait" that I was just concerned about, and I try to explain the best way I can. "Sorry, I knew the way I worded it made it seem a lot worse than I meant to. The reality is, I work better in the shadows, where I can better obscure myself from the light. This means I'd have to stand farther from the light, which unintentionally puts you as more of a target. I didn't mean to make you "bait", and if you don't feel comfortable I'm perfectly fine staying next to the fire as well. However, if you let me stay back, I promise that I'll keep an eye over you as much as I can. After all, I have nothing to gain from letting you die. There's also the possibility I'd get attacked first for being the one that's farther back. If someone wanted to get to you, they'd probably deal with me along the way. I would say we both are taking some risk, but you get to stay warmer while taking it. If one of us is attacked, the other will know first. If we both stand here, we both run the possibility of being ambushed."

I think I did a good job at explaining my reason... hopefully. Or at least enough to not be seen as a snake.

As for the wood, "Just dont break what you plan to use for your little home. As long as it isn't wet, the rest of it doesn't matter." That reminds me, I've got to start a fire... Question is, how? I begin to brainstorm. I've lived in the prescence of fire my whole life, especially when they need it for rituals. I may not have magic in me, but fire isn't a magical creation. We just need a little... friction. I quickly grab two of the glowing rocks, and practice sliding them against each other until eventually I might get some sparks off them. If I can get this done quck enough, I may even take the time to try and catch fish from the ocean. Though, I don't think jumping into the cold water would be a good idea anyway. Maybe I could find another way to be useful, like... I'm not sure.

"You're useless, end yourself now." says the intruder

"Shut it" I say, accidentally aloud. "S-sorry, I was having an inner monologue with myself." I say, trying to explain my random spurt to Gyibris.

"If you and I are the same, then the body is mine to claim just as much as yours." the intruder says

"No, that's not how it works. At least, in the real world. Which is where I am, and not you. Now shut it." I think, rubbing my eyes in hopes it would leave my view. Of course, it doesn't remaining standing behind Gyibris. Annoying brat.
 
Inescapable Archipelago
Shore of the Deserted Island III

Already battered by the seawater for some time before they had even arrived, the boxes were little match for Gyibris’s brute strength. The wood peeled like an orange, though finding parts of it that were wet enough was a challenge. Fortunately, much like a lot of schemes Gyibris had faced, once one side was disassembled the rest came easily apart as well, giving her easier access to the parts facing away from the sea to deliver to her cohabitant.

While the hexblood returned to work on more of the crates, Sephi grabbed some of the rocks on the island. Whatever their purpose was, for now they could be a tool to make fire. The rock felt heavier than it should be, but surely it was merely a product of exhaustion? The pressure she felt as she removed it was merely being tired. Yet as Sephi attempted to slide the two rocks together, something flashed before her eyes.

People standing in front of a large temple, barely clothed with attires she didn’t recognize. A golden glint in the waves. A large something in the darkness under the water, with a golden glint around the center, right beneath narrowed green fish-like eyes.

It sounded like a massive drum embedded right inside her head, a sound and pressure that reverberated and sent Sephi backward onto the floor. Some manner of green sparks began forming around her hands, flowing like an aura, and then new sparks appeared on a small fissure on sandy ground that was slowly letting sand slip inside. The two waves of lightning suddenly met, seeming to pull something out of Sephi as as tiny seemingly clawed limbs formed, two small creatures made entirely of lightning gazing at Sephi and Gyibris like wounded animals.

A lightning trail formed around the arm of one of the creatures and was flung at Sephi, striking the sand next to her and leaving it smoking hot, though fortunately missing Sephi herself in the process.

mladen-markovic-lightningeerie.jpg
Lightning Sprites

Ac: 13
The non-physical form of the Lightning Sprites makes regular attacks less effective, they have resistance towards nonmagical attacks.



Combat Tracker
CharacterRemaining HPACSpell SlotsAmmoConditions]
Gyibris2514N/A40 Sling BulletsN/A
Sephi516N/A10 DartsN/A
Lightning Sprite 2????11N/AN/A-
Lightning Sprite 1????11N/AN/A-






  • Gyibris
    Lvl 3 Arcane Aberration Chimera




    Well, as bad as this whole situation was, it was going a lot more smoothly than I might’ve expected it to. We had it made here alive and unharmed, saved our supplies, worked out something resembling a plan, and now wood was coming off nicely and with minimal chipping, and though there was a very clear smell of salty water and what would no doubt be bold in a couple of days at best, when I heard the sound of the rest of the crate (particularly the dry parts) coming off that was a relief.

    But of course such things wouldn’t leisurely last for me. My hair and fur stood as I felt a wave of something kind of faint force blast right past me, a minimal amount captured in my limbs. Just enough to tell there was more to come. As soon as I turned around, I was face-to-face with lightning pouring out of the ground and Sephi’s arms, and where it met in the middle it was forming these two little electrical gremlins.

    My instincts kicked into gear the moment lightning flew right past Sephi. I rushed ahead with a loud growl and lept towards the creatures, bringing my claws down to one of them and only barely grazing one with the claw on my pinky. Unfortunately this seemed to have no effect whatsoever on the creature. It wouldn’t even give me the benefit of a small inch of drawn blood for my trouble, rather it’s form was completely unchanged.

    I just barely managed to evade the next attack (now directed towards me), relying on my instincts and built experience and reflexes, visibly frustrating the creature that tried to grab onto me.

