I've decided to try something a little different for a Warhammer 40k RPG setting. I wanted to see if there would be player interest to assume the roles of the High Lords of Terra. Basically you would all be assuming your positions after the a rather shocking assassination plot by a group of hardline fanatics who were manipulated by the Dark Powers.
The new High Lords will have to deal with the emergence of the 13th Black Crusade of Abaddon along with various other galaxy spanning problems. Its very much politics on the macro scale aside from political intrigue and trying to survive your subordinates possibly trying to pry your position from the hands of your corpse.
Look at it as a Game of Thrones only with 40k and trying to save a crumbling Imperium from itself and its enemies. You'll be confronted with the most dreaded of ideas in the Imperium, reform and innovation. Note that this isn't a happy subject and will risk revolt, civil war and who knows what else. Many entrenched interests but your characters will be faced with trying to save a failing government from itself or be the cause.
I'm making the new High Lords have 13 seats to prevent a deadlock vote. This was forced through by the Inquisititorial Representative whose expressed concerns of no choice being made at all over one or another.
So... whose crazy enough to try this with me?
High Lords of Terra
Playable Positions:
-Master of the Administraum
-Ecclesiarch
-Fabricator General of Mars
-Grand Provost Marchal of the Adeptus Arbites
-Master of the Adeptus Astra Telepathica
-Lord Commander Militant of the Imperial Guard
-Lord High Admiral of the Imperial Navy (Segmentum Solar)
-Speaker of the Chartist Captains
NPCs
-Inquisitorial Representative
-Paternoval Envoy of the Navigator Houses
-Master of the Astronomicon
-Grand Master of the Officio Assassinorum
-Chancellor of the Estate Imperium
The new High Lords will have to deal with the emergence of the 13th Black Crusade of Abaddon along with various other galaxy spanning problems. Its very much politics on the macro scale aside from political intrigue and trying to survive your subordinates possibly trying to pry your position from the hands of your corpse.
Look at it as a Game of Thrones only with 40k and trying to save a crumbling Imperium from itself and its enemies. You'll be confronted with the most dreaded of ideas in the Imperium, reform and innovation. Note that this isn't a happy subject and will risk revolt, civil war and who knows what else. Many entrenched interests but your characters will be faced with trying to save a failing government from itself or be the cause.
I'm making the new High Lords have 13 seats to prevent a deadlock vote. This was forced through by the Inquisititorial Representative whose expressed concerns of no choice being made at all over one or another.
So... whose crazy enough to try this with me?
High Lords of Terra
Playable Positions:
-Master of the Administraum
-Ecclesiarch
-Fabricator General of Mars
-Grand Provost Marchal of the Adeptus Arbites
-Master of the Adeptus Astra Telepathica
-Lord Commander Militant of the Imperial Guard
-Lord High Admiral of the Imperial Navy (Segmentum Solar)
-Speaker of the Chartist Captains
NPCs
-Inquisitorial Representative
-Paternoval Envoy of the Navigator Houses
-Master of the Astronomicon
-Grand Master of the Officio Assassinorum
-Chancellor of the Estate Imperium
Last edited by a moderator: