Raziel
Keeper of Secrets
Kal'therien Lodge
Greetings! Welcome to the Kal'therien Lodge. Please enjoy our refreshments at your leisure and if you would like to stay the night, we can arrange for your visit. Feel free to enjoy the commons as you'd like and make new friends in these parts.
References for the RP:
The Board (Roll20)
Demonic Races
Links
RP Thread
Character Information
Greetings! Welcome to the Kal'therien Lodge. Please enjoy our refreshments at your leisure and if you would like to stay the night, we can arrange for your visit. Feel free to enjoy the commons as you'd like and make new friends in these parts.
Roll for Hit:
No matter what your attack is (basic attack, ultimate spell, or basic ability), a hit roll is required. The roll will be on a twenty-sided die and will be affected by friendly accuracy modifiers and enemy block, dodge, or parry modifiers. The roll will equate as follows:
1-5 Miss
6-10 Partial Hit, 50% Potential Damage
11-15 Successful Hit, 100% Potential Damage
16-20 Potential Critical Strike
Upon rolling a "potential critical strike," one must then roll a six-sided die. A roll of 5 or 6 will result in 200% potential damage and a roll of 3 or 4 will result in 150% potential damage. The remaining numbers will be counted as a "successful hit" with no critical strike bonus.
Some weapons will also have a die modifier on them. Whatever the first variable is is the base damage and the die will be the damage added onto it which is rolled to provide additional variation.
Roll for Skills:
In situations of using one's skills, one twenty-sided die will suffice in the majority of cases. If a situation demands different or more dice, I will make it clear to avoid confusion. The roll of your die will be modified by your proficiency in the skill (+# Skill). If you do not have proficiency, then the modifier will be -5.
No matter what your attack is (basic attack, ultimate spell, or basic ability), a hit roll is required. The roll will be on a twenty-sided die and will be affected by friendly accuracy modifiers and enemy block, dodge, or parry modifiers. The roll will equate as follows:
1-5 Miss
6-10 Partial Hit, 50% Potential Damage
11-15 Successful Hit, 100% Potential Damage
16-20 Potential Critical Strike
Upon rolling a "potential critical strike," one must then roll a six-sided die. A roll of 5 or 6 will result in 200% potential damage and a roll of 3 or 4 will result in 150% potential damage. The remaining numbers will be counted as a "successful hit" with no critical strike bonus.
Some weapons will also have a die modifier on them. Whatever the first variable is is the base damage and the die will be the damage added onto it which is rolled to provide additional variation.
Roll for Skills:
In situations of using one's skills, one twenty-sided die will suffice in the majority of cases. If a situation demands different or more dice, I will make it clear to avoid confusion. The roll of your die will be modified by your proficiency in the skill (+# Skill). If you do not have proficiency, then the modifier will be -5.
References for the RP:
The Board (Roll20)
Demonic Races
Links
RP Thread
Character Information
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