    Just what were those things? They had shown up out of the blue without any smell to detect them by or any reason I could discern. Their bodies were made of this energy stuff, it stung yet felt almost like clawing air when I passed through them. Certainly didn’t strike me as some wild animal just desperate for one more meal that day. There was something almost familiar about them to me. Then the memory came to me at last, rows of caged and formed beings much akin to those, all from that dirty old wizard’s laboratories: Elementals. Such opponents would be a little tricky, but these were so small we probably stood a chance. There was a concerning possibility if elementals were here though: How were they summoned?

    At the risk of potentially being caught off guard, I couldn’t help but sniff and look around, searching for any sign I could find of the presence of a spellcaster. There was no one though, as far as I could tell. Just the two elementals, myself and Sephi.



    __chimera_original_drawn_by_bukurote__418e524ceca0c874a4512364cffc551c-jpg.1127799



    Proficiency Bonus: +2
    Hit Points: 25 / 25
    Hit Dice: 3d10
    Armor Class: 15
    Initiative: +2
    Speed: 30 ft
    Passive Perception: 12
    Spellcasting Ability: Con
    Spellsave DC: 11
    Spell Attack Bonus: +3

    Spell Points: 1


Spells
Cantrips: (1)
*Prestidigitation (horn slot arcane alteration)

First Level:
*Hex (1/1 left) (Hexblood)
*Disguise Self (1/1 left) (Hexblood)

Items
Equipped:
*2 Pouches (1 GP)
*4 Sacks (4 CP)
*Clothes, Common (5 SP)
*Dagger (2 GP)
*Sling (1 SP)

Currency:
0 PP
4 GP
0 SP
3 CP

Carrying:
*2 Blankets (1 GP)
*2 50ft Hempen Ropes (1 GP)
*2 Waterskin (4 SP)
*Mess Kit (2 SP)
*Iron Pot (2 GP)
*Shovel (2 GP)
*5 Torches (5 CP)
*10 Pieces of Chalk (1 SP)
*Vial (1 GP)
*Disguise Kit (25 GP)
*Healer's Kit (5 GP)
*Weaver's Tools (1 GP)
*40 Sling Bullets (8 CP)
*7 Days of Rations (3GP | 5 SP)

Skills
Saving Throws:
Strength: +6
Dexterity: +2
Constitution: +3
Intelligence: +3
Wisdom: 0
Charisma: -1

Skills:
Acrobatics: +2
Animal Handling: -2
Arcana: +3
Athletics: +6
Deception: +1
History: +3
Insight: -1
Intimidation: -1
Investigation: +5
Medicine: 0
Nature: +3
Perception:+2
Performance: -1
Persuasion: -1
Religion: +3
Sleight of Hand: +2
Stealth: +4
Survival: +2

Passives

Creature Type- You are a Fey.

Darkvision- You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness as shades of gray.

Mystic Markings- Magical crystals are encrusted in your skin or it has some kind of magical symbols or markings. At will, you can have these glow, illuminating an area of up to 15 feet around you with bright light, and an additional 5 feet with dim light. You also take 2 less damage from spells.

Evolved: For 1 minute, you have advantage on saving throws against all magical effects.



Feral Snout- Your nose is animalistic in some way. Your improved sense of smell makes you proficient with the perception skill (If you were already proficient, add an additonal 1d4 to your smell-based perception checks).

Evolved: Your sense of smell is improved even further, becoming able to temporarily replace your sight entirely if need be. You gain blindsight for 1 minute.



Mystery Searcher- When you attempt to learn or recall information regarding a clue or potential clue, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from witnesses, local authorities, places or learning or bookkeeping or generally learned people versed on the relevant fields of magic or science. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found.







Inescapable Archipelago
Shore of the Deserted Island III

After Gyibris’s landing, the sprite’s slid a little back hovering a few inches above the ground. The other one saw its hand growing larger with charged lightning and made a grab for the hexblood, who managed to move away from the grasp on a nick of time.



OOC Actions
1. Lightning Sprite 2 attacks Sephi (misses)
2. Gyibris attacks sprite 2 with both hands (misses)
3. Lightning Sprite 1 attempts to cast shocking grasp on Giybris (fails)

Tags
Shoya Shoya
 
Sephi The Survivor
Hit Points: 5/ Hit Die: 1d8/ Armor Class: 16/ Initiative +3

Sephi.jpgI was partly expecting the rocks to react in some way to me slamming them together, but damn. The force and sound of the blast was enough to make me think that the intruder had done something to my mind. It felt like a boulder had just swung from a tree and hit the ace that is my head. Lightning coursed through my hands against my will, spawning the two magical creatures from the ground. The intruder sits above me, laughing.

"Your incompitance finally cost you" it says, sitting next to where the creature's came out of.

I tried to scream to Gyibris in warning, but she seemed to have already been on top of things. She's pretty strong, and I can still stand, so I think we can take these little lightning creatures, one each. Though, maybe it'd be wiser to bolt. That really was a hard hit, enough to where I feel like another one of those could probably do me in. What if me attacking it causes another shockwave to me. Then again, I am an air genasi, I'm sure that I can take at least one of these little creature's attack.

I get up as fast as my body allows as one of the creatures throws a lightning bolt at me, narrowly missing me. I grin. After that, I'm definitely feeling a bit more confident. How do you miss someone who was literally just on the ground?

