Advice/Help What makes you serious about an RP?

Malphaestus

Touched by the Apocalypse
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Quite self-explanatory, really. I am inquiring on what makes you feel that special feeling with a roleplay that makes you want to see it through, or at least hooked. In a world with more leavers than anything else in the roleplaying community, I find this topic exceedingly hard to wrap my head around as I try and make my own roleplays take off the ground.
 
For me, I love character development, strong characters that grow and change with the story. I also am 100% more enthusiastic when the rp partners clearly respond to what each other are writing, rather than ignoring what the other characters are doing to forward their own agenda regardless of what other people have going on. Communication and active listening are key.
 
Pretty much what wickd cookie said. I'm probably more attached the rp I'm running because my players are rping together really well. A noble elf caught a dark elf. A living chest just befriended a centaur creature from the north and her valkyrie friend. I may not be a player here,but it's nice reading evolving relationships that feel organic.
 
Something that the GM can actually influence to a greater degree, preferably.
 
Something that the GM can actually influence to a greater degree, preferably.
Maybe, maybe not. At least in my case they were all too willing to rp with eachother on their own. I had no say in any of this because no one asked for my input. They simply collaborated and or worked together on their own and exceeded my expectations.
 
Hmm, that is a little trickier. From a GM, I would expect a sound, consistent setting with a clear direction to head, but the flexibility to adapt to unexpected choices.
 
Pretty much what wickd cookie said. I'm probably more attached the rp I'm running because my players are rping together really well. A noble elf caught a dark elf. A living chest just befriended a centaur creature from the north and her valkyrie friend. I may not be a player here,but it's nice reading evolving relationships that feel organic.
A.... living chest? I'm probably misunderstanding what that is O.O
 
A.... living chest? I'm probably misunderstanding what that is O.O
I poop you not. It's a chest that was animated by a sorcerer and then ended up embarking on a 5,000 year journey looking for his master. Which lead him to the location of my rp plot. And the subtle ways he writes the damn thing is hilarious. " Have you seen a human? He's tall with a big hat. He's been gone for a while". lol
 
I poop you not. It's a chest that was animated by a sorcerer and then ended up embarking on a 5,000 year journey looking for his master. Which lead him to the location of my rp plot. And the subtle ways he writes the damn thing is hilarious. " Have you seen a human? He's tall with a big hat. He's been gone for a while". lol
And what happened to the master? I imagine their breast being gone must've been...painful...deadly...
 
And what happened to the master? I imagine their breast being gone must've been...painful...deadly...
Dunno, it's up in the air. I am tempted to use that master as leverage in the story at some point, but I don't want to push him or anyone to do anything if it's not necessary for the main plot. (: But I'm excited to see what may happen as the rp is still young. (we just broke into page 2 tonight)
 
Dunno, it's up in the air. I am tempted to use that master as leverage in the story at some point, but I don't want to push him or anyone to do anything if it's not necessary for the main plot. (: But I'm excited to see what may happen as the rp is still young. (we just broke into page 2 tonight)
Well, sounds like one whacky RP. I hope ya'll have a blast in it (or continue to I suppose XD)
 
I do expect my roleplayers to be able to follow the course together. My roleplay is a lot less whacky and far more realistic, and have had interest for it both blow over and subside, and I do not know why. Take a look at it and see what you think: Futuristic - DROP DEAD GORGEOUS - OOC
 
The simplest way I can put it is that I want to see an RP through if it has the potential to do so, because wasted potential is a very discouraging thing to see. For me in particular since I'm quite pessimistic, so for me to consider that an RP has a good chance of succeeding is something significant, not to mention that most of my interests don't seem to be too popular in the first place, so whenever one of them fails, it usually takes a while before the next one. And that's not even getting into the leavers part that you mentioned, which unfortunately seems to be the case.

To elaborate a bit on that, it has to look like the creator (in particular) and the players are serious about the RP. They planned for it and are dedicated to making it be as enjoyable as possible, and aren't doing it haphazardly on a whim until they get bored. It has to feel like everyone's cooperating too, and no individualism or agendas being forced behind the scenes. I need to have the impression the other players are liking what's going on, because if anyone is feeling like it's a chore, you can tell, and it can be contagious. The RPs I've been in were enjoyable, but went inactive very early on, and I'd prefer to not increase that count, which is the main reason behind what I explained above.
 
The simplest way I can put it is that I want to see an RP through if it has the potential to do so, because wasted potential is a very discouraging thing to see. For me in particular since I'm quite pessimistic, so for me to consider that an RP has a good chance of succeeding is something significant, not to mention that most of my interests don't seem to be too popular in the first place, so whenever one of them fails, it usually takes a while before the next one. And that's not even getting into the leavers part that you mentioned, which unfortunately seems to be the case.

