TrashRabbit
probably from space
This is the battle centered rp detailing the war in the east that precedes the adventurers returning to Royesland: A slice of life RP. the dice used here is based on sexy battle wizards by Grant Howitt
Xanth is going to do terrible magics at you any time its like obviously his turn. His spells and their resulting troubles will be rolled off a table. you will put these troubles on your Royseland sheet once we get there. You can only acquire as many troubles via xanth's magic as you have stress. Once you turn all your stress into troubles you're TKO for the fight. the more stress you've taken in the fight up until now the longer you will last in the fight but the more troubles you will take with you when you go home to Royseland.
Assign stats 1,2, 3 between these three stats.
Clever: Your ability to come up with a good idea and be persuasive with it.
Battle: You ability to bash heads
Magician: your ability to magic
difficulty:
4 standard hero stuff
5 Audacious risky bullshit
6 clutch, nearly impossible insano like draino
If your highest dice beats the difficulty you succeed and describe what happens. if its equal you succeed, and you take 1 stress the dm describes 1 bad thing. If its lower you fail gain 1 stress and 1 determination and the gm describes something bad that happens. spend determination 1 for 1 to add dice to any roll.
when you fail if your final stress is higher than the highest dice you rolled you gain an extra trouble curse or scar when you enter the Royesland.
Finn
Clever: 2 Battle: 3 Magician: 1
stress: 4
determination: 2
Tom:
Clever:2 Battle: 1 Magician:3
stress: 1
Nicola:
Clever: 2 Battle: 1 Magician: 3
stress:3
Jackie:
clever: 2 battle: 3 magician: 1
Stress: 2
determination:1
jackie's roommate
magic: 3
battle: 2
clever: 1
Armored ghost knight hits: defeated
xanthielex: III
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