I hold what was once a paddle in my hands, watching as Gybris rushes towards the sprite that attacked me and swinging her very hyped up claws... and missing. Hmm... could it be that the creatures are incorporeal and can't be hit?

The second sprite also had made it's way to Gyibris, attempitng a familiar looking spell on Gyibris, whos quick reflexes save from being zapped. Hey, I can do that. Considering the fact that the lightning that made them came from my hands... could they be made from my blood? or at least, from whatever arcane lightning energy resides within me? Could the rocks have caused some sort of reaction using my hands? Damn, I guess I owe Gyibris an apology after this is over. However, now is not the time to ponder about that.

I myself approach the lightning creature that had attacked Gyibris, swinging at it with my wooden makeshift quarterstaff. Hopefully the wood is more able to hit the little thing, but to my surprise, it isn't. How tedious. Not left with much of a choice, I swing my foot around at it. I surprise myself with the feeling of my foot impacting with it, seeing a flash as the lightning around it dissapates. A smirk grows on my face once more. So they are touchable, a convenient weakness.

"Hey, I think these things may have been made out of, well, me. Or at least, me colliding those rocks was a catalyst for them. Does that serve any information that helps defeat these things? If not, I'm perfectly fine just beating them to a sparky pulp, and watching their energy slowly dissapate." I say, with my grin probably being audible in the way I speak.
 
Inescapable Archipelago
Shore of the Deserted Island IV

The first sprite to attack them was unphased by the sudden loss of Sephi’s attention, but not by her successfully landing a kick through its kin’s body, swiftly and mindlessly turning to the thus far more successful aggressor. The electrical energy pulled from within its body seemed to make its shoulders grow then the top of its arms, then that size moved to the front and was pushed out as two bolts of lightning that struck Sephi on the back. Sparks flew around her body for a moment, though her body remained physically relatively unharmed, most of the shock having been absorbed by the natural protections of her species. Still, whether her mind could continue to take this kind of damage might very much turn out to be a whole different question, however.

Before the second one could charge up its own counter-attack, it was torn apart by Gyibris’s claws, causing a very small and very harmless electrical explosion and leaving no trace of itself behind. The other one screeched and crackled. It was a weird sound, akin to chewing pebbles or a fireplace with weird wood, a sound of static.



Combat Tracker
CharacterRemaining HPACSpell SlotsAmmoConditions]
Gyibris2514N/A40 Sling BulletsN/A
Sephi516N/A10 DartsN/A
Lightning Sprite 2????13N/AN/A-
Lightning Sprite 1????13N/AN/A-






  • Gyibris
    Lvl 3 Arcane Aberration Chimera




    It appeared Sephi was already putting her new stick to use. She had also failed to land a hit, but at least it would keep some of the creature’s attention. I had no idea where they came from, other than they probably were related to those magical rocks, so even just grabbing some attention was good. Sephi ended up lending even better aid, confirming as well what I suspected - these were elementals all right, the way the body was pushed but not really damaged visibly, shrinking rather than retaining anything resembling wounds or dents from Sephi’s kick through the center, that was how elementals worked, from what I’d experienced. Since these ones were pretty small to begin with, they were probably not all that strong, though the fact our attacks barely did anything to them was definitely annoying. I had some magic of my own, but little that was useful in a fight, and what I did have didn’t seem worth wasting on those two things.

    Lightning flew past me and struck Sephi and I growled at the culprit. My body bent forward, tempted to go strike at it, but if I did I would simply leave my own back exposed and I failed to put the first one down, they would remain able to hurt us. The best choice was to strike at the one Sephi had just weakened. With teeth clenched, I turned around and kicked the grass to pounce at the now smaller sprite. I landed in front of it with arms outstretched as though for a hug, but one with extended claws on both hands closing into the creature, slashing into and pulling it in opposite directions, tearing the body as though shredding lettuce.

    “Sorry, not much I can do with the information.” I shook my head. “I have no idea what those rocks are all about. They probably got something to do with this, but whether you do…”

    I glanced over at her, standing with a paddle and slightly singed clothes at the back from the sprite’s attack.

    “Don’t know how you would have provoked it either. What I know is these are elementals, everything else I’ll have to check later. They don’t really have normal bodies, so normal attacks aren’t as strong against them. Well, a little persistence can go a long way, as you’ve seen just now.”

    Hearing the sounds behind us, I went to move back, placing myself as best I could between the remaining creature and Sephi given the difference in our heights (fortunately the elemental wasn’t all that tall either), since the fellow prisoner didn’t seem to be in the best of conditions at that moment.

    “Doubt THAT information helps a ton either, but my point is, it’s fine to “beat them to a sparkly pulp.”. Go crazy, er-”I suddenly had the thought that I still didn’t know why she was brought to this island. “Well… go crazy in moderation… I suppose? In a careful, kind of way. A don’t get us both hurt kind of way.”



