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Fantasy Void Dust character sheets

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Character Name: Sayori Heroko

Class: Ranger

HP: 14

AC: 15

Str: 14

Dex: 13

Con: 16

Int: 16

Wis: 12

Cha: 6



Acrobatics: +4

Animal Handling: +3

Arcana: +2

Athletics: +4

Deception: -2

History: +2

Insight: +3

Intimidation: -2

Investigation: +2

Medicine: +1

Nature: +2

Perception: +1

Performance: +0

Persuasion: -2

Religion: +2

Sleight of Hand: +2

Stealth: +2

Survival: +1



Saving Throws

Strength: +4

Dexterity: +4

Constitution: +4

Intelligence: +2

Wisdom: +1

Charisma: -2



First level damage, 2d6, plus intelligence.
Plus 2- Armor class also intelligence. So it would take up a use but it increases your armor class by 2 for one round. Have to start making luck rolls, starting at a 10 and increasing by two for each use over your free uses. And then whenever you fail a check for each plus 2 it had you take like that many d4 of damage, So if you fail the check of a 14 you’d take 2d4.


Passive Perception: 11



Weapons:

Her quirk, hand to hand fighting, also uses things like rocks/branches/whatever she can get her hands on as projectiles.


Quirk Details (Explanation and mechanics)

Quirk: Pink Shields

Sayori can make balls of energy from her hands and feet (Most of the time she uses her hands) and can compress them into like projectiles she can throw at enemies (function like fire balls) or she can form around herself or others as a force field, they are pink in color.

Her quirk gave Sayori burns along her arms(minimal on her legs) as a child, she now has scars resembling chemical burns. When her quirk is overused she can burn herself again.


Character Background:

Comes from a household with a single loving mother and a little sister. No father in sight, but still a loving family. Sayori is very much the dreamer child, high expectations for her future and with the tasty adage of trauma from bullying, means she is kinda tough on herself.
They're rather hyperactive, but they mean well. General words: kind, hyper, a little bit childish.
 
Character Name: Akiyama Taiyou
Class: Monk

HP: 9
AC: 15

Str: 11 (+0)
Dex: 16 (+3)
Con: 13 (+1)
Int: 12 (+1)
Wis: 15 (+2)
Cha: 9 (-1)

Acrobatics: +2
Animal Handling: +2
Arcana: +1
Athletics: +0
Deception: -1
History: +1
Insight: +4
Intimidation: -1
Investigation: +1
Medicine: +4
Nature: +1
Perception: +4
Performance: -1
Persuasion: -1
Religion: +3
Sleight of Hand: +3
Stealth: +3
Survival: +2

Saving Throws
Strength: +2
Dexterity: +5
Constitution: +1
Intelligence: +1
Wisdom: +2
Charisma: -1

Passive Perception: 14

Weapons: Quarterstaff (1d6 Bludgeoning), Unarmed Strike (1d4 Bludgeoning)

Quirk Details: Taiyou’s quirk is called Crystal Synthesis. Taiyou was born with crystalline skin, which absorbed the natural sunlight of the countryside. Taiyou had the ability to retain this solar energy, creating a reserve of energy within his body. This energy can be used to increase Taiyou’s strength, durability, and speed. The more Taiyou calls upon this power, the quicker his solar energy reserves run out. If Taiyou was to ever run out, he would be no different than a regular human, save his crystal skin. Eventually Taiyou will be able to focus his stored solar energy into a radiant blast attack.

Character Background: Born in the far off countryside, Taiyou would be raised by four uncles. From a young age, Taiyou was aware that his parents were not in the picture, but was happy living with the four older men. Taiyou would be a different child, born with crystalline skin, much different than the other few kids who lived in the mountain range.

Once Taiyou started walking, it became clear that he was a bundle of energy. His uncles would quickly deduce that it had something to do with his quirk. After a consultation with some science books, one of the uncles would deduce that Taiyou was absorbing sunlight. But this didn’t really matter to Taiyou, who remained a happy kid.

Taiyou didn’t see a problem with himself having a quirk, as he had been told that the majority of the population did. What he did have a problem with was his isolation upon the mountain. As a pre-teen Taiyou’s life would change greatly when a mudslide hit the mountain he called home. Multiple cars were caught in the disaster, Taiyou rushing to rescue the drivers.

Upon saving everyone’s lives, Taiyou would be covered in the local news. A reporter would ask him if he planned to become a hero, something Taiyou had never considered. So, after a long conversation with his uncles, Taiyou would decide to apply for UA High. Taiyou would spend the next few years preparing, training with his quirk and doubling down on his studies.

When the time came for the entrance exam, Taiyou would be a little overwhelmed, as it was his first time in the city. Still, he would do quite well on the exam, securing himself a place at the school. Since then Taiyou has attempted to acclimate to the city life, away from his family, and to fit in with his fellow students.

