An SAO-Like RPVRMMORPGRP

If You Do, Why Do You Enjoy Playing MMORPGS?

  • The Social Aspect

    Votes: 4 33.3%
  • The Challenge

    Votes: 3 25.0%
  • The Classes and Skills

    Votes: 6 50.0%
  • The Adventure & Story

    Votes: 5 41.7%
  • Other

    Votes: 1 8.3%

  • Total voters
    12
@Eye of Nowhere


Sure thing. After a certain point I will need some feedback to perfect things. I will come here.


@Danchou Tsubomi


No problem. It's in the process of being made. Once it's done, I'll put up an interest check for it. This was just to ask for critiquers
 
Seems interesting. Honestly a little upset that competition pops up this close to the release of my VRMMORPG RP for which I was working on for nearly 15 months, but regardless good luck with your project!



Thank you very much. Good luck to you too. 15 months!! I really do hope you enjoy doing it and it comes out well. Apologies if this one bothers you =/. Not my intent. Don't think of it as competition, please! I'm only seeing if it's possible to create what I'm picturing in my head.
 
Thank you very much. Good luck to you too. 15 months!! I really do hope you enjoy doing it and it comes out well. Apologies if this one bothers you =/. Not my intent. Don't think of it as competition, please! I'm only seeing if it's possible to create what I'm picturing in my head.

Ah don´t worry, don´t worry. I say competition, but that´s only because players likely won´t want to be in two RPs of the same kind at the same time. I think. But it´s the healthy, friendly kind of competition. Like friends playing soccer :)  . Heck, I´d even be happy if we could chat and possibly trade ideas. It might be mutually beneficial, since you seem to still have this half-under-construction and I have such a massive project to build that it gets really hard to come up with everything :P  


And about bothering me, it´s not your fault, it´s just something that happens whenever I see someone doing something that sounds amazing (like what you´re doing), but is similar to my own thing :)
 
Ah don´t worry, don´t worry. I say competition, but that´s only because players likely won´t want to be in two RPs of the same kind at the same time. I think. But it´s the healthy, friendly kind of competition. Like friends playing soccer :)  . Heck, I´d even be happy if we could chat and possibly trade ideas. It might be mutually beneficial, since you seem to still have this half-under-construction and I have such a massive project to build that it gets really hard to come up with everything :P  


And about bothering me, it´s not your fault, it´s just something that happens whenever I see someone doing something that sounds amazing (like what you´re doing), but is similar to my own thing :)



Sure we could chat and trade idea. I have no problem with that. And please no don't think this is a super grand world-spanning thing, haha. Compared to yours this will probably be much smaller in scale. It's a "Prove it" thing. I'd be open to continuing work on it if it's successful, but really the test is just to make it to the final point. Yours was the one with like 30+ classes right?? =P. Now that's nuts. I think you're nuts, but go for it! Show what you got!
 
Sure we could chat and trade idea. I have no problem with that. And please no don't think this is a super grand world-spanning thing, haha. Compared to yours this will probably be much smaller in scale. It's a "Prove it" thing. I'd be open to continuing work on it if it's successful, but really the test is just to make it to the final point. Yours was the one with like 30+ classes right?? =P. Now that's nuts. I think you're nuts, but go for it! Show what you got!

Yeah. 40 classes and 45 races. I won´t lie just pumping these thing into a workable game gets me working like a dog, and balancing is gonna be a nightmare, but I´m sure it´ll be worth it in the end. Thanks for the encouragement. :)  


Well, do send me a PM if you find the time!

*Says you're nuts for having a good idea.*


*States it twice.*

haha lol
 
hey there, im not sure if i would have too much time to play as a constant PC, however i have LOTS of dming, game building, world building, and rping experience, plus i love SAO, as well as other VR based stories, i would love to help/build a mechanics system for you that would properly mimic the game in the show.  i have actually been considering using it as a core for my (v game/p&prpg hybrid) game i have been making over a few years.  if you still could use the help just say the word and i will turn into my creator mode and start fiddling with numbers, also if you want i could map out most of the dungeon should you want, even if it is on full Pangaea scale, oh, and if told ahead of time i can make really good npc's to interact with


also one of the core concepts of SAO is that there are no "classes" per-say, rather you have different builds or different "feat choices" i guess you could call them which all are based on:


1. your base stats, determined based on your real world mind as well as your initial character design, later they grow based on use


2. "feats" or "perks" which are given to you based on specific mental states, achievements, or skill level conditions/level ups


3. choose-able perks, very rare but they let you choose different options to alter how you interact with the world, it seems there was possibly one small one every 5 levels, maybe 1 medium every 10 levels, and one big every 20... or something like that anyway


