Nogoodname
Did nothing wrong
So as the title says I'm a new GM laying the foundation for an RP and I wanted to ask a question and get some insight. The idea of this roleplay is essential a small party of players (5-6 preferably) who are exiled to a dangerous and mysterious continent for reasons. The way I want it to play out is basically with the PCs firstly focusing on survival, finding shelter and a stable food supply before becoming comfortable enough to explore a bit and slowly learn about the history of the area and then get hooked into the main plot.
The problem I'm having trouble with just how to do this. So far my idea is to have a bunch of landmarks scattered around the continent for them to find and crack open to find all the sweet knowledge inside (as well as a treasure incentive) so that they can slowly piece together the lands history as they explore. Though I feel like this approach has a lot of flaws to it, namely the question of why some PCs would even want to explore after all their needs are sated. As well as my worries on how to make the continent feel big without bogging party down with long travel times. What do you guys think? Do you have any recommendations for an RP where the goals will mostly be player driven? Any tips on how to run a survival based RP? And most importantly some help on making this old kingdom feel like it used to have some life in it at one point?
The problem I'm having trouble with just how to do this. So far my idea is to have a bunch of landmarks scattered around the continent for them to find and crack open to find all the sweet knowledge inside (as well as a treasure incentive) so that they can slowly piece together the lands history as they explore. Though I feel like this approach has a lot of flaws to it, namely the question of why some PCs would even want to explore after all their needs are sated. As well as my worries on how to make the continent feel big without bogging party down with long travel times. What do you guys think? Do you have any recommendations for an RP where the goals will mostly be player driven? Any tips on how to run a survival based RP? And most importantly some help on making this old kingdom feel like it used to have some life in it at one point?