Abrahms
One Thousand Club
Blackstaff Tower:
Making their way through Waterdeep towards the Castleward, the party finds their travel time seems to be shorter than expected, guided by Goldy as she occasionally leads them down strange alleys and sidestreets, merely expecting the others to follow where she leads.
Arriving finally, the Blackstaff Tower is quite imposing to look at, let alone consider entering it -- a twenty-foot wall surrounding, smooth black stone and no windows or doors, appearing to be three stories tall compared to the nearby structures. A singular gate appears to be the entry point however.
As the group stands before it, the same voice as before appears in Werner's mind, "Good, you've arrived. Place your left palm against the gate and it will open. I look forward to our meeting. Advice: do not wander carelessly."