4. how you the player chooses to play (this is the biggest one really)


5. the gear you wear as some of it restricts/allows certain move types


6. to a tiny extent your crafting skill choices as they often let people carry in goods to help aside from the normal combat


additionally "health potions" do not work if you were hit hard enough to kill you, they do not heal instantly, they are extremely rare until people got high enough level to make good stuff themselves which ingredients for were very rare, and other magic items are extremely rare as well


just a thought, but why not kind of fuse log horizon and sao if you want to make it a little more light-hearted like you seem to be thinking? if we can use resources from both worlds to create this then we could make a really fun world that still holds immense challenge and opportunity for adventure, the only problem in doing so would be that magic based stuff would not really be much of a thing in SAO where in LH it very much is, i mean we could always use the second SAO world... but it is not exactly... as cool of a world for the most part in my opinion (plus wings make a dm's life a living hell)


and @Idea id be happy to help you too if you want haha, mainly to help i just need to know what is the basic plan, what mechanics you already are using, and any thoughts you have
 
hey there, im not sure if i would have too much time to play as a constant PC, however i have LOTS of dming, game building, world building, and rping experience, plus i love SAO, as well as other VR based stories, i would love to help/build a mechanics system for you that would properly mimic the game in the show.  i have actually been considering using it as a core for my (v game/p&prpg hybrid) game i have been making over a few years.  if you still could use the help just say the word and i will turn into my creator mode and start fiddling with numbers, also if you want i could map out most of the dungeon should you want, even if it is on full Pangaea scale, oh, and if told ahead of time i can make really good npc's to interact with


also one of the core concepts of SAO is that there are no "classes" per-say, rather you have different builds or different "feat choices" i guess you could call them which all are based on:


1. your base stats, determined based on your real world mind as well as your initial character design, later they grow based on use


2. "feats" or "perks" which are given to you based on specific mental states, achievements, or skill level conditions/level ups


3. choose-able perks, very rare but they let you choose different options to alter how you interact with the world, it seems there was possibly one small one every 5 levels, maybe 1 medium every 10 levels, and one big every 20... or something like that anyway


4. how you the player chooses to play (this is the biggest one really)


5. the gear you wear as some of it restricts/allows certain move types


6. to a tiny extent your crafting skill choices as they often let people carry in goods to help aside from the normal combat


additionally "health potions" do not work if you were hit hard enough to kill you, they do not heal instantly, they are extremely rare until people got high enough level to make good stuff themselves which ingredients for were very rare, and other magic items are extremely rare as well


just a thought, but why not kind of fuse log horizon and sao if you want to make it a little more light-hearted like you seem to be thinking? if we can use resources from both worlds to create this then we could make a really fun world that still holds immense challenge and opportunity for adventure, the only problem in doing so would be that magic based stuff would not really be much of a thing in SAO where in LH it very much is, i mean we could always use the second SAO world... but it is not exactly... as cool of a world for the most part in my opinion (plus wings make a dm's life a living hell)


and @Idea id be happy to help you too if you want haha, mainly to help i just need to know what is the basic plan, what mechanics you already are using, and any thoughts you have

I´ll invite you into the PM so you can get an idea
 
@Ghoti


:smile4:  Idea is genuinely crazy for doing that. No apology will be given!


@Idea


I'm sure the balancing is going to be a pain. It makes my head hurt. More power to you if you get through that. It'll be done in the next month or two?


@infinitetech


Wow O.o  You came a year too early haha. I am structuring an MMO, but I certainly don't want to mimic the mechanics or any major part of SAO. I honestly think SAO's whole system was a little weird. No need for full on maps at this stage. I'm only testing putting together the basics for this, so don't need anything in-depth right now. If it's liked and others want more + a deeper experience, then I'll probably come get your expertise. But for now, I want to scale things down and simplify them, instead of adding things for a detailed experience.
 
I'm sure the balancing is going to be a pain. It makes my head hurt. More power to you if you get through that. It'll be done in the next month or two?

well, depending on how much work school puts on me, all the abilities, classes and the overall combat system should be created by the end of the week, and the first test, the alpha, should be started.  I´m using an alpha test and a beta test, two short-term roleplays , to test the combat system and then the rest of the systems, so I can fix them before I release the big thing.
 
okay, sounds good, and i would be glad to make a simple dice system for you that has room to grow and such, ive tried basically every know dice system and other systems too, i mean it would be rough-ish at first but would be easy to polish probably, we could take the stats they use in the show/novel as a starting point at least, they have i think like 9 stats total which determine everything aside from skill levels and gear bonuses (which mainly just boosts the base skills)
 
Hey. @White Masquerade I am interested on signing on to this project. After all, I've put in on a bucketlist to get involved in at least one dice roleplay before the age of 20. 