    __chimera_original_drawn_by_bukurote__418e524ceca0c874a4512364cffc551c-jpg.1127799



    Proficiency Bonus: +2
    Hit Points: 25 / 25
    Hit Dice: 3d10
    Armor Class: 15
    Initiative: +2
    Speed: 30 ft
    Passive Perception: 12
    Spellcasting Ability: Con
    Spellsave DC: 11
    Spell Attack Bonus: +3

    Spell Points: 1


Spells
Cantrips: (1)
*Prestidigitation (horn slot arcane alteration)

First Level:
*Hex (1/1 left) (Hexblood)
*Disguise Self (1/1 left) (Hexblood)

Items
Equipped:
*2 Pouches (1 GP)
*4 Sacks (4 CP)
*Clothes, Common (5 SP)
*Dagger (2 GP)
*Sling (1 SP)

Currency:
0 PP
4 GP
0 SP
3 CP

Carrying:
*2 Blankets (1 GP)
*2 50ft Hempen Ropes (1 GP)
*2 Waterskin (4 SP)
*Mess Kit (2 SP)
*Iron Pot (2 GP)
*Shovel (2 GP)
*5 Torches (5 CP)
*10 Pieces of Chalk (1 SP)
*Vial (1 GP)
*Disguise Kit (25 GP)
*Healer's Kit (5 GP)
*Weaver's Tools (1 GP)
*40 Sling Bullets (8 CP)
*7 Days of Rations (3GP | 5 SP)

Skills
Saving Throws:
Strength: +6
Dexterity: +2
Constitution: +3
Intelligence: +3
Wisdom: 0
Charisma: -1

Skills:
Acrobatics: +2
Animal Handling: -2
Arcana: +3
Athletics: +6
Deception: +1
History: +3
Insight: -1
Intimidation: -1
Investigation: +5
Medicine: 0
Nature: +3
Perception:+2
Performance: -1
Persuasion: -1
Religion: +3
Sleight of Hand: +2
Stealth: +4
Survival: +2

Passives

Creature Type- You are a Fey.

Darkvision- You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness as shades of gray.

Mystic Markings- Magical crystals are encrusted in your skin or it has some kind of magical symbols or markings. At will, you can have these glow, illuminating an area of up to 15 feet around you with bright light, and an additional 5 feet with dim light. You also take 2 less damage from spells.

Evolved: For 1 minute, you have advantage on saving throws against all magical effects.



Feral Snout- Your nose is animalistic in some way. Your improved sense of smell makes you proficient with the perception skill (If you were already proficient, add an additonal 1d4 to your smell-based perception checks).

Evolved: Your sense of smell is improved even further, becoming able to temporarily replace your sight entirely if need be. You gain blindsight for 1 minute.



Mystery Searcher- When you attempt to learn or recall information regarding a clue or potential clue, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from witnesses, local authorities, places or learning or bookkeeping or generally learned people versed on the relevant fields of magic or science. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found.







Combat Tracker
CharacterRemaining HPACSpell SlotsAmmoConditions]
Gyibris2514N/A40 Sling BulletsN/A
Sephi416N/A10 DartsN/A
Lightning Sprite 2????13N/AN/A-
Lightning Sprite 1013N/AN/A-



OOC Actions
1. Lightning Sprite 2 attacks Sephi (hits, deals 1 lightning damage)
2. Gyibris attacks sprite 1 and kills it with greatclaws.
3. Giybris places herself between Sprite 2 and Sephi to try to give some cover to Sephi.

Tags
Shoya Shoya
 
Sephi
Hit Points: 4/ Hit Die: 1d8/ Armor Class: 16/ Initiative +3
Go crazy eh? I don't really do "crazy", but I get the idea. There's only one enemy left and twoSephi.jpg of us. Even with my injuries, it's safe to assume we can take this little creature out with little risk. As I say this, I take a swing with the improvised staff, hitting the little creature. Maybe the wood makes it more likely to hit? Nah, I don't think something like that should make a noticable difference. The impact from that hit seemed to have left it injured on a similar level to myself, seeing this, I go for the finishing blow. Admittedly, I may have been a little rushed to try and end the little creature, as my kick narrowly flies over its head. The sudden thought of what could happen suddenly dawns on me. If Gyibris isn't fast enough, which she seemingly isn't, this could have been a fatal mistake.

The intruder, seemingly realizing the same thing, begins to laugh. Bastard. All this time, and you'll still relish in my death? Fine. I had this coming anyway, I should have abandoned the girl and ran off. I took one too many risks and now death knocks on my door. If I somehow survive this, I won't make the same mistake again. Either way, it is I who should be laughing. When I think of it, this is a win win for me. If I get killed here, you'll be stuck on this forsaken island in my place, to hell with whoever or whatever resides here. If I don't get killed, you're still stuck within me, and I can PROMISE you I won't make the same mistake again.

Should I embrace my death? My death could be historic, as the start of a dark entity jailed in a forbidden island, the start of a legend that sailors and pirates alike would fear. But, dying to these little bastards? That'd just be embarassing, unbefitting after everything I went through. Damn! No matter what comes at me, I'll try my hardest to live.

"Alright then little guy, show me what you've got!" I say, grinning. I suddenly can't hold my laughter. Dancing with death like this... it's an experience I rarely get, and I can't help but enjoy myself. After all, I don't want to go down pathetically. Though, I may be scaring the girl now. I'll definitely owe her an explanation if I survive. She'd probably abandon me right then and there, which is probably for her own good. Maybe I'll just try to live as long as I can on this beach, using my rations and grabbing fish out of the ocean until she can get off this island. Do I even care enough for her to do that, or am I just selfishly wanting to fulfill one of my own goals, even temporarily? Whatever. If I don't survive, none of this will matter anyway.

