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Fantasy Wizard registry

Alphaius

sorry guys...Pokemon Go...

Read the overview before you post.

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*is optional

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Name

Age:(average human lifespan)

Gender:

*Sexuality:

*Bio:

Personality:

Domain:

Spells:

*Weapons:

*Profession:

Alliance:

*Other:​
 
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Name:Bobby Boushae

Age:23

Gender:male

*Sexuality:heterosexual

*Bio:Bobby grew up in Houston tx, he started life out as the typical smartass kid in school,always talking back and cracking jokes. It wasn't until he was 14 that he found out he was a wizard and from there he spent every waking moment of his life focusing on his magic.

He invented several spells and quickly got the attention of The Magic Council.

He became the worlds youngest Master class wizard when he was eighteen, the council was greatly impressed by his incredible rate of growth.

This however proved to be their biggest mistake,giving this boy the authority that came with being a master class wizard allowed him to form The Urban Warlocks. He now is considered the single greatest threat to The Magic Counsil, his group having grown to over six thousand in just five short years!

Personality:Bobby is a smartass. He's cocky,always cracking jokes and he rarely takes things seriously, but beware when he does.

Domain: Motion

Spells:

Outta my way!:

A custom made spell of the motion domain,it allows Bobby to propel himself at nearly lightspeed in a strait line, but transfers all of the force to the point of contact with his desired location.

Stop!!!Hammer time.

A custom made spell of the motion domain Can redirect any motion...strait into the ground.

Pew pew:

A custom made spell of the motion domain. The same as Outta my way! Except it targets other objects propelling them to near lightspeed but focusing the force on the target.

Where you goin?

A custom made spell of the motion domain,it reverses any motion,sending whatever is flying at him back in the direction it came.

Clear Out

A custom made spell of the motion domain.

Fires a strait line of invisible anything struck by the line is launched in a random direction, a hit to the direct centre of the target will result in being launched in many different directions(explosion)

*Weapons:literally anything is a bullet to this guy.

*Profession:college student

Alliance: leader of The Urban Warlocks

*Other:"Dude...chill."​


 

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Brown Hair, Violet eyes.


Saph (Short for Sapphire) Estelle.


Age:20


Gender: female


*Sexuality:Heterosexual


*Bio: (I swear I will put this, but for now it's a WIP)


Personality: Sweet, kind, Caring, and not really into harming unless needed. That is how she is mostly described, but she does have a dark side. She can turn Cold, Unforgiving and straight up deadly if in enough pain AND lost control of her self and powers. She loves to help and tries to stay away from fighting. Hence her protective spells.


Domain: Metal Manipulation.


Top spells she uses:


Encase: She can create a sphere like shape around her, an area, or person. It acts as a shield or prison. Though she must focus on it at all times to keep it up.


Pain: When in pain she can create a thin metal wire cage/barriers to slow incoming attacks


Tip-Toe: She creates a ground of misshaped metal to slow anyone or thing on the ground coming at her.


Move!: She can move metal. Like telekinesis, but only with metal.


*Weapons: she tends to have a small throwing knife for emergency use.


Her Staff: <p><a href="<fileStore.core_Attachment>/monthly_2016_06/256px-Cosmetic_icon_Staff_of_the_Frozen_Feather.png.5e46a4ed0dd5fc523149e068820826c0.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="133659" src="<fileStore.core_Attachment>/monthly_2016_06/256px-Cosmetic_icon_Staff_of_the_Frozen_Feather.png.5e46a4ed0dd5fc523149e068820826c0.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


*Profession: online Journalist, College Student.


