Walls RP - Need some help

Lotusy

Pink Enthusiast
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Hey there, guys! So, I'm making an RP called "Wonderful World of Walls" (sue me, I'll think of a better name later), where it's a collision of a whole bunch of fantasy worlds. Basically, places like a magical world, a pirate world, a medieval world, and others have been separated by walls for centuries, giving them time to each grow up as separate entities. Recently, parts of the walls have fallen, and now all sorts of characters get to mingle and exchange cultures. Walls are kinda arranged like this: [1] | [2] | [3] ----|-----|---- [8] | [C] | [4] ----|-----|---- [7] | [6] | [5] Or something to that effect Of course, it's not going to just be fantasy mishmashes and just that. There's going to be issues of how the new society society can deal with all these different creatures and cultures, probably bringing some very realistic elements into the RP. For example, I'm going to have an issue of where a certain nonhuman species isn't cooperating well with everyone else - and there's going to be a whole discussion of whether or not they can be citizens, and such. There's definitely more problems out there, if I can think of them. I also see the potential to add combat scenarios to this RP, but I'll have to think on it/find some good situations that aren't just "Slaughter x amount of dragons and shit". I mean, that's a basic enough idea, right? Except that's mostly all I have, and I've been working on it for two weeks now. So far, I only have the intro post, and two example "posts" for some of the different worlds and how they're organized, along with basic skeletons for the nine different lands. They're right here, for reference: </p>


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<div style="text-align:center;"><p><span style="font-family:Comfortaa;">
</span><span style="font-family:Comfortaa;"><span style="font-size:18px;">What are walls?</span></span><span style="font-family:Comfortaa;"> By definition, walls are structures built for the purpose of separation. The walls of your home separate you from the outside. The Great Wall of China separated the Chinese from the Mongols. The walls of a prison keep its inhabitants from reaching the outside. In short, walls separate different worlds. The world outside your house is vastly different. Maybe there's the great outdoors, or more houses, or more people, but it's a whole different experience! Behind walls, brand new cultures could grow and flourish, dissimilar to those on the other side. Walls separate worlds, yet walls foster new worlds on every side.
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Welcome to the World of Walls! In this land, gigantic walls divide the world, creating many discrete countries and cultures. There's a land of fantastical knights and chivalry, a massive, concrete-jungle city, a place full of magical creatures beyond your wildest dreams, and more! Originally kept separate by these gargantuan walls for their countries to shape differently, inhabitants of all worlds are beginning to mingle, bringing their unique upbringings, culture, and perspectives to one another. Bear witness to this extraordinary mixture in the Wonderful World of Walls!
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<div class="ipsSpoiler_contents"><p> (Don't have a name, screw me) - The center world, mostly comprised of cities, fields, slums, and markets of all kinds, due to them being in the middle of all the worlds. Thaocia (World 1) - World of knights, dragons, and fantasy. Like your average medieval D&D setting. Used to be strictly human, but after a mage enchanted all of their creatures, there's been more diversity (and more hellish monsters. (Dragons, goblins, etc.) Vaella (World 2) - A world of sorcerers and magicians. Has also had contact with World 3, the animal world, and trade flows freely between the two of them. Ever since one of them crossed over into World 1 and tried to show them what magical creatures were like, World 1 has hated them ever since. Elysium (World 3) - A world of magical beasts like unicorns and talking animals. Much more pleasant than the hellish beasts in World 1, but still abnormal nonetheless. Mirage (World 4) - A world that is a completely barren desert: save for a few mysterious, ancient ruins that lie around. Life still exists, yes, but the landscape hints that it used to be something far greater. Currently, only inhabited by rough-and-tumble cowboys and frontiersmen Metropolis (World 5) - A cyberpunk-type world with the most advanced technology out of all of them, and are thus hailed as gods because of the fact. Most are corrupt businesspeople who sell their advanced tech to the other worlds for astronomical prices. Neptia (World 6) - A world comprised of more than 90% oceans, pirates rule the seas, and naval trade is one of the only methods of exchange between the small island chains that pepper the seascape. Mars (World 7) - A war-torn world filled with guns, violence, and deadly technology. Not sure where else to go from here. </p></div>


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</span><span style="font-family:Comfortaa;"><strong><span>Thaocia (World 1)</span></strong></span><span style="font-family:Comfortaa;">
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A world of knights, dragons, and fantasy, like your average medieval setting. Five hundred years ago, it used to be strictly human, but after a mage from Vaella enchanted all of their creatures, there's been more diversity in the form of hellish monsters like dragons and goblins, which have plagued the land ever since. Most of the so-called "knights" who inhabit it are complete loonies, bound by an insanely strict code of chivalry, which is mostly due to the insanely hot insides of their armor and the crazy shit that happens in their wars. Meanwhile, the dragons and other beasts are trying to stake out their own claims to the land, causing constant skirmishes between the two camps. </span><span style="font-family:Comfortaa;"><span><strong>Technological stage:</strong></span></span><span style="font-family:Comfortaa;"><span> </span></span><span style="font-family:Comfortaa;">Medieval, discovering siege weapons. </span><span style="font-family:Comfortaa;"><span><strong>Governing system: </strong></span></span><span style="font-family:Comfortaa;">Many, many fractured city-states divided into small plots of land held by knights. </span><span style="font-family:Comfortaa;"><span><strong>Previous Inter-world meddling:</strong></span></span><span style="font-family:Comfortaa;"> - Centuries ago, a Vaellan magician dropped by, transforming most of their creatures into terrifying beasts </span><span style="font-family:Comfortaa;"><span><strong>Available species:</strong></span></span><span style="font-family:Comfortaa;"> -Humans (Knights, peasants) -Kobolds -Semi-intelligent Dragons -Goblins -Orcs
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<span style="font-size:18px;"><span style="font-family:'IM Fell English SC';"><span style="color:#862B26;"><strong>Vaella (World 2)</strong></span></span></span><span style="font-size:18px;"><span style="font-family:'IM Fell English SC';">
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Vaella is a world diverse in magic and rich in culture. All sorts of magical adepts live in this world, from witches, to alchemists, to sorcerers, to warlocks! Many different types of magics are practiced, too, but one would need a strict license to practice combat or dark magic. Culture in this world is all based around the practice of magic, and almost all of its inhabitants can utilize magic/can be taught to utilize magic. The Vaellans also have a healthy relationship with the Elysians, due to a wall collapse between the two of them centuries ago, so besides being excellent magicians, Vaellans are excellent animal caretakers too. </span></span><span style="font-size:18px;"><span style="font-size:18px;"><span style="font-family:'IM Fell English SC';"><span style="font-family:'IM Fell English SC';"><span style="color:#862B26;"><strong>Technological Stage: </strong></span></span></span></span></span><span style="font-size:18px;"><span style="font-size:18px;"><span style="font-family:'IM Fell English SC';"><span style="font-family:'IM Fell English SC';">Near-primitive, as magic fulfills many, many needs. </span></span></span></span><span style="font-size:18px;"><span style="font-size:18px;"><span style="font-family:'IM Fell English SC';"><span style="font-family:'IM Fell English SC';"><span style="color:#862B26;"><strong>Governing Body: </strong></span></span></span></span></span><span style="font-size:18px;"><span style="font-size:18px;"><span style="font-family:'IM Fell English SC';"><span style="font-family:'IM Fell English SC';">Mostly scattered cities, all ruled over by a "Mage's Council" who direct and oversee the use of magic in Vaella. </span></span></span></span><span style="font-size:18px;"><span style="font-size:18px;"><span style="font-family:'IM Fell English SC';"><span style="font-family:'IM Fell English SC';"><span style="color:#862B26;"><strong>Previous Inter-world meddling:</strong></span></span></span></span></span><span style="font-size:18px;"><span style="font-size:18px;"><span style="font-family:'IM Fell English SC';"><span style="font-family:'IM Fell English SC';"> -Constant mingling with Elysians, including raising a few of them in Vaellan society -Dumped copius amounts of their old magical items into Mirage, leading to the discovery of "ancient artifacts" and "magical temples" -Due to the efforts of one mage, transformed most of Thaocia's animal population into horrible monsters </span></span></span></span><span style="font-size:18px;"><span style="font-size:18px;"><span style="font-family:'IM Fell English SC';"><span style="font-family:'IM Fell English SC';"><span style="color:#862B26;"><strong>Available species:</strong></span></span></span></span></span><span style="font-size:18px;"><span style="font-size:18px;"><span style="font-family:'IM Fell English SC';"><span style="font-family:'IM Fell English SC';"> -Humans (of all different magical types) -Any available Elysian race </span></span></span></span>
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<p> So basically, what can I work on now? I'm not sure where to even start on specifics, or where tso could someone pitch me some questions I could use? Thanks in advance! Edit 1: Languages! Just thought of languages and stuff, how that'd work. I'll chew on that question while I wait for more from y'all. <img alt=" :) " data-emoticon="" height="20" src="<fileStore.core_Emoticons>/emoticons/smile.png" srcset="<fileStore.core_Emoticons>/emoticons/smile@2x.png 2x" title=" :) " width="20" /></p>
 
