A Sparkling Zombie
Meep
There have been threads discussing, directly or indirectly, what it means to be a good GM, but what about being a good player? Everyone has an idea on how much or how often their ideal player posts, but what are, in your opinion, the (mostly) objective qualities that most people could agree on, or at least acknowledge as being reasonable?
Let's focus on group roleplay, but there will probably be some ideas that are universal between that format and 1x1s. The viewpoints of fellow players are as valid as those of the GMs.
To start, I think a good player...
What are some other thoughts?
Let's focus on group roleplay, but there will probably be some ideas that are universal between that format and 1x1s. The viewpoints of fellow players are as valid as those of the GMs.
To start, I think a good player...
- Understands that a roleplay is a time commitment. Real-life surprises aside, they consider whether they can dedicate themselves to the game as much as the GM requests - long-term, if that's the nature of the game.
- Announces departures - privately to the GM or publicly to the group. They don't have to state the reason if they feel uncomfortable doing so, but they understand that the simple act of communicating is being courteous to the people they are leaving.
- Pays attention to the rules, the lore, and, if applicable, the desired tone that the GM has established. They join only if they are comfortable with those details. If the GM allows players to add to the lore, they may do so, but they work within the parameters set by the GM.
- Separates IC from OOC; they don't equate the mean-spirited character to the player, they don't use IC as a venue for passive aggressiveness, and they understand the difference between meta/OOC knowledge and the knowledge that their character possesses.
- Brings their own ideas, perhaps goals or conflicts that they would like their character to accomplish/overcome, depending on the nature of the game.
- Understands that every player character is important and acts as a team player accordingly. They share the spotlight and support the arcs of the other characters, whether that's through being an ally or an antagonist.
What are some other thoughts?