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Vehiculum Furtus Maximo: Pandemonium

Grey

Dialectical Hermeticist
The heart of Hell is Pandemonium. Wherever you go across the myriad realms of Hell, the Ur-City is in the distance. It is always at the centre.


Pandemonium is city and reflection of cities. It is every structure raised and torn down, it is every material and style. It is endless. To go anywhere in Pandemonium, one need only know of the place, and walk. The path is fixed, after the first time, but time and space are more suggestions than rules. To walk without direction is to wander eternally down these glorious streets.


And they are glorious. From the hard-edged and crystalline perfection of Raw Pandemonium, to the brassy streets of Little Wroth or airy silks of Bitterhallow, everything is beauty and wonder. An intensity such that it destroys most mortals - but not all. Mortal slaves are hauled through the streets by soul-traders while mortal Citizens watch from parade floats. Mortal Magi host parties in the streets and Vampires lurk in the alleys. In Pandemonium, the power to maintain one's freedom is respected, whence-ever it might proceed.


At the heart of the Demon City is the miles-tall Spire of Perfection, surrounded by the great arena.


Above the spire is Hell's sun, the Circle of Pride - but this is an illusion. Pride perceives itself thus and so do most others, in Hell. Within the Spire is the Temple of the Principles; the terrible progenitors of Demonkind who dwell in the Palace Infernal. The Palace appears to orbit the Spire, giving Hell a passage of time and semblance of season.


Beyond the edges of the Ur-City, Hell is a hollow sphere. Pride at the seeming-centre, Wrath forming bedrock and landmass, Envy for the seas, Sloth in every darkened corner. Greed's vast rust-deserts and factory-temples stud the surface, and Lust's squamous form crushes the unwary as it roams the plains, spawning parasite-kingdoms and fortress-beasts.


These are the lands of your creation; the lands from which you flee. Tired of serving, like a slave, under the Nobles of Hell, you've come to Pandemonium to earn Citizenship and freedom. But freedom must be earned, Citizenship requires a sponsor, and Hell's favourite currency is favours.


Can you rise from the rank of mere Rabble and find your place in the Ur-City?


The Circle of Pride


The Demons of the Hellsun. Associated with light, gold, bronze, ivory, and swords. The Lightbringers are Hell’s finest warriors, striving to attain and demonstrate perfection. They are normally very specialized but terrifyingly capable within their interests. They usually have a strong sense of honour and fair play, and despise slavery or servitude.


The Circle of Sloth


The Demons of Hell’s Night. Associated with ink, dreams, wood, rain, and books. The Unseen are Hell’s loremasters, spies, information brokers. They seek the greatest result for the least effort and often have broad skillsets. They think all knowledge is worth something, to someone, but can be somewhat overcautious.


The Circle of Wrath


The Demons of the Blasted Earth. Associated with fire, rock, violence, energy, storms, and axes. The Brutes are savage fighters less principled than the Lightbringers, adept at dirty tricks and sheer overwhelming strength. Any Brute can handle a fistfight and survive immense harm, making them excellent builders and guardians. Somewhat overly concerned with revenge.


The Circle of Envy


The Demons of the Bleak Ocean. Associated with water, ice, salt, scales, poisons, and whips. The Drowners are cunning manipulators, wicked sages, savage pirates, and insidious poisoners. They are often specialized and hate those with greater skills than their own. Often their own worst enemies.


The Circle of Lust


The Demons of the Great Beast. Associated with flesh, bone, blood, sex, transformation, obsession, and claws. The Devourers are charming incubi, alluring succubi, profane surgeons and impossibly flexible dancers, masters of beasts and vermin. They are highly versatile creatures, but prone to obsessing over personal matters and clashes of taste.


The Circle of Greed


The Demons of the Infernal Machine. Associated with iron, smoke, oil, money, complexity, and hammers. The Breakers are living engines of war, rapacious predators, cold and callous manufacturers, genius hermit craftsmen, and bankers. They tend to heavily specialize in certain crafts, and any Breaker can build amazing devices with whatever materials come to hand.


Useful Facts



Demons rarely die. When their physical form is killed, they simply discorporate into the flows of Essence through Hell, and later reform in their home Circle or demesne. Only death by the weapons of the mortal Inquisition, by the talons of a Vampire, or if consumed by a more powerful Demon truly end a Demon’s existence.


Outside of Pandemonium Hell is ruled over by six Kings, under whom are Princes, and beneath them Dukes, and beneath them Earls, and lower still Counts, and under them the Rabble. Beasts are technically lower than that, but lacking real minds the laws of the Infernal Hierarchy do not extend to them.


Any Demon can, conceivably, ascend to become King. The Circles are a constant dance of rebellions, assassinations, betrayals, border wars, alliances, kidnappings, and thefts as Demons seek to usurp their superiors and keep their claws on their subordinates.


As Demons ascend through the ranks of Nobility, their Resonance with their Circle increases, making their Infernal Powers stronger and refining their Essence. New traits evolve to match the personality of the Demon, and if they possess a Domain it shifts, bends, and expands to reflect its master.