Notes: So for my stat rolls I got 14, 13, 9, 11, 15, 12. I decided to go with the variant human rules, putting a +1 in Dex and Wis, picking the perception skill, and the Lucky feat. As for background I chose Hermit, to reflect Taiyou’s life growing up in the secluded mountain. I also had access to three languages based on how I built my character, choosing Japanese, English, and German.
 
Le Placeholder for "DÉJÀ VU/Forget-Me-Not" or "Flytrap" (Will decide asap)
 
IMG_5809.jpegIMG_5808.jpeg
Character Name: Eddie Gears

Class: Rogue

HP: 11

AC: 13

Str: 14

Dex: 16

Con: 16

Int: 13

Wis: 9

Cha: 9



Acrobatics: +5

Animal Handling: -1

Arcana: +1

Athletics: +2

Deception: +1

History: +1

Insight: -1

Intimidation: -1

Investigation: +3

Medicine: -1

Nature: +1

Perception: -1

Performance: -1

Persuasion: -1

Religion: +1

Sleight of Hand: +7

Stealth: +7

Survival: +1



Saving Throws

Strength: +2

Dexterity: +5

Constitution: +3

Intelligence: +3

Wisdom: -1

Charisma: -1

Passive Perception: 9

Weapons: Tonfa Baton, Throwing Daggers.

Quirk: Portal Manipulation
Eddie is able to open portals to a dimension he has nicknamed the void, a negative reflection of this world with perilous creatures and odd effects. He needs physical contact with the spot he opens the portal, with physical restraints stopping any opening. Eddie can use this to “Skip” through realities, quickly teleporting within his line of sight, though this leaves him drained and he can only bring one person with him. Water dissolves the portals and gives him Poison Damage, while gold gives him necrotic damage and prevents him from using it when used as a restraint (Gold chains, Handcuffs)


Character Background: Haunted One

Eddie Gears lived his life in a secret organizations test facility with kidnapped children who had exhibited quirks, Eddie being one of the youngest- raised from infancy in a cold and blank testing chamber, educated by equally cold and cruel doctors. Eddie was constantly subjected to inhumane tests and constant forced expeditions into the void, no matter the danger that waited for him.

After years of living in a small cell, Eddie was soon subjected to brutal combat training by an undead mercenary The Revenant. Soon, his test team (Delta Division) mounted an escape, fleeing the isolated lab until they reached civilization.

The teens quickly decided to use their training and powers for good, working as vigilantes, before their former masters found them.

The Revenant led a group of thugs in a deadly ambush, a Firemancer sending walls of flames into the surprised heroes, with Eddie falling through a sinkhole caused by an earthquake generating villain, falling a long distance, left barely alive. Eddie crawled from the pit, finding his friends and the one he loved slain. Since then he has sworn revenge on The Revenant and all involved in the massacre.
 
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Character Name: Tsuki Moriya

Class: Rogue

HP: 8

AC: 13

Str: 15 (+2)

Dex: 16 (+3)

Con: 11 (+0)

Int: 16 (+3)

Wis: 12 (+1)

Cha: 17 (+3)



*Acrobatics: +3 (+5 w/ profic.)

Animal Handling: +1

Arcana: +3

Athletics: +2

Deception: +3

*History: +3 (+5 w/ profic.)

Insight: +1

Intimidation: +3

*Investigation: +3 (+5 w/ profic)

Medicine: +1

Nature: +3

*Perception: +1 (+3 w/ profic)

*Performance: +3 (+5 w/ profic)

*Persuasion: +3 (+5 w/ profic)

Religion: +3

Sleight of Hand: +3

Stealth: +3

Survival: +1



Saving Throws

Strength: +2

*Dexterity: +3 (+5 w/ profic)

Constitution: 0

*Intelligence: +3 (+5 w/ profic)

Wisdom: +1

Charisma: +3



Passive Perception: 11



Weapons: A quarterstaff



Quirk Details: Rabbit Hole - This Quirk allows the user to create golden portals to travel instantaneously from one point to another. The duration for which she can hold the portals open, as well as how far away they are depend on training. She must be able to accurately envision where her portal is opening, usually she can just look but other times she needs to imagine the place, complete down to its dimensions (she can use a photo or video as a reference). Her Quirk also gives her rabbit ears instead of normal human ears, these ears are completely aesthetic and do not impact her ability to hear at all, but without the ears she would not be able to portal.