Alliance: unlike her sister, she is with the Magic Council.


~~~~~~~~~~~~~~~~~~~~WayWard Wizards are loose.~~~~~~~~~~~~~~


<p><a href="<fileStore.core_Attachment>/monthly_2016_06/253601-567ccdca34edc8e655915c8a50cc3ada.jpg.f3f30b146c61f93b37587f3b6ce51808.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="133655" src="<fileStore.core_Attachment>/monthly_2016_06/253601-567ccdca34edc8e655915c8a50cc3ada.jpg.f3f30b146c61f93b37587f3b6ce51808.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


(Without Armour) Blonde hair, Violet Eyes.


Ame (Short For Amethyst) Estelle


20


Heterosexual


Female


<Place holder for BIO>


Personality: Fun, crazy, flirty, seductive, and wild, loud, finally-short tempered is how people see her. She is a determined and speaks her mind. She does not like being told no or to calm down, she is basically the exact opposite of Saph, her twin.


Domain: To rival her sister- she controls heat.


Spells:


Increase: Can increase or heat up an object.


Decrease: Can take all the heat away from a person or object


Hot or Cold?: She is immune to temperature


Heat Wave Party: Can create a series of heat waves, or heat zones and scatter them.


Cocoon: Wraps some one/thing in a bubble of heat.


Weapons:


<p><a href="<fileStore.core_Attachment>/monthly_2016_06/il_570xN.703970886_aq5p.jpg.cfbc4ab0a9600b3c7ca7556e5aeac46a.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="133665" src="<fileStore.core_Attachment>/monthly_2016_06/il_570xN.703970886_aq5p.jpg.cfbc4ab0a9600b3c7ca7556e5aeac46a.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>



Alliance: The Urban Warlocks



Profession: College Student, Information Gatherer.



Other: No Matter How Much she hates Saph, she never tell anyone anything she learns from her. If anything.








 

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Name: Lucy Lucatiel

Age: 23

Gender: Female

Sexuality: Bisexual

Bio: born on the streets and managed to survive on her own for many years, doing whatever she had to do to survive before discovering she had a natural affinity for shapeshifting, she used her new found skills to get her way through fighting, blackmail and stealing before becoming rather wealthy through less-than-legal means. She decided to join the magic council strictly for the power and reached one of the higher rankings of the council, becoming the face and appearing for numerous different speeches and chosen for recruiting new talents given her great capabilities for reconnaissance

Personality: will do literally anything to be on the winning side, sacrificing whatever pride she has to survive and even betraying others if caught out in a bad situation, rather noble with a strong sense of doing what is necessary, surprisingly kind given the chance, such as if she were to find a person wounded she would help them back to good health and other such things, confident in her abilities, prefers to win without conflict but can will fight if the odd are in her favour

Domain: shapeshifting

Spells: changing form partially or fully, Lucy has become rather advanced at the magic, capable of transforming within milliseconds with barely any effort, her largest transformation being a manticore

Weapons: Always carries a knife hidden somewhere around her body, always

Profession: speaker for the magic council

Alliance: face of the magic council

Other: Wayward Wizards!!!​
 
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WAYWARD WIZARDS


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Name: Ariel Liten


Age: 15


Gender: Female


Sexuality: Bisexual


Personality: Ariel is a bit aloof, she doesn't quite know what she's doing most of the time, but she has a fierce determination to protect others.


Domain: Light


Spells:


Levitation, She uses this to move items and herself.


Healing, she can heal small wounds or illnesses with much concentration and energy


Weapons: Usually a bow


Alliance: Not Yet


Other:


She is handicapped, so Ariel is in a wheelchair, she cannot use her legs at all.
 
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Face claim


Name:

Faye Ryder

Age:

17

Gender:

Female

*Sexuality:


Bi



*Bio:

Tbr

Personality:

Total badass. She has a cold exterior, a bitchy and confident attitude that seems like arrogance. BUt she's extremely loyal. She always pushes herself beyond her limit, trying to become stronger. She wants to prove herself, and since she can't use most of her spells she uses weak spells, so people doubt her true ability.


Getting to know her is hard since she has put a wall up around her self, she doesn't talk to people often, and gets angry easily. But don't count her out, she's one of the most powerful mages in the Ryder family.


Domain:

Creation

Spells:


Creation of Water : Faye can create water where there is none. As an extension of this spell, she can create small water based natural disasters, like floods, and can hold her breath for about 10 minutes.

Creation of Air : Faye can create powerful gust of air from her hands and feet, using it to attack and help boost her and comrades speed, and even create thin air shells to help decrease damage of projectiles.

Creation of Fire : This is an attack spell. She can create whips, fireballs, and differnt ranged and close combat fire based attacks from her hands and feet.

Creation of Stone : This one is a bit hard to explain. By focusing, Faye can create stone for many differnt reasons. She has the most control over this spell, so using it on both large and small scales are easy. She can use it to create cover for her comrades, trap people, and differnt things that are useful on a battle feild. She can also make detailed figures and flowers with it as last minute gifts or if she's bored.

Creation of Darkness : This spell is mostly a sneak or a distraction tactic. She can create a black haze that she can see through, but her enemies can't. She can also manipulate shadows to some extent as a scare tactic.

Creation of Light : Creation of light allows her to create and/or attack with balls of light or create flashes of light to temporarily blind or stun her enemies.

*Weapons:

Her spells, hand-to-hand combat, and she had a collapseable martial arts staff she keeps in a holster on her upper thigh.

*Profession:

High school student/Translater for her father's company

Alliance:


The Urban Warlocks


*Other:



Wayward Wizards



 

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Name: Gautama Takashi


Age:26


Gender: male


*Sexuality: Straight


*Bio: Gautama was abandoned at a Shaolin temple in japan. Gautama was named after the original Buddha and taught the ways of the Buddha Gautama has known nothing outside of his temple since he was born. When Gautama was training as a monk his was chosen by the head monk to be the vessel of the forbidden domain of Mind. When Gautama completed his training as a monk the Head Monk pulled him aside and lead him into the sanctuary, a place where only the Head Monk could enter. Hidden inside a great tree in the sanctuary was a scroll that contained the knowledge of the forbidden domain. Instructed to take the scroll and leave the Temple Gautama while saddened listened to the Abbot and left the temple traveling the world until coming to the city. His first experience in the city was a less than pleasant one as he got mugged by a gang and was forced to open the scroll to defend himself and keep his vow to do no harm. After the incident he was taken in and forced to register.


Personality: Gautama is kind and gentle, always willing to help others even at the determent to himself. His kindness seems to be on the level of a saint, but his wraith is that of a demon. Should you somehow anger this monk it will be quite a show.


Domain: Forbidden domain of Mind


Spells:


Dukkha: (meaning suffering) Gautama spreads a membrane of magic over an enemy's mind taking over their 5 senses and then able to manipulate how they perceive the world.


Dream Walk: Gautama enters the dreams of those who he has injected his magic into and can manipulate dreams.


Nirvana: Gautama uses his Domain to show a group of people peaceful images to calm them.


Naraka: Gautama traps subjects in visions of the multiple Buddhist hells for as long as his mana holds out.


Empty your mind: Gautama cuts off all sensory information from a target or targets for a time.


Harmony: Gautama links the minds of people who he has cast Dukkha upon allowing for the sharing of information and experiences. to anyone who Gautama has linked in.