The only escape from this cycle is Citizenship of Pandemonium, where a Demon serves no master but themselves - officially - and can pursue whatever passion drives them. Here, a Demon rises in Resonance through deeds of great note, such that the mysterious and terrible Principles which watch from on high are pleased.


Any Demon which owns property will also, as it rises in Resonance, begin to generate subsidiary selves - lesser avatars which are the same entity and yet separate. Some Demons are simultaneously a humanoid warrior, a monstrous axe, and a blood-stained altar, each with their own Expressions of power. Often Demons will cast object-selves like weapons into the mortal world to be bound by some careless soul and secure a Pact.


Demons like proper nouns.


Within Pandemonium, the law is laid down by the Arbiters. Or perhaps the Arbiter. They can be anywhere at any time - indeed, they appear to possess power over time and space (rarely much more than guidelines in Hell to begin with) and if they are present, they have always been present. As one might imagine this can make criminality a challenge, but the law is that might makes right. If you have the power to do something without being caught, then clearly you were within your rights as decreed by The Principles.


An extra layer of protection comes from the nature of avatars in the shape of buildings - the laws of Hell do not tell any individual what they can or cannot do with or within their body, and as grandiose structures which are themselves fragments of a Demon are common, any crimes committed therein are the problem of the host. Their justice is preferable to what the Arbiters may do to you.


Pandemonium is infinite. The expected difficulties this may present are mitigated by its casual relationship with ideas like distance or consistency. If you know where you are going in Pandemonium, you will get there in whatever length of time you expect the trip to take. You’ll even pass familiar landmarks from the first time you made the journey. This can make finding locations kept secret or places to which you have not yet been a challenge, but there are plenty of guides for hire.





I'll accept six characters, one from each Circle. You have more room to work thematically than you might think. The goal is earn Citizenship! And then we'll see what you do with it.


Let me see some concepts!
 
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very interested. I haven't tried any of the dice RPs on the site but most seem to be based off of existing game universes. Is there any more lore to keep in mind when making a character for this or is it more free form? (kind of like the streets of Pandemonium sound)
 
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There is a wider universe, but right now this is about as much as you need to worry about - Hell is infinite and I can't account for everything. As long as you run a concept by me, I can help you hammer it into the correct shape and slot it in.


For now I'd prefer to see concepts, and once I know enough people are interested I'll post the main thread with more detail rather than drown everyone in it at once here.
 
Okie dokie so the trickier part there was choosing a circle.


So for an early concept how about a pride demon looking to win fame and recognition in the arena dueling circuit?


By the sounds of it the lightbringers fancy themselves a sort of superior aristocratic breed of demon while sporting their own warped chivalric code. This character could have served as squire/manservant to a higher ranked demon noble all with the promise of further training and acceptance into their house in the hell sun but it just isn't happening, at least not fast enough, and as if a being defined by pride would be happy playing second fiddle.


So they've opted to strike out for pandemonium with nothing but their sword and their wits (what else would someone as talented as them need?) to make it their own way. Sure they'll have to slum it for a while but that'll just make their eventual victory and rise more impressive.


That would be the bare bones of it. Always happy to add more detail.


EDIT: Which I've done after reading the extra info. Just trying to shape the character in a little more detail and show their style a little.

You know sometimes I don't think people appreciate just how hard it is being a lightbringer. To live with such limitless and splendid potential only to be struck low right out of the gate. Chained and yoked to some blustering relic of a count, so happy in their stagnation. Such was my fate at least.


You see there are countless tales of dashing, sun bright, demon swordsmen but what they don't tell is that for every one of them there are ten more lower hounds snapping at their scraps. Looking to emulate and surpass these paragons of martial skill. Sadly no amount of mental gymnastics could deny that I now count among those curs. Being made second to a count should be a step up but instead it damned me to becoming second in all things. Though I may as well be first for all the battles I fight on the bloody fop's behalf! I swear, he gets himself into these scrapes just to watch me dance on his strings. Then I must drag myself back to the garish mansion (that is also him!) and the cycle starts all over.


Well no more! I shall claim Pandemonium as my new hunting grounds rise, masterless and free. I shall become a dualist without peer. I shall become so powerful my form will be a lighthouse of blades beckoning all those that would dare mirror me like acolytes to a temple. I shall be the sword that wanders the realms of men, carving a red tapestry that widows shall sing of for generations. And when all this is done those who thought to own me shall step between the jaws of my sanctum self and suffer the ultimate defeat of kneeling before me as their better. As is my right.
 
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Something something reincarnated Lust demon something something named Asmodeus.


Just so I can get the notifications because I forgot to hit watch thread last time I was around.
 
Been watching and loving the 1957 Zorro series, so I'm drawn to the idea of a Wrath demon that's more like Sergeant Garcia. Seemingly more amiable, and more like Gluttony in a fondness for food and drink - but then you get into a fight, and he crushes you.
 
It's the supernatural power that flows through Hell and all Demons, and fuels your abilities.
 

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