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Lotusy said:
Hey there, guys!
So, I'm making an RP called "Wonderful World of Walls" (sue me, I'll think of a better name later), where it's a collision of a whole bunch of fantasy worlds. Basically, places like a magical world, a pirate world, a medieval world, and others have been separated by walls for centuries, giving them time to each grow up as separate entities. Recently, parts of the walls have fallen, and now all sorts of characters get to mingle and exchange cultures.


Walls are kinda arranged like this:


[1] | [2] | [3]


----|-----|----


[8] | [C] | [4]


----|-----|----


[7] | [6] | [5]


Or something to that effect


Of course, it's not going to just be fantasy mishmashes and just that. There's going to be issues of how the new society society can deal with all these different creatures and cultures, probably bringing some very realistic elements into the RP. For example, I'm going to have an issue of where a certain nonhuman species isn't cooperating well with everyone else - and there's going to be a whole discussion of whether or not they can be citizens, and such. There's definitely more problems out there, if I can think of them.


I mean, that's a basic enough idea, right?


Except that's mostly all I have, and I've been working on it for two weeks now. So far, I only have the intro post, and two example "posts" for some of the different worlds and how they're organized, along with basic skeletons for the nine different lands. They're right here, for reference:

What are walls?


By definition, walls are structures built for the purpose of separation. The walls of your home separate you from the outside. The Great Wall of China separated the Chinese from the Mongols. The walls of a prison keep its inhabitants from reaching the outside. In short, walls separate different worlds. The world outside your house is vastly different. Maybe there's the great outdoors, or more houses, or more people, but it's a whole different experience! Behind walls, brand new cultures could grow and flourish, dissimilar to those on the other side.



Walls separate worlds, yet walls foster new worlds on every side.



s2iogqu.jpg



Welcome to the World of Walls! In this land, gigantic walls divide the world, creating many discrete countries and cultures. There's a land of fantastical knights and chivalry, a massive, concrete-jungle city, a place full of magical creatures beyond your wildest dreams, and more! Originally kept separate by these gargantuan walls for their countries to shape differently, inhabitants of all worlds are beginning to mingle, bringing their unique upbringings, culture, and perspectives to one another. Bear witness to this extraordinary mixture in the Wonderful World of Walls!










(Don't have a name, screw me) - The center world, mostly comprised of cities, fields, slums, and markets of all kinds, due to them being in the middle of all the worlds.


Thaocia (World 1) - World of knights, dragons, and fantasy. Like your average medieval D&D setting. Used to be strictly human, but after a mage enchanted all of their creatures, there's been more diversity (and more hellish monsters. (Dragons, goblins, etc.)


Vaella (World 2) - A world of sorcerers and magicians. Has also had contact with World 3, the animal world, and trade flows freely between the two of them. Ever since one of them crossed over into World 1 and tried to show them what magical creatures were like, World 1 has hated them ever since.


Elysium (World 3) - A world of magical beasts like unicorns and talking animals. Much more pleasant than the hellish beasts in World 1, but still abnormal nonetheless.


