Jet
Uncultured
The clock turns back to Stone's Throw. Your character stands before the monster once more, but now it's attacks are powerful and true. It cuts through people with lethal effectiveness, littering the ground with corpses. The battle seems hopeless but eventually the monster is overwhelmed, shrinks down and separates into three tattered demons.
The masked one almost collapses as she says, "You cannot catch what you cannot see." She raises her hands and smoke swirls around the demons, picking up speed until they disappear into nothingness.
The aftermath is sheer carnage. The courtyard and streets are blood-soaked and filled with dead bodies — many are from the group. The survivors regroup in the courtyard and Tallis (the local master mage) invites them inside and brings them to the barracks. There they rest until morning when he barges in and says,"You need to leave, now! The inquisition is looking for you."
The bedraggled adventurers slowly rise and follow Tallis from the barracks. He explains that a dangerous group has come for them, ones who wear crimson armor and use enchanted charging orbs. He thanks them for saving the town and says, "We could never turn in those who saved us." Then he takes them underground to an escape tunnel.
"Go until you reach the ladder. Wait there for your horses, my men will bring them when the Nine are gone." With a wave he walks away, leaving the group alone as they escape town. They soon emerge in a forested area with an abandoned shed nearby, and soon the soldiers arrive with horses, wagons and free supplies for the road. The men also mention that Tallis misdirected the Nine, pointing them south when they asked where the fugitives went. The group discusses their next move, and eventually decide to go north to avoid their pursuants.
The next week is long and harsh. The group rides north while the Inquisition hunts them in the south, bringing the adventurers to a place called Lucerne. Its stone walls are grand and imposing, looming over the landscape. Its buildings are expensive stone and the streets are cobblestone, but everything looks worn down. The residents look exhausted and some are malnourished, especially the homeless people on the street. The town guards are on edge and hundreds of them man the walls, towers and street corners too.
Lucien sternly looks around from his mount. "This place has seen better days," he says to himself, but before anyone answers, a dozen guards suddenly surround the group. The man leading them steps forward and curtly bows.
"Greetings, my name is Sir Maxim Dayne of Lucerne. I have orders to escort you to the palace at once."
The masked one almost collapses as she says, "You cannot catch what you cannot see." She raises her hands and smoke swirls around the demons, picking up speed until they disappear into nothingness.
The aftermath is sheer carnage. The courtyard and streets are blood-soaked and filled with dead bodies — many are from the group. The survivors regroup in the courtyard and Tallis (the local master mage) invites them inside and brings them to the barracks. There they rest until morning when he barges in and says,"You need to leave, now! The inquisition is looking for you."
The bedraggled adventurers slowly rise and follow Tallis from the barracks. He explains that a dangerous group has come for them, ones who wear crimson armor and use enchanted charging orbs. He thanks them for saving the town and says, "We could never turn in those who saved us." Then he takes them underground to an escape tunnel.
"Go until you reach the ladder. Wait there for your horses, my men will bring them when the Nine are gone." With a wave he walks away, leaving the group alone as they escape town. They soon emerge in a forested area with an abandoned shed nearby, and soon the soldiers arrive with horses, wagons and free supplies for the road. The men also mention that Tallis misdirected the Nine, pointing them south when they asked where the fugitives went. The group discusses their next move, and eventually decide to go north to avoid their pursuants.
The next week is long and harsh. The group rides north while the Inquisition hunts them in the south, bringing the adventurers to a place called Lucerne. Its stone walls are grand and imposing, looming over the landscape. Its buildings are expensive stone and the streets are cobblestone, but everything looks worn down. The residents look exhausted and some are malnourished, especially the homeless people on the street. The town guards are on edge and hundreds of them man the walls, towers and street corners too.
Lucien sternly looks around from his mount. "This place has seen better days," he says to himself, but before anyone answers, a dozen guards suddenly surround the group. The man leading them steps forward and curtly bows.
"Greetings, my name is Sir Maxim Dayne of Lucerne. I have orders to escort you to the palace at once."
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