Discord: Gautama ignites the anger and sorrow within the minds of his enemies causing them to attack others or wallow in sorrow.


Tranendence: Gautama appears to take the form of a golden buddha with a thousand arms which he uses to fight. attacks will seem real but no real damage will be done.


Transcendence Naraka: Gautama appears to take on the form of an Asura. three headed six armed sword wielding demon of rage. Attacks will seem real, but no real harm will be done


Enlightenment: Gautama takes in information from people who are under Dukkha and can use their senses as if they were his own.


Meditation: Gautama makes himself or others appear to be an object that blends into scenery making for great camouflage


*Weapons:


Fists: As a Shaolin Monk Gautama is a master in Kung Fu martial arts


Bo Staff: <p><a href="<fileStore.core_Attachment>/monthly_2016_06/upload_2016-6-11_13-40-50.jpeg.38dfdf13fc6c4b61332a7be4be084cd1.jpeg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="133629" src="<fileStore.core_Attachment>/monthly_2016_06/upload_2016-6-11_13-40-50.jpeg.38dfdf13fc6c4b61332a7be4be084cd1.jpeg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


*Profession: Monk/spiritual advisor, Wayward Wizard


Alliance: Neutral for now


*Other:

 

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Name:

Nathan Warick

Age:

16

Gender:

Male

*Sexuality:

Heterosexual

*Bio:

Fill in later

Personality:

Nathan knows what magic can do if the user is not trained. That is why he is so bent on it being only for the talented and gifted. Nathan will stop at nothing for this to be enforced still. He is also rather cold and selfish, doing what he wants when he wants. A rather rash kid. But serious, and the furthest thing from stupid.

Domain:

Strength

Spells:

Drain

This can be used with mental strength or physical strength. The target slowly loses strength in the specific category of which ever one he so chooses to target. He can also use this on other spells, making them weaker if he so pleases.

Amplify

Much like drain, however, instead of draining someone else, he boosts his own strength. However, the limit is whatever his body can take at the time.

Steal

A fusion of both spells, where the user steals the targets strength and adds it to his own or someone else.

Overload

Cannot be used for very long. The user overloads his body with strength, making him almost invincible for some time. This is Nathan's most powerful spell and is very dangerous to the user.

*Weapons:

Knuckle dusters, and sometimes a gun

*Profession:

High school student on the surface.

One of the head figures in the Council, however, he is not known and his identity is hidden.

Alliance:

Council

*Other:

Wayward wizard????????​
 
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Name: Autar Ratliff


Age:30


Gender: Male


Sexuality: Bi


Bio: TBR


Personality: Controller and very arrogant. Views most people as fools, thinks he is above them. Is fairly good at talking to people. He views most magic user as wasting the skills they have. Has no love in either side think of the The Urban Warlocks as young fools with stars in there eyes. The The Magic Council as morons with no idea of how to control this power. Consider himself a self styled gentlemen and 'magician'


Domain: Illusion


Spells:


Out of smoke...


Can create illusion out of thin air. So for instance can creature an dinosaur or a speeding car. It can be used to alter an environment but that takes alot of time an focus.


Now you see me.


Causes Autar to disappear or rather to teleport a short distance in a puff of smoke. The smoke is coloured purple because he likes he colour purple. To teleport a longer distance it requires alot of focus other wise he could end up in a wall which isn't much fun for anyone.


Allow me to introduce myself


Creatures a series of 'fake' Autar. The fakes disperse into smoke. The copies cannot do anything expect speak which is whatever the real Autar is saying, as well as move which normally is a random direction or they all move in the same general direction.


Watch as I make this.... fly


Causes an object to move. The object normally has to be something small like a bottle or a knife. For a heavy object alot of focus is required, and even it won't be for very long. The objects respond to what ever the last instruction is. The spell stops after the task is done or Autar wills it


Weapons: A deck of steal cards (quite a deadly projectile), Knows some martial arts mostly knock out grabs (fighting isn't normally his style) and a magical device a 'spell projectors' : a electricity projector which shoots a beam of concentrated electricity.


Profession: Is a very high paid magician (More in the parlor tricks sense). He plays at some very well respect clubs and the like.


Alliance: Himself


Other: Lives in a high-rise apartment. Has a few other locations in his pocket.


WAYWARD WIZARDS
 
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Face claim:

Long black hair with some type of precious gem twisted within his curls. His face looks like a stylized skull makeup, with skin the same color as bone. He's always wearing fancy silken robes.

Name:

Amadi Okonkwo

Age:

28

Gender:

Male

*Sexuality:

Gay

*Bio:

Amadi will never know his real parents. His biological family lived in the middle-class district of Nigeria. When he was about 6 a local witch doctor stole him away in the dead of night. Those were the darkest times of his life. He finally managed to escape when he was 10 but by then the damage had been done. His old body was long gone, the witch doctor had cursed him, made him become the very death he had feared. From there he would have to learn how to live on the street. He would steal from sweet little old ladies, get into fist fights with people for food. He was on the street for 7 years before he was caught robbing a woman. She beat him black and blue before leaving. Having never been caught before, he followed her for days before finally approaching her. Sensing he was like her in a way, he begged her to take him with her, anywhere really. He did this for four days before she relented and took him as a student. The rest is history and he is with the Urban Warlocks, now an arrogant man, stronger and wise

Personality:

Amadi is smooth and knows his way in persuasion. He has a silver tongue (which he got from the witch doctor), which he uses to talk his way in and out of impossible situations. He is capable of changing his personality on the stop if need be. One moment he could be the sweetest guy you ever met, and in the next he could be the most sadistic. Though his usual personality is being kind and well mannered. Amadi is very arrogant as well and thinks that money can solve most problems and whenever he does have money, he will tend to flaunt it in the form of jewelry and fancy clothes.

Domain:

Blood

Spells:



Inflammation|By cutting open his pointer finger and flooding it with energy his finger is able to leave a 'gunpowder seal' on an object. The seal takes the appearance of a cigarette burn, that doesn't hurt. Should he touch the bomb again, with any part of his body it'd start burning. Sticking to the area like napalm.


Rhythm|Any of his blood that has yet to harden outside of his body can be used as a scrying pool. Allowing him to see anywhere he's bled within the last 168 hours.


Mitosis|Should he take an organ injury he can replace it through a rather painful process named mitosis... He can only use it once per organ. It takes about five minutes to cast and can be done so even if he loses conscious. The nasty side effect is that the organ manifests outside of his body cavity... Making it an easy target. After a few hours, the organ will be absorbed once more into his body, this is very painful.


Synapse|Should he lose a pint of blood, he can charge it all with magic...Turning it into an electrical trap sending lightning bolts bouncing from the pools of blood. The lightning will bounce for about a minute.


Endorphine|Loosing blood is painful, very painful. So if he has a minute he can overcharge certain chemicals in his brain. This will make him very happy and resilient to pain for about 10 minutes... Afterwards he'd feel the pain 10 fold, until the wound heals.


Climax|By using a gunpowder seal on himself and charging his blood with magic. He's able to shoot lightning from his fingertips as long as the flame still burns. Fire hurts by the way.


Metabolism|Sort of a passive, as long as he is capable of producing magic he's able to go for long periods without eating or resting. He also possesses decelerate aging.