Mirage (World 4) - A world that is a completely barren desert: save for a few mysterious, ancient ruins that lie around. Life still exists, yes, but the landscape hints that it used to be something far greater. Currently, only inhabited by rough-and-tumble cowboys and frontiersmen


Metropolis (World 5) - A cyberpunk-type world with the most advanced technology out of all of them, and are thus hailed as gods because of the fact. Most are corrupt businesspeople who sell their advanced tech to the other worlds for astronomical prices.


Neptia (World 6) - A world comprised of more than 90% oceans, pirates rule the seas, and naval trade is one of the only methods of exchange between the small island chains that pepper the seascape.


Mars (World 7) - A war-torn world filled with guns, violence, and deadly technology. Not sure where else to go from here.






Thaocia (World 1)


MhW5TiJ.jpg



A world of knights, dragons, and fantasy, like your average medieval setting. Five hundred years ago, it used to be strictly human, but after a mage from Vaella enchanted all of their creatures, there's been more diversity in the form of hellish monsters like dragons and goblins, which have plagued the land ever since. Most of the so-called "knights" who inhabit it are complete loonies, bound by an insanely strict code of chivalry, which is mostly due to the insanely hot insides of their armor and the crazy shit that happens in their wars. Meanwhile, the dragons and other beasts are trying to stake out their own claims to the land, causing constant skirmishes between the two camps.



Technological stage: Medieval, discovering siege weapons.


Governing system: Many, many fractured city-states divided into small plots of land held by knights.


Previous Inter-world meddling:


- Centuries ago, a Vaellan magician dropped by, transforming most of their creatures into terrifying beasts



Available species:


-Humans (Knights, peasants)



-Kobolds



-Semi-intelligent Dragons



-Goblins



-Orcs



Vaella (World 2)


78389.jpg



Vaella is a world diverse in magic and rich in culture. All sorts of magical adepts live in this world, from witches, to alchemists, to sorcerers, to warlocks! Many different types of magics are practiced, too, but one would need a strict license to practice combat or dark magic. Culture in this world is all based around the practice of magic, and almost all of its inhabitants can utilize magic/can be taught to utilize magic. The Vaellans also have a healthy relationship with the Elysians, due to a wall collapse between the two of them centuries ago, so besides being excellent magicians, Vaellans are excellent animal caretakers too.



Technological Stage: Near-primitive, as magic fulfills many, many needs.


Governing Body: Mostly scattered cities, all ruled over by a "Mage's Council" who direct and oversee the use of magic in Vaella.


Previous Inter-world meddling:


-Constant mingling with Elysians, including raising a few of them in Vaellan society



-Dumped copius amounts of their old magical items into Mirage, leading to the discovery of "ancient artifacts" and "magical temples"



-Due to the efforts of one mage, transformed most of Thaocia's animal population into horrible monsters



Available species:


-Humans (of all different magical types)



-Any available Elysian race






So basically, what can I work on now? I'm not sure where to even start on specifics, or where tso could someone pitch me some questions I could use? Thanks in advance!


Edti: Shoot, I put on a worldbuilding tab, but it didn't post. I'll get to that.


So basically its like the maze runner????
 
AngelicaKenova said:
So basically its like the maze runner????
In terms of how the walls work? Yea, sorta. This is just on a much larger scale, with different cultures instead of just monsters waiting to kill boys on the other side.
 
AngelicaKenova said:
Lolzz ok i'm in
Haha, that's nice, though this isn't really an interest check. After all, I'm still trying to build the thread. Do you have any suggestions/questions that you think I can answer to improve the overall ideas?
 
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Lotusy said:
Haha, that's nice, thought this isn't really an interest check. After all, I'm still trying to build my ideas. Do you have any suggestions/questions that you think I can answer to improve the overall idea?
everything is good I would make it into a Medieval world with magical creatures like the wall was separating the magical creatures from the humans in the medieval time period
 
Grey said:
I'm going to leave this here, as it contains most of the advice I'm likely to give: Tutorial - Grey's Learning Annex
And whether or not that's useful I'm sure I'll be back later with some pointed questions.
Thank you so much! Definitely bookmarking this. I've started it, and I'll be reading for a while, but it's helped a lot so far! (Like in the Worldbuilding-Culture tab, talking about assigning significance to something - definitely gave me something to think about.) I'll probably have my head buried in there for a while.
 

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