So, what's the limit on the amount of players? Problem with group roleplays is that there's gonna be an awful lot of cluttering up, especially when's there's character interaction. 


Is this script by script roleplay. Like, how much do we have to describe?


Third of all, is this also a sandbox type of roleplay? If you said you've worked out a pre-existing plot for this RP to go through, do we always have to be engaged in the main quest storyline or can we engage in meaningless, plot of the day, side quests as well? 


All the other questions I had at the moment. 


Also, sorry for clogging your thread up with this debate nonsense. Come from another forum that engages in that daily and besides that, was venting out some rage. 
 
i can't really help w/ mechanics and stuff, but i can probably help with setting, lore, and characters if you need that kind of help

what kind of setting are we doing for the game, btw? is this a fantasy rpg?
 
sounds like we are sticking with SAO's world for lore and such, mainly just floor 1 too, for now anyway haha
 
@Idea


Yeah you got it down, Idea. Beta test all the way. Baby steps  :smile10:


@infinitetech


I do have a dice system already! It's a relatively easy one I put together while making it for another roleplay about 1 year ago.I really liked how simple yet quirky it was, so I want to expand on it here. I'm 85% sure I'll be able to do some really cool things with it. Nothing spectacular, but I have a good feeling it'll be somewhat decent. This one has 5 stats that pair well with the dice and story mechanics, so I'm gonna test that first. Don't worry! For now I am okay with the system, stats, and the like.


As for the lore, there are two worlds. It gets a little heavy, but IRL and Virtual Reality are side-by-side.


@Borkus Lazorus


Lol. Nice bucket list event. No limit on players (I'm hoping not a lot join), but I'm prepared for it. I just have to set up the threads in a certain way that neatly splits people up. I've watched a few MMO RPs take place in the past so I have an idea of what needs to be done.


You'd be able to describe whatever you want. I'm certain there'll be a mix of long winded and short-winded players. Doesn't matter to me as long as the RP rules/mechanics are properly followed.


Half-sandbox. The world won't be completely open, but there will be multiple zones (some not related to the main story) that can be traveled to. And no worries about the clogging. At least you made it lively!


@Danchou Tsubomi


D-Danchou! I will handle the techy stuff for you. I am dreadful and slow at characters, so definitely I will eventually need that. As for the setting... :smile1: . It's Realistic, Futuristic, and Fantasy all at once, haha. At different times of course, but has a little bit of all 3.
 
ah, okay, cool, id love to see what makes it tick some time


and that makes sense, will log out be possible or are we stuck like SAO? and is it perma-real-death like SAO or soul-corrupting-respawn like LH?


what might be a good idea would be to split chat via areas, aka have the main chat which only focuses on world news, then a chat for each region which discuses regional updates (aka like continent scale), one for each zone (country scale), then instance updates for individual players/groups who are in a specific area (city/local/word of mouth scale), basically if a player does not fall under the branch the info is coming from they do not know the info, and they only get to know larger branch info when they visit a larger hub of some kind (major port, capital, huge college maybe), that way people can be surprised by other's actions and progress too


and characters are slow to make if you want good ones, that is very true haha
 
I heard Jojo and Konosuba mentioned so here I, tentatively, am, hangin' out, keeping my eye out. I'm cautious about anything with 'VR' or 'SAO' in the title, but if this turns out gud I'll probably throw up a character. Also something with dice sounds nice. Haven't been in one'o'those since... Your Pokemon RP, I think.


Also "RPVRMMORPGRP" is insane.
 
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@infinitetech


Sure. If all is good you'll probably see the dice well in action. Logging out will be possible. Though 99% of the RP will take place in the Virtual World. There's not much to do outside of it except eat and use the bathroom. There is no perma-death, but there will be some consequence every time someone dies. Like in real MMOs.


You are on target with the chat areas. That is what I'm going to do. The plan still looks okay in my head, so I'm confident it'd work well once set-up. I'm fusing every single ounce of experience, tricks, concepts, methods I've learned and known throughout my RP career for this, lol. The process is exciting and is up to my standards so far.


@The One Eyed Bandit


xD. That's what attracted you? I'm cautious about anything that has VR and SAO in the title too. So I slapped both of them in there!! I understand where you're coming from though. I have no personal interest in SAO or VR, so I'd like to think I'll tackle this from a clear direction. Who knows.


And yes! Dice are cool. Just not fun. I'm going to do my best to make using dice a sexy experience. (crossing fingers). As for that long abbreviation, it's amazing yeah? Why even do this? I don't know.


@Azure Sky


=P Get out of here. Don't think this is meant to be super awesome amazing. Just testing something out.
 

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