"Prepare for a new era..." says the intruder. It's just trying to hurt my morale. No point in listening to it. I have the keys to our fate right now. Just sit back and watch.
 
Inescapable Archipelago
Shore of the Deserted Island V

WHOOPSH, Sephi’s makeshift quarterstaff lands on the creature horizontally and sparks fly in every direction as it sent back a foot or so. While the elemental critter struggled to reform, Sephi went for the killing blow, only just barely too high to land her kick. With a crack, the sprite raised its arms and grabbed onto her leg, incorporeal claws stabbing inside her thigh and sending a shock through her whole body. By the time she rolled onto the ground, she was no longer conscious.




Combat Tracker
CharacterRemaining HPACSpell SlotsAmmoConditions]
Gyibris2514N/A40 Sling BulletsN/A
Sephi016N/A10 DartsN/A
Lightning Sprite 2113N/AN/A-
Lightning Sprite 1013N/AN/A-






  • Gyibris
    Lvl 3 Arcane Aberration Chimera




    I felt my breath leaving me a moment as my ally fell onto the ground limp like a discarded toy. We’d barely just arrived at the island, and already… My hair stood up looking at the remaining creature. They weren’t that tough. The other one had squeezed easy enough beneath my claws. Yet I now felt a chill up my spine, and my legs twitched like defeated soldiers anxiously awaiting the commander’s order to retreat, even if in my head I knew there was no way I would escape a creature like that just by running around on this island… would I?

    No, I couldn’t think like that. Could I run? I needed to focus on doing what I had to do or the doubts would overwhelm me already. What if - NO. JUST GO.

    “GRAAAH!” I expelled a growl and rushed forward, claws swinging at whatever I could hit, not thinking, somewhat panicking, ignoring the little zaps the sprite defended itself with and eventually cutting through it. The creature was already struggling to reform from Zephi’s attack so I kept cutting it. And cutting it. Over. And Over. And Over.

    It struggled like the last puff of flame and smoke on a candle being put out, a small fragment dissipating into the air being the last sign of the sprite. Panting, I gazed over to the stones that started all this, finding them to still be there, lifeless and glowing, if only a bit fainter.

    Nevermind that though, I had someone to rescue. Sephi was still there, passed out on the ground next to her improvised weapon. I ran over as fast as I could, hesitating but ultimately rolling her face-up, perhaps quicker than would be advisable under such circumstances. My knowledge of these things was scarce. I saw the wound on her leg, it didn’t look like the kind of thing that would make someone pass out. A file of holes always cauterized by the nature of what stabbed them. It might hurt, but it was more likely all that lightning that had put her in this state. There was a sense of defeat as I realized I had no idea what to do if the problem was neither a wound, or chocking, or sickness, or something of a similar evident solution.

    Placing some hands atop her chest, I began pressing, the only way I’d known to ‘fix’ similar situations I’d seen. I had no idea if what I was doing was right, or if I really shouldn’t take the example of someone drowning and apply a technique from it as if there was some link. But I didn’t think, I couldn’t. I lacked the calm.

    A sudden gasp for breath sent me reeling back, and claws readied as if I’d been attacked. Then came the relief, seeing Sephi breathing normally again with a more mobile chest and expression. I sighed, and relaxed a bit too. She didn’t look in pain, in fact she now looked just like she was properly sleeping. I’m sure she’d wake up soon enough.

    As carefully as I could, I dragged Sephi to our supplies. I used her tent as a sheet and her bedroll a blanket to cover her with. Given her current state, I would have to do the work of two for today, which meant there was no time to lose. Especially if Sephi felt weak when she woke up, things would be complicated and might need special care. I was reminded of those hostage rescues back with the Ivantyde brothers.

    As I reached the start of the glowing stones, nearly at the edge of the forest, I looked back at the pile of craters, with just a bit of a “sheet” visibly peeking out. A tiny difference in color marked Sephi’s feet, still there. She hadn’t moved yet. I wasn’t sure what she’d think about waking up alone in the middle of our supplies, but I needed to get us wood and food.

    As far as forests went, there wasn’t much to remark upon. Sure were a number of plants with shapes and colors that I didn’t recognize, but I was no botanist myself to begin with. It was suspicious that there were signs of people living right there on the beach but I could see none in the forest. Especially as those were the magical kind. Given their reaction to Sephi’s meddling, the stones likely served some purpose. Perhaps those sprites were there to protect the stones? If so, we might have angered someone, assuming they were even still alive to be angered. Still, the alternative thought was certainly worse…

    Eventually, I came across some tracks. They were the tracks of some kind of feline for sure, but the stride was rather long. Was it that large, or did it jump around? I continued following the tracks until a point where I found the remains of some manner of mole, too eaten already to properly recognize its characteristics. The worrying part was how much was left…would a predator really just leave its prey one-third-eaten out here and leave?

    d53161f-4827ed22-edd1-42fc-bde5-dfae26aece30.jpg

    I was saved by my sense of smell, barely managing to get out of the way of the extremely long animal leaping at me and attempting to wrap its body around mine. It was a feline with a very long and clearly rather elastic body as well. We found ourselves pouncing at one another, giving each other small cuts, until the creature finally managed to constrict my body like a snake would, and I cut and bit it while receiving and attempting to block the same kind of attack. In the end, I was the victor, and decided that would be enough for that day.