To elaborate a bit on that, it has to look like the creator (in particular) and the players are serious about the RP. They planned for it and are dedicated to making it be as enjoyable as possible, and aren't doing it haphazardly on a whim until they get bored. It has to feel like everyone's cooperating too, and no individualism or agendas being forced behind the scenes. I need to have the impression the other players are liking what's going on, because if anyone is feeling like it's a chore, you can tell, and it can be contagious. The RPs I've been in were enjoyable, but went inactive very early on, and I'd prefer to not increase that count, which is the main reason behind what I explained above.

What are your interests?
 
Now it's time I give my own response to this. Honestly, my general policy is to always be serious about roleplays I join. Despite me being generally more oriented towards more light-hearted/comedic RPs, my response to the tendency RPs have to die is to make my time in each one worthwhile regardless of it dying or not, and to that I attempt to make all my characters, posts etc... something of value that I won't regret making even if they go nowhere. So this reason I always try to give my best.

Now, of course like anyone I do have my needs, which mostly fall into either "not noping out" territory of turns-off such as RPs that don't match my interests and basic respect failures, or into making me feel like I and my efforts are actually valued by others. The first is crucial, but it often depends on your players and whether your ideas match what I want to do, so apart from being able to do a bare minimum as a GM to ensure rules are kept, not much you can do on that area.

Now, making me feel valued? A lot simpler than it sounds
-Don't reject my ideas without at least considering them, and if you still reject them explain why (and if it's on principle, then that better be in the rules)
-Do look over my character and try to involve them more with the story. Make bridges between the backstory and the plot, bring in appropriate NPCs, consider the personality, likes and dislikes of the character, try to get characters to talk by giving them personal incentives to be interested in one another
-Be curious. Even if you're only half-listening, the opportunity to discuss my ideas and characters and my plans for the future is a great way to get me motivated and to like you more. Just a few questions every once in a while can go a long way with me!
-Don't be afraid to rely on my support or ask my opinion on stuff.
-Don't make everything center around someone else (ESPECIALLY YOU AND YOUR OCs) or the plot be basically parallel with my characters adding nothing unique, being more window dressing that anyone could replace than important members of the group

Stuff like that is often enough to get a guy like me going. Of course, I'll remind again, the RP does first need to qualify for me. If your RP ain't enforcing writing requirements for instance, or it doesn't allow anime pics or first person writing, then my style just doesn't work in your RP, so I won't be participatin'.



Now with all that said, I do urge that you to understand something.

I am inquiring on what makes you feel that special feeling with a roleplay that makes you want to see it through, or at least hooked.

Those two are completely separate matters. For a few rare exceptions what hooks them is what keeps them going, but that is I repeat the exception. If you treat those as interchangeable then you will find yourself jamming down pitches when you need management and trying to coordenate interest checks. Now as I've been telling people, I'm working on a tutorial about interest checks so I won't go too much further into detail about this, but I can say is that you need to keep in mind who your audience is in either situation and what they are after.

People in interest checks are looking for hype among a sea of roleplays competing for thei attention. They want to be sold an idea that fits them and seems fun, they are dreaming about the coming possibilities.

People already in your RP are more grounded in what you've shown for far. They don't want to just imagine, they want concrete images, results and the motivation to keep going. More importantly, they want non-oppressive guidance.

Of course, though, individuals are individuals. so this advise can only go so far. I do hope you find it useful though. Good luck and happy RPing! :)
 
Now it's time I give my own response to this. Honestly, my general policy is to always be serious about roleplays I join. Despite me being generally more oriented towards more light-hearted/comedic RPs, my response to the tendency RPs have to die is to make my time in each one worthwhile regardless of it dying or not, and to that I attempt to make all my characters, posts etc... something of value that I won't regret making even if they go nowhere. So this reason I always try to give my best.

Now, of course like anyone I do have my needs, which mostly fall into either "not noping out" territory of turns-off such as RPs that don't match my interests and basic respect failures, or into making me feel like I and my efforts are actually valued by others. The first is crucial, but it often depends on your players and whether your ideas match what I want to do, so apart from being able to do a bare minimum as a GM to ensure rules are kept, not much you can do on that area.

Now, making me feel valued? A lot simpler than it sounds
-Don't reject my ideas without at least considering them, and if you still reject them explain why (and if it's on principle, then that better be in the rules)
-Do look over my character and try to involve them more with the story. Make bridges between the backstory and the plot, bring in appropriate NPCs, consider the personality, likes and dislikes of the character, try to get characters to talk by giving them personal incentives to be interested in one another
-Be curious. Even if you're only half-listening, the opportunity to discuss my ideas and characters and my plans for the future is a great way to get me motivated and to like you more. Just a few questions every once in a while can go a long way with me!
-Don't be afraid to rely on my support or ask my opinion on stuff.
-Don't make everything center around someone else (ESPECIALLY YOU AND YOUR OCs) or the plot be basically parallel with my characters adding nothing unique, being more window dressing that anyone could replace than important members of the group

Stuff like that is often enough to get a guy like me going. Of course, I'll remind again, the RP does first need to qualify for me. If your RP ain't enforcing writing requirements for instance, or it doesn't allow anime pics or first person writing, then my style just doesn't work in your RP, so I won't be participatin'.



