Farseer of Ulthwe
You fancy me mad. Madmen know nothing
I was wondering if anyone was interested in a Warhammer 40k thread I have made. I would've hoped for more people, but unfortunately 40k is a universe that is not very well known at all (and think it is a rip-off Starcraft, of course, despite it being the other way around). Here are the added systems:
Maxed-out stats would looks like so:
DPR (Damage Per Roll): 42 - 48 pts
- There is a levelling system. Each encounter dealt with gives XP. Killing/maiming/defeating enemy NPC's or players gives 3 XP. Scenarios give 5 XP. "Quests" (which work like Scenarios, albeit longer and more complicated than a single dice roll) vary when it comes to XP. I will state the amount of XP for each Quest. Each level increases health by 10 pts and damage dealt by 2 pts. Each level requires ten more XP. Level 2 will need 20 XP and level 100 will need 1,000 XP and so on. The level cap is Level 20.
- Only combat will be dice based. You roll a dice for each enemy you are targeting. 6's are kills, 5's are severe wounds, 4's are minor wounds, 3's and below are misses. If players are combating, 6's and 5's are major wounds and 4's are minor wounds. There is also a defense roll, to dodge or block an attack. To have a successful defense roll, you must roll a number equal to or greater than the attack roll. Use this dice roller. PvP works differently. Everyone has 50 HP and each roll does damage. A 1 deals 2 damage and a 6 deals 12 damage. Keep you health in top-right corner. When a player's health reaches 0 HP, they are defeated and must retreat. Defence rolls to block or dodge must be equal to or greater than the attack roll you opponent used.
Maxed-out stats would looks like so:
250/250 HP
Level 20: 200/200 XP
DPR (Damage Per Roll): 42 - 48 pts
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