    After gathering some wood as well, I carried the beast’s corpse and the branches that I could back to the beach, following claw marks I’d made on trees along the way. It was rather tough not just dragging the body, but preventing it from getting covered in dirt, branches and sand sure sounded worth it to me.

    It had been a few hours already. She was probably awake, and probably a bit worried… or angry.

    “I’ve returned. Allow me to apologize for leaving with-”

    The tent was there. The bedroll was thrown aside. Most of her things were there as well.

    But Sephi herself had disappeared.


    __chimera_original_drawn_by_bukurote__418e524ceca0c874a4512364cffc551c-jpg.1127799



    Proficiency Bonus: +2
    Hit Points: 25 / 25
    Hit Dice: 3d10
    Armor Class: 15
    Initiative: +2
    Speed: 30 ft
    Passive Perception: 12
    Spellcasting Ability: Con
    Spellsave DC: 11
    Spell Attack Bonus: +3

    Spell Points: 1



Inescapable Archipelago
Meanwhile

“Hells, time is up already.” Sephi heard in her own voice, but a tone unlike her own. Then, Sephi regained consciousness….and nearly slipped under the waves as she came to the sudden realization that she was, in fact, swimming. She gasped for breath more from surprise than actual need, and flapped her arms until she was able to better collect herself and get into proper swimming form, rising again to the surface. Where was she? In the sea, for sure, but how far had she come? Turning around, she could still see the coast. It seemed she had swimmed right about as far as the distance she had been dropped off into the raft with Gyibris, or a little less. She had no idea why she was here or even how she got here. The last thing she remembered, she was fighting those electrical creatures with Gyibris, and now she was far from the coast, in the sea.

It was then she noticed the color covering her arm and hands, and indeed, the water around her: A deep crimson. There was a taste of iron in her mouth after accidentally diving, and she was having a harder time seeing than when she swam under normal water too. The final confirmation came as she took a closer look to her surroundings. There were all manner of fish and a few other sea creatures, cut open, charmed and smoking as they floated on the surface of the water, and who knew how many had sunk towards the depths.

As she instinctively pulled back, Sephi felt some kind of pressure against her body, a sensation of weakness and a bit of pain and discomfort. She left whatever surface was causing it, but when she turned, there was nothing. Nothing at all. The sea water passed through entirely unimpeded, and even corpses simply wandered through with no entity stopping them. There were even a few objects thrown about a little ahead of her, some of which she recognized as a bit of her own supplies and a bit of parchment from the craters with some arcane symbols written on it, slowly being swallowed by the waves. Sephi slowly raised her hand to see what was there, finding herself stopped by some manner of invisible force. Something keeping her from getting too far away from the island. Perhaps this was the reason the pirates hesitated to come too close to shore.

SEPHI LEVELS UP


Spells
Cantrips: (1)
*Prestidigitation (horn slot arcane alteration)

First Level:
*Hex (1/1 left) (Hexblood)
*Disguise Self (1/1 left) (Hexblood)

Items
Equipped:
*2 Pouches (1 GP)
*4 Sacks (4 CP)
*Clothes, Common (5 SP)
*Dagger (2 GP)
*Sling (1 SP)

Currency:
0 PP
4 GP
0 SP
3 CP

Carrying:
*2 Blankets (1 GP)
*2 50ft Hempen Ropes (1 GP)
*2 Waterskin (4 SP)
*Mess Kit (2 SP)
*Iron Pot (2 GP)
*Shovel (2 GP)
*5 Torches (5 CP)
*10 Pieces of Chalk (1 SP)
*Vial (1 GP)
*Disguise Kit (25 GP)
*Healer's Kit (5 GP)
*Weaver's Tools (1 GP)
*40 Sling Bullets (8 CP)
*7 Days of Rations (3GP | 5 SP)

Skills
Saving Throws:
Strength: +6
Dexterity: +2
Constitution: +3
Intelligence: +3
Wisdom: 0
Charisma: -1

Skills:
Acrobatics: +2
Animal Handling: -2
Arcana: +3
Athletics: +6
Deception: +1
History: +3
Insight: -1
Intimidation: -1
Investigation: +5
Medicine: 0
Nature: +3
Perception:+2
Performance: -1
Persuasion: -1
Religion: +3
Sleight of Hand: +2
Stealth: +4
Survival: +2

Passives

Creature Type- You are a Fey.

Darkvision- You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness as shades of gray.

Mystic Markings- Magical crystals are encrusted in your skin or it has some kind of magical symbols or markings. At will, you can have these glow, illuminating an area of up to 15 feet around you with bright light, and an additional 5 feet with dim light. You also take 2 less damage from spells.

Evolved: For 1 minute, you have advantage on saving throws against all magical effects.



Feral Snout- Your nose is animalistic in some way. Your improved sense of smell makes you proficient with the perception skill (If you were already proficient, add an additonal 1d4 to your smell-based perception checks).

Evolved: Your sense of smell is improved even further, becoming able to temporarily replace your sight entirely if need be. You gain blindsight for 1 minute.



Mystery Searcher- When you attempt to learn or recall information regarding a clue or potential clue, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from witnesses, local authorities, places or learning or bookkeeping or generally learned people versed on the relevant fields of magic or science. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found.



