Captain Hesperus
Kaerri
jaydude
Psychie
Sherwood
(Part 1 of 2) - The Wayward Wanderers
The Wayward Wanderers lift off with about half a dozen goodie baskets and many more flowers, well-wishes, and blessings of Highwind's citizens for your luck and survival! Mamapaw shouts her commands and guides the reins with care and grace. The jade hippogriffs follow her every command and to soar along the heavens with them pulling you along quickly becomes a safe and pleasant experience - with the entire mountain city of Highwind beneath you! Trios of miniature dragons, flying in formation, guided by their armored and ever-vigilant Highwindian Dragon Riders, light their magical crossbows and thus gain your attention. You see them wave you off toward the east, and then turn and escort you to the edge of the great city's walls. To fly alongside the Highwindian Dragon Riders, the only aerial military force on the side of light and good known to proper civilization on the entire continent of Averlund - this is something younger Highwindians and would-be adventurers and daydreamers dream of. They stand and stare below you, on safe ground, surrounded by the white and green high city walls, in the comfort of the protection of their young and intrepid King Thayne Wildegard.
The moon hangs in the black star-filled sky as, in the distance, armies of gray and black clouds march across heaving their gusts and rain across the land. You hear a trumpet sound a two-noted blast and then with a salute, the trio of Highwindians on their beloved draconic steeds they call "meeps" swing back toward civilization while with each passing moment at thousands of feet above Averlund, you plunge deeper into the lack of civilization.
The wind howls from up here forcing you to shout if you wish to be heard. Nitwit clings onto the driver's seat with a death-grip but his eyes stare about in child-like awe at the scene of dark-skied heavens all about you. Up here, it is as if you fly above your troubles, and nothing can touch you. But even the skinny little kobold that is your guest knows sooner or later, something in Sharseya will come and touch you one way or another.
Mamapaw seems content to take in the feeling of the wind whipping at her fur while Powerpaw and Bria hold on and exchange smiles with you.
Bria's cheery shout carries her gentle spirit with each word. "Flying never gets old, does it?" From Luna's shoulder, Sparkle seems to agree as the aged dragoness simply inhales the air of the blue evening sky and gazes at the countless twinkling stars above your heads.
(Part 1 of 2) - The Wayward Wanderers
Location: In the Wayward Wagon, beyond Highwind and into the forested wonders and dangers of Shandra's Evergreen.
Time/Date: Late evening, Sunday, the 17th of November in the year 1118.
Weather: The evening air is crisp, cool, and as the name of the city goes... high and windy! Big surprise!
Time/Date: Late evening, Sunday, the 17th of November in the year 1118.
Weather: The evening air is crisp, cool, and as the name of the city goes... high and windy! Big surprise!
Mr. Bernstein again in a favorite of mine. =) I can't get enough of the harp and what I think is a xylophone (?) starting at mark 0:19. That sound has enchanted me for years!
"Elmer Bernstein - Complete Heavy Metal Score - 19 - The Sword (Taarna Prepares).wmv"
"Elmer Bernstein - Complete Heavy Metal Score - 19 - The Sword (Taarna Prepares).wmv"
The Wayward Wanderers lift off with about half a dozen goodie baskets and many more flowers, well-wishes, and blessings of Highwind's citizens for your luck and survival! Mamapaw shouts her commands and guides the reins with care and grace. The jade hippogriffs follow her every command and to soar along the heavens with them pulling you along quickly becomes a safe and pleasant experience - with the entire mountain city of Highwind beneath you! Trios of miniature dragons, flying in formation, guided by their armored and ever-vigilant Highwindian Dragon Riders, light their magical crossbows and thus gain your attention. You see them wave you off toward the east, and then turn and escort you to the edge of the great city's walls. To fly alongside the Highwindian Dragon Riders, the only aerial military force on the side of light and good known to proper civilization on the entire continent of Averlund - this is something younger Highwindians and would-be adventurers and daydreamers dream of. They stand and stare below you, on safe ground, surrounded by the white and green high city walls, in the comfort of the protection of their young and intrepid King Thayne Wildegard.
The moon hangs in the black star-filled sky as, in the distance, armies of gray and black clouds march across heaving their gusts and rain across the land. You hear a trumpet sound a two-noted blast and then with a salute, the trio of Highwindians on their beloved draconic steeds they call "meeps" swing back toward civilization while with each passing moment at thousands of feet above Averlund, you plunge deeper into the lack of civilization.
The wind howls from up here forcing you to shout if you wish to be heard. Nitwit clings onto the driver's seat with a death-grip but his eyes stare about in child-like awe at the scene of dark-skied heavens all about you. Up here, it is as if you fly above your troubles, and nothing can touch you. But even the skinny little kobold that is your guest knows sooner or later, something in Sharseya will come and touch you one way or another.
Mamapaw seems content to take in the feeling of the wind whipping at her fur while Powerpaw and Bria hold on and exchange smiles with you.
Bria's cheery shout carries her gentle spirit with each word. "Flying never gets old, does it?" From Luna's shoulder, Sparkle seems to agree as the aged dragoness simply inhales the air of the blue evening sky and gazes at the countless twinkling stars above your heads.