Now with all that said, I do urge that you to understand something.



Those two are completely separate matters. For a few rare exceptions what hooks them is what keeps them going, but that is I repeat the exception. If you treat those as interchangeable then you will find yourself jamming down pitches when you need management and trying to coordenate interest checks. Now as I've been telling people, I'm working on a tutorial about interest checks so I won't go too much further into detail about this, but I can say is that you need to keep in mind who your audience is in either situation and what they are after.

People in interest checks are looking for hype among a sea of roleplays competing for thei attention. They want to be sold an idea that fits them and seems fun, they are dreaming about the coming possibilities.

People already in your RP are more grounded in what you've shown for far. They don't want to just imagine, they want concrete images, results and the motivation to keep going. More importantly, they want non-oppressive guidance.

Of course, though, individuals are individuals. so this advise can only go so far. I do hope you find it useful though. Good luck and happy RPing! :)

I never said they were the same thing. My issue is not having enough interest in the Interest Check, in fact it was quite a lot. But when the roleplay started taking form in its entirety, although it hasn't really started yet, but people left rather early in developement and I do not understand why as my roleplay participants have praised my work so far, but some left without any apparent reason. There is also a matter of activity, but that is another point I suppose. I implore you to check out the link I provided above if you have any wish of helping me in a deeper variety. I even go out of my way to tell people if I'm doing something wrong, or if they'd like to see or know something that I might not have highlighted, but there was rarely any response. This made it even more unreasonable for me, at least, when a few people started leaving. And there's quite a few also who have just disappeared.
 
I never said they were the same thing. My issue is not having enough interest in the Interest Check, in fact it was quite a lot. But when the roleplay started taking form in its entirety, although it hasn't really started yet, but people left rather early in developement and I do not understand why as my roleplay participants have praised my work so far, but some left without any apparent reason. There is also a matter of activity, but that is another point I suppose. I implore you to check out the link I provided above if you have any wish of helping me in a deeper variety.
I have checked out the link though briefly. At the moment though, I am too tired to properly inspect it and there is way too much content to go over, so I can't promise I can do so before Friday.

For now, I can say this, you should expect players to ghost. Even if you do everything perfectly, players will still ghost, because the #1 killer of RPs is called real life. Distractions, technical errors, not meshing well with certain people, feeling overwhelmed, or just plain being busy (the last of which is especially relevant because we're nearly upon exam season AND christmas) will all lead to ghosting or leaving with warning. Knowing to expect and work around such a situation is an important part of being a GM.
 
I have checked out the link though briefly. At the moment though, I am too tired to properly inspect it and there is way too much content to go over, so I can't promise I can do so before Friday.

For now, I can say this, you should expect players to ghost. Even if you do everything perfectly, players will still ghost, because the #1 killer of RPs is called real life. Distractions, technical errors, not meshing well with certain people, feeling overwhelmed, or just plain being busy (the last of which is especially relevant because we're nearly upon exam season AND christmas) will all lead to ghosting or leaving with warning. Knowing to expect and work around such a situation is an important part of being a GM.

I know about ghosting. My issue isn't there, it is more with the leaving part. Although it is odd seeing people disappear, and join other roleplays at the same time. I suppose I might appear like I am complaining, but I am more trying to understand.
 
I know about ghosting. My issue isn't there, it is more with the leaving part.
...what's the difference? Unless people are telling you why they are leaving, that's ghosting. And if they are telling you why they are leaving then you should be listening to them.

Maybe it's because I'm tired, but I'm just genuinely very confused by what you're trying to tell me.
 
...what's the difference? Unless people are telling you why they are leaving, that's ghosting. And if they are telling you why they are leaving then you should be listening to them.

Maybe it's because I'm tired, but I'm just genuinely very confused by what you're trying to tell me.

Them telling me they're leaving leaves me with no idea why.
 
What are your interests?

The most popular ones would be Attack on Titan, Persona 5 and Fire Emblem. Most others aren't as popular apparently. Listing them all would be quite lengthy so I'll just name the current top ones. Neon Genesis Evangelion, Gantz, Bokurano, Accel World, Psycho-Pass and Highschool DxD are some of the anime ones, which makes up the vast majority of my interests, incidentally. More broad ones are apocalypse scenarios or settings in feudal times. Murder mystery/investigation and Lovecraft-like plots are also interests, but those are much more regarding reading than participating.

In more general terms, I prefer settings that are more serious, darker (even if there are comedy moments), and psychological. I'll leave a link to my introduction here, where I made a much broader list of my interests. They include ones I'm more interested in reading than participating though, and given the time that's passed there are probably inaccuracies, but that's why I listed the top current ones here.
 

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