*Equipment:

A whole lotta small but sharp knives, the most recent smartphone, plenty of makeup, and cute cat charms he likes to put in his hair.

*Profession:

Wandering Magic Teacher/Dancer

Alliance:

The Urban Warlocks
 
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Face claim


Name Lilith Colemen


Age:17


Gender:Female


*Sexuality: Heterosexual


*Bio: WIP for now


Personality: Lilith doesn't let any one put her down she is strong willed, she is kind and she believes magic is free ranged every one should have a chance to use it.


Domain: Fire


Spells:


Ring Of Fire: Creates a ring of fire around her scorching any one who crosses.


Fire Ball: Summon heat in the form of a fire ball through her palm of her hand and can push it out up to twelve feet.


Hair Of Fire: Hair turns bright red and becomes aflame Giving her strength.


*Weapons:Pocket Knife.


*Profession: high school student.


Alliance: Urban Warlocks


*Other: Sister named Kira Colemen.


Wayward Wizards

 

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Name:

Kira Colemen

Age:

21

Gender:

Female

Sexuality:

Heterosexual

Bio:

WIP for now

Personality:

Kira's personality might take some time to get used to, She is mostly ruled by her emotions and her "morals" leading her to make quick decisions, and even quicker mistakes. Her tendency to change her mind like she changes her shoes doesn't apply to two things, one her friends and family and two her belief that magic is a gift and shouldn't be restricted.

Domain:

Electricity

Spells:

Spirit Fingers: Electricity flows through her fingers for as long she has strength.

Electricity Surge: Draws electricity from around her, and expels it from her palm in a burst that can travel 10 feet.

Shield: Gathers electricity around her skin, anyone who touches her would get a zap.

Weapons:

Can of mace

Profession:

College student and Barista

Alliance:

Urban Warlocks

Other:

Sister: Lilith Colemen

Wayward Wizards​


 

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Name:Kimmy


Age: 18


Gender: Female


*Bio: Kimmy is a small girl for her age, who was abandon by her parents when her powers began to surface at the age of 12. Between that time her powers have grown immensely and she has had mentors in the art of Necromancy and the powers of Death. Now she simply wanders the world in search of a master to take her ever further into the depths of Death magic!


Personality: Kimmy is cold and has no sense of humor. She is simply focused on acquiring more magic to add into her list of spells.


Domain: Death


~Spells~


Touch of disease ( Kimmy is able to induce a sickening plague to those she touches,)


Life force drain ( Kimmy can sap the life essence from an opponent)


Boils (
Kimmy can cause someone’s body to suddenly be covered in pulsing disease filled boils that inflict pain and suffering)


False Death (
Kimmy can make someone fall into a false state of death for up to a day)


*Weapons:
Dagger


*Profession:
Student in the arts Death Magic


Alliance: Neutral


*Other: Not at the moment

 

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latest


Face claim

Name: Kota Novák

Age: 25

Gender: Male

*Sexuality: straight

Bio: Kota was born and raised in the council by his parents who were master wizards, among being strong wizards they were also wealthy business owners although till this day Kota does not no what they do. Kota has always been an achiever, establishing his domain at 8 and slowly progressing through the years in not only his own and other magic as well doing great in normal school mainly math. Besides they failures along the way nothing drastic in life ever happened he continued to respect and want to become a master wizard until a guy by the name of Bobby Boushae was chosen to be a master wizard, both he and his parents found this to be a terrible idea. Believing that he lacked in ever a lot to be made a master wizard. They moved back to Germany while kota stayed believing that things could get better but in the end his parents were right about everything, he continued to master his magic. Though seeing as the title mean't nothing after seeing what he believed as another Bobby, that person being Nathan he just would rather be a forgotten underrated wizard.

Personality: He has a tremendous amount of potential. Capable, logical, reasonable, and effective individual with a deeply driven desire, he has what it takes to be highly effective at achieving his chosen goals whatever it may be. And is a quiet and reserved individual he has a strongly-felt internal sense of duty, which lends him a serious air and the motivation to follow through on tasks. Organized and methodical in their approach, he can generally succeed at any task which he undertake. Very loyal, faithful, and dependable. He place great importance on honesty and integrity. While he generally take things very seriously, he also usually has an offbeat sense of humor and can be a lot of fun.

Domain: Data
Spells:

Data zone: Allows him to project illusions in a certain range of area around him, covering the affected area with data.
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Data Punch: Using his data magic he engulfs his hands in data and punches his opponent, the person will lose hp and shows no physical damage.

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Data radar: He sends out a wave of data to calculate and see the area around him.

Data sphere: He creates a ball of data and throws at at his opponent, basically acts as a ranged attack version of his data punch.

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Firewall: Basically a shield that lasts about 5 seconds before vanishing.

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Data Overload: By simply making contact with the users forehead and holding it for a second, he blasts his opponent with magic data causing something like and explosion. This is his most powerful combat spell and by far the most draining.

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Data Rings: He creates data rings around the opponent to stop them, in reality the rings aren't hard to break and besides them being really bright to look at up close and making a loud ringing sound towards the person in side they are not threatening.

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Data Restrict: He blasts a long strain of data that raps around the person then attracts to each other causing restrictions for a quick moment. While the spell looks dangerous it still leaves no visible damage.

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Numbers Game: He is able to place a number on a person that only he can see and keep track of them. The higher the number the the harder it is for said person to detect that they have been marked but it is more draining, he can lower the number but stealthy when he sees fit but the lower the number the harder it will be to hide the number.

If said person is sure they have been numbered they will have a chance to find the number where ever it may be on them.

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Corrupt data: He disperses his magic only for it to return in a rather evil aura shown by it's red data that spawns some dark data creature that attack the enemy.

Considered his most harmful spell in the technicality that it's his only spell that leaves damage that you can see. This spell last for 30 seconds to a minute if used after using previous spells, although around 3-5 minutes if used first.

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Archive: convert information into magical data, which can be stored, enabling the user to gain access to previously stored information. The magic can be used on a grand scale but it is very costly on the user.

(Basic Use)

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(Grand scale use)

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Data transfer: He is able to transfer data from his archive to a single person with there cooperation by looking them in the eyes for a moment.

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Delete: He is able to forget something by first turning it into magic data then simply releasing it into something like a black abyss.

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Stats: He can pull up all of his stats both physical and magical.

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*Weapons: N/a

*Profession: Math teacher

Alliance: Council