Character Background: Noble
Born in Musutafu to a wealthy family, Tsuki grew up staring at the school on the hill, UA, and dreaming of attending the prestigious hero academy. She grew up with her mother, Aika, and her older half-brother, Daichi. She never knew her father, her mother had never even learned his name. She just knew he was American and his Quirk gave him rabbit ears.
Her mother was obsessed with Quirks, trying to figure out how to reproduce them artificially and implant these artificial Quirks into humans. She studied using animals and donated blood samples at first, but grew more obsessed with her work and started trying to get authorization to use human test subjects. Her work shut her down and threatened to discontinue her research. Aika couldn’t let the need for human test subjects go, however, and began experimenting on her own son, attempting to give him an artificial Quirk to control fire, to go with his natural-born Quirk of creating gunpowder out of his own body.
Tsuki, however, had no clue about any of this. She simply knew her mother was a scientist studying Quirks and her older brother was head of class at his high school. She was proud of both of them, and idolized her older brother who wanted to be a doctor and did everything he could to support her dreams of being a pro hero some day.
Everything changed in her second year of middle school, however. Her mother’s lab exploded one night, and Daichi’s body was found in the lab. Aika had completely vanished and was assumed to be dead as well. Unknown to everyone, Aika lived as her Quirk, Pocket Dimension, had allowed her to hide in a pocket dimension of her creation during the explosion. She moved her lab and research underground and cut off contact with the outside world as much as possible.
After that, Tsuki’s grandmother, Akari, took her in. Tsuki grieved for the loss of her family, and finished out her middle school years in Wakkanai before moving back to Musutafu on her own to attend school at UA in the Hero Course. Her grandmother, while not wholly sold on the idea of female superheroes, could not dissuade her granddaughter from her chosen path and sends her a monthly allowance for food and clothes and pays for her utilities and rent.

Languages Known: Japanese, English, Korean


Tsuki2.png
 
CHIHIRO SAKURAJIMA
Scroll
CLERIC
Lv
1
EXP
0 / 100
Race
HUMAN
Alignment
LAWFUL GOOD
Background
NOBLE
STR
+1
13
DEX
+0
10
CON
+1
13
INT
+3
17
WIS
+2
14
CHA
+3
16
Saving Throws
Proficiency Bonus
+2
Inspiration
0
STR
+1
DEX
+0
CON
+1
INT
+3
WIS
+4
CHA
+5
STR
Athletics
+1
DEX
Acrobatics
+0

Sleight of Hand
+0

Stealth
+0
INT
Arcana
+3

History
+5

Investigation
+3

Nature
+3

Religion
+5
WIS
Animal Handling
+2

Insight
+2

Medicine
+4

Perception
+2

Survival
+2
CHA
Deception
+3

Intimidation
+3

Performance
+3

Persuasion
+5
Passive Wisdom
(Perception)
12
Passive Intelligence
(Investigation)
12
Passive Wisdom
(Insight)
12
HP
9/9
Temp HP
0
SPD
30ft
INIT
+0
Armour Class
12
Hit Dice
1D8
"Chihiro wants to go on an adventure, too!"
Attacks & Spells
MACE
+1
1D6 BLUDGEONING
SPEAR
+1
1D6 PIERCING/THROWN,
N/A
N/A
N/A
N/A
N/A
N/A
Notes about attacks here
Another line
Proficiencies
ARMOUR
LIGHT ARMOUR, MEDIUM ARMOUR, SHIELDS

WEAPONS
ALL SIMPLE WEAPONS

TOOLS
NONE

LANGUAGES
COMMON, CELESTIAL
Features & Traits
CLASS FEATURES
Hit Points
Hit Dice: 1d8 per cleric level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per cleric level after 1st
Proficiencies
Armor: Light armor, medium armor, shields
Weapons: All simple weapons
Tools: None
Saving Throws: Wisdom, Charisma
Skills: Choose two from History, Insight, Medicine, Persuasion, and Religion
Equipment
You start with the following equipment, in addition to the equipment granted by your background:

  • (a) a mace or (b) a warhammer (if proficient)
  • (a) scale mail, (b) leather armor, or (c) chain mail (if proficient)
  • (a) a light crossbow and 20 bolts or (b) any simple weapon
  • (a) a priest's pack or (b) an explorer's pack
  • A shield and a holy symbol

RACIAL TRAITS

Ability Score Increase - Your ability scores each increase by 1.
Age - Humans reach adulthood in their late teens and live less than a century.
Alignment - Humans tend toward no particular alignment. The best and the worst are found among them.
Size - Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.
Speed - Your base walking speed is 30 feet.
Languages - You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.

FEATS
N/A
N/A
CP
90
SP
0
EP
0
GP
65
PP
0
Equipment
STUDDED LEATHER
12
Mace
Spear
Constellation Summoning Grimoire
Priest's Pack
Shield
Holy Symbol (Cross)
Fine Clothes
Signet Ring
Purse
Constellation Summoning Wand (Goes with Grimoire)
Scroll of Pedigree
N/A
Personality Traits
The common folk love me for my kindness and generosity.
Ideals
Respect. Respect is due to me because of my position, but all people regardless of station deserve to be treated with dignity. (Good)
Bonds
I am in love with the heir of a family that my family despises.
Flaws
In fact, the world does revolve around me.



Last edited: April 19, 2024
GRAPHICS
(QUIRK INFO - Constellation Summoning: The ability to summon and command celestial beings or creatures associated with constellations.)
 
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