JadeGreen17
Chimeric Spirit
General Rules:
-The purpose of this RP is to bring in characters we've created and have a little tournament. Not to create meta characters and win.
-Compatibility will be applied to magical/technological fields where detail is lacking. For instance if someone uses a magic cancelling ability, you can't deny it because your magic "works differently" by virtue of being from another universe/continuity. Same goes for technology. If one attempts a hacking attack on your power armors' computer system you can't deny it by saying the computer "works differently" than the enemy would expect. If one provides details on their character sheet explaining why this compatibility would not be an issue then this can be ignored. For instance if a magic cancelling ability were to work by, say, cutting off a characters connection to the god they draw power from, but the magic utilized by the opponent does not draw power from a god or diety. This is why detail on a character sheet is important.
-No auto-hitting. Say what your attack does and what it aims to do, not that it hits the opponent and kills them instantly or has the desired effect. IMHO this actually falls under the site rules regarding god-modding.
-No auto-dodging everything either. If both sides auto-dodge, fights can literally go on forever. Be honest about when you'd be hit and when your character would be hurt.
-I will be moderating fights to make sure such shenanigans are not occurring. If a debate or impasse occurs where the combatants cannot decide what should happens, I will analyze the situation and determine who shall be the victor.
-RPs need not end in death. But the winner can kill the loser. If you're attached to your character and don't think you stomach roleplaying loss, this might not be the RP for you.
-This will be a tournament format. I haven't yet decided how exactly the tournament will be organized, but that will vary based upon who joins up. I will set up all of the fights.
-People who fail to show up to their fights, or fail to finish roleplaying them will be considered to have conceded to the opponent. If you are busy with real life stuff when your fight is set to happen, SAY SOMETHING.
-I will be approving all character sheets that come into this tournament, and looking for any forms of cheese that I might have missed. I might ask you for more details or to remove or further explain certain abilities. Make your character sheets detailed. Describe all of the abilities and weapons you plan to take with you in as much detail as you care to. I want to emphasize that it is alright to clarify how your stuff works, but pulling powers or weapons out of your ass in the battle will be a subject for disqualification.
So... what's not allowed? Well I have decided to define very specifically just that. Since some people have made characters that are made to win vs matchups or frankly, for one reason or another, just created overpowered characters. If your character canonically has an ability that falls onto this list, and you want to nerf them, removing certain abilities to make them playable in the tournament, this is the general list of banned things, which should provide a general idea of what power level characters entering this should be at. The point here is to get to roleplay some fun and exciting fights out of it, not to meta your way to the top.
The General List of Banned Things. "No Professionals"
This is a big old list of things that I will be disallowing as I think they lend themselves to dishonorable combat. If you are upset that you can't use X character because they fall under one or more stipulations on this list, news flash; you can make a modified version/continuity of that character that is more appropriate for the tournament. If you're unsure about something, ask me.
-No time manipulation, particularly as it pertains to directly harming another character. Time manipulation can cause... problems especially when it's heavily abused.
-No direct kill methods. This would be something along the lines of a killing spell that just turns the opponent inside out, turns them into a toad, gives them a heart attack, etc etc you get the picture. If you have something that works like this, but it has a viable way to be countered, for instance it's an incantation that takes several seconds to say, or it manifests as a projectile that can be blocked or dodged.
-No high level super speed. Super speed is allowed up to low bullet dodging speed, however characters that truly "gotta go fast" (can move faster than the eye can see, can move so fast its basically teleportation spam.) will probably have to sit this one out or have their speed nerfed, since theoretically these characters could always dodge a character with standard or slightly superhuman speed and they can preform dozens or hundreds of actions in the same timespan a normal character could preform one.
-Teleportation spam. If your character has teleportation thats fine but make sure it can't be abused, such that they dodge every attack and simply preform the dreaded "teleports behind you, unsheathes katana..." If you have teleportation abilities make sure you describe their mechanics at length to determine if they're fair.
-No teleporting opponents inside of the wall. Or teleporting objects inside of opponents. Or teleporting their heads off their bodies. Or any other manner of teleportation cheese.
-No nukes. If your most powerful attack, fully charged, can flatten more than a couple city blocks, then you're probably just an overwhelming instrument of power that isn't really suited for a tournament like this. This isn't a technical restriction against nuclear fusion/fission weapons or power sources; a Fat Man launcher's mini nukes have an AOE and damage output smaller than that.
-No Invulnerability, even if its a temporary buff. I participated in a similar character tournament where such a thing was allowed and very quickly people stopped using standard damage in favor of invulnerability and invulnerability negation. It just turns into a really hairy No-U type of situation.
-No giant Mechs or Kaiju monsters. Anything/Anyone bigger than 5-10 meters usually has obscene strength, power or durability feats that wouldn't really have a place in a tournament like this. If theres demand for it, I may run a separate tournament or bracket specifically for characters in this class.
-No armies, swarms or multipliers. Bringing in a team of weaker characters to face a single strong character, or a character who can make a few duplicates of themselves or summon a few allies is fine. Generally if your numbers start getting into the double digits, and this RP starts sounding more like an RTS than a character-focused RP then there is a problem. This is one I'll be looking at heavily on a case-by case basis.
-No gods, deities or immortal beings. This should go without saying at this point. If your character is unable to be permanently harmed or have their physical form destroyed or weakened by attack they don't belong in this. If you have a character has pseudo-immortality (can regenerate from any amount of damage to their physical body, but it takes a long time) then they are allowed to participate, but when their physical body is damaged beyond fighting capacity and must enter this long regeneration period this constitutes their defeat of that round of the tournament.