*Other: Wayward Wizards
 
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Name: Colette Calaway


Age: 25


Gender: Female


*Sexuality: Bisexual


*Bio: Colette is an only child, raised by a single working mother. She doesn’t know who her father is, and she has no interest in knowing. She and her mother never put down roots, always moving to wherever her mother could find work. Colette had always been shy and quiet as a youngster, only starting to come out of her shell in the later years of high school. She is much more outgoing now, but when her anxiety takes hold, she can clam right up.


Six months ago, she had been fully supportive of the Urban Warlocks, but an accident involving an untrained wizard resulted in the violent death of her husband right before her eyes. After that, Colette isn’t sure where she stands anymore. All that she knows is that she’s tired of the fighting.


Personality: Bubbly, kind, and a bit anxious, Colette wishes everyone could get along and find some middle ground. She detests violence, and would much rather use her powers to go on the defensive, or protect others, rather than do any damage herself. She can take this too far at times, even putting herself in harm’s way to protect another. The only way to get her to go on the offensive is to be seconds away from killing her, or the people she’s trying to protect. She can also be quite stubborn at times.


Domain: Air (or wind, whichever you’d prefer to call it)


Spells:


Enhanced speed/agility through air manipulation: Uses air to propel herself, or parts of her body, as well as decreases air resistance. Can be used to run up vertical surfaces. Much more agile/evasive in a fight, and able to change direction much more abruptly with the use of air. Can be used to pack a hard punch/kick.


Air blast: Sends a strong pulse of air toward target.


Air bomb: Powerful, outward-moving air current that moves in all directions away from Colette (or the person she’s protecting). Can have a great concussive force and the capacity to blow away anything within its radius.


Flight/air cushion: Uses air to go (and stay) airborne, and uses a cushion of air to break her fall back down (or the falls of others.)


Tornado (of varying sizes): Both offensive and defensive in nature. Can be used to shield herself or others, can be launched at an opponent as an attack, or used to trap/disorient an opponent.


Air Shield: Throws up a gust of wind as a shield, more often pushing the attack (or opponent) up and aside instead of stopping it directly.


Asphyxiation: Prevents her opponent from taking in any air. Colette has only done this once before, on the wizard who killed her husband. She’d like to avoid ever using it again.


*Weapons: Carries pepper spray and a small stun gun in her purse.


*Profession: Business Consultant


Alliance: Undecided


*Other: For anyone that has seen Avatar, I am basing her powers on airbending!


Wayward Wizards! Please let me know if there’s anything I should change. This is my very first post! n_n I’ve been out of the RP game for a while now.


If you’d like me to list specific moves/spells instead of an all-encompassing statement, I can. It would be very long and detailed though. :)
 
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Read the overview before you post.

Charecter skeleton

*is optional

Face claim

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Name

Rodan Doken

Age:(average human lifespan) 19

Gender: male

*Sexuality: straight

*Bio: Rodan was born in a small town full of undercover wizards. By the age of 7 he had been accepted into their craft as an underling to a mage. When he turned 16, he entered a magic contest in the village for youth. He came out in second place, bested only by his older brother Karkan. Since that day he's despised his family, so much so that he personally firebombed his village and ran away to join the Council.

Personality: Cold and calculating, Rodan always enjoys toying with his enemies as opposed to outright defeating them. He's less likely to give you a straight answer to a question, but he always manages to treat his friends in the council with a decent amount of respect.

Domain: Endurance

Spells:

Curse of Notra:

This spellis essentially a passive ability that allows Rodan to absorb much of the magical powers around him. What this means is whenever he is attacked, he takes less damage than normal mentally. However, he must be careful as this is a double edged sword. Overusage of this ability has led to his near death on multiple occasions, as his body isn't able to handle so much magical power at once. (Basically his body turns into a dam on the river of magic and when there's too much magic his body overloads and shuts down.)

Speed boost:

This spell boosts Rodan's speed to nearly 50 times normal sprinting speed. However, this is very difficult to control and turning is impossible to do while running with this spell. It also is only good for distance under 50 meters

Pain of the Soul:

When Rodan uses this spell, all enemies nearby will feel severely exhausted. This won't impede magical abilities, but will impede physical, such as eyesight, physical strength, and speed (non-magically assisted). However using this power makes Rodan feel extremely nauseous, which discourages him from using this spell.

*Weapons:

*Profession: Freelancer

Alliance: The Council, of course!

*Other: wayward wizards?

I'll add pics and the rest when I get the time​
 
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YŪSEI HAKUSHIN
<p><a href="<fileStore.core_Attachment>/monthly_2016_06/2rmnjgp.jpg.9f314f0b85b169078d84209948aadcb3.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="133868" src="<fileStore.core_Attachment>/monthly_2016_06/2rmnjgp.jpg.9f314f0b85b169078d84209948aadcb3.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>



Age:

26


Gender:


Male


Sexuality:


Heterosexual


Bio:


TBR


Personality:


He's rather relaxed and doesn't takes anything serious. But even if he takes nothing serious, he won't underestimate someone. He's smiles very often. When he's angry, he still smiles but is very sadistic.

I don't like you, I think your death should be slow and painful *smile*
YŪSEI

Domain:


Forbidden Domain of Destruction


Spells:


<×>FISTS OF DESTRUCTION<×>


His Skin on his lower arms and lower legs turn into a Black Iron like Material. The Black Material is there to protect him from getting injured. He's able to destroy Iron with a few punches, but if the "Iron Skin" breaks, he gets a shock and his arms and legs start to bleed.


<×>DDESTRUCTIVE BURST<×>


His body starts to Steam and dashes with Incredible speed at the enemy/target. While he dashes at the enemy, he charges a punch that has a very destructive effect. Even if you successfully block it, you'll get pushed away by the Shock wave he creates while running. The Ground behind him gets damaged. He's able to use it 4 times only.


<×>DESTRUCTION PRESSURE<×>


He creates a pressure Wall around him that destroys nearly everything that wants to get through. He's also able to shoot crescent like pressure Spheres that explode when they touch something.





Profession:


Teacher in an Elementary School

Alliance:

"I'm not the great Team Player. I decide which Persons I want to help..."


Other:


He speaks Japanese, English, German, Chinese and swedish fluently but has problems with writing and grammar in English, Swedish and Chinese.


WHEN he fights, he wears a mask and a Black Cloak.


"Wayward... Wayward..."


-And he forget things very often-


"HAHA!! WAYWARD WIZARDS!!"


-------------------------------


-His Mask-


<p><a href="<fileStore.core_Attachment>/monthly_2016_06/SoulsHollowMask.JPG.5723942b41e73f0ab91cbe6d53565746.JPG" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="133877" src="<fileStore.core_Attachment>/monthly_2016_06/SoulsHollowMask.JPG.5723942b41e73f0ab91cbe6d53565746.JPG" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>









 

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ELIZA CROSSHEART








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Eliza stands at 5 ft. 7, a bit taller than she would've liked and weights somewhere around 130 lbs. to 140 lbs.. She has purple hair and eyes inherited from her fathers side of her family. Eliza dresses casually even when going to important events and always has her MP3 with her.






"The night falls..."



Name: Eliza Crossheart



Age: Nineteen



Gender: Cis-fem



Sexuality: Sapioromantic Heterosexual (prefers intelligent guys)



