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Fantasy Void Dust character sheets

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Character Name: Sayori Heroko

Class: Ranger

HP: 14

AC: 15

Str: 14

Dex: 13

Con: 16

Int: 16

Wis: 12

Cha: 6



Acrobatics: +4

Animal Handling: +3

Arcana: +2

Athletics: +4

Deception: -2

History: +2

Insight: +3

Intimidation: -2

Investigation: +2

Medicine: +1

Nature: +2

Perception: +1

Performance: +0

Persuasion: -2

Religion: +2

Sleight of Hand: +2

Stealth: +2

Survival: +1



Saving Throws

Strength: +4

Dexterity: +4

Constitution: +4

Intelligence: +2

Wisdom: +1

Charisma: -2



First level damage, 2d6, plus intelligence.
Plus 2- Armor class also intelligence. So it would take up a use but it increases your armor class by 2 for one round. Have to start making luck rolls, starting at a 10 and increasing by two for each use over your free uses. And then whenever you fail a check for each plus 2 it had you take like that many d4 of damage, So if you fail the check of a 14 you’d take 2d4.


Passive Perception: 11



Weapons:

Her quirk, hand to hand fighting, also uses things like rocks/branches/whatever she can get her hands on as projectiles.


Quirk Details (Explanation and mechanics)

Quirk: Pink Shields

Sayori can make balls of energy from her hands and feet (Most of the time she uses her hands) and can compress them into like projectiles she can throw at enemies (function like fire balls) or she can form around herself or others as a force field, they are pink in color.

Her quirk gave Sayori burns along her arms(minimal on her legs) as a child, she now has scars resembling chemical burns. When her quirk is overused she can burn herself again.


Character Background:

Comes from a household with a single loving mother and a little sister. No father in sight, but still a loving family. Sayori is very much the dreamer child, high expectations for her future and with the tasty adage of trauma from bullying, means she is kinda tough on herself.
They're rather hyperactive, but they mean well. General words: kind, hyper, a little bit childish.
 
Character Name: Akiyama Taiyou
Class: Monk

HP: 9
AC: 15

Str: 11 (+0)
Dex: 16 (+3)
Con: 13 (+1)
Int: 12 (+1)
Wis: 15 (+2)
Cha: 9 (-1)

Acrobatics: +2
Animal Handling: +2
Arcana: +1
Athletics: +0
Deception: -1
History: +1
Insight: +4
Intimidation: -1
Investigation: +1
Medicine: +4
Nature: +1
Perception: +4
Performance: -1
Persuasion: -1
Religion: +3
Sleight of Hand: +3
Stealth: +3
Survival: +2

Saving Throws
Strength: +2
Dexterity: +5
Constitution: +1
Intelligence: +1
Wisdom: +2
Charisma: -1

Passive Perception: 14

Weapons: Quarterstaff (1d6 Bludgeoning), Unarmed Strike (1d4 Bludgeoning)

Quirk Details: Taiyou’s quirk is called Crystal Synthesis. Taiyou was born with crystalline skin, which absorbed the natural sunlight of the countryside. Taiyou had the ability to retain this solar energy, creating a reserve of energy within his body. This energy can be used to increase Taiyou’s strength, durability, and speed. The more Taiyou calls upon this power, the quicker his solar energy reserves run out. If Taiyou was to ever run out, he would be no different than a regular human, save his crystal skin. Eventually Taiyou will be able to focus his stored solar energy into a radiant blast attack.

Character Background: Born in the far off countryside, Taiyou would be raised by four uncles. From a young age, Taiyou was aware that his parents were not in the picture, but was happy living with the four older men. Taiyou would be a different child, born with crystalline skin, much different than the other few kids who lived in the mountain range.

Once Taiyou started walking, it became clear that he was a bundle of energy. His uncles would quickly deduce that it had something to do with his quirk. After a consultation with some science books, one of the uncles would deduce that Taiyou was absorbing sunlight. But this didn’t really matter to Taiyou, who remained a happy kid.

Taiyou didn’t see a problem with himself having a quirk, as he had been told that the majority of the population did. What he did have a problem with was his isolation upon the mountain. As a pre-teen Taiyou’s life would change greatly when a mudslide hit the mountain he called home. Multiple cars were caught in the disaster, Taiyou rushing to rescue the drivers.

Upon saving everyone’s lives, Taiyou would be covered in the local news. A reporter would ask him if he planned to become a hero, something Taiyou had never considered. So, after a long conversation with his uncles, Taiyou would decide to apply for UA High. Taiyou would spend the next few years preparing, training with his quirk and doubling down on his studies.

When the time came for the entrance exam, Taiyou would be a little overwhelmed, as it was his first time in the city. Still, he would do quite well on the exam, securing himself a place at the school. Since then Taiyou has attempted to acclimate to the city life, away from his family, and to fit in with his fellow students.

Notes: So for my stat rolls I got 14, 13, 9, 11, 15, 12. I decided to go with the variant human rules, putting a +1 in Dex and Wis, picking the perception skill, and the Lucky feat. As for background I chose Hermit, to reflect Taiyou’s life growing up in the secluded mountain. I also had access to three languages based on how I built my character, choosing Japanese, English, and German.
 
Le Placeholder for "DÉJÀ VU/Forget-Me-Not" or "Flytrap" (Will decide asap)
 
Character Name: Eddie Gears

Class: Rogue

HP: 11

AC: 13

Str: 14

Dex: 16

Con: 16

Int: 13

Wis: 9

Cha: 9



Acrobatics: +5

Animal Handling: -1

Arcana: +1

Athletics: +2

Deception: +1

History: +1

Insight: -1

Intimidation: -1

Investigation: +3

Medicine: -1

Nature: +1

Perception: -1

Performance: -1

Persuasion: -1

Religion: +1

Sleight of Hand: +7

Stealth: +7

Survival: +1



Saving Throws

Strength: +2

Dexterity: +5

Constitution: +3

Intelligence: +3

Wisdom: -1

Charisma: -1

Passive Perception: 9

Weapons: Tonfa Baton, Throwing Daggers.

Quirk: Portal Manipulation
Eddie is able to open portals to a dimension he has nicknamed the void, a negative reflection of this world with perilous creatures and odd effects. He needs physical contact with the spot he opens the portal, with physical restraints stopping any opening. Eddie can use this to “Skip” through realities, quickly teleporting within his line of sight, though this leaves him drained and he can only bring one person with him. Water dissolves the portals and gives him Poison Damage, while gold gives him necrotic damage and prevents him from using it when used as a restraint (Gold chains, Handcuffs)


Character Background: Haunted One

Will elaborate later- raised in laboratory with inhuman experiments, escaped with other subjects before he witnessed their deaths at the hands of their former captors.
 

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