Terrokar
The Phantom Guardian
Ravenheart
recommended it and he hasn't steered me wrong in things that catch my interest, so, happy to be here!
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Druids will not be able to shape shift in the foreseeable future. In about Act 4 or 5 I might allow for it, but that'll be a ways away.Hey, was wondering, will my Druid be able to shape shift at any point? If so will Strength and Dex effect me as say a bear or panther? I'm asking cause if not I may just switch up my skills
Hmm, trying to think If I want to switch up my stats....Druids will not be able to shape shift in the foreseeable future. In about Act 4 or 5 I might allow for it, but that'll be a ways away.
Hmm, trying to think If I want to switch up my stats....
Would higher Int be useful for a Druid?
Thank you, will probably change that then, doubt Str or Dex will do much for me at the momentStarting off, yes. Later, not as much but still useful. Seconded only by Wisdom. Speaking for combat stats though, in civil settings, they're equally viable for a druid.
Asteraflora Keidivh Randomfella Enchanting Leafeon Terrokar Please, in either a PM or in the OOC, send me your name on Roll20. Since that's the board we are using and I will need to assign characters on the program accordingly so you know who to move. Your movement will be based on your Movement Speed which is [6].
You might have to reload, but I gave you control of your token/avatar/miniature. Maximum movement speed is 6 spaces.Wow I didn't except this roll20 thing to be so in-depth, nice!
Do you know if leafeon is away or anything? Hasn't been on for a whileYou might have to reload, but I gave you control of your token/avatar/miniature. Maximum movement speed is 6 spaces.
I've tagged Leafeon but maybe a PM will get through.Do you know if leafeon is away or anything? Hasn't been on for a while
Thanks! It's actually pretty sweet to be here.
To be honest, I actually have no clue what you're trying to say with that. I guess I should change his appearance?
So, I couldn't find where our dearest Raziel put up the rolling system so I will elaborate. You are going to roll on the Roll20 board. In the chat just type: /roll 1d20+2 (for example) and you will roll one twenty-sided die with a +2 modifier. When you roll for a skill, you roll "1d20." Circumstances that require an additional dice or a different die will be made mentioned. Now, I will be able to see the chat logs. Roll once and if you roll low, you roll low, it happens and it also just makes things more interesting. Now to hit, you also do a 1d20 (/roll 1d20+0). A roll that is 1-5 is a 100% miss. 6-10 is a partial hit and will deal 50% potential damage. 11-15 is a successful hit and 16-20 is in the critical strike zone. If you land a 16 or higher, you get to roll a 1d6 (/roll 1d6+0). If you get a 5-6, you deal 200% potential damage. Anything lower and you just land your regular successful hit.
This might be confusing, so I encourage any and all of you to ask questions without hesitation. This is a homebrew dice roll system, I know, but that's because 5e seemed to say "fuck it" and 3e is a bit more complex for those who are not familiar with D&D so I tried to make a simpler system from what I knew.
No, no. Rolling a 4 on a d20 would be a miss. 11-15 on the d20 is standard damage. And I threw in the d6 bit because of the way Raziel wanted to do critical strike potency and critical strike chance (the 16-20 on the d20 being potency and the d6 being chance) and how some abilities and items will buff them separately.
Oh, then yeah that would not be considered a critical strike.I meant a 20 on the d20 and then a 4 on the d6.
Also, when rolling for a basic attack, is 3 therefore the lowest possible result with the modifier applied, but skills can still result in a 1?