-The purpose of this RP is to bring in characters we've created and have a little tournament. Not to create meta characters and win.
-Compatibility will be applied to magical/technological fields where detail is lacking. For instance if someone uses a magic cancelling ability, you can't deny it because your magic "works differently" by virtue of being from another universe/continuity. Same goes for technology. If one attempts a hacking attack on your power armors' computer system you can't deny it by saying the computer "works differently" than the enemy would expect. If one provides details on their character sheet explaining why this compatibility would not be an issue then this can be ignored. For instance if a magic cancelling ability were to work by, say, cutting off a characters connection to the god they draw power from, but the magic utilized by the opponent does not draw power from a god or diety. This is why detail on a character sheet is important.
-No auto-hitting. Say what your attack does and what it aims to do, not that it hits the opponent and kills them instantly or has the desired effect. IMHO this actually falls under the site rules regarding god-modding.
-No auto-dodging everything either. If both sides auto-dodge, fights can literally go on forever. Be honest about when you'd be hit and when your character would be hurt.
-I will be moderating fights to make sure such shenanigans are not occurring. If a debate or impasse occurs where the combatants cannot decide what should happens, I will analyze the situation and determine who shall be the victor.
-RPs need not end in death. But the winner can kill the loser. If you're attached to your character and don't think you stomach roleplaying loss, this might not be the RP for you.
-This will be a tournament format. I haven't yet decided how exactly the tournament will be organized, but that will vary based upon who joins up. I will set up all of the fights.
-People who fail to show up to their fights, or fail to finish roleplaying them will be considered to have conceded to the opponent. If you are busy with real life stuff when your fight is set to happen, SAY SOMETHING.
-I will be approving all character sheets that come into this tournament, and looking for any forms of cheese that I might have missed. I might ask you for more details or to remove or further explain certain abilities. Make your character sheets detailed. Describe all of the abilities and weapons you plan to take with you in as much detail as you care to. I want to emphasize that it is alright to clarify how your stuff works, but pulling powers or weapons out of your ass in the battle will be a subject for disqualification.
So... what's not allowed? Well I have decided to define very specifically just that. Since some people have made characters that are made to win vs matchups or frankly, for one reason or another, just created overpowered characters. If your character canonically has an ability that falls onto this list, and you want to nerf them, removing certain abilities to make them playable in the tournament, this is the general list of banned things, which should provide a general idea of what power level characters entering this should be at. The point here is to get to roleplay some fun and exciting fights out of it, not to meta your way to the top.
The General List of Banned Things. "No Professionals"
This is a big old list of things that I will be disallowing as I think they lend themselves to dishonorable combat. If you are upset that you can't use X character because they fall under one or more stipulations on this list, news flash; you can make a modified version/continuity of that character that is more appropriate for the tournament. If you're unsure about something, ask me.
-No time manipulation, particularly as it pertains to directly harming another character. Time manipulation can cause... problems especially when it's heavily abused.
-No direct kill methods. This would be something along the lines of a killing spell that just turns the opponent inside out, turns them into a toad, gives them a heart attack, etc etc you get the picture. If you have something that works like this, but it has a viable way to be countered, for instance it's an incantation that takes several seconds to say, or it manifests as a projectile that can be blocked or dodged.
-No high level super speed. Super speed is allowed up to low bullet dodging speed, however characters that truly "gotta go fast" (can move faster than the eye can see, can move so fast its basically teleportation spam.) will probably have to sit this one out or have their speed nerfed, since theoretically these characters could always dodge a character with standard or slightly superhuman speed and they can preform dozens or hundreds of actions in the same timespan a normal character could preform one.
-Teleportation spam. If your character has teleportation thats fine but make sure it can't be abused, such that they dodge every attack and simply preform the dreaded "teleports behind you, unsheathes katana..." If you have teleportation abilities make sure you describe their mechanics at length to determine if they're fair.
-No teleporting opponents inside of the wall. Or teleporting objects inside of opponents. Or teleporting their heads off their bodies. Or any other manner of teleportation cheese.
-No nukes. If your most powerful attack, fully charged, can flatten more than a couple city blocks, then you're probably just an overwhelming instrument of power that isn't really suited for a tournament like this. This isn't a technical restriction against nuclear fusion/fission weapons or power sources; a Fat Man launcher's mini nukes have an AOE and damage output smaller than that.
-No Invulnerability, even if its a temporary buff. I participated in a similar character tournament where such a thing was allowed and very quickly people stopped using standard damage in favor of invulnerability and invulnerability negation. It just turns into a really hairy No-U type of situation.
-No giant Mechs or Kaiju monsters. Anything/Anyone bigger than 5-10 meters usually has obscene strength, power or durability feats that wouldn't really have a place in a tournament like this. If theres demand for it, I may run a separate tournament or bracket specifically for characters in this class.
-No armies, swarms or multipliers. Bringing in a team of weaker characters to face a single strong character, or a character who can make a few duplicates of themselves or summon a few allies is fine. Generally if your numbers start getting into the double digits, and this RP starts sounding more like an RTS than a character-focused RP then there is a problem. This is one I'll be looking at heavily on a case-by case basis.
-No gods, deities or immortal beings. This should go without saying at this point. If your character is unable to be permanently harmed or have their physical form destroyed or weakened by attack they don't belong in this. If you have a character has pseudo-immortality (can regenerate from any amount of damage to their physical body, but it takes a long time) then they are allowed to participate, but when their physical body is damaged beyond fighting capacity and must enter this long regeneration period this constitutes their defeat of that round of the tournament.
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