Profession: Bakery Manager



Alliance: Herself






"...with..."



Personality: A sweetheart and cutesy girl, she doesn't seem to be a magic user when one first meets her, especially not in the domain she is in. Eliza looks to be kind and caring, and at times even mischievous.



And while she is all of those things, she also hides a secret. Eliza is rather twisted, mess with her and she will payback, no matter how small the thing that upset her was. She has a bottle of emotions and can keep under the lid for only so long until it goes 'boom'.



History: Born in New York city, Eliza was the bastard daughter of a British nobleman visiting the country. Her father abandoned her and her mother, who had to keep up three jobs to sustain her and Eliza. Who she loved dearly.



Soon Eliza's powers started acting up, and Marianne had to send her for her magical education, which came up quite costly and made her overwork herself, causing her death.



Eliza then dropped out of school, and decided to open up a business. She always liked cooking so she opened a bakery.






"...Gravity..."



Domain: The Darkness of the Night and Shadows



(She is very weak during daytime)



Spells:



Ravens - Eliza can make a flock of Ravens appear and make them scavenge for her.



Wraith - Whenever it's night time, Eliza has enough power to create a shadow creature from her shadow. (Which can effectively protect her when needed)



Spellswords - Manipulation of Shadows allows Eliza to be able to harden shadows to a point they are usable as weapons. She likes creating discs and shooting them.



Submerge - By submerging someone in shadows she can cause temporary blindness of a five minute span.






LIKES


- Tea



- Cats



- Desserts





DISLIKES


- Idiots



- Numbers



- Noises







"WAYWARD WIZARDS"





 
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(I am having trouble finding a good image.)


Name: Samuel Carolingus


Age: 36


Gender: Male


Appearance: Short, messy brown hair. Average height, somewhat scrawny.


Bio: Samuel is of noble blood, being a member of the very prestigious Carolingian dynasty, the rulers of a great empire! Well, that's what he tells people. He really just changed his last name, the only reason being it is "pretty cool." Samuel seeks knowledge in all domains of magic in hopes of understanding his own domain to a greater degree.


Personality: Unserious, intelligent. Doesn't wish to harm others unless necessary,


Domain: Energy


Spells:


Energy Bolt: A bolt of raw energy, it's a very basic spell with much utility. It is useful for killing bothersome flies and for self-defense. Effects, while always harmful, are based on many factors, ranging from caster's mindset, randomness, temperature, etc.


Energy Forming: Can form energy into many forms, used for multiple purposes. Is not as strong as other forms of magic that control their force directly, as opposed to controlling the energy, a small part, of said force.


Weapons: Regular revolver with a small supply of gold-infused bullets, the gold allowing them to be more easily infused with energy.


Profession: Unemployed.


Whenwood Wizzolds


Wheybread Wimpers


Werewolf Windows


Wayward Wizards
 
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Name: Arsen Weirwood

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image







Age: 21


Gender: Male



Sexuality: Pansexual " I can like anyone but I need that emotional connection, physical attraction comes later don't you agree? No? You say its because I'm blind. Mercy, Sis... I pity the woman who you try to get in bed."



Personality: Arsen loves music, actually he loves sounds and vibrations in general because it lights up his world. He is quiet, and enjoys life for what it is (even if it is a bit unfair at times.) Arsen loves his sister, she is his world, literally, she can't shut up which is not a problem for him because he then can see. "Don't let my sister know but...sometimes I would rather live in a world of silence. Haha..just kidding." He is kind to others that have disabilities as well, he found that others can be cruel and judge by looks alone because of this he is very open-minded and patient. He is just as calculating as his Father, but it's more along the lines of planning ahead, for every action there is a reaction and if you're with Arsen he's probably already thought of it. He does take risks but he will never risk the lives of loved ones or friends, he does occasionally gamble with his own life because of this.



Bio: Arsen Weirwood is the younger brother to Mercy Weirwood his hot-headed, over-protective, older sister. He loves her, but she's loud which in his world isn't so bad. The thing with Arsen is he can't see unless there is sound. The sound makes vibrations and its' these sound waves, these vibrations that makes it possible for him to see. Without sound there are no vibrations, do you get the picture? No sound equals no sight. Ive also learned that heart beats make sound, vibrations through the chest cavity. If your heart picks up when you're lying, Arsen will know that you lied to him. Mercy found out this early on. She isn't a very good liar, heartbeat gets way to fast which he heard and he would call her out on it. Thus, Mercy stopped lying cause there really was no point.



water.png
(This image is from the horror game Lurking. I'm using it as a reference of what Arsen can actually see.)


His father Bain Weirwood had the power of seeing in different waves like Ultraviolet and Infrared. Arsen isn't his father he can't really see these shades. Although, his sister Mercy, begs to differ saying that sound is just wave lengths which have color. He tells her time and time again "I can't. I've told you, I'm not Dad. I see with sound, vibration. That's it. No color." Mercy would scoff at him time and time again. He wasn't his Father. He wasn't, in fact he despised his Father for being cold, calculating, controlling and manipulative. He did things his way and if they weren't his way, he would do anything and EVERYTHING to make it his way.



Arsen found that his Father was a wizard shortly after his death. He was 7 and his sister was 12 Their mother, Tatiana, who was a sand manipulator had explained that magic truly did exist and that Arsen and Mercy had powers that were unknown to her because everyone has their own domain. "Domain, my children, find out yours and train. I will ... try to help you if I can." Arsen found out shortly after that his domain was the very thing that allows him to see. He has a clicker that allows him to see short distances in a room because the sound echos in their house.



Domain: Sound



Spells



Click: Using the vibrations from his guitar, Arsen can send these vibrations through a person causing them to feel nausea or vomit before being propelled backward in the direction of his line of sight.


Reverb: A high density, low decibel sound wave that causes ear drums to burst if prolonged for 5 minutes. Arsen can also have his ear drums bleed and burst (Precaution is very important when using Reverb) This spell also requires 10 minutes to cast, he would need all of his focus and power to use that low of decibels, so naturally he doesn't use this spell often.


Sick Beat: Sound is amplified and instead of being able to see in only the frontal line of sight, Arsen can now be able to see using even his peripheral vision. He can use this spell to even locate hidden objects within different rooms, however if in a construction site it is harder because sounds echo off pipes and travel for long distances distorting where the sound truly originated.


Tremor: Arsen can make his body vibrate so fast that if he were to touch a stone wall and meet that wall's natural vibration frequency to make it crumble. (All objects vibrate at some frequency, this is why it is possible for glass to shatter with high singers.) This goes with saying that Arsen could make bones shatter, however, he needs to have physical contact. His hand needs to be on the thing he is trying to shatter otherwise it will not work. This spell takes about 1 minute to do.


Weapons: N/A



Profession: College student. He also gets paid part time as a music maker for a dance company called
Vibes


Other: Currently lives in a decent sized apartment. Mercy says it has an amazing view with a bridge, he can't really see the bridge from that distance. So..she just taunts him with the idea of sight seeing.



"Wayward Wizards? The Hell kind of cult is that? Its not a Cult? No Devil worship? huh...interesting."
 