OOC Actions
1. Lightning Sprite 2 attacks Sephi (hits, deals 6 lightning damage)
2. Gyibris attacks sprite 2 and kills it with greatclaws.
3. Gyibris uses stabilize action and succeeds medicine check
4. Long Rest
5. Sephi LEVELS UP

Tags
Shoya Shoya
 
Last edited:
Sephi
I awaken in a dark void, unable to see anything, even myself. "Am I blind?" I ask myself, attempting to waveSephi.jpg my hands in front of my face. That is, if there was hands. I feel nothing. I don't feel limbs, I don't feel like I'm breathing. It's dead silent, and I don't hear a heartbeat. As a matter of fact, I can't hear anything but my thoughts. I have no mouth. Therefore, I have no voice. While my initial instinct is to panic, I eventually calm myself down with a thought.

How did I get here?

Whatever identity I have, or may have had, was fading from me quickly. Am I dead? Is this my afterlife? Destined to be trapped in an eternal void? How annoying. Though, I suppose this also means I have nothing to worry about. This reality is entirely what I make of it, right? Almost as if on command, my body feels tangible again. Huh. I look at my arms and body. I can see again. My imagination begins to explode as I begin to craft my ideal reality around me, from the color of the sky, to the depth of the caves. This... is my reality. How exquisite! I take my first step in this new reality, one where I can travel wherever I want, with no worries of some damned intru-

The thought of the intruder finally came back to me. Wait, so I am dead? There's no intruder.... The intruder begins to rise from the ground. No, that can't be right. You're just a figment of this reality. Born of my worry for real reality. I take a step towards it. "You're in my domain now, and you're not welcome." I say, before taking another step. Or atleast, I tried. My feet, they won't move. It feels like quicksand is slowly taking me, and I can't do anything. The intruder laughs at me, even now. Even in this reality, I can't win. However, what awaited me on the other side was a room.

I feel... different. As I see the room around me, I recognize what's around me. Is this reality? THE reality? Is this my second chance at life? There are many robed figures around me, chanting what I recognize as infernal speech. Wait... am I.... being summoned? My confusion increases as there's an explosion beneath me, sending all the nearby robed figures flying, presumably dead. I immediately feel myself being taken into the ground again, my energy fading rapidly. There's gotta be something I can do to stay! I look around and see if I can do anything, trying to latch onto nearby corpses and the such. As I panic, I feel what remains from my energy swell. It feels... tethered. To something quite a fair ways away. My vision suddenly escapes me, as my physical form is taken back into whatever void awaited me, my sense of self, my... soul? Rapidly moves, like a sling ricocheting back after being pulled. I see a blue figure with red hair...

"Wait, tha-!"

Sephi Wakes Up

I awaken nearly drowning in sea water, breathing out of panic and suprise at first, before holding it in. My last memory was the little creature... I fell unconscous, I think. Why am I out here? I look around to orient myself to see how far I am from the shore. Did she think I was dead? No, she wouldn't just throw me to the ocean. She'd probably use me as bait for an animal or something right? Or, at the very least, just left my corpse far from her little camp or something. Hell, even eat me. There's no way this was her doing. My wounds, while still hurting like hells, were nowhere near as bad as they would have been without some sort of care. Matter of fact, I'd probably be dead. I'll have to get to the bottom of this some way, but for now, I should make my way back. I begin to swim back, staying underwater but close to the surface, as to keep an eye on what's beneath me. It's just as cold as last time.
 
  • Gyibris
    Lvl 3 Arcane Aberration Chimera




    I began by checking where anyone would: The place I left Sephi at. It was a bit of a mess, things thrown around and flipped over as if someone had been rummaging them for something. The strange part was barely anything had been taken, even just counting Sephi’s own things. The good news is that meant she probably intended to come back. Still, while it wasn’t unheard of, she had woken up awful soon. Maybe I had misjudged how hurt she was? It had been a few hours. But that still left the question of where she went and what she was looking for.

    I sniffed a bit, and found that, oddly, the scent didn’t go very far. It was almost entirely around the camp. Did she mask her scent somehow? For what purpose?

    A few tracks in the sand and some dropped items Sephi had been previously carrying gave me the answer as I spotted them. They left a loose trail towards the sea. If she was in the water that would explain why I couldn’t smell where she went, and why she couldn’t carry that many things. I still had no idea what she went to do there, but now I knew it was a place I couldn’t follow to. I cursed myself for not thinking of leaving a token with her so I could check up on her location more regularly, since I did end up leaving her behind unconscious.

    Since all that was left was to set up camp, and she might be hungry when she came back, I decided to try dismantling that longcat. While I did have some experience with dismantling stuff, I had never seen this creature before. I hesitated at first despite figuring the best places to cut it were likely similar to those of other large cats, but as I tried to pierce it, my claws simply slid around, the skin bending but retaking its shape. It was clearly far more elastic than I expected… I had to increase the pressure.

    “Grrrr… c’mon you…” I growled, and dug harder and harder with my claws. Finally, the pelt snapped, yet all that momentum pushed me further into the flesh and ended up making a mess. In the end, it took me a while to get used to the appropriate amount of strength to prevent that from happening, and in the stress the parts where I tried cutting the meat didn’t go all too well either, leaving only a ruined pelt and a good portion of what could be described as minced meat with leftover portions of broken bone for a prize.

