SP3CT3R
seven foot frame, rats along his back
The people who frequent all of the complaint threads have probably seen me bring it up a few times, how I can't stand when roleplays restrict characters to having a single unique ability. It just drains the fun out of everything. I'm so sick of it that I'm also sick of posting about it in those threads, but it just keeps happening. It's everywhere. I'm now making an entire thread about it because posting comments is no longer good enough to hold me back from going absolutely feral over this.
I love to mess with tropes and clichés when I write. I like subverting expectations, thinking outside the box, and seeing how much I can do with a given setting. But opening up an interest check and finding that all I have to work with is one superpower for my character makes it so much more difficult to be creative. Limiting things in such a way always draws a good 90% of the fun out of any genre that it crops up in. Why is it so much to ask to play a superhero that's from outer space? Or one that uses magic? Or anything other than a normal human with a really cool gene? There are so many character archetypes that I'm missing out on because they don't fit into the "one superpower" box. I can't make a character that has an arsenal of built-in weaponry in a roleplay about escaped test subjects, for example. And fantasy has it so much worse. If the setting is devoid of magic other than one unique ability that each of the characters possesses, it hardly deserves to be called fantasy.
And then, there's the part about being limited to one superpower, which in itself is only moderately irritating after all of the above, because it just means that I can't make a flying brick or add secondary abilities that back up my character's specialty. The thing is, I enjoy making unique powers for my characters, and I'd probably find these roleplays to be a fun challenge if I weren't totally sick of them. That, and the fact that I don't get to have fun with character creation because they usually go one of two ways:
I love to mess with tropes and clichés when I write. I like subverting expectations, thinking outside the box, and seeing how much I can do with a given setting. But opening up an interest check and finding that all I have to work with is one superpower for my character makes it so much more difficult to be creative. Limiting things in such a way always draws a good 90% of the fun out of any genre that it crops up in. Why is it so much to ask to play a superhero that's from outer space? Or one that uses magic? Or anything other than a normal human with a really cool gene? There are so many character archetypes that I'm missing out on because they don't fit into the "one superpower" box. I can't make a character that has an arsenal of built-in weaponry in a roleplay about escaped test subjects, for example. And fantasy has it so much worse. If the setting is devoid of magic other than one unique ability that each of the characters possesses, it hardly deserves to be called fantasy.
And then, there's the part about being limited to one superpower, which in itself is only moderately irritating after all of the above, because it just means that I can't make a flying brick or add secondary abilities that back up my character's specialty. The thing is, I enjoy making unique powers for my characters, and I'd probably find these roleplays to be a fun challenge if I weren't totally sick of them. That, and the fact that I don't get to have fun with character creation because they usually go one of two ways:
- In realistic roleplays, there's this unwritten expectation that people use classic superpowers; they usually favor the clean, hands-off kind such as telekinesis or elemental control, but more physical ones such as enhanced strength or speed show up occasionally. Regardless, I can't make a character who can do some ridiculous body horror shit without sticking out like a sore thumb.
- In the more anime-inspired roleplays, on the other hand, you'll see characters whose powers are extremely loosely interpreted and have a broad range of functions that basically let them pull off the effects of multiple common abilities, like a telekinetic who can use their telekinesis on themselves to fly, enhance their strength, and become invulnerable, as well as control the very movement of atoms in order to control energy as well. And since it's anime, I can't afford to make a character that's weaker than theirs unless I want to get trampled on.