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<p><a href="<fileStore.core_Attachment>/monthly_2016_06/upload_2016-6-13_20-27-24.png.ec68fed48fb1bd349a03fc60be557ad7.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="134273" src="<fileStore.core_Attachment>/monthly_2016_06/upload_2016-6-13_20-27-24.png.ec68fed48fb1bd349a03fc60be557ad7.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Name: Mercy Weirwood


Age: 26


Gender: Female


Sexuality: Lesbian


Biography: Mercy the older sister of Arsen Weirwood, daughter of Bain and Tatiana Weirwood has always been a "character" of sorts. Like her brother she had no knowledge of being Wayward Wizard/Warlock as a child. Her father possessed a greater potency of sound magic than her little brother and their mother was a sand manipulator. She however definitely became the black tree of her family when it became known that her ability was water manipulation. However, she tends to keep her magical abilities on the downside. She is not welcome at most family meetings due to her history both in and out of school. In school she was a part of a motorcycle game and rode illegally until she received her license at eighteen. He grades in school in areas other than science and P.E were less than stellar and at most times just barely passing. It can be said that she excelled at what she enjoyed. Her favorite classes were mechanics and biology. After graduation highschool she became a big groupie for rock bands, especially where her brother plays. She can be a bit overprotective of him and because of their large difference in looks sometimes they don't even look like siblings, so it can be a bit awkward when meeting people as a group. Mercy works alongside environmentalists as a purification specialist or pollution reducer. She is assigned jobs and paid upon completion with no real set hours. So in a way she's sort of a freelancing environmentalist with a less than pleasant personality according to some people. She and her currently brother currently living in an decent apartment overlooking a bridged river in the distance. Of course the view is for her likes typicall, but she had to compensate for her brothers need for noise and make up for it by having a nice view. Not denying that she herself can be quite loud more often than not.


Personality: To put it into a few words. Mercy is a rabble-rouser, partier,environmentalist. She has an hardcore overprotective brother complex when she's with him, because most people would take advantage of her docile younger sibling who is all bark and no bite. She makes up for this in a lot in many ways with her somewhat aggressive personality and habit of displaying weird forms of dominance. She actually is a bit of a Tsundere, especially towards people she likes, but she typically doesn't tend to have many ladylike traits and is labled a tomboy. She also gets really angry when mistaken for a man from behind. She becomes a human pitbull. After learning and training spells it has been determined that she is an emotional caster the stronger the emotions the stronger her spells, and the stronger the drawback. A quote to match her personality would be "loud and proud." Also with her brother being able to hear heartbeats Mercy gave up lieing a long time ago, not even white white lies cross her lips. No point in lieing if he can tell.


Domain: Water


Spells:


Condense: Condense is a literal statement. She can use this spell to either condense water molecules in the air to form water, or condense water around and object encasing it inside. If choosing to encase she can make the object encased in water denser by multiplying the water pressure. She can only use the first form of Condense in combat, the later is used for other purposes. Condense has a moderate cast time of twenty seconds before it begins to condense water. Increasing the density of the object takes time and the time is determined by the object.


Evaporate: Simply as put. Evaporate turns water from a liquid state to a gaseus state over time. Like condense it has a 20 second delay before activating. Condense and Evaporate can be used in a form of unison for a variety of purposes such as purifying water and the like, cleaning, so on so forth.


Flow: Flow allows Mercy to manipulate water at a slow speed, this is typically used alongside evaporate and condense to help in her job as an environmentalist focusing on cleaning rivers and getting rid of pollution. However, if used in unison with other abilities it can come in handy.


Tide: Creates a buildup of water over time until it scales enough to be a forc to be reckoned with. The severity of tide determines the time spent casting. It is not an instant cast spell, and requires at least three minutes to buildup to a small scale wave.


Lunar Inscriptions: Mercy developed a form of catalyst casting unique to herself called lunar inscriptions. She can create traps using her four base spells and set them for later ahead in time. However, they have to have a sufficient energy source. The traps draw in their power from the water aura around them in order to activate. They require time to build up sufficient energy to be used, and cannot be used without said catalyst.


Weapons: Instead of weapons I would rather put fighting style. Despite her reputable"loud and proud" personality Mercy is actually sophisticated in her work. She likes to layer her spells. Because by themselves her spells may be simple but combined correctly and with enough time they are dangerous. Some say fear not the beast who roars the loudest, but Mercy will gladly prove you wrong.<p><a href="<fileStore.core_Attachment>/monthly_2016_06/upload_2016-6-13_20-4-27.png.e494f43c2e98f0d381594becd67a184f.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="134265" src="<fileStore.core_Attachment>/monthly_2016_06/upload_2016-6-13_20-4-27.png.e494f43c2e98f0d381594becd67a184f.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>



 

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Wynter Gwydion


Face claim:


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Name: Wynter Gwydion


Age: 16 (she's a bit short and looks around 14 to 15)


Gender: Female


Sexuality: Heterosexual


Bio: (WIP)


From a young age, Wynter admired two kinds of people: the intelligent tactician, and the "surprise element". Perhaps it was because she could read up on books about magic that were the fruit of the research of her ancestors, that had motivated to want to strive so hard in her magic. She definitely showed she had talent, and she constantly tried to learn more as she found herself getting bored a little too fast. Currently her personal challenge is to master the spell called "Neflheim". Her parents have warned her about the consequences of misusing magic, and have placed protective magic circles on her. This is so to limit her overusing her magic while she is still underage. (Perhaps someone else in the magic council other than her family can deactivate the magic seals).


She didn't have many friends who were also magic users, and had been modest about her abilities when she joined the magic council. She has great respect towards the gifted magic users at the Magic council, and her timid, in-confident self has told herself that she much to learn and improve on.


At school she is in the drama club. Often she finds that she prefers the roles of the villain. Her club friends do say that she can switch to the personality of a non-impulsive and insensitive villain very well, almost like a psychopath.


Personality:


Wynter is a little timid among strangers, though once she realises that they aren't evil she would warm up to them. She is shown to be a good listener to her friends and is rather empathetic. She doesn't have strong opinions and hates arguing like the self-controlled person she was brought up to be. At times, she seems like someone who is easy to push around, and would likely to comply to her elders wishes. That would be one side of her. All it takes is a small trigger to cause her to switch to her alternative persona. From when she first began to learn magic, she had been taught by her family to have no remorse or guilt towards anything done to her enemies. This alternative Wynter is no goody-two-shoes. She takes no hesitation once she has made up her mind, and enjoys the freedom of being in control of her enemies in a battle. Like her domain, she can be oddly calm, and doesn't get anxious easily despite no matter how much trouble she finds herself in, making her seem inhumane at times. This "switch" that she can turn off her empathy at will has proven to be useful in the battles, though it also ends up in her acting in unethical ways. She is aware of both personas, and has memories of both sides, and is still not sure how to deal with it.