    “W-well, it should still serve us as extra rations. It is more certainly something we will need. We only had so many supplies to begin with, after all.” I told myself with a nervous chuckle, before I moved on to separating things into more condensed piles.I did also have at least enough sense to not just leave a corpse there to the elements, searching among the craters for something like a disposable sheet I could use to wrap up the animal. They were still likely to be attracted by the scent alone, if there were any that wandered around the edges of the forest, but at least it could keep some from coming that close, or birds from flying down from above and grabbing our food-to-be.

    I put some wood and (non-glowing) rocks together in preparation for the day’s end. Judging by the Sun it wouldn’t be long now before that arrived, but if I wanted to make the best use of this wood, it would be wise to start the fire only once it was actually dark. It’s not like I had trouble seeing in the dark either way.

    With all the basics done at last, I laid down hoping for a bit of rest. The day had been rather troublesome, but the true challenges were yet to come if we hoped to make our escape from that island. With any luck, Sephi had found some clue while she was out at sea doing whatever she was doing there. Next time, I’d be sure to wring her for her part in the chores.

    Still, tired or not, my eyes wouldn’t stay closed. Not with that mess all around it. Forget just the currents, I couldn’t shake the feeling things wouldn’t be in the best condition being just thrown about in the sand like dragonchess pieces after a kid got upset and flips over the table.

    I blushed a bit at the sudden flash of a memory. People in glass houses shouldn’t throw dragonchess pieces.

    To clear my head, in more ways than just one, I began picking up the things Sephi had thrown to the ground.


    __chimera_original_drawn_by_bukurote__418e524ceca0c874a4512364cffc551c-jpg.1127799



    Proficiency Bonus: +2
    Hit Points: 25 / 25
    Hit Dice: 3d10
    Armor Class: 15
    Initiative: +2
    Speed: 30 ft
    Passive Perception: 12
    Spellcasting Ability: Con
    Spellsave DC: 11
    Spell Attack Bonus: +3

    Spell Points: 1



Inescapable Archipelago
Meanwhile

Sephi’s journey back was largely uneventful, interrupted only by some plopping sounds as something hit the surface of the water and floated gently down not far from where her head had been a few moments prior.

As the seafloor grew shallower and Sephi closer to shore, with her view unimpeded by the need to move a raft or the distortion of the water, it was easier to notice the grim picture: It was barely noticeable, but here and there some coal-black bones poked out of the sand and pieces of rusted old weapons laid there half-buried. There were a couple skeletons less buried by sand and of a more natural color closer to shore, one of whom Sephi would recognize as being from a region close to her homeland, though it was heavily torn and degraded by time and the sea currents. Whatever it all meant, it probably didn’t much for her current worries.

Sephi made it back to shore, finding Gyibris picking up stuff from the sand next to something long, smelly, and wrapped in a sheet. All kinds of things were strewn around the camp, including some of Sephi’s personal belongings.

The sky had turned orange soon even that color would fade as the Sun hid behind the edge of the horizon.



Spells
Cantrips: (1)
*Prestidigitation (horn slot arcane alteration)

First Level:
*Hex (1/1 left) (Hexblood)
*Disguise Self (1/1 left) (Hexblood)

Items
Equipped:
*2 Pouches (1 GP)
*4 Sacks (4 CP)
*Clothes, Common (5 SP)
*Dagger (2 GP)
*Sling (1 SP)

Currency:
0 PP
4 GP
0 SP
3 CP

Carrying:
*2 Blankets (1 GP)
*2 50ft Hempen Ropes (1 GP)
*2 Waterskin (4 SP)
*Mess Kit (2 SP)
*Iron Pot (2 GP)
*Shovel (2 GP)
*5 Torches (5 CP)
*10 Pieces of Chalk (1 SP)
*Vial (1 GP)
*Disguise Kit (25 GP)
*Healer's Kit (5 GP)
*Weaver's Tools (1 GP)
*40 Sling Bullets (8 CP)
*7 Days of Rations (3GP | 5 SP)

Skills
Saving Throws:
Strength: +6
Dexterity: +2
Constitution: +3
Intelligence: +3
Wisdom: 0
Charisma: -1

Skills:
Acrobatics: +2
Animal Handling: -2
Arcana: +3
Athletics: +6
Deception: +1
History: +3
Insight: -1
Intimidation: -1
Investigation: +5
Medicine: 0
Nature: +3
Perception:+2
Performance: -1
Persuasion: -1
Religion: +3
Sleight of Hand: +2
Stealth: +4
Survival: +2

Passives

Creature Type- You are a Fey.

Darkvision- You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness as shades of gray.

Mystic Markings- Magical crystals are encrusted in your skin or it has some kind of magical symbols or markings. At will, you can have these glow, illuminating an area of up to 15 feet around you with bright light, and an additional 5 feet with dim light. You also take 2 less damage from spells.

Evolved: For 1 minute, you have advantage on saving throws against all magical effects.



Feral Snout- Your nose is animalistic in some way. Your improved sense of smell makes you proficient with the perception skill (If you were already proficient, add an additonal 1d4 to your smell-based perception checks).

Evolved: Your sense of smell is improved even further, becoming able to temporarily replace your sight entirely if need be. You gain blindsight for 1 minute.



Mystery Searcher- When you attempt to learn or recall information regarding a clue or potential clue, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from witnesses, local authorities, places or learning or bookkeeping or generally learned people versed on the relevant fields of magic or science. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found.



OOC Actions
Giybris Investigation Check - Success
Giybris Survival Check - Fail

Tags
Shoya Shoya
 

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