Domain: Frost


Spells:


1. Crystalization - Having a body of water's temperature cooled down and frozen into ice of any shape. This requires her to have a vivid imagination of the item she's trying to replicate. The water body has a limit in volume, and she need to be at least two meters away from it. She cannot do this on animate objects, meaning she can't just instantly freeze someone's blood stream. Most commonly she uses it to materialise a pair of ice short swords, or a spear. She can pour water to freeze a layer of ice on some non-critical wounds.


2. Ice machine gun - From her hands, she can send out a series of small, fast ice shards towards her opponent like a machine gun. Speed may be compromised for accuracy when firing the projections. Without using water, but straight from thin air, she cannot maintain the spell no more than 2 minutes.


3. Diamond water - an alternative to Ice machine gun. To some degree she can control the flow of water, and send it towards her opponent. At high speed, small droplets of water can cut through human flesh like diamond.


4. Endure cold - this is a passive spell. Under extreme cold conditions, it is a skill that is activated to help her have a larger resistance against having the cold. When this happens, the magic seals on the skin of her arm and back of her neck will glow faintly even when she isn't using magic intentionally.


Weapons:



"It'd look suspicious for someone of my age to be carrying a human weapon, wouldn't it?"


1. A grimoire, or magic tome. Generally she carries it around in her bag. It contains the common magic seals and notes that she uses. The magic seals are used to enhance her magic effects due to her young age, and her magic potential is still growing.


2. Her umbrella. She can use it as a makeshift fencing sword, though she uses it more for deflecting attacks. The efficiency in deflecting these attacks depend on the type of magic spell/attack, as she will take additional damage from some.


Profession: high school student, member of the Magic Council


Alliance: The magic council (she hasn't found reasons to consider changing sides yet)


Other: Wayward Wizards
 
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Name:Vecna Tetran

Age:569

Gender:male

Sexuality:irrelevant

Bio:Vecna was the cause of the dark ages,he had attained a mastery over magic that was so powerful even the combined might of the rest of the worlds wizards paled in comparison to him.

With the exception of one...his brother, Omni Tetran. The two waged a battle that threatened to destroy the very fabric of reality. The end result was Omni giving his life in order to seal away the power of his brother...five hundred years have passed and now Vecna's seal has broken. His magic is nearly gone but, he still poses the greatest threat the modern world has ever witnessed...

A wizard without a domain.

Personality:Vecna is a cold ruthless monster. He has no use for mercy or compassion. Those who work with him must quickly distance themselves from him lest he destroy them in a fit of rage.

Domain:N/A

Spells:to numerous to count.

Weapons:Magic of all kind

Profession:destroyer of man

Alliance:N/A

Other."you will all come to an end in time...I however am eternal mwahahahaha."​


 

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Quark said:
Wynter Gwydion
Face claim:


005dbfa660.jpg



Name: Wynter Gwydion


Age: 16 (she's a bit short and looks around 14 to 15)


Gender: Female


Sexuality: Heterosexual


Bio: (WIP)


From a young age, Wynter admired two kinds of people: the intelligent tactician, and the "surprise element". Perhaps it was because she could read up on books about magic that were the fruit of the research of her ancestors, that had motivated to want to strive so hard in her magic. She definitely showed she had talent, and she constantly tried to learn more as she found herself getting bored a little too fast. Currently her personal challenge is to master the spell called "Neflheim". Her parents have warned her about the consequences of misusing magic, and have placed protective magic circles on her. This is so to limit her overusing her magic while she is still underage. (Perhaps someone else in the magic council other than her family can deactivate the magic seals).


She didn't have many friends who were also magic users, and had been modest about her abilities when she joined the magic council. She has great respect towards the gifted magic users at the Magic council, and her timid, in-confident self has told herself that she much to learn and improve on.


At school she is in the drama club. Often she finds that she prefers the roles of the villain. Her club friends do say that she can switch to the personality of a non-impulsive and insensitive villain very well, almost like a psychopath.


Personality:


Wynter is a little timid among strangers, though once she realises that they aren't evil she would warm up to them. She is shown to be a good listener to her friends and is rather empathetic. She doesn't have strong opinions and hates arguing like the self-controlled person she was brought up to be. At times, she seems like someone who is easy to push around, and would likely to comply to her elders wishes. That would be one side of her. All it takes is a small trigger to cause her to switch to her alternative persona. From when she first began to learn magic, she had been taught by her family to have no remorse or guilt towards anything done to her enemies. This alternative Wynter is no goody-two-shoes. She takes no hesitation once she has made up her mind, and enjoys the freedom of being in control of her enemies in a battle. Like her domain, she can be oddly calm, and doesn't get anxious easily despite no matter how much trouble she finds herself in, making her seem inhumane at times. This "switch" that she can turn off her empathy at will has proven to be useful in the battles, though it also ends up in her acting in unethical ways. She is aware of both personas, and has memories of both sides, and is still not sure how to deal with it.


Domain: Frost


Spells:


1. Crystalization - Having a body of water's temperature cooled down and frozen into ice of any shape. This requires her to have a vivid imagination of the item she's trying to replicate. The water body has a limit in volume, and she need to be at least two meters away from it. She cannot do this on animate objects, meaning she can't just instantly freeze someone's blood stream. Most commonly she uses it to materialise a pair of ice short swords, or a spear. She can pour water to freeze a layer of ice on some non-critical wounds.


2. Ice machine gun - From her hands, she can send out a series of small, fast ice shards towards her opponent like a machine gun. Speed may be compromised for accuracy when firing the projections. Without using water, but straight from thin air, she cannot maintain the spell no more than 2 minutes.


3. Diamond water - an alternative to Ice machine gun. To some degree she can control the flow of water, and send it towards her opponent. At high speed, small droplets of water can cut through human flesh like diamond.


4. Endure cold - this is a passive spell. Under extreme cold conditions, it is a skill that is activated to help her have a larger resistance against having the cold. When this happens, the magic seals on the skin of her arm and back of her neck will glow faintly even when she isn't using magic intentionally.


Weapons:



"It'd look suspicious for someone of my age to be carrying a human weapon, wouldn't it?"


1. A grimoire, or magic tome. Generally she carries it around in her bag. It contains the common magic seals and notes that she uses. The magic seals are used to enhance her magic effects due to her young age, and her magic potential is still growing.


2. Her umbrella. She can use it as a makeshift fencing sword, though she uses it more for deflecting attacks. The efficiency in deflecting these attacks depend on the type of magic spell/attack, as she will take additional damage from some.


Profession: high school student, member of the Magic Council


Alliance: The magic council (she hasn't found reasons to consider changing sides yet)


Other: Wayward Wizards
Accepted nicely done^.^
 

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